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saunderez

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About saunderez

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  1. Maybe I missed something, but I received my new 2-player core set yesterday and played through the first quest and noticed something different from "first edition." From the learn to play rules (also posted on the FFG page, dated 26 JUL 2018), I don't see any reference to exhausting in order to attack. The Rules Reference (dated 29 MAR 2018) still notes that attackers are exhausted. So which is it? Do characters no longer exhaust in order to attack, as per the later dated learn to play rules, or is this a typo? If characters, in fact, do not exhaust to attack, is there anything that keeps a single heavy hitter from attacking every enemy engaged with a player?
  2. Yeah, this was totally posted in the wrong board - that's what i get for having too many windows open. Kindly disregard.
  3. Maybe I missed something, but I received my new 2-player core set yesterday and played through the first quest and noticed something different from "first edition." From the learn to play rules (also posted on the FFG page, dated 26 JUL 2018), I don't see any reference to exhausting in order to attack. The Rules Reference (dated 29 MAR 2018) still notes that attackers are exhausted. So which is it? Do characters no longer exhaust in order to attack, as per the later dated learn to play rules, or is this a typo? If characters, in fact, do not exhaust to attack, is there anything that keeps a single heavy hitter from attacking every enemy engaged with a player?
  4. Great article, and sums up my experience going 2-2 at the Thursday GenCon event w/ Pony. For anyone irked by the "Pony" moniker or the thread title - welcome to L5R. Most of the old clan boards have/had strategy and tactics threads or deck lists/building posts that make some sort of play on words or exploit the stereotypes of the clan in question. Embracing the ridiculous, often over the top stereotypes of the clans has always been part of the culture. Aaron Barto played in one of the last AEG L5R events at GenCon wearing a lion hat (like, a maned lion head, like he was friggin' Luna Lovegood). I usually wore a Robot Unicorn Attack t-shirt to koteis in the past. I've seen Unicorn players with MLP card sleeves, t-shirts, and/or play mats. There is zero reason to take it so seriously you can't poke fun at your own clan (or others).
  5. I smell something with this thread... Yup...that's it.
  6. No need to apologize - not every idea is a good one to steal another idea, larger ships (maybe the flagship?) could have an additional ability that would allow it, after it activates, it could activate an additional ship that is 1 or 2 size classes smaller. This could incentivise the smaller ships and higher activation counts. Again, maybe - I'm mostly just spitballing here.
  7. I wonder if the activation issue could be solved by adopting something similar to Wrath of Kings? "If one player begins their turn and has no models left to activate, their turn immediately ends. Their opponent then takes 1 additional turn, and then the round ends." -- so porting this over to Armada, replace "turn" with activation and "round" with Ship Phase, basically. While this doesn't really solve the lifeboat issue, it would mean that, say, a 2 activation list would only have to deal with their opponent activating 3 times (if going 1st) or 4 times (if going 2nd), regardless of how many ships the opponent has on the table. Maybe combined with something like "any ship that didn't activate last turn is treated as speed 0 until they are activated"? Maybe this doesn't fix anything (it probably doesn't force a ship into action, so a flot can still scoot along the board edge), but maybe un-disincentive-izes lower activation fleets? If this has been suggested already, then I, like Tommy Wiseau, am the fool.
  8. Really looking forward to it - I'll be up Friday night and staying in the area until Sunday if anybody wants to meet up before/after the event. 4 rounds will hopefully mean the players and staff aren't completely dead by the end - I think this is a good call by the TO. Mutiny Pirate Bar is about 10 mins away from the venue and should be open till midnight...seems thematic enough for anyone who enjoys a good greeblehauling. I know I'll need a drink after spending the whole day at the bottom tables.
  9. I'm hoping it inspires a lot of oiled up beach volleyball. ...and kills YT2400s dead.
  10. The short answer is: no. I watched a WW2 dogfighting minis game that had rules to simulate a 3D space (planes at different altitude levels) looked interesting, but would add a level of complexity this game doesn't need. Additionally, the tactical choices offered by collisions adds a lot to the game - allowing ships to just go willy-nilly all over the place without fear of being blocked would detract from the game, not add to it.
  11. I've been a big fan of Soontir Mauler Howlrunner Dengar 2x TIE Interceptor....91 points Packs a wallop with nice counter punch synergy. Next time I fly I'll try swapping out the Ints for 2x Adv for a bit more HP and combo with Soontir. With the increased survivability, that may actually do more damage in the long run vice Counter 4 Interceptors. Cienna Ree will be fun to add to this mix. Ree/Sloane 2020.
  12. Like mason verger, I love the tears of rhymer and demo haters.
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