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Requete

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Posts posted by Requete


  1. As far as big ships being inaccurate with shooting, that sounds like Star Wars to me. Star Destroyers don't instantly vaporize all the little fighters buzzing around. How many point defense weapons on the 1st Death Star were bearing on the small force of Rebel fighters... like, several hundred thousand?

     

    Big ships don't shoot small ships very well in Star Wars.


  2. These are some awesome ideas and I really appreciate it. Kind of opened my eyes to the usefulness of this pilot. I have a StarViper now so I can run the build including autothrusters and either PTL + VI or PTL + Calculation. Tough choice. I think maybe Outmaneuver is the best choice (though it costs more) but I don't have that one yet.*  :)  Looking forward to trying this guy out.

     

    * - It will come from the E-Wing because I don't see any possible use for the Defender. 30 for the cheapest one? I'd rather have two TIE/FOs.


  3.  

    I tend to run jake with Push the Limit, Autothrusters, Chaardan Refit, A-Wing Test Pilot, and Outmaneuver.

     

    ....

     

    He would need to buy an E-wing or TIE Defender to get Outmaneuver. Just saying.

     

    But that is a really sweet build.

     

    These are such great ideas!

     

    I'd be glad to add either of those ships to my collection. I'm trying to focus on Rebels at first (though I had a fun outing with my Imperials) and would like to add an E-Wing and a K-Wing both. X-Wings... they're cool and I'll get around to them eventually. Though they seem less essential right now.


  4. Greetings. I am just getting started with X-Wing. I have the new core, both Aces expansions, plus B, Y, TIE, TIE Interceptor and the Falcon. I plan on getting more stuff of course! My favorite so far is the T-70 X-Wing with BB-8 and Push the Limit. I have played only 3 games total, ever (undefeated for the time being... got to enjoy it while I can!).

     

    I am curious about Jake Farrell, A-Wing ace. I am considering loading him with Proton Rockets for a sweet 5-die attack, but that's a 3-point discard. On top of that, it means no Chardaan Refits, so it's effectively a 5-point discard. Ouch! On the other hand, a Refit Jake plus maybe PTL is really pricey @ 25 points for the attack value of a gnat (2 dice).

     

    I wouldn't take Jake over the Red Squadron Veteran in the T-70, but they might both live together in a non-Falcon list. My question is whether Jake is worth the points in either configuration, and how to get the best out of him?

     


  5. Nematode said:

    I was just looking at the stats page on this website and Battlelore is rated rather highly among all of FFG's properties.  I can't imagine FFG tossing it out the window in favor of a highly controversial property such as BoW. 

    Sadly, I can completely imagine that. "Itz not darkzorz enuff! It duznt use eight-sided dicez! Itz not our vizion!"

     


  6. macd21 said:

    As an experienced GM, I can say that I think the new system will be much, much better than the D100 one. Respect for a 23 year old system? Why? It's old - that doesn't mean that it is good. It just means that it needs to be chucked in the bin and replaced with something that takes advantage of the improvements in game design made over the past two decades.

    macd21 said:

    As an experienced GM, I can say that I think the new system will be much, much better than the D100 one. Respect for a 23 year old system? Why? It's old - that doesn't mean that it is good. It just means that it needs to be chucked in the bin and replaced with something that takes advantage of the improvements in game design made over the past two decades.

    What improvements? 'Modern' games are different... that in itself doesn't make them better. Myself, I think most of the new role playing games tend to stink. Complicated, pretentious and unfun.

    If all this is "progress" then why is the hobby withering? It's withering because the original geniuses of hobby are dying off, the people who now write games aren't very good at it (and don't actually understand why the things that were done before were done) and because companies in the industry would rather leech off their existing customers by making them constantly rebuy what they already have instead of growing their fan base.

     


  7. Even if I got over the idea of them torpedoing 2E to make everybody rebuy the core material, etc., and decided I was a FFG customer again... one thing stands in the way more than anything else. The dice.

    Icon dice are a total dealbreaker for me. If a role playing game doesn't use traditional polyhedrals, chances are I'm not interested. I want numbers on the faces, not little axes and green clovers.

     


  8. Luther said:

    THE WORSE MARKETING AND INFO CAMPAIGN. EVAR.

    Really, this sort of thing isn't something you just spring on your customer base a month before release (and if it weren't for GRaham McNeil's blog, we probably would have been in the dark until Gencon). As a company, building up hope by insinuating new books are coming out for a beloved game and reassuring the fans that it isn't dead, but not letting the consumers know that you're talking about something completely different to the current edition, is kind of, well...let's just say it isn't a nice thing to do to loyal customers and is the best way for your forum boards to burst into flames...

    Well, if you hold your current fans/customers in total contempt, what they're doing makes perfect sense. "Most of you retards will buy whatever we set in front of you. As for the rest of you... we didn't like you or your money anyways."

    Either they hold their fans in rotten contempt, or it's a tremendous marketing ultrafail.

     


  9. Jericho said:

    Requete said:

     

    PointyEaredBastard said:

     

    7. The critical hits tables will be in there as well. They have been revised for this new system. They will be lethal, but you will have the option to flee rather than die (if you so choose).

     

     

    WTF kind of sissy crap is that? More D&D4E style "your character is a beautiful snowflake rockstar azzkickr and nothing bad ever happens to him" nonsense? Or full bore narrative-indie "storytelling cooperative hippie drum circle where our ludopoetic commune collectively decides what happens... and of course we all live and win and are groovy, man" ultranonsense?

     

     

    These rules are obviously geared towards younger players, but that isn't bad in itself, if they can be easily ignored.

    Fate points already were there to make the game easier to live by for younger players. As a mechanic, though, they work perfectly. BEing able to avoid a critical by running seems like rewriting past events on regular basis... And then Fate points are still there... So you're never sure if what happens really happens, then. I don't like that because it becomes metagaming again. Boy, I really hate when talk becomes rulespeak in my games. I can't stand it actually.

    This said, I respect a will to cater for younger audiences. Roleplayers almost all started playing in their teens. And then we keep on playing and maturing. To gain a wider fanbase, you need to market to the teens, that's just a business necessity. I just hope these rules are non-obstrusive and easy to ignore.

    I'm afraid I don't follow your logic. When I started playing role playing games in my tweens/teens, the game was harsh as written and it was easy to lose a character if you were incautious. Why could we handle that back then but now young people cannot?

    I think corporations often make some of their worst entertainment decisions when they decide to thoroughly underestimate their audience.

     


  10. PointyEaredBastard said:

    7. The critical hits tables will be in there as well. They have been revised for this new system. They will be lethal, but you will have the option to flee rather than die (if you so choose).

    WTF kind of sissy crap is that? More D&D4E style "your character is a beautiful snowflake rockstar azzkickr and nothing bad ever happens to him" nonsense? Or full bore narrative-indie "storytelling cooperative hippie drum circle where our ludopoetic commune collectively decides what happens... and of course we all live and win and are groovy, man" ultranonsense?

    Another nail in the coffin.

     


  11. Sythorn said:

    Aside from whatever personal opinions one has regarding the times we live in, I don't think it's fair to claim that current RPGs are being dumbed down. 

    I would say just "dumb".

    This will be a great game for people who blast rap music out of their car (well, or would if they were old enough to drive) and can't formulate a proper sentence.

    I'm just ashamed that I was *ever* dumb enough to give this stupid company any of my money for any of their games.

     


  12. Varius said:

    Yeah truthfully, a better qualilty gun should be more accurate.  And its hard to justify buying good quality armor when for cheaper you can just get a normal quality better armor for cheaper.

    I suppose it's a quibble... but how much more accurate can a laser gun actually get? Shouldn't it almost instantly hit whatever you point it at within visual range? So the question is how good you are at pointing it.

     


  13. One thing about the 40K background is that different sources will contradict each other. This is actually a good thing for a Game Master. You get to develop your own "take" on the setting.

    The only novels I've read so far are the Eisenhorn books. They actually contradict themselves a bit. But one thing I noticed is that the characters are essentially "Modern" in their outlook. See, I'm a grad student in Mediaeval Philosophy so I know a bit about how people from that era thought. Their approach to life was somewhat different than that of the Modern person. In general , people of that period/mindset, just as in the ancient world, did not "compartmentalize" their lives but lived each aspect according to an overarching organizing principle: you could tell what religion somebody was by how they conducted themselves in their private life.

    The 40K world as presented in Eisenhorn is also fairly technologically savvy. They even have astropathic email. This is not necessarily how it is presented in the other source material... some of the source material suggests that technology is treated superstitiously (like in one of the Foundation books by Asimov). Now, there are superstitious people in the books but Eisenhorn and his group seem essentially 'above' them, acting a lot like people from 21st century Earth if transported into the 40K universe. I found the books to be only so-so (not on the level of The Final Reflection!) but there were some interesting parts.

    Probably the best sources beyond the DH core book are the "fluff" (background) sections of the 40K miniatures rulebooks. Also, there was a game published by GW called "Necromunda" which was about gang warfare in an Imperial hive city (essentially a mega-arcology... imagine a building with a footprint the size of Germany). GW actually gives away the PDFs of those rules for free on their website; in the same section they also give away the rules for Inquisitor, a miniatures game that came before DH. Both of those games have fluff sections that could help you; also, it's cool of GW to give them away for free.

     


  14. gran_risa.gif

    There's the good ol' Necron Warscythe. In the tabletop game these things don't even allow "invulnerable saves" and get extra penetration against vehicles... they're pretty boss. Necron Lords and Pariahs use these things.

    Vulkan He'stan, forgemaster-errant of the Salamanders, wields the Spear of Vulkan (a top-quality relic blade). It's possible that he could show up in Calixis on a quest.

     


  15. Maybe their Inquisitor sends the PCs on a recruitment mission. This is complicated by the fact that the guy they're supposed to recruit (or test for suitability) is some kind of dangerous psycho... is he a heretic or ideal acolyte material?

    You can even leave that sort of thing open-ended: the party has good reasons to go with option A or option B...  maybe there's even an option C. They get to do the legwork and then make the call. There's no "wrong" choice (in the sense of finishing the adventure, morality aside), except insofar as each choice has consequences that will play out down the line.

     


  16. Turpin said:

    because when your a Dark Heresy Gm the party is the enemy and the enemy must die

    While this is true, your skill as a GM is evaluated on how inferior a foe you can use to wipe out the party. Any diceclown can waste the party with a Bloodthirster. It takes real skill to waste them with a nearsighted barman wielding a stub pistol. gui%C3%B1o.gif


  17. N0-1_H3r3 said:

    Requete said:

     

    This thread is cool. It not only gives me good ideas for kitting out my own Imperial heroes, it's also a good antidote to the "power level of acolytes" thread. Since acolytes with the right gear are apparently mowing through Bloodthirsters the way Chow Yun Fat mows through gangsters... and none of them have even made Interrogator yet! cool.gif

     

     

    The way I stat Bloodthirsters, you wouldn't want to face one with anything less than a squad of Grey Knight Terminators.

    Well, that was a bit of deliberate hyperbole on my part.

     

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