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Shining Aquas

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  1. Steve Steveson: His ability works, his stats mostly work, and his items mostly work. But the investigator doesn't. Why? It's because of all the conflicting themes. 5 Will and a Flamethrower = Big time monster fighter / Mark Harrigan fanboy 6 Lore, 7 Sanity and starting 5 clues = Fearless Gate Runner Ability designed around being elusive with trophies = Generally all around character, with some fighting. Instead of creating a Jack of All Trades, you've made a Master of all Trades, and that's unfortunately not very interesting. You're currently working three themes, maybe consider narrowing down to 1 or 2. In my opinion, the most successful thing you've created is the ability "Blend In", which is both thematic and interesting. I think your efforts would be best spent exploring and refining that angle of approach: Cut out the gate running focus, tweak the combat focus to make it feel more "subtle", and maybe take one or two more cracks at "Blend In" to make it really good to play with.
  2. Hey guys, hope you all are doing well. Finally graduated, so I had a little off time and decided to make some small extras for you guys. 5 / 24 / 2017 Another peek behind the Curtain NEW CONTENT 2 New Guardians: -Elspeth Tirel, Sun's Champion -Narset, the Transcendent 1 New Herald: -Ashiok, Nightmare's End CHARACTER ADJUSTMENTS Dizzy - Completely Reworked *Dizzy wasn't in a terrible place, but I found her mechanics to be not the most noteworthy. I'm trying a different approach to her dualistic nature, hopefully leading to a more interesting investigator. -New Ability: Magic Duality Spells cast by Dizzy can be augmented to be either Precise or Fierce. Precise spells are harder to cast and have lower combat bonuses, but cost less sanity. Fierce spells are easier to cast and have higher combat bonuses, but cost more sanity. Spells modified this way are discarded after using. If it was Precise, you gain 2 clue tokens. If it was Fierce, you draw a new spell. -Dizzy's Personal Story has been updated to accomidate her new ability.
  3. Usually our group does all random, but I definitely see the advantage in controlling how many easy and hard cards get mixed in since they influence the game pretty heavily.
  4. I'll have a balance update coming out in a couple weeks, but I thought I'd throw you guys a bone. Let's try a fan request: Give me either a fictional character or historical figure and I'll make an investigator out of them to the best of my ability. I've definitely gotten a lot of flak for having "non-1920's" characters running around in this game. I don't plan on changing my ways particularly, but I'll let you guys decide who I design next. You want a real 1920's figure? Sure, I'll make it happen. You want a fictional character from around those times, like a Scarface or "Rico" Bandello or even Sam Spade? That could work. Maybe you want something a little more modern, like characters from "Stranger Things", possibly? Absolutely. I'll give people about a week and I'll pick one. How will I pick? Probably at random, but I'll need to see if all of them can actually work within Eldritch's mechanics cleanly. One thing that definitely helps is to give me a character or person with plenty of existing information. I can't do super obscure stuff that only you know about. Also, if a character you want has lots of different iterations (Batman, for example), tell me which one you have in mind.
  5. I'm using a template I constructed using Photoshop along with assets I found from Board Game Geek. I wish there was a Strange Eons plugin, but unfortunately I'm pretty garbage at coding; more of a visual artist and designer. So unfortunately there isn't really a "System", it's just a lot of manual tweaking.
  6. I mean, I get what you're saying here, but there's a couple of reasons why FFG adds characters like Wendy Adams, "Skids" O'Toole, Lily Chen and many other non-intellectuals. The first is to improve the player experience overall. Sure, some people enjoy playing as curmudgeonly doctors and professors, but there's also plenty of people that prefer to play as law enforcers, criminals, students, detectives and especially average folks. Wider diversity of characters opens up the game to more people, which is largely a plus for the company (money) but also a plus for the community since it sees more players of all perspectives. The second is because those same viewpoints and perspectives are really important with a setting like Eldritch. When the world is being overtaken by a force that is "alien" in every sense, it's important to show how different sorts of people will/would react to such an event for the sake of worldbuilding. You get to see entirely different sides of the world. There are major differences between a chinese martial artist training for her moment of destiny her whole life, only to find that it may still be beyond her ability to handle, and a cross-country bootlegger just trying to "do his job", a job that's getting increasingly more dangerous with all the "weird" going-ons across his standard route. It's not possible to conceptualize the state of the world from the perspective of Azathoth. It's very possible to do the same from the perspective of Roland Banks. Stuffy old professors might make for a more accurate story (at least from a Lovecraft viewpoint), but it definitely doesn't make for an engaging game.
  7. Here's an update with some new stuff and some fixes, and the introduction of a brand new mechanic: Transform. If you want the full details, I put them in the Topic Post, but basically Transform lets you switch cards of a similar type (usually investigator sheets). This mechanic will be used every now and then for more complicated assets and multi-part investigators. 2/26/2017 NEW CONTENT 3 new investigators -Noel Vermillion + Mu-12-. Since they are different forms of the same person, they are the first to use the Transform mechanic. -Caitlyn, the Sheriff of Piltover is on the case, with awesome power built around clues. -Jinx, the Loose Cannon blows up everything in her path. And not in her path. Basically everything. ADJUSTMENTS AND UPDATES All Investigators -Everyone has character tokens now. My bad. Shauna Vayne -Minor wording adjustments on her Knock Out Encounters
  8. Forsaken Lore and Mountains of Madness are the only ones you really need, everything past that is icing on the cake. I personally think Strange Remnants is the next best small expansion, and The Dreamlands is the next best large expansion.
  9. No changes have been made to existing content, but I added a couple more investigators. I'm currently messing with some experimental mechanics, and I'll post those when I have them fully figured out.
  10. I've been getting a pretty direct vibe that I'm not welcome here, which is fine. You guys are right, these creations are not directly related to Lovecraft or Eldritch or even the 1920's. Everything I make here is mostly personal, and while I know these characters aren't for everyone for a number of different reasons, I share them because there are still some people out there that do want them (numbers don't lie, the three I've released so far have totaled over 50 downloads alone). A couple things. First, I'll respect the general opinion of people here by adding new posts at an absolute minimum. If people would rather the front page be about the official game, I understand and won't force myself in. Second, most of what I'm testing with these customs is new and experimental mechanics, and alternative methods of delivering narrative form. Arkham and Eldritch are games with tons of (mechanical) ways to express that. I'm trying to push the games to do new and exciting things, and open up options. I definitely am not here to be a nuisance. Finally, for what it's worth, this could all simply be due to a difference in play groups. Most of my friends and play group tend to enjoy my creations and encourage their proliferation, so I don't automatically associate them as a source of shame or missed opportunity. I wish you all fun games with Eldritch Horror, however you choose to play it.
  11. Your feedback is noted In all seriousness though, I'm not gonna go nearly as crazy here as I did with the Arkham stuff. ...probably.
  12. PS - In case anyone wants to know what my next project around here will be: https://community.fantasyflightgames.com/topic/239481-shining-aquas-creation-workshop-eldritch-horror-edition/
  13. Below are the images for the most recent releases. There's also an image gallery HERE. Noel Vermillion / Mu -12-, the Azure Successor / Sword of the Godslayer Caitlyn, the Sheriff of Piltover Jinx, the Loose Cannon
  14. Hi, I'm Shining Aquas. I used to make custom content regularly for Arkham Horror, and have created a ridiculous amount by this point. We're talking "well over 100 Investigators alone" levels of ridiculous. So I figured I'd start making content for the spiritual successor, Eldritch. This is actually something I've wanted to do for a while, but the further unlikelyhood of Strange Eons support was definitely delaying me. At this point, I've managed a slick alternative, and have crafted a Photoshop template with all the necessary elements. It's not perfect, but they look pretty close to the real thing. So, I'm gonna try this custom content thing again, this time with Eldritch. Chances are, a lot of the initial content will just be recreating custom things I've already made in Arkham, but at some point I'd like to start branching into new stuff and trying different ideas. After all, these two games are so vastly different, they need to be approached in different ways. Things will start really slow, but I hope you enjoy what you see. Things in Grey are possible future projects. Extra Rules/Mechanics: Transform Some of the content I'm making uses a new mechanic of my own creation called "Transform". If a card has Transform, it will be in a different color (usually blue) and will list a special symbol next to the term: When a card uses Transform, immediately switch it out with another card, usually of the same type. The switching target will be listed somewhere on the card itself. In the case of Investigators, using a Transform Action or triggering a Transform switches out your investigator sheet with another one, keeping all your items, clues and damage. The "Once per turn" clause on Actions carries over between Transforms. Investigators Odin Sphere (UPDATED)-Gwendolyn, Daughter of Odin (UPDATED)-Oswald, Shadow Knight -Cornelius, The Pooka Prince -Mercedes, Queen of Faeries (UPDATED)-Velvet Valentine, the Witch of Elrit Blazblue -Ragna, the Bloodedge (UPDATED)-Jin Kisaragi, the Hero of Ikaruga (NEW)-Noel Vermillion, the Azure Successor + Mu-12-, Sword of the Godslayer- -Rachel Alucard, the Waning Observer -Bullet, the Last Mercenary -Izayoi, the Sword of Judgment League of Legends (NEW)-Caitlyn, the Sheriff of Piltover -Nasus, the Curator of the Sands (UPDATED)-Shauna Vayne, the Night Hunter (NEW)-Jinx, the Loose Cannon -Ahri, the Nine-Tailed Fox -Graves, the Outlaw -Twisted Fate, the Card Hunter -Sona, Maven of the Strings -Illaoi, the Kraken Priestess -Bard, the Wandering Caretaker Persona 4 -Yu Narukami, Arcana of the Fool -Naoto Shirogane, Arcana of the Wheel of Fortune -Rise Kujikawa, Arcana of the Lovers Under Night In-Birth -Linne Yato, the Eternal Heiress -Seth, the Mysterious Vassal Miscellaneous Investigators -Red, the Cloudbank Singer -Hershal "Professor" Layton, the Enigmatologist
  15. This is it folks, the final update. I've officially released everything that I've ever made, to be played with by whoever wants it. This isn't necessarily the end of all things though. I might make a couple other things here and there, and I might make a few balance changes in 2017. And who knows, I hear Fantasy Flight have some other Arkham games that might be fun to design around Thank you for checking out my work for the last few years, it's been a real treat to be a small part of this community. Farewell...for now. 1/10/2017 The Final Curtain NEW CONTENT Everything Else -All the remaining content to date has been released. Enjoy the 6 new investigators and 1 new scenario. Color Coded -As a way to tease potential future projects, I've scattered around a bunch of grayed out content that may get made sometime in 2017. Who knows? Regarding Personal Stories and Bundles -Personal Stories (and Sinister Plots) are currently on a "if I ever have time" schedule. They are definitely not at the top of my list, but if I can get a few in here and there I will. -I am planning to update all the bundles probably sometime in February, as well as add a few new ones. CHARACTER ADJUSTMENTS Ahri *I only really have one issue with Mystical Charm and it's just the absolute lack of cost. I still want it to feel like a powerful part of Ahri's game, but not just this massive free power that's always active. Aside from that, make some minor adjustments to Essence Theft to make it more usable with other items. -Mystical Charm is now "pay 1 sanity to automatically pass" instead of "you automatically pass". -Essence Theft no longer costs all of your movement points, but using it prevents you from moving anymore this turn. Effectively the same, but this change leaves you with movement points that can be spent on reading tomes or using other effects. It also makes Essence Theft worse while in an Other World. -Personal Story pass now gives "Will +1" instead of "+1 to Will checks". Slightly better. Amane Nishiki *Amane hasn't really been a problem, but I found an alternative way to execute his main ability with which I was more in favor. It's hard to tell right now if it's better or worse, but I can say that the axis of randomness is definitely larger. -Starting location changed to "Your choice between Train Station and Darke's Carnival (Dunwich Only)." -Spiral now causes you to roll a die for each drill counter you have, discarding it on a 1. Used to roll a die every mythos and toss one counter on a 1-2. Technically, this makes Spiral worse overall. -Spiral's drill counters are no longer capped at 3. -Travelling Troupe's main effect changed to "You may replace any amount of monster toughness with clues at Ma's Boarding House". -Personal Story made slightly easier, reward modified reasonably. Annie Hastur -Tibbers is now tracked using a counter system. Because of how it's worded, Tibbers effectively lasts 1 fewer mythos phase. -Minor wording fixes on Annie and Tibbers Caitlyn *Caitlyn is a very wordy investigator, and that's simply due to having 3 abilities, but at the same time I really like her ability spread. My main goal this time around was to simplify the wording as much as possible, and make slight balance adjustments along the way. I've also added an additional unique interaction with Headshot that will allow Caitlyn slightly more flexible play. -Headshot now gives you a choice between gaining a marksman counter OR spending 3 marksman counters to add 1 success to that combat. Still requires a 6 to trigger in either case. -Headshot no longer has a counter limit. -Yordle Snap Trap cost reduced to 1 clue token, from 1 clue token and 1 movement point. -Yordle Snap Trap can no longer be used if there's a monster in your space. -Yordle Snap Trap limit increased to 3 from 2. -Wording updated for clarity. -Ace in the Hole is no longer free against trapped monsters, but... -Ace in the Hole now refunds 1 clue token when you kill a trapped monster. Yes, even if you only used marksman counters, you'll still get a clue token back. Dr. Mundo -Slight wording fixes on Mundo, abilities unchanged. -Infected Cleaver now has "Any Phase: Pay 1 stamina to refresh this". Gordeau -Snatcher now cannot harvest more than 2 soul counters from any one monster. -Art updated. Hazama -Yuuki Terumi's Ouroboros Alpha no longer locks your movement after use. Hershel Layton -Second ability renamed to "The Hat Stays On" from "Never Without His Hat" Hibiki Kohaku *Hibiki's Double Chase is super cool, so I don't want to change that. Silent Assassin on the other hand is usually underwhelming because people try to expect more than +2 from it but rarely get higher than that with Double Chase making it a fixed +2. So, I decided to solve the problem all together and just make Silent Assassin's bonus a +2 all the time. Pretty much changes nothing, but does improve player morale (and might actually lead to people discovering his "secret tech"). -Silent Assassin now gives a flat +2 bonus to your first combat check, instead of having a lot of variables. Hyde -Removing a Rumor with Peril Insulator now reveals the top card of the Mythos deck and allows you to place it on the bottom. Originally just revealed the top card and nothing else. Isaac -Wording slightly updated. -NEW Persona Added: The Keeper. The Keeper can't be selected until you pass Isaac's Personal Story. -The Keeper is a character built entirely around shopping, specifically better than anyone. >Eve -Curse of Babylon now triggers at 1 sanity as well. >Judas -Book of Belial cost now also includes 1 sanity. -Book of Belial now resets on character switch, instead of being once per game. >Lilith -Wording slightly updated. >>Azazel -Switch Bonus cost reduced to 1 sanity and 1 stamina, from 2 sanity and 2 stamina. >>Eden -Wording slightly updated. >>The Lost -Hanging on by a Thread now covers all Spells instead of just the first one each turn. -Hanging on by a Thread also eliminates costs for Missions now. Karolina Dean -Wording updated on Karolina's abilities. -Living Aurora now gives 1 additional dice instead of a +1 bonus to all triggered skill checks. This is an improvement. -Energy from the Sun's trigger is now "Karolina is all colors" instead of "Living Aurora's bonus is doubled". Millie Ford -Spell limit now attached to Millie's sheet instead of Cryptic Tome. Effect is now part of Variable Magic. -Cryptic Tome now also reduces spell checks down to -2 if they would be harder than that (-3 or greater) before other modifiers. This makes Millie amazing at casting Arcane Insight. Nine *Apparently when you make a character with 20 different unique spells, there's a chance that some of them are a little busted. Big surprise, right? Funnily enough, the only spells that were slightly too strong were all in the Fire category. So basically, if the spell has Fire in it, chances are it got weakened. -Art updated -Citrine of Rotation (1 Fire, 1 Wind) no longer grants bonuses against Ancient Ones. -Coral of Anger (1 Fire) bonus reduced to +3 from +4. -Garnet of Resentment (2 Fire) bonus reduced to +4 from +5. -Rubellite of Rage (3 Fire) casting modifier increased to -2 from -1. -Kunzite of Prison Break (1 Water, 2 Fire) can now prevent arresting within an adjacent space of Nine, instead of the same neighborhood. -Morganite of Pulsation (2 Fire, 1 Wind) now triggers during Mythos instead of on ending Movement. Cleaner execution, but slightly worse. Shauna Vayne -Minor wording adjustments on Cover of Night. Sieg Wahrheit -Wording updated. Legions now work on a Facedown/Faceup system (active while faceup, normally facedown). Actual effect still the same. -Wording also updated on Claw, Sword, Power and Shield Legions. -Power legion now also requires you to exhaust for the blessed combat check. Still costs 2 stamina. -Shield legion no longer causes 1 sanity loss if you fail the reversal skill check. The Pantheon (Guardian) -Minor wording fixes on main sheet. -Yudrig now protects investigators from Nightmarish. -Yudrig's positive effect changed to "If you pass a horror check, you get extra dice to your first combat check equal to the monster's horror damage." -Acobi wording modified to prevent confusion with Tasks and Missions. Twisted Fate -Personal Story Pass Requirement lowered to $3 from $6. Still also costs a Gate Trophy and an Ally. Happy New Year.
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