NezziR
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Everything posted by NezziR
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Doh! That totally makes sense... Working night shift is helping me accumulate insanity cards.
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In most of the stat line entries there are [W] (fortune dice symbols I assume) to the right of the characteristic number. If applicable, it will be between the statistic number and the (D/S/D) entry. I cannot find a reference to this entry. I may have skipped over it, but I can't find it and it's driving me nuts. I can't decide if this means the stat uses [W] instead of <B> or if it's adding an additional [W] or maybe something else entirely. Can someone point me to the page/paragraph that explains this? Thanks.
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Being a full time GM, I rarely get to play. When I do, if possible, have a tendency to play entertainers, story tellers, or smooth talking characters. Rogues, gamblers or charlatans are some of my favorites. Since there are no Bards or Entertainers in the initial offering, I present to you the Minstrel and Bard. Minstrel Basic Career: Human, Dwarf, High Elf, Wood Elf Basic, Social, Urban, Entertainer Primary Characteristics: Agility, Fellowship Career Skills: Charm, Guile, Skullduggery, Education, Folklore [C][C]0[R][R] Advances: Action: 2 Talent: 2 Skill: 3 Fortune: 2 Conservative: 0 Reckless: 1 Wound: 0 Talent Sockets: Reputation, Focus Trappings: Minstrels will have a worn set of clothing (once fine and now much patched from miles of travel). The will also have a used, but well cared for, musical instrument or other trapping of their chosen entertainment craft. Bard Advanced Career: Human, Dwarf, High Elf, Wood Elf Intermediate, Social, Urban, Entertainer Primary Characteristics: Agility, Fellowship Career Skills: Charm, Guile, Skullduggery, Education, Folklore, Leadership [C][C]0[R][R] Advances: Action: 2 Talent: 3 Skill: 2 Fortune: 2 Conservative: 1 Reckless: 0 Wound: 0 Talent Sockets: Reputation, Focus Special: The Bard career may only be entered by those that complete the Minstrel Career. Trappings: Bards will have a set of well worn traveling clothes and a set of fine clothes. They will also have a much used, but high quality musical instrument or other trapping of their chosen entertainment craft. New careers appear to be very easy to make
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Dice notations for fan made scenarios *OP Updated*
NezziR replied to NezziR's topic in Warhammer Fantasy Roleplay
Addendum: [0], <0>, or (0) are 'no dice', or in the case of (0) could also mean you dropped the soap in the shower. -
Oh... Sorry. I didn't think mechanics were spoilers. I was thinking information on the Demo scenario was spoilers. I was kind of thinking a leg up on mechanics would help GMs running the event. But yes, if you have a stat of 6 and he as a stat less than half that, 2 or less for example, then there are zero <P>, or <0> -or- If you have a stat of 3 and he has a stat more than twice that, 7 or more for example, then there are <PPPP> Unopposed rolls have standard challenge difficulties: Simple: <0> Easy: <P> Average: <PP> Hard: <PPP> Daunting: <PPPP>
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Confirmed: blue dice : succes *4 boon *2 blank *2 purple dice : challenge *2 2 challenges *2 bane 2 bane chaos star blank white dice : blank *3 success *2 boon black dice : blank *3 challenge *2 bane Gren dice : blank success *4 2 success success + delay *2 boon *2 red dice : blank *2 2 success *2 success + exertion *2 success + boon 2 boons bane *2 yellow dice boon *2 success righteous success sigmar's comet blank
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I can help a bit: Opposed checks (like sneaking or lying): Compare the primary characteristics involved (such as Agility for Stealth vs. Intelligence for Observation) < half = <0> < = <P> = = <PP> > = <PPP> > x2 = <PPPP> + for Trained Skill + for Skill Specialization + for Aggression or Cunning points the GM spends out of the opponents ACE budget. The chart listed above are the negative dice a GM adds to your pool. So, with the stealth example, a person trying to sneak with an agility of 4, opposed by an NPC with an intelligence of 3 would add <P> to the roll. He would add an additional to the pool if the NPC was trained in Observation. He might add a further if, for example, the NPC were specialized in Keen Vision (a specialization option for the Observation skill). The 'Sneaker' would then build his pool. His agility dice, trade out for stance, perhaps [Y] if he were trained in sneak, and maybe a fortune die or two if he wanted to spend some fortune points on the roll. He would then add the opposition dice. <P> from the sample above and a from the GM spending ACE budget and/or maybe from the trained skill of the opponent. I made that sound complicated didn't I... It's actually pretty easy when you see it in front of you.
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Happy Veteran's Day - November 11th, 2009
NezziR replied to NezziR's topic in Warhammer Fantasy Roleplay
Even the best of intentions can go horribly wrong Lesson learned. -
Tomorrow, November 11th, is Veteran's Day. I would like to take this opportunity to say thank you for your service. While this is an American holiday, I would like to extend my gratitude to veteran's of all nations. We will be grilling steaks, home grown corn and potatoes, and raising the slightly chilled case of Rogue beer I have in the game room cooler in toast to our fellow veterans world wide. I hope you have a great day! Salute, Nez
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Loswaith said: Hmm.. Can you suffer multiple crits from a single basic attack (not including extra ones from an action, just from a weapon hit)? EG If a weapon has a crtical rating of 2 and you get 4 boons on a roll does that then give 2 criticals (1 per 2 boons) or just 1? How hard is a resiliance test each day to heal a critical? Yes, you can get multiple crit from a single hit. Some Action Cards add +1 crit. There are other examples of multiple crits. The Resilience test becomes more difficult depending on circumstance. Lightly wounded characters add <P>, Critically wounded characters (those with 1 or more crits) add <PP> to the difficulty. Other modifiers might include for poor environmental conditions. These same modifiers apply to First Aid and Medicine tests. For reference on notations: javascript:void(0);/*1257910111820*/
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There are a lot of different types of crits, from minor to life threatening. Crits like 'Festering Wound' fester up and get worse each day till healed. Other crits like 'Flesh Wound' get worse (and harder to heal) according to how many wounds you have. Some crits play off other crits. If you get a 'Concussion' for example, in addition to the penalty, if you get another 'Concussion', you are knocked out till one of them heals. I like the new crits. It's like a really big random chart with lots of entries and subtables.
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I'm looking at the box. It's #1.
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(lol - sorry, couldn't resist) The 'own school of magic' was a suggestion for a temporary solution. Oh, and there are some areas where it contains more information than the v2 books. The Bestiary for example.
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Oh, before I crash out - THE ART! You can imagine it's amazing, but they've included some classic art in the books. There is a full picture of the WFRP1 book cover, front and back. There's also a print of the WFRP2 cover. There are also prints of some art I never thought I'd see again, like the box covers from some of the really old WFB stuff. There's a lot of artwork in those old products that really deserves to be seen again. It's a shame that so much of it is sitting under layers of dust in gamers closets. I was really glad to see it reprinted I hope my enthusiasm is rubbing off on everyone. I'm having a blast Edit: That's not to imply there's not a lot of new art - there is, and it's amazing. Salute to the new generation of Warhammer artists. May you inspire todays gamers like John Blanche and Ian Miller inspired me back in the olden days
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jadrax said: I think what he was asking is can you play the other types of Wizard/Priest, I.e. are there their spell rules in the books or will their spells come in a later box? Oh! Sorry... Well, there are 4 basic wizard action cards that all wizards use. Then there are sets of action cards specific to the schools of wizardry. I see no reason why you couldn't mix and match them (the 3 types are pretty different) and make your own wizard school till something better comes along. You might even slip a priest card in there if appropriate and just make the casting cost/stats arcane instead of divine.
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About Wizard and Priests "specializations"... is it possible to think there will be more of them in the starter kit... or do we really need to wait for expansions to have the possibility to play a Jade Wizard or an Ulric Priest? I don't know. All I have on the Adventurer's Toolkit is: •Dockhand •Dwarf Ironbreaker •High Elf Swordmaster •Ratchatcher •Wood Elf Wardancer Those may or may not be correct. I think there are 10 careers in the kit (plus the small but vicious dog!).
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Necrozius said: NezziR said: The character sheets are not glossy. They do appear to have a faint coating on them, but testing show that you can write on them perfectly (unlike the V2 character folios, if that's what you are worried about). They also seem to erase well. There is a slight background color on the sheets. After 4 or 5 erases you can see that it is faded, but the text and lines are still intact. I tested it just for you Excellent, thank you. That was a big worry of mine. ...another question ... How are the "Character" boxes? They look pretty cool in the photos... You fold them up yourself (they come flat). They close well (but don't stick/lock so they won't tear when you open them). They have a semi-gloss finish and great graphics. There's an Empire Skull/Shield/Weapon one, a Chaos Star one, and a Comet one. they all look great.
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Confirmed list: Basic Careers: •Agent •Agitator •Apprentice Wizard •Barber-Surgeon •Boatman •Burgher •Coachman •Commoner •Dilettante •Envoy •Gambler •Hunter •Initiate (Priest) •Mercenary •Messenger •Roadwarden •Scout •Soldier •Student •Thief •Thug •Trollslayer •Watchman •Waywacher (Wood Elf) •Zelot Advanced Careers: •Acolyte (Wizard) •Disciple (Priest) •Flagellant •Giant Slayer •Witch Hunter Priest: Spell cards for: Morr, Sigmar, Shallya Wizard: Spell cards for: Bright, Celestial, Grey Party Sheets: •Brash young fools •Gang of Thugs •Intrepid Explorers •Servants of Justice •Swords for Hire I suspect there will be new careers in every box (plus the Adventurer's Toolkit). There will probably be a slew of advanced careers before you're ready for them. In the mean time, bounce around in the basics until the supplements come out OMGWeeeeee!
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Necrozius said: This are a few standard, spoiler free questions for you lucky so-and-sos who have the game already: 1. Is the card stock for all the bits and pieces the same kind as the ones in Arkham Horror? I love that stuff. 2. What is the paper texture of the character sheets? Do they look like they're easy to write on? Or are they glossy like Character Folios for Dark Heresy and 2nd Ed. WFRP? 3. Did the contents smell nice when you first opened the box? I don't have Arkham, but I do have Dracula and Descent. The card stock is the same quality - think, colorful, and solid. It has a slight texture to it and is slightly mat in finish. Very nice. The book bindings seem solid and the finish is also mat, so it won't get all funky with hand oils. I'm VERY careful with all my books, so I may not be the best judge. I'll encourage people to handle them at the demo though and I'll report any broken bindings or damage. From what I see, they are as good a quality as any non-hardback book I've seen. The character sheets are not glossy. They do appear to have a faint coating on them, but testing show that you can write on them perfectly (unlike the V2 character folios, if that's what you are worried about). They also seem to erase well. There is a slight background color on the sheets. After 4 or 5 erases you can see that it is faded, but the text and lines are still intact. I tested it just for you Now that you mention it, the box had NO smell to it. I'm a little disappointed not that you have pointed it out. I'm a big fan of that 'new book' smell. Note to self: Start a petition to have smell added to the boxes. I'm not seeing any substandard components here. My only observation is that they are a little smaller than they look in the pictures. It just seemed larger in the photos Still, worth the price of admission IMO.
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I asked specifically if it were OK to discuss rules and game mechanics now that the demo kits were shipped. I was told it was OK, but was strongly urged to avoid spoilers from the demo scenario and event! So, without any mention of the Demo scenario, I present to you my first impressions of Injury, Healing, and Death in the Old World! This was one of the first mechanics that really grabbed me. There have been lots of people that were worried about the new system not being 'grim' enough (or was it gritty? I can never remember). You are lightly injured until you accumulate wounds up to your wound threshold (10-15 is a typical wound threshold for beginning characters). If you have a critical anywhere in your wounds, you are considered critically wounded. You can have a single wound and it could be a critical wound. If you exceed your wound threshold you are KO'd and you gain an automatic crit. If your number of crits exceed your Toughness - you are dead. Grim indeed Healing is pretty cool: Rest and Recovery - Resting for a night you regain wounds equal to your Toughness. You may make a Resilience check to heal a single crit wound. You can be assisted by someone with the First Aid skill. This stacks with someone using the 'Medicine' skill on you. Two successes from these skill assists would allow you an additional fortune die (first aid) and an expertise die (medicine). It's harder to do first aid or apply medicine to yourself (extra difficulty die). Long Term Care (which I'm guessing by the lethality that you guys should probably sign up for on your Warhammer Insurance Forms) - This is being tended by a doctor or priest in a hospital or church ward. Easier tests, more healing, more bonuses. First Aid - Heals wounds. Maximum number is your Toughness rating. May also be used to allow you to temporarily ignore the effects of a critical wound (for one day). If you blow the roll (2 or more banes) you could injure the patient. It is possible to kill a severely injured player in this manner (snicker - by exceeding the wound threshold, triggering a crit, and exceeding the patients toughness in crits). First Aid can be used in combat (though only once per patient, per combat) and you can even specialize in 'Combat Surgery'. Note: Specialization is a game reward mechanic and allows you to focus on a specific area of a more generic skill. Specialization allows you an additional fortune die when making related checks. For example, anyone could use first aid in combat (with the appropriate penalties), but someone with a specialization in 'Combat Surgery' (a First Aid listed specialization) would receive an extra Expertise die. Medicine (think Surgeon) - Like First Aid, but can't be used in combat. It's also less likely to kill or injure the patient. Healing Draughts, Poultices, Etc. - These provide a fixed dice pool and heal according to successes. You can't botch this roll unless you roll all blanks, in which case it heals nothing. Boons on this roll can heal crits. It's unreliable and relatively expensive (20s per - subject to availability). There are varying levels of quality. You can only drink one per day or you will get the Nurgle Squirts (ok, I made the squirts part up, but you can still only drink one per day). Poor quality - 3 fortune dice Normal quality - 4 fortune dice Superior quality - 5 fortune dice There is healing magic, particularly (and maybe exclusively) from priests of Shallya. I haven't read up on that yet. I'm approaching this with a positive attitude and it's really paying off for me. I'm really liking this system.
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ragnar63 said: It often makes for a far more interesting party if each player does their character completely independantly of the others. I did this in one campaign I ran. I took it a step further by inviting them to the table, one at a time, on different nights (a week before the campaign started) and roleplayed with each of them solo, as I hired each of them with a shady NPC. It was a short lived campaign (by design), but very fun!
