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Callidon

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  1. Like
    Callidon got a reaction from Mark Caliber in Playing a Mandalore.   
    Hey someone has to mine that unbreakable beskar right?  A true hero if ever there was one.  Also since he's a bit pudgy people could call him Double D for more than just his initials :-)  Man ... that post won my internet @Hishgraphics.
    As far as player generating a mandalorian character.  I think it is worth uncovering whether or not they are actually wanting to make a Mandalorian like Darkmoon above, or if they just want the sick armor and gadgets.  As Jodo Kast briefly showed us, you don't have to be Mandalorian to look the part.  Though it does help in the staying alive department.
  2. Like
    Callidon got a reaction from Neo ra in Species Creation   
    Everyone's game doesn't have to fit within the established bounds of Star Wars "sense."  If a group is trying to keep things dressed up "properly" then an Ewok would likely not even show up in the queue.
     
    My little brother made an Ewok bounty hunter in power armor when we were kids playing WEG d6.  Yeah, it makes us both shake our heads and cringe to even think about it now, but when he was 8 and I was 12?  It was good fun romping through the wastes of Tatooine.
     
    I say that if a whole party of Ewoks forming a surf gang on Mon Calamari really gets someone's fun flowing, then have at it.  The EU and canon thought police will rage and fume at their keyboards when they get wind of it, but as long as people are having a blast playing star wars?  Or convinces someone to give Edge of the Empire a try? Go bonkers with your Ewok Force Sensitive Exile / Politico
  3. Like
    Callidon got a reaction from Neo ra in Species Creation   
    Everyone's game doesn't have to fit within the established bounds of Star Wars "sense."  If a group is trying to keep things dressed up "properly" then an Ewok would likely not even show up in the queue.
     
    My little brother made an Ewok bounty hunter in power armor when we were kids playing WEG d6.  Yeah, it makes us both shake our heads and cringe to even think about it now, but when he was 8 and I was 12?  It was good fun romping through the wastes of Tatooine.
     
    I say that if a whole party of Ewoks forming a surf gang on Mon Calamari really gets someone's fun flowing, then have at it.  The EU and canon thought police will rage and fume at their keyboards when they get wind of it, but as long as people are having a blast playing star wars?  Or convinces someone to give Edge of the Empire a try? Go bonkers with your Ewok Force Sensitive Exile / Politico
  4. Like
    Callidon got a reaction from NewtypeKnight in Connecting all the Edge of the Empire Adventures   
    You could also link the adventures together more or less as written, with a bit of meta-massage. The players just have the pleasure of hearing the GM splutter with peals of laughter as the PCs run afowl of multiple people that one shouldn't ever owe anything to.
    For funzies let's suppose the Hutts are currently in the bizz of screwing each other over because that's what good Hutt families do. Teemo is the biggun. Sinasu is Teemo's good for nothing offspring from the last era of his choosing to be female and resents the very mention of the disappointing young hutt. Bargo is Teemo's littlest sibling, who was left alive as an insult when Teemo killed their parent and took over. It has since been a past time for Teemo to make sure all of Bargo's plans go to s---.
    Teemo is the center of our PCs' web. He has given them one of Sinasu's ships, and is generally fine with his offspring bossing the PCs around because at least he doesnt have to get involved with Sinasu's baffoonery. Bargo has finally been driven to the point of embarassing the whole family on a major scale. Sinasu is about to kick the house of cards down...
    So we open with "Debts to Pay" Teemo wants the PCs to make sure Bargo's latest "luck" in sabaac doesn't turn into another failed cash grab (never mind that Teemo is directly responsible for the previous failures). After the adventure wraps Sinasu tries to put a hit on his uncle Bargo. Say one thing for Bargo the Hutt...say he's hardy. The hit fails.
    As the PCs arrive back at Nar Shadaa (with Bargo at their back, in Sinasu's ship given to them by Teemo). Que up Crates for Kryats. See, Sinasu was tired of his crap uncle embarrassing everyone and thought he would be an easy nut to crack in order to get some attention from mom/dad and possibly advance himself. Oops. Now he's hoping to avoid Bargo's counterstrike, get to Mos Shuuta and smooth things over with his corpulent dad/mom...and pay off his uncle to avoid a premature case of laser brain.
    The PCs arrive with Sinasu on Mos Shuuta...or maybe without him and maybe with Bargo's hunters on their butts...depending on how things have gone thus far. Teemo decides to impound their ship as part of Sinasu's penance and gives it to Trex the Trandoshan. The PCs still owe for the ship that was taken away for another hutt's transgressions though...and Bargo is convinced they were in on his hit attempt. Sinasu is either dead or with mom/dad so who does he send his goons after? The PCs! They must now "Escape From Mos Shuuta" and experience the "Long Arm of the Hutt."
    This leads us to "Trouble Brewing." Fleeing the Hutts, the PCs have a chance at a bounty that would go a long way toward icing the MASSIVE heat they've kicked up for themselves. If they get paid by the Empire they can smooth things over with Teemo, Bargo and Sinasu but they'll cheese off Thakba the Hutt :-). If they get paid by Thakba, they'll have a new patron with more sand than Teemo (the enemy of my hutt leash holder is my friend), but they'll have run afoul of the Empire...bwahahahah.
    Shadow of a Black Sun might fit in there someplace but I'm not feeling it at the moment.
  5. Like
    Callidon got a reaction from NewtypeKnight in Connecting all the Edge of the Empire Adventures   
    You could also link the adventures together more or less as written, with a bit of meta-massage. The players just have the pleasure of hearing the GM splutter with peals of laughter as the PCs run afowl of multiple people that one shouldn't ever owe anything to.
    For funzies let's suppose the Hutts are currently in the bizz of screwing each other over because that's what good Hutt families do. Teemo is the biggun. Sinasu is Teemo's good for nothing offspring from the last era of his choosing to be female and resents the very mention of the disappointing young hutt. Bargo is Teemo's littlest sibling, who was left alive as an insult when Teemo killed their parent and took over. It has since been a past time for Teemo to make sure all of Bargo's plans go to s---.
    Teemo is the center of our PCs' web. He has given them one of Sinasu's ships, and is generally fine with his offspring bossing the PCs around because at least he doesnt have to get involved with Sinasu's baffoonery. Bargo has finally been driven to the point of embarassing the whole family on a major scale. Sinasu is about to kick the house of cards down...
    So we open with "Debts to Pay" Teemo wants the PCs to make sure Bargo's latest "luck" in sabaac doesn't turn into another failed cash grab (never mind that Teemo is directly responsible for the previous failures). After the adventure wraps Sinasu tries to put a hit on his uncle Bargo. Say one thing for Bargo the Hutt...say he's hardy. The hit fails.
    As the PCs arrive back at Nar Shadaa (with Bargo at their back, in Sinasu's ship given to them by Teemo). Que up Crates for Kryats. See, Sinasu was tired of his crap uncle embarrassing everyone and thought he would be an easy nut to crack in order to get some attention from mom/dad and possibly advance himself. Oops. Now he's hoping to avoid Bargo's counterstrike, get to Mos Shuuta and smooth things over with his corpulent dad/mom...and pay off his uncle to avoid a premature case of laser brain.
    The PCs arrive with Sinasu on Mos Shuuta...or maybe without him and maybe with Bargo's hunters on their butts...depending on how things have gone thus far. Teemo decides to impound their ship as part of Sinasu's penance and gives it to Trex the Trandoshan. The PCs still owe for the ship that was taken away for another hutt's transgressions though...and Bargo is convinced they were in on his hit attempt. Sinasu is either dead or with mom/dad so who does he send his goons after? The PCs! They must now "Escape From Mos Shuuta" and experience the "Long Arm of the Hutt."
    This leads us to "Trouble Brewing." Fleeing the Hutts, the PCs have a chance at a bounty that would go a long way toward icing the MASSIVE heat they've kicked up for themselves. If they get paid by the Empire they can smooth things over with Teemo, Bargo and Sinasu but they'll cheese off Thakba the Hutt :-). If they get paid by Thakba, they'll have a new patron with more sand than Teemo (the enemy of my hutt leash holder is my friend), but they'll have run afoul of the Empire...bwahahahah.
    Shadow of a Black Sun might fit in there someplace but I'm not feeling it at the moment.
  6. Like
    Callidon got a reaction from Alekzanter in Superstitions for the Edge.   
    If you wear armor you will get critical'ed, so it is best to roam around in a tank top and combat boots.  Pants are a species by species basis.
  7. Like
    Callidon got a reaction from MILLANDSON in Equivalent to "Weapon Finesse"?   
    You don't have to have Brawn 6 in order to be a viable melee combatant.  A Brawn 2, Brawling 2 setup is plenty dandy for dealing out death and dismemberment right out of the gate.  Spending some XP as you play and advance on furthering your Brawling, and taking talents like Soft Spot, Deadly Accuracy, Lethal Blows, Sidestep and Dodge and picking up a mono-edge superior quality vibroblade will help turn you into Errol Flynn.
     
    YMMV of course.
  8. Like
    Callidon got a reaction from Kshatriya in Equivalent to "Weapon Finesse"?   
    If it's a heartstopper just add a new skill.  The book even "grants" the GM the power to create new skills as they see fit, for the "if it ain't raw, it ain't valid" crowd.  I think switching Brawling up for a character to run on agility is problematic, regardless of whether it's a per weapon or per character thing.  Mostly because it muddies the waters needlessly.  Ted your Brawling runs off of Agility sometimes but only when you are using a certain kind of weapon.  Gary, your Brawling skill works as written unless you decide that further down the line you want your skill to sometimes work on Agility too....

    To me, if a character feels like their dreams and aspirations for a character are going to be puppy-coffined in the skill list as written, give them:
     
    Dueling (Agi); Any weapon of Encumbrance 1 may be wielded with flare and pinache.  Jab jab Glokta!
  9. Like
    Callidon got a reaction from GrimmSqueeker in The most beautiful planet on Star Wars is…   
    Mandalore.  Battered and a bit of a passthrough for the Mandalorians surely.  But the old girl just keeps on getting better with age.  She managed to survive multiple bombardments and at least one direct attempt at destruction...and by the Second Imperial Civil War, she's on her way toward being one of the classier dames spinning in the outer dark of the rim.
     
    Mandalore...giving the Galaxy the finger since Mandalore the First choked out all the dinosaurs.
  10. Like
    Callidon got a reaction from GrimmSqueeker in The most beautiful planet on Star Wars is…   
    Mandalore.  Battered and a bit of a passthrough for the Mandalorians surely.  But the old girl just keeps on getting better with age.  She managed to survive multiple bombardments and at least one direct attempt at destruction...and by the Second Imperial Civil War, she's on her way toward being one of the classier dames spinning in the outer dark of the rim.
     
    Mandalore...giving the Galaxy the finger since Mandalore the First choked out all the dinosaurs.
  11. Like
    Callidon got a reaction from GrimmSqueeker in The most beautiful planet on Star Wars is…   
    Mandalore.  Battered and a bit of a passthrough for the Mandalorians surely.  But the old girl just keeps on getting better with age.  She managed to survive multiple bombardments and at least one direct attempt at destruction...and by the Second Imperial Civil War, she's on her way toward being one of the classier dames spinning in the outer dark of the rim.
     
    Mandalore...giving the Galaxy the finger since Mandalore the First choked out all the dinosaurs.
  12. Like
    Callidon got a reaction from Admiral Terghon in Compiled Resources List   
    I've finished up my black and white (mostly) talent trees.  Granted there are some super gorgeous ones floating about, so everyone has a dozen options to choose from.  But, more is better right?

    A few people have poked through them for errors, so they should be pretty good to go at this point.  They include up to date page references on each talent and little bubbles to track ranks in ranked skills (maximum possible ranks are shown on the relevant talents). 

    I've opened up the folder on my Google Drive for general sharing as well.  If I get asked to take them down I will, since they are all but identical in layout to the ones in the core rulebook plus or minus the style-width of a standard womp rat.  But for the time being...cheers and happy gaming!
     
    Link is in my sig below
  13. Like
    Callidon got a reaction from billw2 in Damage   
    Flip those Destiny Points on incoming barrages, and pay no mind to the gleam in the GM's eye at having a DS point.
     
    Purchase Dodge at the earliest opportunity...and then do it again a few more times
     
    Try not to get into fights as though you were playing Dragon Warrior I and triggered a random encounter with a pack of slimes.  Corpses do not equal XP / per body as in d20.
     
    Stand behind the wookie, or Plush Cover® as they are known to me.  One player's wound is another player's good fortune
     
    If you get hit with an autofire weapon, consider surrendering, bluffing, fast talking, running, switching sides, or going for a hail mary to work advantage or triumph results to change the battlefield in your favor.
     
    Try not to get in a fight unless you start with the upper hand.
     
    In the 90%+ of cases where the above is not possible...go with one of the other suggestions  .
     
    Mostly combat resolves quickly in Edge of the Empire.  Deadliness is a group preference and/or current situation thing.
  14. Like
    Callidon got a reaction from billw2 in What order for pre-fab adventures   
    Threat levels in this game system are easy to adjust on the fly (Adversary talents, etc), and are not prone to the disgusting runaway train of power increase that d20 has (no more sneaking 7 levels of Soldier onto your storm troopers just so that they can survive a single round).  You don't need to worry that your gangster goon NPCs aren't all Nemesis level threats, or that they don't have 400xp of advancements.  Characters DO get more powerful, but a swoop bike gang at 0xp and a swoop bike gang at 540xp are still able to put a dent in an otherwise scummy day in the underworld.  You may just use less (or more) minions as the PCs advance, and maybe they do have a nemesis (derived from Obligation or in-play perhaps) facing them down, once they have the sand for it.  Luckily all of that stuff can be prepped before the session instead of planned for months in advance.
     
    So, it really does boil down to what order you think makes for the most fun.  The really cool bit is that after you play them through once, you could shake up a few NPCs, file off a few encounters, pop in a few substitute planets and recombine the adventures for an entirely new experience.
  15. Like
    Callidon got a reaction from NicoDavout in So, you've had a week...WEG Adventure Conversions?   
    Has anyone got anything going as yet?  I ran a few WEG adventures back during the Beta phase and pretty much converted on the fly.  It was easier to do than in d20 because I didn't have to keep tabs on sithspawned level progression.  But I didn't really do more than scribble as we went and jam a finger onto the page of NPCs that seemed more or less appropriate at the time.
     
    I'd be willing to help out if anyone was feeling like digging into the old piles of adventures.  Heck I'd do it m'self but I don't have near the time these days and I'm affraid we'd all die of old age before I churned anything out solo. 

    Beyond nostalgia, there are some really good old adventures that deserve to have the dust blown off and spruced up a bit.  Tatooine Manhunt (Bounty hunters and runaway rebel generals), Riders of the Maelstrom (space pirates and cruise ships), Scavenger Hunt (first appearance of the Squibbs in the EU and a space-dig through the ruins of the 1st Death Star), Murder in the Undercity (Mon Cal vs Quarren + entanglements), and The Isis Coordinates (Save the rebel shipyard world of Isis...by boarding a Star Destroyer, reprogramming its astrogation computer and sending it into a star).
  16. Like
    Callidon got a reaction from jburgos in Compiled Resources List   
    I'm putting together talent tree sheets for my own use.  It'll be a while before I get the full boat-load completed.  Knowing my luck I'll get it finished the day FFG simply uploads pdf extracts of the book talent sheets.  At any rate, I'll share them if anyone has an interest.  Here is the first one:
     
    https://drive.google.com/folderview?id=0B8VGrjFVVCsNdTI0eWtlbGNzZkE&usp=sharing
  17. Like
    Callidon got a reaction from CrunchyDemon in Gands, where is the love?   
    Here here, harumph harumph harumph!
     
    I propose a new Pro-Gand faction!  The Federated Union for the Gand as Lovable Insectoids (F.U.G.L.I)
  18. Like
    Callidon got a reaction from Bipolar Potter in What will Vader's stats look like?....   
    If it were more of a stat for tat game system, stats would give some framing to hang Ol' Vadey pants on.  But in dN, all Vader needs is a picture.  I'm going with this one for my games:
     

  19. Like
    Callidon got a reaction from capnhayes in Rules for Damaging Structures?   
    The way it would probably go down at my table:
     
    Nosepicking Slouch of a Gamer (NSG):  I wanna blow up that bidunz wall
    GM:  What the aych is a bidun NSG?
    NSG: Comeon mayn the <potty talk> bill deeeeeeng, kay?
    GM:  With what will you blow it, satchel mouth?
    NSG:  Mayn, Ima slap you when this is over.  Just you wait you skinny jeans wearin mutha.... 
    Other Gamer (OG):  ... girls girls don't make me turn on the hose ... Dude Jess we got a missle tube last time, we're obviously using that.
    GM:  You will address me as Master or The Game...one setback dice for using my given name in a forum post...Anyway, let's talk collateral damage.  I just want you to roll a simple check.  If you end up with net failures, the wall is gonna come down but in a less favorable way.  For every threat that crops up I'm going to dust a bystander which will shorten the response time for the fuzz to start showing up.  If we see a Triumph then it is going to be as awesome as Han blowing up the Death Star shield generator and taking no damage 50ft away crouching behind a fern, and everything you would want to happen for detonating explosives in an urban setting will go your way. Savy?
    NSG:  I'm rollin.  *clack clack*  OOOOOOHHHHHHHH suck it Skinny Jeans!!!  That wall is comin' down like you momma's <serious potty talk>
    GM:  *flips a Dark Side point* A cart of space bees tips over in the street near your current position, and they swarm you NSG.  OG and the rest of you can go explore your perfectly detonated wall hole.
     
    >Fade to black<

    Note...I don't typically abuse gamers in such a way...the above was for jovial fun
  20. Like
    Callidon got a reaction from Josep Maria in Triumph and Despair in the movies   
    Qui-gon rolled a despair and ended up with Jarjar as a sidekick.  That GM was a ----
     
    Han rolled some threat and a triumph as the shuttle Tydirium was transmitting its code sequence to land on Endor.
  21. Like
    Callidon reacted to Chortles in Compiled Resources List   
    As per the "Biggest Complaint" thread... ten minutes in GIMP, RubberStampChamp.com , about $15 and a week's time:

  22. Like
    Callidon got a reaction from SassyBRowncoat in Narrative Interpretation - Final Results or Results by Die?   
    We interpret pools at the end result, not as each aggregate die is rolled.
     
    If narrative fatigue is working its way into your sessions then consider that you may be asking for checks and rolls too often out of combat.  For example, there's no need to have everyone roll perception checks at every hallway intersection in a dungeon installation crawl stroll.  I borrow a little of Burning Wheel's "Let it Ride" with Edge of the Empire, where a test result holds until the conditions or situation changes in such a way that a new roll is warranted.  Otherwise we continue on abiding by the results of the previous check.  And when the whole party may have rolled a check in d20 star wars, pair it down to one roller with assistance from the others for EotE.  That way you aren't trying to determine how to apply a Triumph from two or three players at a time in the same situation.
     
    Combat has the highest density of rolls in any game, and EotE is no different.  Let the narrative stuff happen when it happens.  Don't force it, or it'll be like having someone stand over your shoulder yelling "SING PRETTY!!!!" all the time (I mean...I DO have the dulcid tones of an angel, but a kid can't perform all the time).    Don't feel bad about getting mechanical with applications of Advantage, Threat, Despair and Triumph in combat.  Trying to make every blaster bolt and swing of a sword into something that the Ugnaught Spacebards will oink of for a thousand generations is going to wear anyone out.  Despair and Triumph do lend themselves to a little special consideration, but deciding on a weapon jam or a crit isn't going to get anyone lynched for badwrongfun.  
     
    One thing I have done to keep myself and my players from slipping into mechanical adjustment complacency is to querry before results are applied with "anyone got anything cool to add before we dive in?"  I'd say that about 1 in 4 combat rolls results in someone at the table seeing a pile of net Threat or Advantage and going "OH dude....I totally got something."  And of course there are going to be some combat encounters that just have a certain je ne sais quoi about them, where narrative interpretations and inspiration flow easy.
  23. Like
    Callidon got a reaction from Skie in Weapon ranges?   
    Where do all the bullets in action movies go?  They can't simply evaporate.  BUT, they move beyond the scope of the scene and we don't worry too much about falling bullets (or debris) killing innocent bystanders a mile or so away.  That would be the GURPS version of an action movie.
     
    So, in FFG's dN system you have a similar scenario.  It's not that the blaster bolts vanish with a sucking pop sound.  You are setting a general hand-wavey distance for each range band anyway.  Beyond a particular weapon's maximum range they are ineffectual for trying to snap off a hipshot to take down a space-pigeon on the wing in the particular scene or encounter you are roleplaying in.
  24. Like
    Callidon reacted to Lorne in Weapon ranges?   
    "I shoot at the Commie Mutant Traitor...*roll*...and I miss."
     
    "You hit Alpha Complex. Roll damage."
     
    "..."
  25. Like
    Callidon got a reaction from Skie in Weapon ranges?   
    Where do all the bullets in action movies go?  They can't simply evaporate.  BUT, they move beyond the scope of the scene and we don't worry too much about falling bullets (or debris) killing innocent bystanders a mile or so away.  That would be the GURPS version of an action movie.
     
    So, in FFG's dN system you have a similar scenario.  It's not that the blaster bolts vanish with a sucking pop sound.  You are setting a general hand-wavey distance for each range band anyway.  Beyond a particular weapon's maximum range they are ineffectual for trying to snap off a hipshot to take down a space-pigeon on the wing in the particular scene or encounter you are roleplaying in.
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