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Raxonika

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Posts posted by Raxonika


  1. We have a situation which ran as follows :

    The French play  'Fast Pace' and move the two hexes to close with a British Artillery unit.

    In the second segment of the action phase the French melee in column.  Even with the 9 on the dice they only disorganise the artillery.  (Ok this is a really poor card result and the artillery was lucky).

    The artillery can then use their second phase to reorganise.

    In the next turn, unless the French opt to fire instead of melee, the Artillery will get off another shot at range 1 before the French Melee again.

    1.   Is this right ?   is there not a rule that means once meleed, Artillery have to be clear of a melee before they can fire again  or similar.

    This seems very odd and difficult to justify.

    Could someone explain the logic behind this please ?

    Rax

     

     


  2. I don't understand why troops in line cannot move.  This is not historically correct.  Some Nations of the era formed and attacked in lines and others (eg the Austrians in the later period) had lines advancing in front of columns.

    Is the 'non moving line' rule just for this French / British set or will this rule be altered in the future to accommodate the different tactics used by other nations ?

     


  3. I have a query about the command rules.

    in 'sending orders' section it says that to receive orders, a UGC must be within the CC's command range.

    Under 'Carry out orders' it says that to be successful roll a d10 and add the UGC orders value - and add the CC's orders value if within the CC's command range.

    Does this mean :

    A,  That it is possible to issue orders outside the CC's command distance, but the success chance is lower (ie only the D10 + the UGC orders value ?

    or

    B.  It is not possible to issue orders outside the CC's command distance - the only way you could loose the CC's orders value is if the CC moved further away during the CC move phase.

    I believe that the rules read as B, but could someone just confirm the intent of the rules here ?

    Thanks

    Rax

     


  4. Here is another idea - this is how I have made the joins between cavalry and horse permanent.

    Use a hot soldering iron with a fine head.  Ensure you are working in a well ventilated area.

    Brush the riders at the points where they contact the saddle - just enough to melt the plastic.

    Do the same to the saddle. Then quickly press the rider in place.The pastics fuse together. and you have a bond.

    Regards

    Rax

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