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Chris Brady

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About Chris Brady

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  • Birthday 01/03/1974

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  1. The problem with this argument is that it's a fallacy. Nemesis' have a Talent that bypasses most of the PC level talents by giving out a blanket difficulty that helps counter. The issue remains that the way the stat progression prevents players from reaching a status where they could be Nemesis level, no matter how much XP you give them, they simply won't have the dice possible Unless you house rule that you can spend Post Character creation XP, in the same way (10x the new score you want to a cap of 5), which doesn't actually harm the Dedicated Talent, simply because of 1) the cost, it's still 25 XP no matter the level. 2) It's the only way to boost a stat to 6. Which after discussing it with my friends, we'll also implement. And knowing D&D has absolutely nothing to do with this. I've been gaming for 31 years, I've played various editions of D&D, HERO system, a stint in GURPS, some FASERIP Marvel, some FATE, WEG Star Wars, Last Unicorn Star Trek (Which I'm playing in a short campaign now, well, Sunday EST), White Wolf's pre-Gehenna/End Times line, Exalted 1e, Cyberpunk/Metkon 2-Zeta and a few more I can't remember at the moment... The real problem is that by not allowing players to be able to get the same level of stats, you're (the designers, not y'all personally) telling your players that they'll never be as good as Jango/Boba Fett, Asohka Tano, Captain Rex, despite the game telling them that they are the 'stars of the show'. This, to me and my friends, is bad design. But seeing as this is our favourite Star Wars game system to date, and frankly, it's easy to house rule for us to 'fix' these problems away, we will.
  2. For 10XP. Which we won't have unless we forgo the credit boost. We have to pick one, because if split the middle, it won't be enough for either. Hence the house rule.
  3. The fact remains that if we take the entire three Specialist parts of the career for our Career, the most we'd ever get is 3 Stat boosts (the other player is a Smuggler/Thief) out of everything. 5xp will get one point in Piloting, which means no Gunnery skill for either of us. And every other skill we have will be at just 1 point, Not very Cinematic hero. A single minion is a threat to us, and assuming we run up against a bunch of goons (like say 2 to 3) in the street, we're done. Make new characters. And we know that Nemesis aren't PCs. They're not even EXPERIENCED PC's, they're IMPOSSIBLE to get to. Ever. If it was say Darth Vader, sure, we could let it slide, but a nameless Master Hunter, (again, just an example) that is supposed to be an attainable 'rank' of renown is impossible to achieve in terms of capability via the built in experience system.
  4. Because as a Human, I've spent about 90 XP increasing stats, which according to the book (and I haven't found any Errata stating otherwise) because I won't be able to get any more. Compared to some of the impossibly achieved stats that some of the Nemesis (NPC's that have a lot of experience and ability behind them) the Master Hunter for example has 4 in Brawn and Agility, 3 in everything else, that's impossible to achieve even if you go down all three Bounty Hunter Paths in terms of XP. That also means that no character, assuming they want to be more than just a mediocre member of their species will ever get more than their Career and Specialization skills at 2. Which unless you're a Droid and Human, means a total of 6 skills (Humans get 8) and we all know by watching the various films even the less experienced types have a wide range of skill. And some are even experts at what they have learned. Secondly, the amount of Credits you get to start off with is piddling. My PC is a Bounty Hunter/Assassin (which he's not, it's just that as a former prison guard, his skills are all weapon based. He doesn't build stuff, and he's no wilderness guy) and that means I get 500cr to get a suit of armour (Like a padded, or maybe a Flak Vest (from one of the other books, it's not much better than a suit of Padded), ONE blaster (preferably a Rifle, as that's the only ranged skill he could choose), some Binders, a Datapad (To hold the bounties) and maybe a Utility Belt. We're getting as 'free' ship as per the suggestion. The issue is that we either won't have the skills to pilot the ship or we won't have any of the tools to do our jobs, And as two characters in the big bad universe, we need a leg up. We're not asking for everything, we need a tiny bit.
  5. That does. It's what I thought, but I needed personal confirmation. Thank you. So what we're planning (Giving the XP/Credit Bonus counting up from 0. Because we're just 2 people.) is a house rule.
  6. So... I've been in plenty of games in which we all started with the 5 Obligation, usually 4-5 people teams, but I'm going to be part of a small team as a side game. The question I have is, do you get the XP for it, counting from 0 Obligation up to the starting level that's recommended? It's a question that's been bothering me (and my crew) since I started a couple years ago. And if this is the wrong forum, can someone can move it to the right spot?
  7. Then I think we have our Two Handed answer, yes?
  8. The Extended Hilt in the Beta book is designed for two handed use only, and it gives a +1 damage boost. Is that still in the game?
  9. It's called licensing, and that FFG do not have the rights to those characters. Secondly, the players are never meant to travel anywhere near the movie heroes do.
  10. Given that the book suggest 150 more XP for a Knight level campaign, I'm sorry to say that your perception of the game's level is wrong past the first rank of talents. For the record I like these changes. Lightsaber users are supposed to be a little scary in Melee. Ranged, not so much.
  11. Teras Kasi is a open hand combat form. Like Karate or Kung Fu, which didn't require any Foce sensitivity and should be covered by Brawl.
  12. Vapaad is also Darth Vader's (as opposed to Anakin's) style.
  13. Actually, the issue I have is one of scaling. The more skilled a Lightsaber fighter becomes the better they become at parrying blaster bolts. Also, they tend not to work against repeating fire weapons, single shots from carbines, rifles and pistols, fine. But fully automatic weapons, the Jedi and Sith take cover. Finally, according to the book, the Shii-Cho Warrior and the Makashi Duelist do not get access to the Reflect Talent. But the Protector, which does NOT get the Lightsaber skill as an option, does. But you're supposed to only use it with a Lightsaber. I think that Parry and Reflect should be combined into one skill, and it should scale for all users of a Lightsaber.
  14. Kallabecca said: Chris Brady said: Lord of Malice said: Chris Brady said: That's already been retconned out. The Zahn books stated that the Clone Wars were about cloning Jedi and stuff, look how right that was? By the way Zahn's original take on the Clone Wars was far far more interesting then what we ended up getting. Tons of crazy force users would have made for some great story and entertaining action. Instead we got disposable people vs robots and everything is CGI to boot. Woopity doo. I agree completely, BUT… Technological disadvantage. Lucas likely couldn't do hundreds of cloned Jedi on film with any sense of veracity and frankly finding skilled extras in 'Jedi style' sword play is pretty hard, I would think. Not really. One or two guys and a motion capture system and you've got Jedi galore. Same way he got the Clone troopers (and how WETA got those massive armies of orcs and humans for LOTR). Fun Random Fact: In the Two Towers (I think) when both Rohan and the Orc army were programmed in, they were given video game AI programming. So when they (the AI) was let loose to have that massive fight, the first they did was turn tail and run AWAY from each other.
  15. Lord of Malice said: Chris Brady said: That's already been retconned out. The Zahn books stated that the Clone Wars were about cloning Jedi and stuff, look how right that was? By the way Zahn's original take on the Clone Wars was far far more interesting then what we ended up getting. Tons of crazy force users would have made for some great story and entertaining action. Instead we got disposable people vs robots and everything is CGI to boot. Woopity doo. I agree completely, BUT… Technological disadvantage. Lucas likely couldn't do hundreds of cloned Jedi on film with any sense of veracity and frankly finding skilled extras in 'Jedi style' sword play is pretty hard, I would think.
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