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About Aeaea

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    San Jose, California, United States
  1. @Wandalf - yes, BCW sells lots of gaming stuff (though you can probably buy packs of colored binders on Amazon for a lot less). I used 1 inch binders and they seem about the right size for now.
  2. I use BCW Side Loading 18-Pocket Pages (9 pockets on each side) for the player cards. Pages can be purchased in different colors too for fun. All my player cards are in clear FFG sleeves. I don't sleeve encounter cards. Building decks from RingsDB is nice and binders make the cards very easy to locate -- plus as you said, nice to look through and ponder new strategies/combos. You can fit 3 sleeved cards snugly in each pocket -- but I put two on each side of the page (front and back) to make them a little easier to remove. I put them in 5 colored binders alphabetized by card type - like others describe above. All announced player cards should (just barely now) fit on 20 pages per color and 10 pages of generics. BCW Gaming Card Sleeves Note: Make sure you use side loader page pockets. Top loaders will spill cards out of your binder if you're not careful. I still haven't found a good way to store the encounter decks but working on some solutions.
  3. Does anyone know how large the playmat will be?
  4. Send them feedback (not on iTunes but via the support link) so they know to fix it. Support Link
  5. Great series of novels if you're looking for some good monster killing fun... Larry Correia is the author and these are the books so far: Monster Hunter International Monster Hunter Vendetta Monster Hunter Alpha Monster Hunter Legacy (writing in progress) If you happen to have an audible.com account, the narrator for this series, Oliver Wyman, is terrific and you'll find yourself laughing out loud many times throughout the book. What's it about? <first turn your suspension of disbelief knob waaaay up> Monsters are real! The government is (brutally) covering it up and has done so for years... There's a bounty on monster kills and a few private organizations are thriving on it. But it's dangerous. Monsters are nasty, really nasty. No, really really nasty! Someone's got to do it, and they might as well enjoy it. And MHI is the best of the best. <return knob to respectable level of disbelief> So anyway, it's good fun and the author knows how to entertain. Lots of guns, magic, a little romance and intrigue, and really terrible monsters that want to kill us all. Plus there is a very healthy dose of modern day Lovecraftian horror/adventure thrown in that people on this board will surely enjoy. I wouldn't be surprised if the author plays AH himself. I was skeptical at first, but these are not your typical zombiefest or vampire romance novels. It's just a group of dedicated men and women saving the world and keeping things safe for the rest of us.
  6. I found some plastic bead organizer boxes at Michaels for $2 each -- 3 of them will hold all 48 investigators. There are 16 single-sized sections and 1 (unneeded) double-sized section in each box. I was thinking of lining the bottom with foam, and placing a foam cushion on top to hold each figure snugly so it won't rattle around since some of them have tiny pieces (like cigars) that could easily break off. Then place a paper sheet on top with the names (and perhaps pictures) of all the characters positioned in a grid overlaying where the figure is hiding so I can find it quickly.
  7. Nice writeup. Thanks. I really like the way AH games play out great stories. Congrats at beating Y'Golonac (on top of surviving the failed Rumor).
  8. From a business perspective, I think FFG made the right choice with iOS -first- over Android. While there may be more Android phones in the market, iOS owners typically buy ($$$) more apps than Android users, iOS apps are easier to find and purchase (due to iTunes) and, like it or not, iOS apps still have a marketing glitz that Andriod apps don't which is why you see most commercial apps come out on iOS first. Additional development work to handle feature fragmentation in Android devices can also be a concern if an app is targeted to run on a wide variety of phones (but I don't know if that would be an issue for the AH Toolkit). That being said, if a market exists, FFG would be dumb not to exploit it. So I encourage all Android users (who are willing to shell out up to $13 for the app and expansions) to let FFG know. The way I figure it, they'll work the bugs out of the app on the iPhone and then port a great version to Android, hopefully soon. I just hope they continue to improve the app and add more features. Currently Arkham Horror Toolkit is in the top 100 best selling paid apps in the iTunes App Store Utility category (I think it topped out near #50 yesterday), that's quite impressive.
  9. Thanks for your input on all the rules clarifications! I missed this thread earlier. One question I have is whether any Elder signs used to seal gates will be lost for future scenarios? I assume not, even if all investigators are later devoured.
  10. I may have missed the FAQ, but are we restricted to the game rules & cards defined by the set(s) used in each scenario? For example, Injury and Madness cards, Personal Stories, etc. are not available in the first scenario (which is Arkham only)?
  11. Hmmmm.... not on my pdf. For example, when using the latest update to Goodreader, page 4 has one of the miniature figures blurred and page 5 is missing graphics for most of the tokens. I checked DriveThroughRPG and they claim the pdf hasn't been updated.
  12. I think learning the metagame (odds of success, good & bad locations, probabilities of best skills needed to survive encounters per location, etc.) can help make winning much more likely. To some people, this knowledge spoils the game and destroys its thematic value, but to others (like me), the game becomes a logic puzzle to solve each turn to make informed decisions with the most probability of success. If you want to find materials for the metagame, look in the Files section for Arkham Horror on boardgamegeek.com (and try not to get overwhelmed). In any case, I recommend you find what is the most fun for you and stick with it. Often the most exciting games are the ones you "almost" win, or the ones that come down to a single die roll at the end.
  13. $200 is a lot of cash. What's the chance of a quantity discount, or at least a set for AH and each big box expansion? I'm not complaining, it will be great to have them, but it seems odd that they should only be available individually rather than in groups based on expansion -- given that characters are supposed to be selected at random. I wonder if handpainted monsters will be next? My monster bag tokens are getting rather worn. We could keep those for drawing purposes, but replace them with miniatures after the related token is drawn. Still, I'm excited about this offer. Thanks FFG!
  14. jgt7771 said: One way stabs the Investigators once. The other holds them over a fire until they solve the problem themselves. I personally don't want to miss out on that possibility just because a great many people are getting all hot and bothered because of the novelty of a Gate inside a Vortex. Didn't we all get enough of that tripe with the Rifts? I don't know that many people are "hot and bothered" about this especially since a gated vortex would be a rare occurrence. There are many small gray areas like this in AH that have been left unresolved by FFG to date and I think we players get to have some fun trying to resolve them. At least I think it's fun.
  15. Tibs said: I make the vortex "eat" it like it was a monster. Trigger the vortex (+1 terror and some token), then close the gate and return it to the pile. Since it's closed, all matching dimensional monsters are removed. This, of course, can result in the unfortunate soul within getting Lost in Time and Space. I see your point, but rifts are "mobile tears in the fabric of the universe, somewhat similar to gates..." and they don't get eaten. Hopefully we'll get some answers on this and a lot of other things sometime soon.
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