NezziR
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Everything posted by NezziR
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Manoeuvres for Monsters - need official statemet
NezziR replied to NezziR's topic in WFRP Rules Questions
You are a very creative GM dvang, I'd hazard to say you have a fun play group. I like both of those suggestions. Now I'm confused again If you made it where you could use ANY ACE stat for this, then that would give you something to do with, for example, Cunning on combat monsters, or Aggression on social monsters. Sure, there are situations were you could use them, but you'd have more options. -
Manoeuvres for Monsters - need official statemet
NezziR replied to NezziR's topic in WFRP Rules Questions
Unless I hear otherwise and someone makes a ruling, I'm going to play it loose and not sweat it. I'll add if I perform extra manoeuvres before hand, or if I know I'm going to afterwards, and I'll just try and remember to carry over the penalty if something unexpected happens. I'm totally satisfied with this solution. I think what it boils down to is being fair to your players. So long as there are some constraints in place, and your GM is fair, there should be no problem. -
When there are a lot of creatures, you can group them up (as henchmen or not henchmen). They can attack individually or as a group (supporting one another). There are ways to handle large groups. It's pretty slick actually. I don't see you needing huge piles of dice, larger than normal, for big groups. Keep in mind that, even with a large group, you're rolling dice pools. If you tried to roll two at once you wouldn't be able to tell them apart (short of rolling them in two different boxes or something). It's not an issue, you'll understand after a couple of rolls.
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Dice notations for fan made scenarios *OP Updated*
NezziR replied to NezziR's topic in Warhammer Fantasy Roleplay
lol - it's not a 'standard', you can do whatever you like with it. It was a silly idea that sort of became useful. Personally, I like the colors. That way, you don't have to remember what the dice is actually called (challenge, misfortune, fortune, expertise, etc.). There's only one color with the same first letter in each die size. It worked out pretty well. I thought it was really easy to remember Three dice shapes, [ ] < > ( ) with color letters in the middle Then { } bad and * * good dice with the first letter of the symbol You have to get used to things like {B} Bane vs *B* Boon, and <B> Blue vs. Black, but it doesn't take long. -
4 x ® 4 x (G) 8 x <B> 4 x <P> 6 x 6 x [W] 4 x [Y] (See sig below for symbol key) For the demo, we didn't run out of dice - even with some of the large mod pools we had. In fact, we had a small pile of dice that didn't get used. If you had a few more you might not have to shuffle them around the table as much - a pile on one side - a pile on the other - etc. Might make it easier if you had a large group. I think a couple of expansion packs of dice would probably cover a fairly large group without tossing dice back and forth too much (or at all). Our table will have more than one core set (one for each person in fact), so we'll be covered up in dice.
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Suitable for 1 GM and 1 Player Character?
NezziR replied to Bigassgeek's topic in Warhammer Fantasy Roleplay
Luther said: After seeing , I'll never play RPGs one on one ever again... Haha! I laugh every time I watch that. It reminds me of the quote: "The hardest part about having a girlfriend is convincing her that she's your girlfriend." I see no reason why this game can't be played 1 on 1. You might ditch the party sheet, unless she's schizophrenic. Edit: Bwhaha - I never saw the second one - "Helloooo ladies" -
Manoeuvres for Monsters - need official statemet
NezziR replied to NezziR's topic in WFRP Rules Questions
Loswaith said: Octahedron Hahaha... *blush*, Thank you. -
I'll be running the demo a second time this Tuesday for my (more Warhammer experienced) play group. I'll try and get some observations from Old School vets added to this review as well as some 'second time around' observations from me. It won't be as long as the first review. I'll try not to scald your eyes with another wall of text (though I tend to be quite verbose). I have at least 2 more groups asking me to come run it for them as time allows. I'll try and thread it into the holidays.
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Manoeuvres for Monsters - need official statemet
NezziR replied to NezziR's topic in WFRP Rules Questions
If there was some sort of weird oversight and this rule was actually left out, I vote we make dvang's suggestion the law and publish it in the errata. The more I think about it, the more I think it's the right way to do it. It works without changing the other rules. It establishes a penalty so GMs don't get all manoeuvre happy, but it leaves them the option to take a penalty if they have to do something complicated (like walk up and open a door). -
Tempest Games, Cedar Rapids Iowa Demo
NezziR replied to ghost81's topic in 2009 WFRP The Emperor's Decree Event
That's a good point about 'not letting them see you sweat '. If I was unsure of something, I made a decision and moved forward. After the game we talked about that a bit and clarified some things. -
Demo at The Game Preserve, Lafayette, IN
NezziR replied to strayknife's topic in 2009 WFRP The Emperor's Decree Event
Man... Everyone had such great pic and mine sucked so bad >< Great review. Thanks for sharing! -
Emperor's Decree demo review, from Portland OR (pics)
NezziR replied to dvang's topic in 2009 WFRP The Emperor's Decree Event
Nojo509 said: That's a great report on the demo games. It was odd that the WFRP 2.0 players seemed to pick up the new mechanics faster, but maybe it was because they weren't absorbing a new setting. It actually worked out the opposite for me. The one player that had never played Warhammer played the Slayer. By the end of the game he has sworn an oath (to wear the Wargor's nose ring as a bracelet) and voluntarily drew an insanity card after the Roadwarden was killed and he realized he wouldn't be able to discharge his debt to her. He also immediately grasped the game concepts and was recommending actions to other players before the second act was complete. Great player - good times. He also totally wiped out my Ungors -
Manoeuvres for Monsters - need official statemet
NezziR replied to NezziR's topic in WFRP Rules Questions
dvang said: You could just give them a {B} misfortune die on their action for each additional maneuver beyond the first they make. Awe, now see? That's cooking with gas right there. dvang steps up with the money shot! Edit: Oh, and it's misfortune. {B} is a bane. Dice shapes are [ ], < >, and ( ) - square, round, and octo-something or other Faces are { } Bad and * * Good The rest is just color and face abbreviations. -
It's just a memory aid. I'm getting old and I don't retain things like I used to
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I don't think it's immediately. If you do it when other manoeuvre's are done, in this case, at the end of the turn, it gives him time to blow off some power before he has to make the roll.
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Manoeuvres for Monsters - need official statemet
NezziR replied to NezziR's topic in WFRP Rules Questions
Man... That just doesn't work well for me. In the example I listed, if the Big Bad Wolf walked up and opened the door, he would take a wound. If he were already wounded, it might kill him. I don't want to see my Wolf go out like that... -
I've seen this mentioned by a few others and I'd like to get an official statement on it. Hopefully I didn't overlook something or I'll feel really stupid I can't find anything on monster manoeuvres. It says in another section that they do not suffer stress or fatigue, and if forced too take wounds instead. However, fatigue seems to be an important part of movement. If they are simply immune, then that leaves them wide open to over perform - you would have to rely on your GM to not exploit things (which shouldn't be a problem). If they are 'unable' to perform additional manoeuvres, that causes problems too, particularly with movement and things like swapping weapons, retreating, or interacting with the environment. Without a little leeway for the beasties, I could see players walking into a house and shutting the door and thumbing their nose at monsters. It would be a total 'Big Bad Wolf' situation. He walks up one turn, opens the door the next, walks in the next. In the mean time, the players go into the next room and shut the door again. Repeat raspberries and monster taunting. With too much leeway, a GM could get excited and over perform, for cinematic effect, and draw some ire from the players. I understand the loose rule system for creativity and freedom, but I need something solid on this one
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Will do. I'll get an edit in after I get some more comments - maybe make a PDF.
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Emperor's Decree demo review, from Portland OR (pics)
NezziR replied to dvang's topic in 2009 WFRP The Emperor's Decree Event
Excellent write up and great photos. I was glad to see your review. I was expecting something spectacular from you Outstanding. -
Bestiary: "default values" for "typical gear" and CR
NezziR replied to Reaper Steve's topic in WFRP Rules Questions
I had the 'CR' problem too. Monsters don't have one. At first I was like WTF!?! But then I realized, it actually allowed me to give them whatever weapon I want instead of being stuck with what was handed to me. If you run off the assumption that all monsters are by default armed with a standard handweapon, then it would be DR:5;CR3. From there, you arm your monsters as you see fit, but use the above as the 'default'. So, you could give one a 2HW or a Spear with no problems. This may have been mentioned somewhere, but I didn't find it before the game. -
Sat in on the demo Saturday...
NezziR replied to Zug3's topic in 2009 WFRP The Emperor's Decree Event
Zug said: 5) wounds/criticals. Great concept here. Rather than rolling on tables, the random face down wound cards are comparable to rolling on a Rolemaster crit table..without the charts. Made it MUCH easier. LOL - you should have seen one of my players flipping a crit. It came at a very tense moment, so he spread them all out and was agonizing over which one to turn over. Good times... -
Demo Game Player Review (Long and Comprehensive)
NezziR replied to schoon's topic in 2009 WFRP The Emperor's Decree Event
Excellent review schoon, and great pictures! Mine stunk... -
Just played earlier today, never played WHFRP before.
NezziR replied to Azzur's topic in 2009 WFRP The Emperor's Decree Event
Wow... Thanks Azzur. I'd have to say that this is the most important review I've read so far. It's nice to hear these comments from someone with your perspective. -
monkeylite said: Note to self: do not argue about modifiers with NezziR. Haha Oh, by the way. Please excuse the lackluster pictures. I do not have the Photography skill trained and I rolled quite a few Banes while taking pictures. These are the only ones worth posting. Edit: Oh, and the tiny sign on the table reads, "NO DRINKS ON THE TABLE PLEASE"
