"You Owe Me One" in Arkham Horror: The Card Game Posted July 28, 2019 · Edited July 28, 2019 by awp832 If you happened to be fishing for events, it combos nicely with Double/Double. Just so I am interpreting this correctly, this card takes two actions, right? It says you may play, not you may put in to play... So, if you play You Owe Me One, that's an action, you look at your partners hand, you choose to play Emergency Cache, since that isn't fast, that's another action... yes? Assuming I am right about this, this seems a pretty weak card IMO. Somewhat like Teamwork, maybe a little stronger, but not by much, and teamwork hasn't exactly been rocking the meta recently. If I am wrong about this, I still don't think the card is amazing, a reasonable, average card. One tricky part is that you're not exactly allowed to ask what's in your allies' hand, meaning that what you play with You Owe Me One is kind of not entirely up to you. You could ask your partner if they had a strong asset to play, or an event that could help the situation, but other than that.... Your friend also has to include the card you want. Asking Roland to include Agency Backup in his deck just so that you can play it if you both happen to have the right card in hand at the same time, is a big ask. So even though Agency Backup seems great on paper, in practice it's probably not really something that is going to be accomplished all that much. As far as targets that are good, big weapons seem like the most straightforward. Pathfinder is slotless and great, if your ally doesnt murder you for stealing it from them (maybe they are running 2 copies and you have YOMO when they have their second in hand?). Tarot cards are in a similar spot, if you dont fancy the rogue one and an ally of yours has a tarot card in hand that is a second copy or something... Events are, by their nature, good possibilities but situational. I can see dynamite blast being handy, for example.