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Prometheus878

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About Prometheus878

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  • Birthday 06/08/1988

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  1. I have a question. When two mods that double crew size are applied, how do they stack? For instance: If I have a starfighter with a crew of one, I double the crew size to two. If I apply a further double crew mod, does the crew size go from A: two to three, or B: two to four?
  2. *More baseless speculation inbound* I wonder if they're going to revisit the Mass Combat rules. Battles in the Clone Wars were fought seemingly daily, and varied massively in scope and force composition. With war being such a major focus (even for a franchise called Star Wars), I suspect Jedi and officer players might want a meatier system than the one we have. The question then, of course, is how complicated you could make the system before it becomes *too* complicated. The answer is probably different for everyone. Eh. I also wonder if they're going to go into the differences between playing a scrappy self-funded adventurer, and a military commander or political figure who doesn't live hand-to-mouth. I doubt that Padme Amidala or Duchess Satine need to worry about whether or not they can afford their own personal spaceship. And who's really going to charge General Kenobi for that sweet armor of his? Unless you're stranded on a desert planet where nobody knows who you really are, I doubt such characters would need to worry about how much loose change they have in their pockets, or whether the locals take Republic credits. It's possible (likely even) that they might just leave that stuff unsaid, or haven't even really thought of it. Ah well.
  3. I know, it's just that it seems almost too good to be true. Years of just the corebook careers, and now we're getting multiple new ones, all in the same book? The mind boggles. Again, I am deeply curious what the third Jedi specialization would be. Do you think they would break the mold and field a career with only two specializations to start out with?
  4. Have we had any official confirmation about whether we're getting full-on careers for Jedi and Clones? I know we're getting new specializations, but the wording makes it seem like they're going the whole shebang with full career choice and Signature Abilities maybe showing up later. If this is the case, I'm hoping Jedi get a third specialization for all-round lightsaber use. Not as potent as the dedicated FaD styles in their particular arenas, just a good all-rounder style for when there's maybe one or two lightsaber users in a group. You want to be a super tank, or a master duelist? Pick a FaD spec. Just wanna do cool stuff with a sabre? Pick *insert hypothetical specialization here*.
  5. Hello you beautiful people! I have a question. Edge of the Empire is all about trying to make money, and in Age of Rebellion it's safe to assume that the Rebellion itself provides some kind of funding. But how do Force and Destiny characters make money? Not just a trickle from selling the odd thing, like an actual stream of money so they can buy things (like parts for their lightsabers). Is there a good set amount to give players per session, like 100 credits or something? With the assumption that they're doing something to make that money (like hauling cargo or using the mechanics skill to work odd jobs).
  6. I was wondering whether Age of Rebellion and Force and Destiny had similar specs fit for 2-3 player groups, so I asked the relevant questions on those forums. Would say, Gadgeteer and Scoundrel be enough for just two players, do you think?
  7. Hello forumites! I have a question. The Edge of the Empire main rulebook specifically calls out the Bounty Hunter: Gadgeteer, Explorer: Fringer and Smuggler: Scoundrel specializations as especially suited for small group play (3 PCs or lower), as these specs were designed to be flexible and fill most roles at least somewhat competently. Does Force and Destiny have specializations like this? Two or three specs that can cover most of the bases(at least to begin with)*? *With the understanding that the GM is expected to tailor the game's challenges to party composition, for the most part. Note: Stupid divided forum. I'm going to have to ask this question two more times in the other SWRPG forums.
  8. Hello forumites! I have a question. The Edge of the Empire main rulebook specifically calls out the Bounty Hunter: Gadgeteer, Explorer: Fringer and Smuggler: Scoundrel specializations as especially suited for small group play (3 PCs or lower), as these specs were designed to be flexible and fill most roles at least somewhat competently. Does this hold up? Are these two or three specs enough to cover the bases(at least to begin with)*? *With the understanding that the GM is expected to tailor the game's challenges to party composition, for the most part. Note: Stupid divided forum. I'm going to have to ask this question two more times in the other SWRPG forums.
  9. Hello forumites! I have a question. The Edge of the Empire main rulebook specifically calls out the Bounty Hunter: Gadgeteer, Explorer: Fringer and Smuggler: Scoundrel specializations as especially suited for small group play (3 PCs or lower), as these specs were designed to be flexible and fill most roles at least somewhat competently. Does Age of Rebellion have specializations like this? Two or three specs that can cover most of the bases(at least to begin with)*? *With the understanding that the GM is expected to tailor the game's challenges to party composition, for the most part. Edit: Stupid divided forum. I'm going to have to ask this question two more times in the other SWRPG forums.
  10. "VCX-100." Well, they sold me. I'll see when I can get this one!
  11. VCX-100, people. It's the perfect PC ship! A light freighter with an attached starfighter? Who wouldn't kill to get their hands on one of those for their game? Starfighter-equipped PC vehicles for the win! Edit: Also: build your own wacky sidekick! It's what we've always wanted.
  12. After being a long-time fan of Rebels, there is only one question on my mind. When in the Force's name are we going to get a stat-up of the VCX-100? I mean seriously, it's the perfect PC ship. It's a light freighter so it's flexible and can blend in, it has enough space to be a home-away-from-home, and it even has a built-in shuttle/fighter for extra versatility and to give more than one pilot a chance to shine! The detachable snub fighter alone is enough to make it a must-buy for any group. You could make an entire series of ships around this concept!
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