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Everything posted by Callidon

  1. The group I play with doesn't do much looting either and it's mostly because somehow going to a Pawn shop after whoopin booty for the G.E. just seems...wanky. The way our GM handles it is with a 'company credit card' type situation. Since it is heavily monitored there is ample opportunity for us to be too scared to use it, and for the GM to properly punish those that decide to go on a shopping spree. An inactive acolyte simply has outdated access credentials and couldn't go shopping in their off time with it. But when you get your orders to suit up and punchasize some face your card is activated so you can prep as you see fit. Now in order to curb everyone having the best everything and a Rogue Trader on retainer in orbit we have a preset spending limit depending on our rank that is available on each mission. So far we haven't had a situation yet where we weren't able to afford what we needed, although we are definitely not able to just buy power armor and a custom Heavy Stubber made of five underhivers taped together weilding service pistols. Maybe once we rank up a few more times but right now we're happy to have a trusty las gun and some flak armor.
  2. Sounds like one rip-roaring good time LeBlanc. My adept is cursed to never roll below 50 unless I spend a fate point. Suffice it to say that I am proficient with my Sprint talent, and there is not a container in the Imperium that I won't dive into for a hiding spot (incoming radiation mutant no doubt). The other players and myself have joked that the best indicator of danger or difficulty is the pitter-patter of my character's boots fading into the distance.
  3. Being an acolyte can very quickly turn you into chum for the forces of chaos. Whether or not you think malignancy, mutation and corruption point to execution is a matter for each cell of acolytes to come to terms with. It's easy to downplay some mutations like lidless eyes by wearing a floppy hat or goggles. But when the skin along your entire left side bubbles out and deforms into numerous pustules of volleyball sized blistered flesh that burst releasing flies only to well back up again moments later....it causes some heads to turn. Especially if you are in a situation where you can't just have your friends pop on over to the Gap and pick up some oversized khakis, a fly paper t-shirt, a bee-keeper mask and a trench coat. I honestly think both ways could provide interesting roleplay situations. The best part about Dark Heresy is that you never know what's going to get your acolyte in the end between madness, mutation, a bullet, being devoured, exploding or turning into a twisted heretic yourself.
  4. When the mutation occurred in three of the five players we talked about burning a fate point to just move on but we thought it might be more interesting to just let the dice decide and chose to use a fate point to reroll the test. Two of us made it and the third person came up mutated again so we played it out as the monkey knife fight (our term for player on player combat). The mutation was rolled in the Tome of Corruption and ended up being quite gnarly leaving us with little option for hiding her mutation to transport her offworld. It was a bummer to lose a PC but we tend towards a bit of dice/fate worship in our game group and so we had fun with it in the end. The replacement character will be just as much of a hoot because the player herself is awesome.
  5. In our group's most recent bout with the corruptive forces of chaos we ran afowl of a bevy of mutants infesting the locale of our investigation. Afflicted by an ambient source of chaotic power, local workers and Imperial guard troopers were mutated beyond any shred of humanity. Naturally we gave these poor souls the Emperor's grace of a swift death. In a most despicable encounter we were subjected to the mutagenic forces of the warp and by luck and fate we almost managed to emerge uncorrupted save for one of our trusted and fearsome acolyte allies. Upon discovery of our good friend's new condition we realised we were faced with a very very tough circumstance. My question for all of you is this: Would you purge a long time friend and loyal servant of the Inquisition if they found themselves physically corrupted by chaos or would you attempt to hide their shame and protect them from the wrath of the Emperor? Keep in mind the following supporting factors: this mutation is not easily concealed due to the severity of the change It was direct exposure to warp energy that initiated it Our Inquisitor has more puritan-ish leanings Our only point of exit from our deployment was through debriefing with a Commissar Being caught aiding and abedding chaos corrupted mutants is typically "frowned" upon in the galaxy at large In our case we decided as a group (mutated party member included) that our great friend had to be put down for the sake of our duty. Faced with what could only be viewed as an ignoble death our friend began to attack the group member that was opposed to the culling in order to force her hand to action (this also allowed our friend to go out fists-swinging as it were). After the despicable deed was done we burned the corpse and agreed to never speak of the true reason behind our mighty and noble companion's death. What would you do?
  6. The way things are currently going in the fluff it will be Necrons vs Tyranids in the end. With the nids providing an almost endless source of life energy for the C'tan's clanking armies. The great hive fleets could potentiall be exhausted to the point that they are forced to halt their advancement and just buzz around a few sectors. Then the Necrons will finish "weeding" the galaxy and then take another nap for a million years or so while their gods have wicked fat and happy dreams. I think that there would be pockets of all the races that would manage to survive. They would just be truly tiny such that the necrons could pass over them. Humanity is harder to kill than cockroaches. The Eldar have their hot rod craftworlds with dual exaust and spinners. The Dark Eldar would continue to invent new bondage gear in the corrupted web ways. The Tau would just hug their way to some corner of the galaxy and make their special koo-aid until it was time to drink it. The Orks will always be around in a much more annoying way than even the Tyranids so there's no wiping them out. The forces of chaos are just as vile to the C'tan as any other warp-disturbing life force so they would be reduced to whispers in the ears of the remaining living things. It would provide an etch-a-sketchlike clearing of the board for almost everyone. Fast forward a few millennia to the galaxy of the 61st millenium would be an interesting place to have some adventures rediscovering and reconnecting with old colonies, other races and firing up the warmachines yet again as everyone realizes that in the post-grim future of the 61st millenium that living in peace is as impossible as it always has been. Once the various living forces in the galaxy get to a certain point then the Tyranids that have been building back up this whole time will start to feast again, and the Necrons will wake back up and be like...wtf die you jerks. Rinse...Repeat until all the stars are dead and the entire universe is done with. Then you just change channels to alternate reality B1 where the eldar wear pants on their heads and it's the 21st millenium.
  7. Lightbringer said: There's dozens of fan-built rules for other homeworlds and alternate backgrounds too. DarkReign40k has got loads of them. I did think of trying to do a background package for every single world in the Calixis Sector, but life became a little bit too short! Lightbringer makes a great suggestion. HERE is a link to the DarkReign40k additional home worlds
  8. Just to bring it back to the Original questions put forth by Ignato Senior Cardinal Ignato said: What are your feelings to the mutated? Is there an unseen line dividing the mutated from the sick? Should we try and cure these mutations or strike them down for fear of spreading? What defines a mutant from that of a corrupted soul led by a Ruinous Power? They need to be culled from the proverbial human herd. The line between in the case of exposure mutation sicknesses and bred mutation...well... corrupted DNA is corrupted DNA. A worker that becomes sick with a genetic defect due to exposure to the myriad of hazardous situations placed upon the menial laborers in the Imperium is at the mercy of local planetary/system laws. The going trend is that human lives are a readily available resource so said worker would simply be laid off, given a hocus-pocus cure by the ministorum, or killed. It is much easier to replace a citizen that has become sick with the billion other available workers than to sign them up for gene therapy. A mutant that is produced via breeding should never be tended to medically anywhere because their existence is heresy and the truly humane thing to do would be mutant-infanticide. The wealthy are very rarely exposed to anything dangerous and if they were and had damaged DNA they would be able to afford a treatment. A mutant contains aberant DNA that manifests in ACUTE physical deformity. I'm not talking albinism and cystic fibrosis...i'm talking mouths on your hands and a living vestigial twin growing out of your spine. Mutation is distinct in that it is its OWN form of heresy...it doesn't have to have anything to do with chaos or ruinous powers to be wrong. Mutation is a vile heresy in and of ITSELF. -small caveat- Female mutants with multiple mammary organs can be shipped to my personal address and I will see to it that they are punished for their crime of impurity.
  9. Many members of the Inquisition strive for power and influence within and without the holy ordos. Uprooting gene-stealer cult activity, burning unleashed daemons and tracking down arch-heretics has a much more glorious draw to the efforts of the Inquisition than mutant mop-up duty. The ministratum and ministorum of any given world can surely handle the simple task of providing enough bullets to solve their mutant population problem. However, this willful ignorance assumes that every member of the empire's ruling authority is free of weakness and corruption. All you need do is look to the darkest pits of any hive or forge world to see the teaming masses of horrific mutants. It would be interesting, then, to have an Inquisitor that devoted their entire existence to purging mutants. They would be acting within the limits of the stated purpose of the Divisio Inquisitorum, so the inevitable wake of disturbed economies and collateral damage could be justified. In doing this they could also expose the weak and corrupt nobility and other ranking members within the imperial government that relied upon and harbored mutants that could be taken down by their forces or those of other inquisitors. An inquisitor that was in it for the cause rather than their own recognition and reputation mongering would be an interesting animal indeed.
  10. Snidesworth said: The mutant problem is a complicated one. As I have stated previously, they are heretical entities best put to use as hard labour in environment unsuitable for even the lowliest dross-serf. Through such penitence they might earn salvation for their souls and should be made readily aware of this. Too often has a mutant population served as the breeding grounds for greater heresy, that which warrents the purging flames of His Servant-Militants, and these events come about time and time again because they have been pushed to a breaking point by short-sighted administrations. We shall not avert the another Tranch by attempting to exterminate every mutant in existence; such projects only remove the weak and subservient while embittering and strengthening those with the cunning to survive and disposition to seek retribution, and that is to say nothing of the detrimental effect on the world's economy. The Second Tranch will be averted by careful manipulation of the mutant underclass and the surgical removal of agitative elements within it. I love that a debate can arrise around the means to the Imperium's ends. If you look at both sides of the argument everyone agrees that there is no love lost between humans and mutants, but the interesting rub to me is in how people believe we should handle the less than savory problem of mutants in society. There are true and present flaws in both camps. The unbending side of the coin would create more problems with the backlash from an opressed underclass if any real type of genocidal/hardline action were to take place and woe be unto the Imperium should someone decide the Navis Nobilite were purge-worthy. Then if you look at the careful manipulation side you could potentially create a haven for corruption to hide amongst the mutated masses. I personally think that ample doses of both behaviors are needed in the Calixis sector. For one it keeps the foes of mankind on the wrong foot if they never know what action the inquisition will take in matters. For another it provides an outlet for all the factions of the Inquisition to behave according to their version of the mission statement while serving to avoid more direct conflicts within the ordos themselves.
  11. Ah the back and forth betwixt the puritan and the radical...Holding the word of the Imperial Creed as unbreakable vs creative interpretation for the 'good' of the Imperium. An acolyte's directives are focused visa vie his or her Inquisitor. This may or may not include the doctrine of eradication of mutants. Most of the time the summoning of dark powers or activating of ancient xenos technology is much more catastrophic than a twist stripper in the underhive with eyes on her goodies. It does not change the fact that mutation itself is heresy by any interpretation or reading of the Emperor's law. The real discussion here seems to be whether or not all heresy is equal or if there is a hierarchy. I would posit that a more puritanical monodominant view would place all heresy on equal footing when it comes down to justifying inquisitorial actions, and that a more amalathian or radical view would place a ordering of heresy as best interpretted to benefit the Imperium and its interests (status quo as it were).
  12. How about a stop-the-heretics scenario. On a forge world, an adeptus mechanicus worker named Oriam (a fat plumber) and his brother Igiul (a skinny plumber) stumble onto hidden vaults below their work foundry that contains secret and forbidden lore. Corupted by their own curiosity and the forces of chaos, they begin to formulate a plan to avail themselves of even more power. Using forbidden socery and heretical teachings to murder foundry foreman Lord Kew'pah they are able to advance towards their end goal which is the release of a bound daemon known only as "The Princess." The PC's must stop Oriom and Iguil before its too late!!!! You could complete the experience by simply playing the Super Mario Bros. subteranean dungeon song over and over to enhance the madness of the adventure. Throw in some bizzare subteranean mushrooms and give Oriom the ability to shoot fireballs and you are on your way to taking out one of the most iconic and adorable heretics ever.
  13. We must all remember that simply being born of stunted height or dim of wit does not make one a dangerous purge-worthy mutant. A planetary populace can evolved over the millennia to be nearly blind visually, yet obtain heightened hearing, smell, taste to compensate that is no more of a change than a 'normal' imperial citizen augmenting the heck out of themselves with glandular upgrades and prosthetics. When we speak of mutants we are referring to TWISTS. I am referring to people born with two heads, a mouth in their stomach, teeth growing from eye sockets and hands ending in tentacles instead of fingers. It is the obvious corruption of the human form. Ogryns, Ratlings and Squats are tollerated simply because they have a consistent physiology that is remarkably human at the basis. You could field a regiment of Ogryns and recognize each one individually as such. If one were to put the same several thousand mutants into a line you would be hard pressed to identify any common traits other than the fact that each one would be bizzare enough to make a grown man vomit. The heresy of mutation is a stand alone segment of the corruption of the sacred human form. It matters not that a mutant is pure of mind or soul. All that matters is that they are a mutant. Their existence is an affront to all that the emperor fought for and dreamed of during his mobile life. He sought to push mankind to its up most potential without resorting to wielding ruinous powers, accepting alien interference or altering ourselves beyond the point of being human. Mutation is the most tolerated of the corruptive forces at work in the galaxy. If you doubt this you need look no further than the underhives and forge worlds where these monstrosities toil endlessly and are allowed to breathe Imperial air and continue to have another day in the Emperor's protective embrace. You could even make the argument that the allowed existence of these freaks denies the truly downtrodden underhive scum from honest work. If a mutant will work for free just to live, why would a corporation resort to employing a workforce? And if a mutant ever misteps or has the audacity to ask for more or better treatment...they are to be purged where they stand with fire and sermon lest their filth spread. Is it fair? No. But then again nothing in the galaxy of the 41st millennium is fair. Entire worlds full of inocent men, women and children are virus bombed in order to stop corruption from spreading due to chaos or xenos infestation. Pitty for mutants is a deplorable weakness indeed. If you do not have the mettle to purge what must be cleansed then perhaps you would be better off slumbering your life away on a pleasure world and dancing a curvy smile-girl/boy on your knee instead of serving another standard day in the Inquisition. "Innocence proves nothing." "There is no peace amongst the stars, only an eternity of carnage and slaughter and the laughter of thirsting gods." Now hand me my flamer!
  14. Just blanket coat them with the 'artifact' brush. Archeologists in the real world would save and pamper the musings of a Egyptian pharo written on preserved papyrus the same way would the pharo himself or the chariot he drove. It's all incredibly old and gives a phsyical insight into the cloudy history of mankind. In 40k an STC set of plans detailing the construction of a new antigrav tank is as precious to the adeptus mechanicus as the manufacturing STC shed that has said plan loaded into it's 'last program' database. On one hand they would have to try to emulate most of the parts with sanctified tech parts, and on the other they would have to hope that tech-priest Booker T Wells doesn't fall asleep on the 'delete last program' button because then it's bloody well gone. In either case the STC would cause the finder to either be exalted, murdered in their beds, lavished with their heart's desire or perhaps all of the above.
  15. In keeping with the theme of 40k you could simply do one of two things (amongst the billions of options out there). You could follow Atilla's advice and have the STC be a minor tech upgrade that would make him well liked by the tech priest community, and maybe give him a cool payout in the form of the Peer talent, bonus xp or some such. I personally tend towards this type of GM'ing but that's more of a subjective personal taste thing since some players would feel jilted and burned by the lack of zomg uber powerzzz Or you could have him find something much more exciting. I wouldn't ever add something like a tac nuke pistol. Perhaps a new type of terrifying bolt round, personal shields tied to a lightweight fusion pack etc, a fully autofire palmsized las pistol that has all the punch and none of the bulk. But you could then have the STC be corrupted by chaos, AI or something else horribly xenorific. You know the kind of thing that upstart acolytes get dropped into a lightless soundproofed room for and the next time you see them they are Billy the mind wiped ag-laborer or skull servitor 102BX-24323. The interesting and powerful things in the galaxy tend to come with a hefty price tag. Forcing your character to make a choice of power at the risk of heresy is pretty juicy.
  16. Evilscary said: Wow, nice work there Ursca! Can you add unofficial stuff to Lexicanum? If so I've got my own write-ups on many of the Hazeroth Abyss worlds I could add... Lexicanum only utilizes official canon material Evilscary, but I'd personally be interested in anything people have to flesh out some of the lesser known planets
  17. *insincere comedy derailment* If you want to know the scary truth of rejuvinate treatments look no further than the South Park episode 702 "Krazy Kripples." *continue reading your regularly scheduled thread*
  18. My personal feelings on LARP'ing aside... Keep in mind that you'll tend to have more ranged combat in Dark Heresy than say Hackmaster or Dungeons and Dragons. You could simply change your stories to involve more hand to hand I suppose but the inherent problem is that you'd have to all be walky talky'ed up otherwise you'll be shouting at each other accross alleyways and playgrounds. If you are playing in the states it could also be slightly perilous to be conducting a modern-ish play fighting scenario just because of the zomg terrorists factor and the fact that many law enforcement individuals would love to have a crack at their chance to be Jack Bauer. Of course you could always play in-doors in a controlled environment but that can sort of crush the LARP'itude. Now I need to go punch a panda because that took an amazing amount of self control...
  19. I would recommend that you stay vigilant on monitoring your characters own actions. No sense stooping to the scum's level to take him down. Of course if the scum is the significant other of the GM or a little sibling you may simply be screwed in a game-circle sense. Eventually everyone ends up in a situation where kharma has a chance to pay out in spades. What I mean is that one day the scum will be cheeky to the wrong person, linger too long in a detonating building for loot, let greed get the better of himself or perhaps he'll put you in a self defense situation. In game terms it simply means that the dice don't always go your way...and when his actions fail on the dice you get to just let that be your assassin. There would be no greater vindication on your part than remaining true to your character's moral bent (straight and narrow from the sounds of it) and simply being able to not help him when he needs it most. You then get to look into his eyes as he slips off the roof of a hive tower, or gets cremated by an enemy's attack, sucked into the warp, or bleeds to death in some forgotten corner of the galaxy. The important thing to keep in mind in the mean time is that your inquisitor sees use in him and so you have to at least not interfere with that on your own personal vendetta. I think short of peeing on the golden throne you couldn't really screw up more than ticking off your inquisitor by squabbling with your 'fellow' acolyte. Plus it would eventually annoy the other characters to some degree and they might decide to side with the scum just to end your incessent tattling.
  20. There is always someone that is exempt from the rules, and a lot of acolytes working for inquisitors fit into a lot of exemptions. You just have to make sure that no one looking over your shoulder is exempterer (copyright on that word pending).
  21. Don't turn around...the commissar's in town... My terribad attempt at comedy aside a commissar's authority over civilians would have to be expressed via his political influence over the government that said civilian lived under. While a commissar wouldn't have direct authority in most non-combat/martial law situations I am sure that his nearly limitless authority over the local imperial military is not lost on the local planetary governors/despots/councils/etc. This slight skip in the flow of power is more than enough to protect civilians for mundane things but if a commissar had a vendeta to follow through on with a citizen you had better bet that his personal vox line to the governor's ear would start tweeting.
  22. The main issue with having both basic skills count towards skill mastery is that it creates a pretty hard lined min-max scenario. This is either benign, encouraged or blasphemed depending on the group you are in. Most game publishers try to steer clear of such things being wired into the rules so I'd have to agree that the way the game is published you wouldn't get advanced training simply for having a skill listed as basic twice. Of course nothing is stopping you from house ruling it .
  23. bogi_khaosa said: Yeah, but AFAIK Ralings and Ogryns are supposed to have evolved naturally, without being bred (right?). That's something that's always bugged me a little about 40K. (That and "why does adapting to high-gravity environments make you stupid?") I found some actual scientific evidence to support the 'high-gravity makes you stupid' argument. HERE is an article that studied the affects of 1.5g on the developing brain of rats. High gravity affects thyroid hormones that govern the development of the forebrain and cerebellum which causes Cretenism. One paper isn't absolute proof but I think at least we can bet that a few generations of individuals born under high gravity situations would be a tad on the dopey side.
  24. Even with amazing techno-magic (some of it is defensible with real world physics some of it is just Flash Gordon science) the society of the Impirium has a tendency to lean towards the medieval in terms of social interaction and heretical detection (ie if it weighs as much as a duck, floats on water, then it must be a witch). What I am getting at is that even if a techno-mage was able to scan an individual with aberant mutations to determine if it were warp or natural/chemical...a bullet is cheaper. Just because you can argue that squats, ogryns and ratlings are USUALLY not chaos mutants doesn't mean that they still won't wind up conflagrated by a pryo-psyker or crushed under the treads of an arbites tank. In the Impirium of Man the only way to have a fair chance for day-to-day survival is to blend in and get in line. Having vestigial wings and eye stalks is a great way to draw attention from a heavily armed and fearful regime even if you haven't the foggiest clue who Tzeench is and have a shrine to the god-emperor in your living room. Innocence Proves Nothing
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