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guest455987

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  1. Like
    guest455987 got a reaction from mentorius in Alternate Bureau token "test" and a weird game   
  2. Like
    guest455987 got a reaction from ProfessorDetective in New Investigators based on Dark Corners of the Earth   
    I'm not familiar with the video game, but from an AH perspective...
    I think Jack is pretty overpowered.  One Clue Token with every Mythos draw is a lot over the course of the game.  You might consider that with every Mythos card drawn he makes a Lore (-2) check and gains a Clue token if he passes.  At least then it's not a guarantee.  And +2 against all of those monsters is pretty huge, I think.  If anything, knock that down to +1 and reduce the pool of monsters, for simplicity's sake if nothing else. Also, for the sake of space I would remove the Guided by Yith ability and just give him a higher Luck range, or give him the Skill that gives you +1 Luck.  His starting condition, being delayed, and then going to the Asylum and being delayed again, may fit the video game narrative somehow, but it's a sucky thing to play as a character.  I hate being delayed as it is, much less twice in a row before you get to do anything else.  I would suggest finding something else to represent that or disregarding it altogether.  If that's meant to be a negative offset for
    The Yithian Crystal is pretty cool.  The wording might be a little funny, but I like how it functions.
    Lucas seems pretty good.  The only thing is you should clarify whether Information Sharing means that the First Player may gain one of his Clue tokens (what I think it should be) or just gain one.
    I like Rebecca quite a lot.  The only thing I can think to change is to remove the comma after "investigator" in the Devoted Conviction ability.
  3. Like
    guest455987 got a reaction from Kakita Shiro in My First Impressions on Arkham Horror: The Card Game   
    Thanks for the report on the game. Makes a nice companion with the TC video.
    I really like the idea of the chaos token bag and the variability it can add to the game. I can see expansions including a few new token types, and character/card abilities that work with them in interesting ways.
    However, that being said, with the number of times you need to draw from the bag, I really hope that a Chaos Bag app is available very soon, either officially from FFG (which I'll gladly pay for), or via a crude version created by a fan/player.
  4. Like
    guest455987 reacted to Darkmancer in Simple difficulty tweak   
    Another option is to tell the app your using less players than you are.
     
    It allows you access to the higher difficulties without the reduced time constraints.
  5. Like
    guest455987 got a reaction from Bleached Lizard in Simple difficulty tweak   
    Use a d10 or d12 for the alien die.

    I definitely wouldn't do it for the Normal level. I really like the difficulty as it is for that. But I could see using a d10 on my first attempt at Hard or Expert, as sort of an inbetween Normal and Hard level. In any case, that seems like a simple way to make the game a little easier, for those who want that.

    I could also see that being an expansion tech kind of thing... Not sure what it would be called or represent, but to the effect that: "Place one satellite here. Use a d12 as the alien die for one task."  Probably would need to be a "limit once per round" thing, otherwise would be too powerful.
  6. Like
    guest455987 got a reaction from Julia in Oh NO!   
    FFG tweeted this response...
     
    "Some of you've noticed that Amazon has listed #XCOM the board game as cancelled. It's not, and will come out in early 2015. Don't worry!"
  7. Like
    guest455987 got a reaction from Dichotomy in Oh NO!   
    FFG tweeted this response...
     
    "Some of you've noticed that Amazon has listed #XCOM the board game as cancelled. It's not, and will come out in early 2015. Don't worry!"
  8. Like
    guest455987 got a reaction from metalizm in Custom Investigators   
    Some more new ones, along with Desmond above, for a custom expansion I'm working on...





  9. Like
    guest455987 got a reaction from metalizm in Custom Great Old Ones   
    To add an image, click the Insert/Edit Image icon in the toolbar above where you're typing (yellow box with a mountain range image).  In the Image Info tab, add the URL of the image to the "URL" line, and in the Link tab, add the URL to the "URL" line and choose New Window under Target. 
    I like the GOO except for this: "Investigators are not devoured for having duplicate Injury or Madness cards."  I would definitely keep that danger inherent in the game.
    Here's the image...

  10. Like
    guest455987 got a reaction from metalizm in Custom Great Old Ones   
    Alright, here's another stab at it...

  11. Like
    guest455987 got a reaction from Crazy1van in Custom Guardians   
    Needs some more Street Tokens, but here's what I've got for now...


  12. Like
    guest455987 got a reaction from The Professor in Two major flaws in Eldritch Horror   
    I've played three games now of EH, and it's going on the sale/trade block, largely because it lacks any meaningful decisions compared to Arkham.  Not that AH was incredibly dense with decision-making... it's largely an experience game as well... but EH seems to have particularly stripped away a lot of those decision points.  And now, you move a space or two, draw a card, roll dice and hope for 5's and 6's, with little or no means of affecting that.  In AH, you have one hand on the wheel, at least.  Here, you're taken for the ride.
     
    But although I felt that lack of depth pretty strongly in my first two games, I still had hopes that I would find a hook to make me want to keep it, so I played again today.  In game three, there were two epic monsters in play, and over a few turns I had managed to whittle them down to only 1-2 damage left to kill them, losing an investigator in the process.  And then, a mythos card was drawn that removed all damage from all monsters.  What the--  That was very nearly a table flipping moment.  And that was the last straw for me.  I will now gladly continue to appreciate the sumptuous feast that is Arkham Horror, bloat and all, particularly after having played this one a few times.
     
    Your comparison to Chutes and Ladders is pretty harsh, but in another forum I did the same kind of thing with Candyland.  Sure, I'm exaggerating for effect, but my point is that if you're just drawing a card and rolling whatever dice it tells you to roll and hoping to get the right roll on the dice, is it that different from Candyland?  You can slap Lovecraftian details on anything you want... the giant frog is Cthulhu, landing on the licorice space is being "delayed," landing on an ice cream space is gaining a "clue," etc.  Yes, Arkham Horror is a big mess of details, but to me, there is still enough *game* within the system that it makes the setting and trappings of the world that much more rich and engaging and worth playing.
  13. Like
    guest455987 got a reaction from Krysmopompas in Two major flaws in Eldritch Horror   
    I've played three games now of EH, and it's going on the sale/trade block, largely because it lacks any meaningful decisions compared to Arkham.  Not that AH was incredibly dense with decision-making... it's largely an experience game as well... but EH seems to have particularly stripped away a lot of those decision points.  And now, you move a space or two, draw a card, roll dice and hope for 5's and 6's, with little or no means of affecting that.  In AH, you have one hand on the wheel, at least.  Here, you're taken for the ride.
     
    But although I felt that lack of depth pretty strongly in my first two games, I still had hopes that I would find a hook to make me want to keep it, so I played again today.  In game three, there were two epic monsters in play, and over a few turns I had managed to whittle them down to only 1-2 damage left to kill them, losing an investigator in the process.  And then, a mythos card was drawn that removed all damage from all monsters.  What the--  That was very nearly a table flipping moment.  And that was the last straw for me.  I will now gladly continue to appreciate the sumptuous feast that is Arkham Horror, bloat and all, particularly after having played this one a few times.
     
    Your comparison to Chutes and Ladders is pretty harsh, but in another forum I did the same kind of thing with Candyland.  Sure, I'm exaggerating for effect, but my point is that if you're just drawing a card and rolling whatever dice it tells you to roll and hoping to get the right roll on the dice, is it that different from Candyland?  You can slap Lovecraftian details on anything you want... the giant frog is Cthulhu, landing on the licorice space is being "delayed," landing on an ice cream space is gaining a "clue," etc.  Yes, Arkham Horror is a big mess of details, but to me, there is still enough *game* within the system that it makes the setting and trappings of the world that much more rich and engaging and worth playing.
  14. Like
    guest455987 got a reaction from Krysmopompas in Edritch Horror - A Review   
    Good review, Julia. I agree, it's way too luck-based, and you didn't even mention the "oh well, too bad" cards like the one that makes you lose a mystery, or the one I got in my last game (which will probably be my LAST game) that removed all damage from all monsters on the board... after I had painstakingly warn down two epic monsters. Yuk.
    It's really just so watered down from everything I love about Arkham Horror, with few decisions that seem to matter. I suppose I wasn't the audience for this game, though, as I can still fully appreciate the brilliance and wonder of AH, bloat and all.
  15. Like
    guest455987 got a reaction from Julia in Edritch Horror - A Review   
    Good review, Julia. I agree, it's way too luck-based, and you didn't even mention the "oh well, too bad" cards like the one that makes you lose a mystery, or the one I got in my last game (which will probably be my LAST game) that removed all damage from all monsters on the board... after I had painstakingly warn down two epic monsters. Yuk.
    It's really just so watered down from everything I love about Arkham Horror, with few decisions that seem to matter. I suppose I wasn't the audience for this game, though, as I can still fully appreciate the brilliance and wonder of AH, bloat and all.
  16. Like
    guest455987 got a reaction from Old Dwarf in Initial Thoughts   
    Really? She gave several thoughtful and very specific responses and comments to your post, and you sum it as "bla bla bla" and tell *her* to be less smart-aleck and nonchalant?
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