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Everything posted by Aeaea

  1. @Wandalf - yes, BCW sells lots of gaming stuff (though you can probably buy packs of colored binders on Amazon for a lot less). I used 1 inch binders and they seem about the right size for now.
  2. I use BCW Side Loading 18-Pocket Pages (9 pockets on each side) for the player cards. Pages can be purchased in different colors too for fun. All my player cards are in clear FFG sleeves. I don't sleeve encounter cards. Building decks from RingsDB is nice and binders make the cards very easy to locate -- plus as you said, nice to look through and ponder new strategies/combos. You can fit 3 sleeved cards snugly in each pocket -- but I put two on each side of the page (front and back) to make them a little easier to remove. I put them in 5 colored binders alphabetized by card type - like others describe above. All announced player cards should (just barely now) fit on 20 pages per color and 10 pages of generics. BCW Gaming Card Sleeves Note: Make sure you use side loader page pockets. Top loaders will spill cards out of your binder if you're not careful. I still haven't found a good way to store the encounter decks but working on some solutions.
  3. Does anyone know how large the playmat will be?
  4. Send them feedback (not on iTunes but via the support link) so they know to fix it. Support Link
  5. Great series of novels if you're looking for some good monster killing fun... Larry Correia is the author and these are the books so far: Monster Hunter International Monster Hunter Vendetta Monster Hunter Alpha Monster Hunter Legacy (writing in progress) If you happen to have an audible.com account, the narrator for this series, Oliver Wyman, is terrific and you'll find yourself laughing out loud many times throughout the book. What's it about? <first turn your suspension of disbelief knob waaaay up> Monsters are real! The government is (brutally) covering it up and has done so for years... There's a bounty on monster kills and a few private organizations are thriving on it. But it's dangerous. Monsters are nasty, really nasty. No, really really nasty! Someone's got to do it, and they might as well enjoy it. And MHI is the best of the best. <return knob to respectable level of disbelief> So anyway, it's good fun and the author knows how to entertain. Lots of guns, magic, a little romance and intrigue, and really terrible monsters that want to kill us all. Plus there is a very healthy dose of modern day Lovecraftian horror/adventure thrown in that people on this board will surely enjoy. I wouldn't be surprised if the author plays AH himself. I was skeptical at first, but these are not your typical zombiefest or vampire romance novels. It's just a group of dedicated men and women saving the world and keeping things safe for the rest of us.
  6. I found some plastic bead organizer boxes at Michaels for $2 each -- 3 of them will hold all 48 investigators. There are 16 single-sized sections and 1 (unneeded) double-sized section in each box. I was thinking of lining the bottom with foam, and placing a foam cushion on top to hold each figure snugly so it won't rattle around since some of them have tiny pieces (like cigars) that could easily break off. Then place a paper sheet on top with the names (and perhaps pictures) of all the characters positioned in a grid overlaying where the figure is hiding so I can find it quickly.
  7. Nice writeup. Thanks. I really like the way AH games play out great stories. Congrats at beating Y'Golonac (on top of surviving the failed Rumor).
  8. From a business perspective, I think FFG made the right choice with iOS -first- over Android. While there may be more Android phones in the market, iOS owners typically buy ($$$) more apps than Android users, iOS apps are easier to find and purchase (due to iTunes) and, like it or not, iOS apps still have a marketing glitz that Andriod apps don't which is why you see most commercial apps come out on iOS first. Additional development work to handle feature fragmentation in Android devices can also be a concern if an app is targeted to run on a wide variety of phones (but I don't know if that would be an issue for the AH Toolkit). That being said, if a market exists, FFG would be dumb not to exploit it. So I encourage all Android users (who are willing to shell out up to $13 for the app and expansions) to let FFG know. The way I figure it, they'll work the bugs out of the app on the iPhone and then port a great version to Android, hopefully soon. I just hope they continue to improve the app and add more features. Currently Arkham Horror Toolkit is in the top 100 best selling paid apps in the iTunes App Store Utility category (I think it topped out near #50 yesterday), that's quite impressive.
  9. Thanks for your input on all the rules clarifications! I missed this thread earlier. One question I have is whether any Elder signs used to seal gates will be lost for future scenarios? I assume not, even if all investigators are later devoured.
  10. I may have missed the FAQ, but are we restricted to the game rules & cards defined by the set(s) used in each scenario? For example, Injury and Madness cards, Personal Stories, etc. are not available in the first scenario (which is Arkham only)?
  11. Hmmmm.... not on my pdf. For example, when using the latest update to Goodreader, page 4 has one of the miniature figures blurred and page 5 is missing graphics for most of the tokens. I checked DriveThroughRPG and they claim the pdf hasn't been updated.
  12. I think learning the metagame (odds of success, good & bad locations, probabilities of best skills needed to survive encounters per location, etc.) can help make winning much more likely. To some people, this knowledge spoils the game and destroys its thematic value, but to others (like me), the game becomes a logic puzzle to solve each turn to make informed decisions with the most probability of success. If you want to find materials for the metagame, look in the Files section for Arkham Horror on boardgamegeek.com (and try not to get overwhelmed). In any case, I recommend you find what is the most fun for you and stick with it. Often the most exciting games are the ones you "almost" win, or the ones that come down to a single die roll at the end.
  13. $200 is a lot of cash. What's the chance of a quantity discount, or at least a set for AH and each big box expansion? I'm not complaining, it will be great to have them, but it seems odd that they should only be available individually rather than in groups based on expansion -- given that characters are supposed to be selected at random. I wonder if handpainted monsters will be next? My monster bag tokens are getting rather worn. We could keep those for drawing purposes, but replace them with miniatures after the related token is drawn. Still, I'm excited about this offer. Thanks FFG!
  14. jgt7771 said: One way stabs the Investigators once. The other holds them over a fire until they solve the problem themselves. I personally don't want to miss out on that possibility just because a great many people are getting all hot and bothered because of the novelty of a Gate inside a Vortex. Didn't we all get enough of that tripe with the Rifts? I don't know that many people are "hot and bothered" about this especially since a gated vortex would be a rare occurrence. There are many small gray areas like this in AH that have been left unresolved by FFG to date and I think we players get to have some fun trying to resolve them. At least I think it's fun.
  15. Tibs said: I make the vortex "eat" it like it was a monster. Trigger the vortex (+1 terror and some token), then close the gate and return it to the pile. Since it's closed, all matching dimensional monsters are removed. This, of course, can result in the unfortunate soul within getting Lost in Time and Space. I see your point, but rifts are "mobile tears in the fabric of the universe, somewhat similar to gates..." and they don't get eaten. Hopefully we'll get some answers on this and a lot of other things sometime soon.
  16. Did we ever get a ruling about what happens when a gate moves into a vortex? Kevin Wilson said (in Colt's collected answers) that a rift that moves into a vortex just stops and freezes there. This would cause an awkward situation for a gate since investigators can't enter vortices under any circumstances to close it unless we can apply the "gate replaces a location" rule which seems appropriate to me because gates couldn't move when the original FAQ was written that defines this rule. I think I'll play it that way until I hear differently and allow investigators to jump into such a gated vortex to close it. An interesting thing to consider is what happens once the gate is closed: Any monsters (still alive) that had wandered in there and gotten stuck would immediately advance the terror and DH tracks The investigator is in BIG trouble because he or she ain't supposed to be there, ever. Options: Spit out into the streets - like what happens when a location is closed (if so would all living monsters be spit out too?) Lost in TIme and Space - like what happens when no exit from an other world to Arkham exists Devoured - the fitting punishment for letting something really bad like this happen Assuming we can call a vortex a "location" for this purpose, I'd think Arkham's Razor says take the last option. My second question is probably easy. I thought it was listed somewhere but I can't find it. Can an investigator walk past a gate in the streets or does movement progress always stop when an investigator enters a gate area?
  17. The iPad is an great vehicle to save your boardgame rules in one place since most companies publish them in pdf format. Quickly searching for game setup info and rules clarifications is a snap and a very convenient way to reference rules during a game -- or even learn them before your first play. The iPad's rendering of FFG's Tannhauser 2.0 rules pdf, however, is a little disappointing because some graphics are missing or just dark blurs. In addition all the darker graphics are considerably blacker and far less readable than on my Mac. I understand that this is probably due to the iPad's implementation of the pdf spec because it apparently does not handle JPEG 2000 files and layering very well. All iPad pdf readers seem to share this iPad implementation code, so picking another reader is unlikely to help. There is a nice thread about it here on RPG.NET. To fix my problem with the Tannhauser pdf, I opened it in the Preview application on my Mac (Mac OS 10.6.4 - Snow Leopard) and saved it (use "Save As..." from the File menu -- don't forget to rename it) with the Quartz Filter drop down menu in the Save As dialog box set to "Lightness Increase." This save fixes the missing and blurry pdf graphics and the "Lightness Increase" makes the darker graphics much more readable. You can run it through the "Lightness Increase" a second time but that washes out many of the lighter graphics so I don't recommend it. For those of you on PC's, I don't know what to tell you. Some people have mentioned Foxit as a similar solution -- but I have no experience with it. I found that Adobe Acrobat Pro will not correct the problems because it requires a password to bypass the pdf file protections (probably required for the watermark). There are a couple downsides to this trick: The file size increases from 50M to a whopping 690M! Curiously I didn't notice much difference in rendering times on GoodReader when flipping pages between the original and this new pdf -- if the size bothers you, however, and you can live with the really dark graphics, skip the Lightness Increase and the file size only grows to 70M. The other problem is that while searching for text is a little slower, more seriously, it only finds text in headers (not text buried within the more descriptive paragraphs). Since there are a lot of headings and they are generally good enough to point you to sections of the document to find rules clarifications, this may not be an issue -- in fact since search now skips over a lot of stuff repeated several times in the descriptive paragraphs (try searching for "grenade" sometime) it can actually be a lot less hassle to get to the text you want. The best solution, I suppose, is to just keep both original and "tweaked" versions on the iPad until FFG & DTRPG figure out how to fix the problem with the iPad pdf readers. If you're hesitating over using an iPad for storing game rules, please don't -- it's an awesome resource and you won't be sorry. The Tannhauser pdf that FFG sells through DTRPG is still very useful, it's just annoying that it's not perfect.
  18. I'm hoping the pdf looks good on an iPad!
  19. I wondered about the same thing but figured all meant all and have been struggling with it that way.
  20. awp832 said: I disagree. I see how time could be a problem, especially if only a couple investigators are playing, or if several board expansions are being used (thus spreading investigators out) -- in such situations, the Terrible Experiment could indeed become a deadly distraction. But this rumor (and most others) is a problem for such situations in any case and, as you say, should probably be quashed quickly before it gets out of control. In my experience, however, I find that much more often than not by mid-game a 4+ investigator team generally has one or more well-equipped street-sweepers in Arkham who have no trouble stopping by the Miskatonic U streets every 4-5 turns to drink heavily from the fountain. Not only that, but it's kind of fun. We usually cheer when the rumor is drawn. The Terrible Experiment really isn't all that terrible in most games I play and is often (if not always) a welcome alternative to drawing almost any other rumor. It's too easy to manage and causes a disproportionate score for the effort it takes to do so. Can it go wrong and seriously hurt you? Of course! But what can't in Arkham? I suppose another alternative one could use is to return the kills to the cup or remove them from the game -- but that would spoil all the fun.
  21. How do people play this Mythos rumor? Given the way it's written, this rumor can be a tremendous boon to one's score and game if it happens early enough since it can usually be milked regularly for monster trophies with the added benefit of blocking other rumors from coming into play. There is rarely (ever?) a need to complete it. It's an easy way to get a high score in a League game too. In other words, it seems broken and too beneficial/lucky a draw. I see a few options and wonder what house rules (if any) others use: You choose which, if any, monsters to fight and in what order (I think this is the typical way most people play it) Monsters are added each new Mythos to the bottom of a stack and fought or evaded in order from the top down as deeply as desired (FIFO stack) Monsters are added each new Mythos to the top of a stack and fought or evaded in order from the top down as deeply as desired (LIFO stack) Alternatively the options listed above could also include a change that stipulates all monsters must be fought or evaded and/or a change that says this rumor does not block other rumors from occurring. I haven't tried it yet, but I like option 3 since it still gives the investigators a chance at milking the rumor, but they run the risk of a too-strong monster popping onto the stack in a way that makes it difficult to stop them from failing.
  22. Added a link to the Wiki pointing to a printable download of the probability tables (pdf format). Dice Roll Probability Tables (pdf)
  23. Done. Redirect to Reference Materials Forum
  24. Arkham Horror Probability Tables version 2.0 I created an exhaustive series of 16 tables showing the odds for rolling 1 - 20 dice with minimums of 1 to 5 successes. Each table reflects one of the 16 basic die-roll situations and/or their combinations (e.g., base odds, shotgun, specialized skills, Mandy Thompson ability, etc.). I submitted an 18 page pdf (16 dice only for readability) to BGG and will add a link to it on the Wiki when it's posted. Dice Roll Probabilities Enjoy!
  25. Post your question to the FAQ and JR will probably answer it. I would assume, however, that since only one scenario play counts for the League score, you can replay a single scenario as many times as you wish without penalty -- otherwise 3 consecutive losses of 4 investigators to the AO would typically run the pool dry (and teams of more than 6 investigators would only get one shot). I think the rule is to limit game strategies of using investigators as disposable resources (i.e., to get equipment, money, etc. or to replace the severely handicapped). By removing investigators from play once they're devoured, the incentive for employing this strategy is decreased (especially for larger teams). Note: I've never tried this strategy before, so I don't know how well it might work -- though it might be interesting to try sometime.
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