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About Baziel

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  1. While it's very interesting to see what Chapters will be used in this game, I think it important to point out the fact that the "Deathwatch" is a completely separate faction/chapter of Space Marines. Their more like the "Special Forces" of the Space Marines. While each character's origin would be that of any one of the Space Marine Chapters. (i.e..Ultramarines, Space Wolves, Black Templars, etc.), ultimately that would be part of the characters past, and not part of the present. This is why I'm a bit confused as to why we are even discussing the number of chapters being used. Or have I missed something here?
  2. I think everyone has posted up everything I would have explained about Space Marines. I especially like the description of how Ultramarines, Space Wolves, Black Templars, and Dark Angels would react to the given situation. Bravo!! LOL! Couldn't have said it better myself! Oh, and "NO!", Space Marines are not mind wiped! If you really want a good look at the Space Marine culture, and how they live day to day. I highly recommend the "Horus Heresy" line of novels. They are a great read, and will give you a better understanding of Space Marines, not to mention an awesome description of the Warhammer40k Universe. Go get the first novel today!! You won't regret it!
  3. jareddm said: I brought this issue up with some of them and one, being an even bigger 40k fan than me, nearly exploded with rage at even the thought of female space marines. I couldn't agree more.
  4. Getting back to the actual subject of this thread "How can this be a viable RPG?" At first I thought the same thing. How the heck could you really run a long term campaign using a group of bio-genetically enhanced men called Space Marines who know nothing other than going from one battle to the next? It would seem very straight forward on the surface, but then I had to really think about it. Many of you most likely play or have played the table top version of this game called Warhammer40k, and probably know very well the background story of the Warhammer40k Universe. After thinking on this, I think an absolutely invaluable source of background material would be the "Horus Heresy" line of Warhammer 40k novels put out by "Black Library" the novel writing section of Games Workshop that produces the entire Warhammer40k line of miniatures, and game expansions. The "Horus Heresy" line consists of at least 8 or 9 novels that chronicles the origins of the Space Marines, the inner workings of how Space Marines conduct themselves, their strengths, weaknesses, and an abundance of intrigue, and subterfuge. Dan Abnett is the author of several of these novels, and is considered to be one of the best writers on the subject. His ability to describe the intricate details of the Warhammer40k Universe is unmatched in my opinion. In essence, this material would help any would be GM understand, formulate, and execute any number of storylines that would be useful in a game such as this. I plan to give it a go, and look forward to it.
  5. I would have to agree with several of the other comments here. The best way to handle this would be to use a Sister of Battle Template, Assassin, Rogue Trader, or an Inquisitor beefed up to be on "par" with the ability of the Space Marines. There simply are no female Space Marines. Space Marines may have at one time been actual men, but after all the alterations, they can barely even be called that. They are 7 to 9 foot tall bio-genetically enhanced men whose anatomy after the transformation could barely be called human. The tabletop version of Warhammer40k has had 25 years of background material written on the subject. You must understand. The Dark Heresy, Rogue Trader, and now Deathwatch role-playing games are based completely off of all that background material. I wouldn't be upset by this, I think a barney bad-ass female Assassin would be a cool addition to the Deathwatch role-playing game. The rules from Dark Heresy, and/or Rogue Trader are easily adaptable.
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