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Stillborn

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  1. I really dont get this. So there is an action chain right? top of the chain is MROS then Lobber sacrifice. So as far as I know we just start from the top. MROS kills the lobber crew. now I go to resolve his sacrifce, and his not there... so it fizzles? How do I change this so it makes sense, is there some reason to believe I've already sacrificed him so that when he dies, his paying for his sacrifice or something? Cheers, piam
  2. So this is crazy but couldn't you do it in the other order? Play the high elf disdain, then the innovation. so when you resolve, it goes innovation, then disdain, then the first thing? Or can you not play a card unless you can pay for it that instant? Cheers, SB
  3. Got it, those spider riders are a cheap card, wow. I need get my hands on that expansion packs. What beats an orc deck focus'd on that sort of a start? Can't you start putting down 4-8 damge by the second turn consistantly?
  4. Ahh 2 cost, corrupt unit +3 dmg. why is that better than a standard choppa? it costs 1 less, doesn't corrupt, and you can attack that turn (so it's like it does a bonus 5 dmg).
  5. got it, when building an orc rush deck, do you plan on having more than 4 resource draw btw?
  6. but you can't choose the unit right? So you have to be crafty about when you pop it, or is it really that op? the card says "sacrifice this unit to force an opponent to sacrifice an unit he controls if able" That doesn't mean I get to choose right? Also does anyone else have trouble copy/pasting into this forum? Cheers, carlos
  7. but you can't choose the unit right? So you have to be crafty about when you pop it, or is it really that op? the card says "sacrifice this unit to force an opponent to sacrifice an unit he controls if able" That doesn't mean I get to choose right? Also does anyone else have trouble copy/pasting into this forum? Cheers, carlos
  8. Thanks installing it now. How do we PM each other in these forums btw? It would be cool to see if anyone wants to play without hijaking a thread
  9. Remy you should get paid for this Thanks again, -SB
  10. I have an issue with timing, in regards to lieutenant battles. My gaming group wants me to spend my treachery before I see the map, which seems a bit odd, is there any sort of ruling on this? Cheers, sb
  11. Thanks a lot for clarifying, I really don't like the way the rules are laid out, it's confusing and a lot is left to implication Wouldn't know what to do if this forum didn't exist Also I think part of my confusion is that the universal Head simplified rules sheet doesn't show the 50g for a master monster kill, it also includes shar the brightwing on it, even though thats not in the game. I understand someone from this forum or bgg knows him? if so and if he still does updates someone should mention it to him as well. Cheers, SB
  12. This is silly, but unless otherwise stated in road to legend, do I go with the standard rules for dungeons? Meaning if they kill a red (master monster) do they get 50 gold? Do they get any conquest? And what happens when I transition from one level to another, do I keep my threat/cards or do I reset and start over? So far I've just been giving them 50 gold per monster kill and keeping track of kills in case I owe them conquest tokens, though I cant find anywhere that says I do. Also I start over ever new lvl of a dungeon, throwing away any powers I cast from the previous dungeon, reshufling my deck, etc... am I screwing that up? Thanks, sb
  13. Yah the runmaster in my game has quick cast, he can battle, teleport and now triple shot me with one fatigue potion. And yet, somehow my players find a way to lose... It bogles the mind Thanks for the clarification btw, --SB
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