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Xisor

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  1. A thought presented itself to me: the warp gate itself could act as a relay. Bear with me. If the entrance/exit of the gateway sees the Astronomican as strength 100, say, and has a length from entrance to exit which, in real terms would weaken the Astronomican to, say, 99, then the 'exit maw' of the gateway could be gleaming with strength 99 Astronomican glow. The 'darkness' out by Jericho Reach could be sapping the Astronomican's more quickly (due to its distance from Terra), so the 'light' recombines with the light already out at Jericho and it weakens more quickly from the gateway. I've not thought this through hugely, but there's a few possibilities there that could (though not necessarily *should*) be perhaps applied to the JR system. It really depends on what sort of effect the warp gate has. E.g. if you 'look in' (but don't go in) to the gate from one end, can you see through it's length and peer out at space on the other side? (As if something many thousands of light years away without the gate is actually...much closer, as you can look through the gate?) Anyone catch what I'm getting at? Obviously it's a stretch, given I don't recall anything like this being mentioned before, but as I say: a thought presented itself to me. It wasn't an especially excellent one.
  2. Of course, of course. It's what I've been doing with my rather unsatisfactorially ruled Iron Hand (as I didn't like the rule sets I've seen online). A bit of a hodge-podge from Rites of Battle and a wee GM-approved bionic hand for his starting trapping. Anyway, the point I was aiming for was not so much that it was 'missing', but that the actually characterful stuff was largely excluded/unruled in place of what are essentially table-top gimmicks/emergent effects. But not to worry. Fishes/wishes and all that.
  3. I have to concur with N0-1 here, the cinematic effect afforded by ZH over RF is almost immeasurable for us. Reversing it works well too, as mentioned earlier in the thread: enemies causing unpredictably minor-or-massive damage leaves players (including myself) with no concept of control over it. ZH results tend to vary between 'theatrical flesh wound' and something which can almost be relied upon to allow a canny player to take advantage. Called shots to encourage likelihood of stunning results, for instance. Capitalising on fatigue amongst multiple Elite foes. The opportunity for a spectacular damage roll, whilst entertaining, was essentially a bit dull. Abrupt. Anticlimactic. The simple shots gave a more...cinematic, prolonged fight sequence.
  4. The thing which saddens me most with Deathwatch is that the 'characterisation' of the Chapters seems to be about the 'gimmick' of them, as per the TT, and not how they're actually characterised. E.g. the Blood Angels as a Close Combat excelling Chapter. Their background describes them as highly ritualised and almost pre-Heresy Emperor's-Children-like in their dedication to enhanced, artful warfare. It's their *flaw* that they're cursed to be CC maniacs, not their focus. Similarly, the Salamanders. It's given repeated token service in the Tome of Fire books, but the focal 'theme' for the Salamanders is their self-reliance. It's preference and symbolism which makes them more often select flamers/meltas, not their unique skill and disposition. Though I can understand it in the cheap-skills/talents lists for chapters. It worries me that the Dark Angels intolerance is overlooked in favour of suspicion. I'd hope that the Iron Hands don't get portrayed as super-machiney at the expense of their general intolerance of any weakness. (The end point of that intolerance is Machine>Flesh ergo replace.) I could be out on the wings though and grumbling on nothing. I can't deny that it doesn't pose too big a threat or imbalance, merely a hint of off-taste on the flavour of things. Ho hum!
  5. If memory serves, the description of the Tricorn Inquisitorial Fortress/Palace in Hive Sibellus, on Scintilla (sector Capital) is noted to have two of each 'chamber militant' standing over the entrance ways. I forget the origin of it, but it seems reasonable to infer that the Tricorn is home to at least some 'semi-permanent' staff in the form of Sisters of Battle, Grey Knights (transient) and Deathwatch Marines. We know Sacris is home to the Storm Wardens, I can imagine that the Ports are home to something resembling a Deathwatch fortress. That or perhaps the Adrantis Nebula? As the Koronus Expanse is somewhat an analogy to the Jericho Reach, albeit never properly 'rediscovered' by the Imperium, there may well be 'semi operational' Deathwatch fortresses remaining out in the Expanse. Back in the beginning of the DH days, Nerroth (IIRC) wrote up a wee something suggesting a Demiurg vessel dwelled within the Kao-Li system. I've always felt sympathetic to that. If the Navy blockade is maintained, I also like the idea that on the interior of the system, there's an actual Watch Fortress, or fur, deeper inside the system which watch the star for clues that the Demiurg ship might be moving out from the star and into the sector once again. (Demiurg ships are said to hide out effectively 'inside' stars, e.g. deep into the mercurial/flare/corona region where most other species' ships can't follow.)
  6. To some extents, I'd imagine a 'psykerhold' would be a viable thing for a conscientious Rogue Trader to aim for. It'd allow for Rogue Traders to 'harvest' psykers from human worlds beyond the Emperor's realms and store them for eventual return to the Adeptus Astra Telepathica. Furthermore, it strikes me that in the DH style, almost no psykers running about in Calixis would actually be *from* Calixis. Being brought to Terra, sanctioned, repurposed then 'sent out'... I imagine being sent to 'near home' is probably not an important point for the AAT. I could foresee larger 'Depots' being set at the Segmentum Homeworlds (or further from Terra, bureacratically) for exchange/processing of the minority. Cramming more ones who *have* to go to Terra, given their rarity, might be significant in productivity (but not a significant loss of time, as it can be largely done at settlements/waypoints, not needing the ships to stop for too long).
  7. This is most interesting. We had a fair amount of silliness in our run through of DC, mainly with our psyker going gaga and thinking it was free reign to start acquiring super powers, or to strike a deal with the enemy. In any case, all this seriously escalating the 'panic levels' makes plenty of sense to me. Similarly, it's entirely possible to just...let Skarmen win. It might lead to the acolytes ending up a bit more on the 'gone rogue' front than you'd originally intend, but causing (or exacerbating) world-wide panic on a planet is pretty serious, you might find that having them 'live with the consequences' might be more entertaining than funnelling them back through the adventure as written, (thus you could still have them adventuring on Sinophia, Quaddis, maybe even ending up at Mara), e.g. now be 'on the outside looking in' on the Haarlock Legacy.
  8. Outright statement: I view the 'Navigators in DH!? WTF!?' sentiment as utter tripe. Simple solution: Use Dark Heresy 'homeworlds'. This includes '20s' +2d10 profile, rather than 25 (or 30 for DW). Pick a DH career (cannot gain Psy ratings, but otherwise the Psyker career works well, as do Adept and Scum). Until you hit 5k xp, any use of your Navigator power needs a +0 Toughness and +0 WP test to avoid taking Fatigue. If either is or both are failed: gain 1 fatigue. Count as buying the 'Navigator' background package which I now detail: 400xp. Get 'Navigator' Talent, Common Lore (Navis Nobilite) as Trained and Navigation (Warp) as basic. You'd also have to choose your lineage, mostly as normal. (Destitute might entail the character's class being altered for Wage purposes in DH). Renegade would work fine on the caveat that it's a massively radical thing to be, in DH terms. Also you don't have an initial mutation, that starts...well, whenever. Is there an issue with the character being a Navigator? A young scion is picked up (thus earning the ire of their house for whoever the commandeering Inquisitor is, but in the meantime, the young scion doesn't have much of a choice). To gain extra Navigator powers, you'd either have to bargain Elite Advances with the GM, or wait until Rank 6 at which point the DH character can enter the RT rank schemes. Simple, no? And, what's better, it's pretty **** fun too, I'd say.
  9. I concur with the Laughing God. That said, I happen to feel that the C'tan, more than anything (including the Old Ones and/or/being the Eldar Pantheon etc) embody the aspirations of the 'Gods of Law' (in the sense that the Chaos Gods aren't 'gods of chaos' in the common fantasy style). This yields a very broad, complex and not easily delineated/stratified spectrucm or contiuum of placement for the so-called gods. Take 'The Outsider', one of the four C'tan lords of the Necrons (and others?) and presumably a force for Law, right? Except he's insane. And Nurgle? Well, Nurgle just wants everything to join him in his dance of decay. In the Fantasy Audiobook "Aenarion" the voices of nurgle are seriously enticing. My point is that 40k doesn't really neatly divide up that way. It's too complicated. Too...jumbled, perhaps. Look at the latest Codex: Dark Eldar, it has star-worshipping Dark Eldar living within the webway worshipping captured suns. I'm going to be they're some sort of legacy of madcap semi-C'tan worshippers. Or torturers. Torturing baby-c'tan, the nascent, 'animalistic' star vampires... Okay, that's a wild leap, but you see my point, the divisions don't really 'square' satisfactorially. That said, I don't think the overarching idea is rubbish by anywhere near a longshot. In fact, I'm a massive fan of something somewhat similar: The Emperor is 'on the cusp'. The Golden Throne, like the Golden Throne of Mars (the Akashic Reader), the Ork Throne (seen in "Heroes of the Space Marines") and the Emperor's Silver Throne ("Faith and Fire"). These are all inherently massive psychic-amplifying devices. I rather like the idea that the Emperor wasn't quite as powerful as he is now *until* he discovered the Golden Throne. The Golden Throne is more than just a life-support, more than just a conduit which allows him to directly construct his own webway ("Collected Visions") and more than just a psy-booster. It's a connection to a legacy of something before him. The arcane history of the Emperor is that the human shamans who sacrificed themselves to create him had themselves inherited the fragments of 'ancient gods'. The Vaul Moon, where the Void Dragon c'tan resided after wounding by Vaul's weapons in the War in Heaven, seems to be Earth or Mars. I'm going to say that the Emperor inherited something of the essence of Vaul, but something else also. Lots of somethings else, perhaps. Anyway: the Emperor, by the time of the Great Crusade, could be on the verge of being a super-psychic Old One, perhaps ascending to become some sort of daemon-prince or actual 'pantheon god' like Gork/Mork, Qah of the Hrud ("Xenology") or Cegorach/Khaine/Vaul of the Eldar (various) or, dare I say it, Ynnead, the Eldar God of the Dead. Imagine if the Emperor caught and consumed the infinity circuits? Would he be Ynnead? Anyway, I digress. The Emperor by the Great Crusade stood on a verge/crossroads (pick analogy as best you can understand what I'm waffling about). Old One, Daemon Prince, Added to the Pantheon, Chaos God. There's a few options, wouldn't you say? I always liked the idea that Lorgar had an inkling as to what He could conceivably have become, that the worship of the Emperor was a genuine thing which had real effects and that Lorgar couldn't fathom why the Emperor was disavowing himself of that sort of thing. But again, I digress. After the Horus Heresy, most of those options were ruined. Ten thousand years later, if the Emperor dies, I rather like the idea that he becomes a 'Fifth Chaos God'. Perhaps some component manages to flee and contemporaneously merge with the souls of the dead eldar and become Ynnead. Perhaps some obscure fragment becomes the Star Child. Perhaps, even, another bit goes on to reincarnate as the Emperor all over again. But what of everything else? The worship? The belief? The certainty? The people who obey the clerics and the priests, not the Emperor directly. As others have (in my view: correctly) surmised, the Imperial Cult is all about control and obedience. Obedience and ignorance, as I like to call it. And thus, the other, most massive part of the Emperor, the bit which isn't about personal human salvation and isn't about some grand metaphysical awesomeness of humanity, but the bit where every one of the trillions of drudging humans grudgingly accept Him On Earth throw the brutality of ther clerical masters...that bit becomes a fifth Chaos God wholly concerned with Obedience and Ignorance. In the style of Graham McNeill, I call it 'Revelation'. Humbug! What MKX says about the 'real world origins' is pretty spot on, as best I can tell.
  10. To an extent, I think this makes sense. I'm not quite prepared to say that I'm happy with the situation, but taking a lead from BFG, it can be noted that the Gothic Class Cruiser is generally viewed somewhat poorly. Not completely poor, by any means, but that a four-lance broadside is just not that effective. Even on Lock-On it could only, on average, hit three hits per broadside. Maximum four. The point is that the Gothic was handy, but not terribly useful in promoting manoeuvring or indeed the killer 'execution moves'. It had utility, but generally there were better choices. In that regard you might see why I'm torn on saying 'therefore I'm happy with the RT situation'. One one hand: RT ships probably don't need lances. (Though in terms of crippling enemy ships to be captured... the good criticals offered by lances have obvious appeal.) On the other: Would a Battlefleet model work correctly under this paradigm? I.e. would a battlefleet have much to gain from Lances over Macrobatteries? My first thought is representing the logistics of storing ammunition, but that thought doesn't carry very far. My question then: how devastating is this seeming trap?
  11. Plasma Cannon blast. Up its Pen and/or Blast, seems reasonable to me. RoF strikes me as dodgy way to go, mainly because it has more than a hint of 'eh?' to it, it doesn't make *thematic* sense to me. Increased blast would certainly make the most sense. A bigger blast than Multimelta, enough to make it attractive and effective?
  12. Taking the tabletop as the classic point, both are rapid fire and so do 'roughly' the same potential number of kills, though. Unfortunately that doesn't hold up to inspection in Deathwatch. The plasma gun should give a surer chance of death from a hit (greater damage in a single shot) and be more comparable to the bolter in number. Here is a suggestion which I don't think has been covered: Make the plasma gun "S/3/-". Diverting away from the 'used by Lib/Tech/Apoth' route, the requirement to get 4 DoS to really deal immense damage via the plasma gun would put it more into favour with the higher-BS tactical marine. I'm personally quite happy with the +3 Pen and +5 Dam changes others have suggested, but would note that moving from 2 to 3 on Semi-Auto feels much more...appropriate. And by, what I shall call Occam's Taser, this would involve one stat-line change, not two. Any sense in this line of thinking?
  13. Taking the tabletop as the classic point, both are rapid fire and so do 'roughly' the same potential number of kills, though. Unfortunately that doesn't hold up to inspection in Deathwatch. The plasma gun should give a surer chance of death from a hit (greater damage in a single shot) and be more comparable to the bolter in number. Here is a suggestion which I don't think has been covered: Make the plasma gun "S/3/-". Diverting away from the 'used by Lib/Tech/Apoth' route, the requirement to get 4 DoS to really deal immense damage via the plasma gun would put it more into favour with the higher-BS tactical marine. I'm personally quite happy with the +3 Pen and +5 Dam changes others have suggested, but would note that moving from 2 to 3 on Semi-Auto feels much more...appropriate. And by, what I shall call Occam's Taser, this would involve one stat-line change, not two. Any sense in this line of thinking?
  14. Taking the line of the thread one step further, a Matriculator could be the sort of computer (cogitator for our purposes) which is dedicated/optimised to performing database-type functions, organising and outputting tables of data and sensibly organising it all. So the 'matriculator' is only a small part of it. (Much in the same way that computing is only a small part of how we use computers.) Basically something designed for handling and probing massive amounts of data.
  15. "On the Thirteenth Day of Secundus, the bombardment began..." So begins the Siege of the Emperor's Palace on Terra during the Horus Heresy. Though there'd be plenty of local variation (reading up about nonstandard calendars is immensely interesting; look at how artificial a week is. Months correspond loosely to menstrual cycles, lunar phases, years obviously to the cycling of the seasons, days to, well, days...but weeks?), obviously, whilst the more generic subdivisions would be 'Terran Standard'? E.g. Primus, Secundus, Tertius etc for January, February... I'd imagine the days are standardised a little more, but that's beside the point. The thousand-divisions used by the Adeptus Administratum is actually kinda handy, to an extend. Three divisions is roughly a day, so adjusting 'work cycles' to one work, one rest, one sleep (or thereabouts) loops is reasonably plausible.
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