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player576583

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Everything posted by player576583

  1. It sounds like their hero keeps dying and coming back. Maybe the Shogunate will involve cloning and bioengineering?
  2. I totally agree! I have absolutely NO idea why you'd pick Oksana over Zor'ka!? I'm tempted to house-rule that if you pick Oksana, you start with 6 voivodes...the two sets of troopers you normally would start with, along with her additional voivodes (troops).
  3. Actually,...in disregard to the influx of frickin' vampire crap everywhere you look nowdays,...it really would be cool for a Bloodrayne-type character to be in the Tannhauser Universe! She could be another Blutsturm character with her blades. ...Being able to heal through special melee, deal one or two less points of damage on her, able to mind control male characters (makes Tala a little bit better),...the possibilities are endless! Just sayin'...
  4. tannbunker.myfastforum.org/about127.html tannbunker.myfastforum.org/about130.html I'm still waiting for them to come out with these bonus tokens.
  5. While we're on the subject...I've been meaning to throw this question out there! I know it's a stupid question, but it's been bugging me for a while now...Does Zorka's Magnifier Attack target only one specific active voivode?...or, does the splash effect stem from EVERY voivode on the board?
  6. Thank you for taking the time to list them. It looks like some of the new tokens really power up the troops.
  7. Could someone please give a list and description of the new tokens you get with the Troop Packs?
  8. Sorry for not being clear. I was referring to Volkov's "Gold Star" and Mcneal's "Medal of Honor" tokens. We've never really found a use for them in our games. I'm sure there are situations where they would come in handy. I was just wondering how other people have used them to their advantage? Thanks.
  9. Could someone please tell me of a situation where you would spend an action, and discard the token, to place your character on overwatch?
  10. Can tokens with the black border be swapped out? I thought only disposable equipment, with the yellow and black borders, could be swapped for a bonus token?
  11. My guess would be that it only makes you untargetable. Otherwise, no one in their right mind would ever pick the Mental pack.
  12. I bought two rule books so both players would have their own. About a dozen pages have fallen out of the first one. The cover has come off the second one.
  13. "any unit adjacent or on a circle that contains a smiljan module or a voivode is also attacked"... When Zor'ka uses the Magnifier to attack a target in an adjacent space next to voivodes, do you pick one, and only one, voivode to attack through?...or does Zor'ka use EVERY voivode on the map all at once to attack through when she activates the Magnifier?
  14. I was looking over the Russian Faction and I had a few questions... 1. Can Zor'ka target an adjacent empty circle with the Magnifier? If attacking through one of the following, what about the circle a Smiljan Module or a Voivode is currently on? Can he target that particular circle and hit everybody within 3 spaces? 2. Zor'ka's Presence? Does the - Mental Stat mean that Awakening is an automatic success? Or, do you still need the three successes and Presence merely makes you immune to Mental Duels? I wouldn't think that it would null and void Zor'ka's Special Object. 3. Irishka Voronin's Summoning Module? How exactly does this work? What does it mean by, " Voivodes must follow all normal movement restrictions"? Thanks for any thoughts and comments on these questions. P.S...Love the new rules! They make the game fun, instead of a chore!
  15. I just want to be sure I've got this straight. So you can have a 4 card battle line?
  16. Thanks sejestephan! I was afraid of that! Yikes! It forces you to try and take out his entourage and save Zor'ka (the most dangerous one) for last.
  17. Thanks, but I just checked and there are in fact two of them. I believe the rules even state that you have to equip both of your pair with the same improvement (equipment).
  18. I just recently bought this game along with all of it's expansions. I'm due to play it for the first time this weekend with my nephew and had a couple of questions. 1. Am I reading the rules correctly when it states that you move two Voivodes during the same sequence? Each of the Voivodes in the pair have a move and an action during the same sequence? 2. If so, that means that two Voivodes with the Scretcha improvement can each heal Zor'ka during the same sequence? Zor'ka, with Irishka's R.U.R. and the two Voivodes with the Scretcha equipped, can heal 3 wounds per round? I'm sorry if this has been covered before, but time is short and I don't have it to look for the answers. Any help or advice would be great! Thanks!
  19. When we noticed that the Final Battle was usually over before we reached any of the Red Epic Cards, we decided that it was a shame to not be able to utilize every aspect of the game. Plus, it was kind of lame to reread the same eight cards with every battle. To fix this problem, we started shuffling the Green and Red Cards in the order of 2 Green, 1 Red, 2 Green, 1 Red, 1 Green, 1 Red, 1 Green, 1 Red, 1 Green, 2 Red, 1 Green, 2 Red. It worked ok, I guess, but then I read Tibs' idea and we started using that method with a slight twist. We'd take a random Green Card from the deck, but keep the "End of Everything" randomly shuffled in the Red Cards instead of at the end of them. Our first game was against Yig. We'd had the chance to stock up with the usual Blessings and weapons. Sure enough, on the 3rd round of combat we rolled a six. We flipped over the first Red Card and it was all over...the End of Everything. It was truly Epic! Sure, we'd had the same thing happen to us using the first method, but it seemed much more thematic this way with the Red Cards still coming after the Green but tending to show up at a quicker pace. With the "End of Everything" card having a chance to show up sooner than you anticipate, it makes stocking up for the final fight far more riskier and tends to force players to win the game by sealing six gates. Plus, it makes the weaker GOO's much more fearsome. With all that said, I absolutely love KevinW's idea. The more gates you've sealed, the easier the Final Fight. I just hope that people won't quickly seal two or three gates and then spend the rest of the game in the Curiositie Shoppe stocking up for the easier fight. I understand people play different ways and to each their own, I just get vexed when I'm playing with someone and all they want to do is just skip ahead to the Final Fight with a bunch of weapons. I think we are definitely in the Age of Instant Gratification.
  20. If I'm recalling correctly, you're the one who uses the method of removing the "End of Everything" Card and a random Green Card from the Epic Deck and then roll dice to see which color of card you pick? I've started using a variant of your method and it works great, but I was just wondering if you still use yours anymore? It seems a better way to play the Epic Cards and I commend you for it.
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