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BD Flory

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Everything posted by BD Flory

  1. This is twisting the language into absurdity. No cards ever need to be chased, whether you emphasize the need or the chase. You could say exactly the same thing about hundreds of ccg promos, maybe thousands, from the 90s to now. FFG could release an Arkham Nights only neutral promo was a 0 cast fast card that removed a doom from the agenda and drew a card. Ridiculously powerful in the context of the game, but no one "needs" to "chase" it, even if there are only 100 out there. Just like no one ever needed to chase Black Lotuses or Moxes. The meaning is quite clear in the context of the ccg market to which the LCG market was a direct response, and FFG's business practices were firm supporting evidence for that interpretation. Again, anyone familiar with the C/LCG market knows what rarity means in the context of card games, and it isn't that there are fewer copies of one card than another in circulation. Yes, the change is exactly the point, and exactly why it is very different doing this with mechanically distinct cards versus doing it with alt-arts: It isn't a change for alt-arts. If you care about alt-arts, for whatever reason, they have always been chase items to varying degrees. There was never a time when this was not the case in LCGs. If that's a strike against the format for you, it obviously doesn't bother you that much, if you've played and purchased every single LCG to date as you claim. Don't be a child. Businesses, marketing and PR don't work on pinkie-swears. They work on creating and managing expectations, and fulfilling those expectations. The expectation FFG created, regardless of whether through explicit marketing, through a consistent business model, or by any other means, was that mechanically distinct cards would be available in LCG game products, while promotions and tie-ins would alt-arts. Whether or not you agree with that is, frankly, immaterial. If you're tired of seeing the complaints, don't read the threads, or put people on ignore.
  2. A promo card doesn't need to be limited edition, at least no more so than anything else that will one day go out of print. The defining point is that it's promotional, thus the name. It appears in a non-game item to promote the game (such as cards appearing in magazines, or at conventions, for example), or to promote the non-game item, such as books and other tie-ins. Regardless, the precise definition is beside the point. It's not like there's an LCG/CCG authority who standardizes terms. Nonetheless, when FFG promised no rares, no promos, when they launched the LCG format, they went on to produce no mechanically distinct promo or tie-in exclusives for LCG-originated game products for a decade. That in itself is indicator enough; what FFG meant by no promos was quite clear from their actions. Even had they made no promise whatsoever, following a model for 10 years creates entirely reasonable expectations -- particularly when it was a practice that cut very much against the type of product from which FFG was trying to distinguish itself, the CCG. Has the model changed over that time? Sure. To date, it's always been for the better. They've pushed down the number of core boxes people need for a playset. They stopped producing monthly packs with 3x of 10 cards and 1x of 10 other cards. I applauded them when they did those things, and since they've gone to every expansion offering a playset of each card, I've played every LCG they've produced because I supported the model. I haven't stuck with all of them, because I like some more than others, but so it goes. When the model goes the other way, I'm going to be no less vocal. I really don't care if people have a difference of opinion; everyone's entitled to their own preferences. If you love that they're doing novellas with exclusive cards, great! Knock yourself out, buy all 57 or whatever. If you want to complain about alt-art promos, that's fine, too. Go for it. But claiming that nothing has changed, or that it's the same as alt-arts, or that people who are expressing displeasure in a change in the model have no grounds to do so, is silly.
  3. I'm not sure why you think, "FFG said they wouldn't do mechanically distinct promos for LCGs and did not, in fact, do mechanically distinct promos for almost a decade, until they started doing them in arkham, which came as a surprise to everyone who bought the game a year and half previous," is the same as, "FFG never said they wouldn't do alt-arts, and have, in fact, been doing them for as long as the LCG format has existed, and no one should be surprised they did them for Arkham too," is the same thing. They're not. I also didn't say alt-arts didn't matter. I literally said I'm sorry that you have a hard time getting them right in the post. I said it wasn't the same thing, for the reasons listed above. They are not a surprise. FFG never said they wouldn't do them; they have been doing them for every LCG they make for a decade; and when you bought Arkham, a trivial amount of research would have told you that (if you didn't know already). There was every reason in the world to expect alt-arts. The difference is in what was reasonable to expect from the game line. When it comes to our differing preference, I can literally say I began to support the LCG format over other card game formats because they weren't doing, and promised not to do, mechanically distinct promos. You can't say the same of alt-arts, because they have always been part of the format.
  4. FFG has been doing alt-arts for years. They were entirely predictable, and if they really bothered you as a business model, you didn't need to buy in in the first place. They also don't change the way the game plays. Mechanically distinct promos are a new introduction, in contravention to both the explicit description of the LCG model on FFG's web page and FFG's LCG promo card practices for a decade. They also an impact on the way the game actually plays. I'm sorry alt-arts are hard for you to get, but this is a false equivalence.
  5. You're thinking of Delve too Deep. Although Drawn to the Flame works well with it, too -- just on a smaller scale.
  6. How good he is is really going to depend on how many, which and what level of skill cards he has access to. There are some great ones out there, and if you stock your discard appropriately, the Elder Sign could be really clutch for Silas. Hard to say for sure without knowing his build restrictions.
  7. I'm pretty sure @CSerpent meant instead of the novellas. Which, speaking for myself, would be a vast improvement. Although I think it would be silly to make these scenarios completely unplayable by other gators, as proposed by OP. Instead, just seed them with some specific interactions for the featured gator (similar to the way Lola begins Curtain Call backstage, but with more or more impactful examples).
  8. This is really the main point some keep ignoring. Level 4 cards are powerful, generally class-locked effects. Up to 3 dodges and an indefinite once per turn giant evade (which, remember, does not by itself actually take anything off the board), really isn't unreasonable. There are level 0 cards that give you +1 to an ability on as many tests as you can muster actions, and give other benefits besides. A card that gives a +3 or +4 to a single test in a turn, even when it's out of uses, is petty on-curve at 4xp. Except for the fact that it's spell-traited, I might even suggest it isn't good enough (but spell gives it a lot of powerful interactions). Something else to consider: It's a rogue card granting evade bonuses. To some degree, it's a hat on a hat. It would be much more remarkable in, say, seeker.
  9. I'm not talking about Norman. I'm referring to Marie.
  10. Sure, some speculation is fun. As long as it's treated as speculation, and not fact. Otherwise, you wind up with people asking for feedback on decks for investigators where half the cards might not even be legal, because we haven't even seen the back of the card!
  11. That would be making the problem worse, not better.
  12. It's worth bearing in mind that we already got a mystic in a book previous to this set of five. We know of 6 books. I also think that, as the investigator pool grows, it will be less and less important to have an even mix of classes. Both because we'll have gators like Norman who access classes in significantly different ways from what's been the norm so far, and because a 3/1/2/2/2 mix looks a lot more weird than a 6/4/5/5/5 mix. Mainly, I'm just being skeptical, and wasn't sure if I'd missed an announcement!
  13. Is an even class mix confirmed? I don't think they've even hinted at the future novellas (outside the title leak).
  14. The novella investigator cards are identical to their deluxe box releases except for their art. Only the two replacement cards are different.
  15. The secondary ability to cancel attacks can't be used if you have no charges.
  16. Fof 4 xp it should be crazy good. I could see it being an intentional omission.
  17. He ultimately did get an official investigator sheet for Arkham, although a promotional one. At this point, though, they're out of pre-existing gators in Eldritch and Elder Sign, so I would expect to a similar gator mix as they each get new boxes. It's either that or separate new ones for each line.
  18. Somewhere in the wilds of the internet, an FFG employee commented on how they looked at getting Jyhad/Vampire a while ago, but it didn't make financial sense for them. It was a while ago, though, and things may have changed.
  19. They're right on the website: https://images-cdn.fantasyflightgames.com/filer_public/5b/f9/5bf9f287-9fa3-4274-8ad5-84c8b56ca93c/invocation_event_outline.pdf
  20. Mostly hard, occasionally expert. Expert loses a lot of its charm when you're playing alone.
  21. I'm sure they take it very seriously. It makes them a lot of money. Everyone I've talked or listened to that's involved with narrative design of the various Arkham Files games are quite well-informed on the mythos. Narrowing it to focus on the work of Lovecraft to the exclusion of others, I think, rather misses the point of the mythos. They also did AtMoM first for Eldrith Horror (well, first among the big boxes), so I think they'll do what inspires them, between the two. Although it may be a while before we see either one, really. Night of the Zealot owes more to Clark Ashton Smith, and Carcosa obviously draws more on Chambers than Lovecraft (thus the trip to Paris). I expect we'll see Shub and Cthulhu soon, but more because we already have them as "agents of" in the core box than any other reason.
  22. I'd say the original AH is likely to have the *least* in common with the LCG's take -- that's why I specified active games, meaning currently in development. While it's true there isn't a lot of unified narrative in the other Arkham Games, there are nonetheless story fragments and broad narrative elements to be found in the various abilities. As an example, I would expect to see a Shub-Niggurath campaign spawn lots of monsters via various effects, something true of both Elder Sign and Eldritch Horror, and particularly, I expect to see the ability to transform cultists into Goat Spawn and Dark Young represented (as it was in Eldritch). Given the LCG's narrative focus, I'd expect to see some of the weird sexual stuff that appears in Mansions of Madness (see: Goat Spawn, IIRC), too.
  23. It isn't, and FFG's said as much. Yes, it taps into it, but it's a pulpier take on the mythos (which itself draws on more than just Lovecraft's work). There's even an Indiana Jones riff among the foundational characters for the first board game, who's gotten a version in every Arkham FIles game since (except the LCG, for now, for which we have only a fraction of the characters compared to the other games). Not to mention the degree to which it leans on the work of other authors who aren't Lovecraft. We are, for example, getting an Egypt box for Elder Sign this month, a game which has yet to do Antarctica. I wouldn't care to place odds on getting one before the other in the LCG either way.
  24. Let's not forget that we can look to the other Arkham Files games for some guidance as to how FFG is likely to treat Shub-Niggurath. I doubt they're going to go in a radically different direction from their other active Arkham Files games.
  25. The info on the FFG upcoming releases page doesn't mean much, given that we know that 6 pack cycles are printed as a group. You can take it as a rough guide as to how far out release is, but not much more than that -- certainly not an accurate representation of project status. Also, these packs have been photographed in the wild (in French).
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