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northburns

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  1. This is not correct. The values do stack, except for the ones that affect the printed stagger value. Of those you take only the highest value. It's stated in the rules you referenced. Rip and tear
  2. Rulebook, heading "Glory Kill": Rip and tear!
  3. jgt7771 said: Nyarlathotep. I've always been a big fan of Egyptian stuff, and the opening "Nyarl" sounds vicious. Byakhee. LOVE that word. With the right inhuman pitch, it could very well be their screech that echoes from the sky (like Katydids). I second both of these. Just the other day at lunch I told a friend at school of my recent purchase of my last AH expansion, and started talking about AH, and praising how cool Nyarlathotep is in every way But to contribute: Chthonian (the way I pronounce it, don't know how "right" I am) sounds really menacing, like a mountain really. Something my listeners don't want to repeat after me. And Shub-Niggurath just rolls from my tongue in a way that I really like. I've actually toyed with that name, improvising songs including words "Shub-Niggurath" and "The black goat of the woods with the thousand young". Just awesome And just to miss the topic: Anythin with "Iä iä! [name here] fthaghn!" just sounds so cool that I sometimes try to find places in conversations to say it outloud Just today I congratulated my friends during game of Arkham Horror by saying that with their name. (I know it means [name] sleeps / dreams, but we all had fun, nevertheless).
  4. Tibs said: I don't know. If a location with special text also has a gate, can you use the Summoning Glass to use that location's special ability? Well, Summoning Glass's target location can't have a gate, but I see what you mean. If there were an item / spell / whatnot to let you use location's special text without actually being in there and allowing there to be a gate, what would happen to my explanation. My explanation would crumble, that's what would happen Let's not say "nullify", instead "disabled (unless otherwise stated) options during arkham encounter phase" is better.
  5. Dam said: northburns said: Gate not replacing the location altogether makes thematic sense to me, since I find it hard to believe the gates to be 100 feet tall cracks in the veil of space and time (sightings like that would certainly raise terror and panic in any enviroment). If they are just big enough for an investigator or a monster to crawl through (say 10 feet ), then I believe that you are right. The gate doesn't replace the location, but it's encounters and special texts. The gate replacing locations encounters might be harder to explain in in-world terms? If the gate is just a portal in the Witch House's basement, what is stopping investigators from ignoring it and snooping around other rooms of the house? But then again, it is a good mechanic, so I'm not complaining FAQ, p. 4: "Q: What happens to a monster that emerges from a gate that appears at a closed location? Or if a location closes while there is a monster and a gate at the location? Is the monster trapped inside the closed location? A: The gate replaces the location, so while the gate is open there is no closed location for the monster to be “trapped” in. Put the gate over the closed marker. If the gate is later closed, then resolve the effects of a closed location – i.e., any monster or investigator at the location that appeared with the gate is tossed out into the street." I see, yes, so it was in the FAQ. But just to make sure you know what I meant with my post (As I read my post, I see that I was too tired to write), I'm going to think outloud here: [my_interpretation]When a gate opens in a location, all of that locations "properties" are "nullified": It is no longer closed, it doesn't have a special text, it doesn't contain any Arkham Encounters, and what not. Instead, the gate adds two Arkham Encounters to that location: Move to the indicated Other World and try to close/seal this location's gate. But the location is still itself (ie. Woods with an open gate is still Woods, there is just not much to do there, except to go to Other World, and you can still go to that location with encounters such as "Go to the Woods and have an encounter there").[/my_interpretation] Does that sound like a good explanation of the rules regarding locations with gates?
  6. Steve-O said: northburns said: And if I remember correctly, a gate replaces a location. Can't remember where it is stated, but I'm pretty confident it's somewhere. Unless, of course, I have missed some important official ruling. QuickEdit: Referring lightly to the post above. A gate does replace any encounter or interaction with a location (that's in the FAQ last I checked). Meaning that you cannot go to a location and then have an encounter or perform an action as printed on the board if a gate is present. I'm fairly confident, however, that the location itself still exists when a gate is present. If all you need to do is "be at the Unvisited Isle" then I wouldn't think an open gate would negate that condition. Provided, of course, that you are actually at the Isle in the required phase and not sucked through the gate to another world. Gate not replacing the location altogether makes thematic sense to me, since I find it hard to believe the gates to be 100 feet tall cracks in the veil of space and time (sightings like that would certainly raise terror and panic in any enviroment). If they are just big enough for an investigator or a monster to crawl through (say 10 feet ), then I believe that you are right. The gate doesn't replace the location, but it's encounters and special texts. The gate replacing locations encounters might be harder to explain in in-world terms? If the gate is just a portal in the Witch House's basement, what is stopping investigators from ignoring it and snooping around other rooms of the house? But then again, it is a good mechanic, so I'm not complaining
  7. And if I remember correctly, a gate replaces a location. Can't remember where it is stated, but I'm pretty confident it's somewhere. Unless, of course, I have missed some important official ruling. QuickEdit: Referring lightly to the post above.
  8. A gate doesn't stop movement, only entering combat, player consent or special game effects do. On the Arkham and Dunwich boards the gates only appear on dead end locations and gates don't open on Kingsport. Innsmouth has this fun location where you can rent a boat and move to any aquatic location (Arkham and Kingsport has them too). I don't remember now if that location's special text says you have to stop on your target location, though.. But there is Silas the Sailor! But then again a gate replaces a location, and there are no "aquatic gates". (R'lyeh would count, but we're talking about gates ) It seems that the question is irrelevant, but what if one designs a custom board where unstable locations are linked in a chain (Kind of like the stable locations in Kingsport, Kingsport Head neighbourhood)? Well, it seems that a gate doesn't stop movement, it just replaces a location, and becomes a gate-space instead of location-space. QUICK-EDIT : Curse these slow fingers!
  9. I really like this idea! I'll introduce this to my friends as soon as we get a good grip on the game. (Some of them have only played once or thrice, so it might be too early for competitive play) But please share experiences playing this way. I'm looking forwards to trying this I really like the secret card thing! It sounds like it would be awesome on the table. Now, if you'll excuse me, I'm going to play with my new Innsmouth Horror.
  10. I have actually been working on something like that. Here's a quick screenshot of a prototype: img268.imageshack.us/i/carddude.jpg/ Please note that it's not done, and I'm not sharing it at the moment. And most importantly, if I'll ever share it, I will not share the scans. That'd be rude and illegal, mind you (and it's supposed to work with any set of given images, I use Arkham Horror images in developing to motivate myself ) [skip this if you are not interested in the background story of this project and want to cut straight to other thingies, or perhaps even the footer] In all seriousness, I too am one of those unlucky ones that don't own a big table. As a student I have to cope with what I can get. My gaming table is actually my roommate's kitchen table, which is not big. So when playing Arkham Horror, I am forced to use chairs as extra playing surface and the boxes for things not needed so frequently. So, last weekend, I decided that that's enough, I'm gonna reclaim my roommate's kitchen table! I grabbed a beer and started hacking. It was supposed to be a "weekend hack" to cough up something barely usable, but it grew to a nearly usable application. Of course, if you start a programming any project while intoxicated, you'll regret it until the end of that project. (Don't drink and code, kids!) I may start from scratch, if field testing turns out positive. [other thingies] I have to go to school in 20 minutes, so I'll be brief. If any of you are interested, I can be persuaded into sharing the class hierarchy and perhaps the flow charts of the application's business logic. What I can tell now is the data model I chose for the decks. I wanted to be able to use this application with other games that have decks thicker then "four fingers" (those are awful to shuffle, don't you agree) that don't include "secret information", and to allow for the possibility of using any combination of possible expansions to a given game, and that I could semi-painlessly create decks for a new game,and to perhaps finally test a few of my card game prototypes. The data model is simple. It's like Hollywood-scifi-movie -simple : A game folder holds i deck folders. A deck folder holds j sub-deck folders and a deck back image. A sub-deck folder holds k images of card faces. (Where i,j and k are any positive integers). [footer] I just want to say, that it is highly unlikely I'll be sharing the executable or the source any time soon. And more importantly, I'll bury this project from the public eye at the slightest sight of trouble (No, seriously, I will. I'm no freedom fighter). But no harm in sharing class hierarchies and business logic flowcharts, right? That's nearly half the work right there. And remember, what happens if your laptop's battery runs out during a game? The Ancient One immediately awakens!
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