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Daveyspawn

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About Daveyspawn

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    Barlow, TyneWear, United Kingdom
  1. I like the idea of playing yourself in an rpg; did a cthulhu based one years ago based in our home town and ended up killing one too many innocent people simply because "that old woman in the corner shop looks weird". That being said I've always wanted a contemporary Alien Invasion scenario.
  2. Is this scenario better written/thought out than Final Testament? Is it worth the money in terms of its replayability or usefulness as a source book?
  3. Alekzanter said: 144 pages? That's it? Either Amazon is smoking serious shard, or I've been waiting months for book half the size I (we all) expect. Why would you expect it to be any longer than that? It's essentially the WFRP Companion for Only War judging from what content FFG state is in it.
  4. A little while ago Amazon UK was advertising the release as end of April, but that's probably changed now.
  5. Actually, I've been working on this and kinda went for one of the other options…. It is foretold that the end of the Old World will be at the hands of the most ancient civilisation and the world will fall to its knees at their might and wisdom. An ancient slumbering father awaits the return of its children, awakening to take control once more of its myriad followers. Older even than the fallen Tomb Kings of Khemri. Wiser and more powerful than the defenders of Ulthan. The ancient Slann, the Great Old Ones, the fathers of Time itself will rise to re-make the world in their image. Nobody can stand in their way and none shall escape the sinister Slann. Araby envoy is under the thrall of Lizardmen, seeking to find the tomb of the great Slann sorcerer who is able to fully harness the power of the warpstone pathways that link all places and times. The envoy has been poisoned by an exotic Lustrian toxin that makes him extremely open to suggestion and also requires a daily antidote or else he will die a painful and lingering death as his body is taken over by a type of fungus. There are a number of envoys that have been sent to the Empire, Bretonia, Tilea, Estalia and a number of dwarven holds each apparently negotiating trade deals but who are in reality searching for signs of the great slumbering Slann wizard. The envoy's retinue includes a number of genuine Arabian merchants and their slaves and guards as well as a lizardman 'handler' who will advise the envoy. They will be dressed head to toe in thick robes and will not speak directly to anyone but their puppet human. This will be explained away, telling the other humans/dwarves that he is a mystic eunuch and forbidden from talking to the infidels. The Araby leader (sultan? Zakhan?) is being coerced into sending out these envoys as his family are being held prisoner by lizardmen who have secretly taken over the court and who’s influence is behind the whole of Arabian foreign policy at the moment. Secret cults of lizard worshiping fantatics are the real power behind the nation and their new found desire to expand their trade to the whole of the Old World. The Araby leader willingly (for the sake of his family at least) goes along with this and will protect the plot as much as he can. ** The party will be sent to Araby as a part of the Empire's delegation, along with a couple of powerful merchants. They will travel to the coast and sail back on one of the Arabian ships. The journey should be relatively quiet other than some disagreements and cultural clashes with the Arabian crew. The lizardman will be on the ship, but will hardly ever leave his cabin. The envoy will tell the party he is a seer and requires solitude in order for his mystic powers to work. ** Climax will be fight on a 'floating garden of bab-elon' style pyramid on floating island. With the slann locked in battle with some daemon in stasis while the party battle with his guards and or pygmies or skaven?
  6. Hi, I’m looking to the good people of this forum for a little help in re-designing a chapter of the original The Enemy Within WFRP campaign for a play by post group I GM. In the original 1st Edition campaign the action is confined within the borders of the Empire until the end of the Power Behind The Throne chapter when the PCs are sent out to Kislev on behalf of a Baron (mainly so the changes in the Empire wrought by an impending civil war can be presented in more dramatic fashion on their return.) Something Rotten in Kislev takes the party to the frozen tundra of Kislev and then back again, where they return to the Empire to find it on the verge of open civil war. I would like to replace the Kislev section of the campaign with something a little more exotic but I am having trouble coming up with the finer details of a couple of ideas I had. I would like to involve some (preferably all) of the following in my new chapter: The Karak Kadrin dwarfhold Lizardmen Araby Tomb Kings of Khemri I was thinking of somehow linking an alliance between Araby and the Lizardmen against the Tomb Kings undead army and some trade negotiations with the dwarves that threatens the safety of the (until now) impregnable Slayers Keep. But how? I was thinking that the Arabian leaders being somehow made aware of an impending invasion by the undead forces and striking up an alliance with the Lizardmen that inhabit the deep caves of the mountains, or somehow they are dealing direct with those of Lustria? By doing so they are unwittingly allowing the Lizardmen a foothold on the Old World that will lead to their destruction unless they can find another way to stop the undead hordes that are amassing in the Dead Lands. But I need some mechanism by which the players can get involved and prevent both the Lizardmen and undead from ‘winning’. Some ancient item that either side needs to achieve their aims perhaps? If the PCs can find it and destroy it or steal it maybe? Any input would be welcome.
  7. Anyone got any opinions on how hive worlds or Imperial worlds would handle natural disasters on the scale of say the Japanese Tsunami of 2011? I am assuming (perhaps incorrectly) that planetary governments would have PDF and Arbites at their disposal to help evacuate or rescue imperial citizens from affected areas.. Maybe Imperial Guard regiments stationed on the planet would be tasked with helping in the case of a sufficiently large scale disaster? Or would the 41st millenium be less concerned with the lives of its population, only caring about valuable resources and manufacturing facilities? I imagine Space Marines are far to valuable as combat troops to tie up with such matters but I thought the IG may be used in a similar way to the National guard or similar.
  8. Well, not cooks, but Operators. Here's my dilemma… I'm just starting a forum based OW game with a recon Squad and I have a Storm Trooper, Ratling and 2 Operators. Yes, 2 Operators for one Sentinel Walker…. What do I do to keep the Operators happy? One of them has the Hot Shot Pilot talent so it would make sense for him to operate the walker, but how do i keep the other one feeling involved?
  9. Braddoc said: Daveyspawn said: There's plenty scope for roleplaying off the battlefield, just look at movies and TV shows like, Band of Brothers, Pacific, M*A*S*H, Kelly's Heroes etc… Add in a dash of 41st Millenia insanity and Bob's your Uncle… I am SHOCKED that you forgot THE best War shows ever made: COMBAT! http://en.wikipedia.org/wiki/Combat! If I ever manage to play OW, I'm making a Sgt Saunders or a Kirby/Caje lookalike also most episodes are on youtube Hmmmm, the Wiki looks interesting, I may well check out youtube… Plenty of major actors seem to have cut their teeth in this show too.
  10. There's plenty scope for roleplaying off the battlefield, just look at movies and TV shows like, Band of Brothers, Pacific, M*A*S*H, Kelly's Heroes etc… Add in a dash of 41st Millenia insanity and Bob's your Uncle…
  11. ROLE: Player LOOKING FOR: Group TYPE OF GAME: Online SESSION SPECIFICS: Forum Based REGION: Any SESSION TIME AND TIMEZONE: Any GAME STYLE: Any GAME SPECIFICS: Any Warhammer 40k based, preferably DeathWatch or Dark Heresy as not got Rogue Trader or Only War. COMMENTS: I can usually post 3-4 times a week, mostly week days. PM me or email at silverfoxdmt73@yahoo.co.uk Thanks.
  12. Daveyspawn

    PLAYER FINDER

    ROLE: Player LOOKING FOR: Group TYPE OF GAME: Online SESSION SPECIFICS: Forum Based REGION: Any SESSION TIME AND TIMEZONE: Any GAME STYLE: Any GAME SPECIFICS: Any Warhammer 40k based, preferably DeathWatch or Dark Heresy as not got Rogue Trader or Only War. COMMENTS: I can usually post 3-4 times a week, mostly week days.
  13. Thanks for the input, I think I'll be including most of your suggestions in my final draft. Thanks again.
  14. Thanks to both Darth Smeg and Gregorius21778 for your replies... I must say I'm very impressed with the website. That will do very nicely for a starting point.. Gergorius, I'm with you on not mapping, I think a general description is the way to go and I can just add details on the fly... And I agree with your suggestions for the slaughter house channels etc... One thing I am unsure of is how it will be driven.. I was thinking of servitors hard-wired into a control cabin at the front of the hauler, but I want the characters to be able to control it also, but I don't think something so big is just going to have a conventional steering wheel and pedals like a regular truck would...
  15. Hi, I'm looking for any sources of information for Macro haulers or other large land based transporters. In pacticular I'm looking for inspiration for a game/story I'm writing where the main protagonists have to fend off a tribe of marrauding orks that are attacking a macro hauler transporting slaughtered grox from farms to a the planetary space port to be shipped off-world. The idea is that the live grox are collected from hundreds of farms around the world and slaughtered while in transit to the spaceport. They are processed and frozen during the journey around the planet in this vast mobile processing unit and then loaded onto the waiting transports, at least that is the theory. The orks on the planet have realised the slow moving vehilcle contains a vast amount of grox meat and are planning to attack the macro hauler, but I'm not sure what the internal layout of the monstrous vehicle should consist of so I'm looking for ideas... Can anyone point me in the right direction to something already available or suggest something? Thanks.
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