Location Teams! in Arkham Horror Second Edition Posted June 8, 2009 Well, if, as you said, the strongest advantage is trade.... than it seems to me that you're not only looking for good invesitgators, you're looking for investigators who can maximize that advantage. Therefore, I think that teams that start on the Shops with the Shoppers (all teams that start on the shops) have the advantage. Magic Shop team is quite impressive, fast characters with good casting potential, Dexter is there for nice spell trade, good personal story rewards. Lack of cash here can hurt, but not too badly. My main complaint with this team is that it starts on the "wrong" end of the board for me, which is laregely okay due to the fact that the characters are quite speedy. General Store team: Better. Hank and Bob are impressive killers, Diana is always nice to have in the game. Bob has a good chance of getting Diana a motorcycle. Another advantage, they start in "the best" start location IMO. General Store starters can get to SEVEN unstable locations with only three move! Main disadvantage here is a lack of clues to start. Curiosittie Shop Team: Best. It's hard to say no to Team Jaquiline and Patrice. Monterey Jack isn't a bad pick either, because he is the curiositte shoppe shopper and can help to get the best unique items. A good amout of cash here lets Monterey Jack weed through the Uniques, or gives Patrice an easy personal story completeion.