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johnnyper

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About johnnyper

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  1. Story of my life. Looks fantastic. First question: where did you get the character sheet? Is it a spreadsheet? Did you make it yourself? The amount of detail you've pored into the character is amazing. I assume you used the 2nd ed rules? It'll take me a bit to absorb it all. I like the story. Right in line with every piece of Black Library fiction I've read. I have an idea for a DH game set on a Black Ship. It's the perfect opportunity to combine Mechanicum, the Inquisition, Psykers (my favorite) and Untouchables. Also about as grim as one can get.
  2. Just curious. Highborn home world? I don't remember what kind of world DeKere's is. Background probably Astra Telepathica. Role I could see him as either a Mystic or a Seeker. Psyker obviously. Inquisitor obviously. Willpower up the ying yang. Really the only dump stats might be strength and agility though I think both are helped by his augmented assist system. Anyone?
  3. Thanks for that Primer. I'll make sure to read it tonight. I must agree with the OP, the 40K RPG's (as well as the rest of the 40K games) are in serious need of a fluff bible or primer. When I first became interested in 40K I started by reading Isenhorn and as much as it's a great novel, it's far from a perfect introduction as it assumes you know what the imperium is or what Chaos is all about. Years later I felt there were still large gaps in my understanding of the setting. For example, I still didn't understand what space marines were all about or how they were even created. So what did I do? I started reading the Horus Heresy. Now, a couple of years later and 30+ novels, countless short stories and who knows how many audiobooks I feel like I have some Idea of what's going on. My point is that it shouldn't be so difficult to understand what's going on. And I'm not talking about nebulous topics like Who is the Emperor? or What ever happened to Rogal Dorn? I think there's a place for a simple book that lays out the big details of the setting and expands on the "known" or assumed knowledge of say, a high level Inquisitor. This is humanity. Hail the Emperor. What's a Space Marine? Who are the Primarchs? Big picture Horus Heresy. Who are the major Xenos races? What's a Rogue Trader? What's the church all about? There are many varieties you say? Great, tell me more. Psykers? Warp? Warp Travel? Big picture stuff. A book that answers the question: What am I assumed to know? I think GW is perhaps in the best position to write and publish something like this but so far they keep pointing to their vast, VAST library and saying "it's all in there". Not helpful. Not helpful at all.
  4. I want to echo the request for a PC program or App. The windows store should be able to take care of distribution credit cards and all that noise. I'd be all over this if that were the case.
  5. I see that we are getting the "Ace" role in the upcoming Enemies Without supplement. Add that to the roles in the core book and Enemies Within and we have quite the range. Assassin Chirurgeon Desperado Hierophant Mystic Sage Seeker Warrior Fanatic Penitent Ace What do we still need? Anyone have any ideas on how to do a Sister Repentia? Shrine World, Adepta Sororitas, Penitent or Fanatic?
  6. Hmmm, after reading the Narrative Tools chapter in the rulebook and seeing the crunch surrounding all of that I was a bit surprised to see that more rules are incoming in the next DH2 supplement. I supposed they're optional and may be useful if well written. Regardless the first thought that occurred to me was how the Gumshoe RPG (Essoterrorists, Nights Black Agents, Trail of Cthulhu) system is going in the opposite direction by getting rid of the randomness of obtaining clues, which they argue, can bring play to a halt with a bad die roll. Instead the Gumshoe system focuses on the interpretation of the clues. I'll keep an open mind.
  7. Your discussion on fate points reminded me of the similar system D20 Modern and Spycraft 2.0. The former grants you 5+1/2 your current level action points per level. The points could be spent to do somewhat similar actions than what you see in Dark Heresy. Spycraft 2.0 has (had?) In my opinion a much better system. Characters get a number of action points determined by his class level. Each session the points replenish. Any points not spent by the end of the session are lost. Obviously the list of things a PC can do with the points is a bit different in Spycraft but not by much. My problem with the D20 Modern system and by association the DH method is that if you are creating a PC higher than starting level you don't really know how many points to grant him. It's not an elegant solution. Also the Spycraft method is more cinematic. That may or may not be something you want in a DH game. Anyhoo, as always, love the podcast. Great guests btw. Keep it up. I'm looking forward to DH 2.0 and your coverage of it.
  8. Cool. I'll add that from the looks of it the Imperial Guard card featured, Captain Markis, seems to be of the Vostroyan Firstborn so that may be our first IG regiment. I can see how some people might have a problem with them having the Orks as allies. Eh, details.
  9. The Lexicanum and the Wikia are the best sources I've found. You should have most of your questions answered there. There are many specifics within the fiction that may be difficult to find but most of that won't be relevant to the LCG. Often the question asked is "what novel(s) should I read to become familiar with the setting?" The problem with answering this question is that every single novel and series covers a small part of the setting as a whole. No matter which book you read you will learn at best a siloed portion of it all. I've read an embarrassingly large amount of 40K & 30K fiction and I know next to nothing about the Tau, Necron, Eldar, Ork's and many others. Regardless, I'll try to answer the question. Everyone has their favorites and I can't say there's one "best" entry point. That said, if you put a gun to my head I'd say read The Founding by Dan Abnett. It provides a good entry point to the 40K universe mostly because it shows it to you from the perspective of an Imperial Guard (IG) regiment, i.e. a grunt. The IG is one of the factions in the LCG so it should at least show you what that's like. The series is fun as hell, keeping in mind that like most gaming fiction it's pulp popcorn fun. I'm also a big fan of the Eisenhorn/Ravenor Inquisitor series but that won't have any relevance to the LCG. If you are thinking of playing Dark Heresy however, it's perfect. If you want to learn about Space Marines (SM) you first have to understand that there are countless chapters (once upon a time called Legions). The SM that appear in the LCG are the UItramarines. In the past they've received a bad rap for being boring and one dimensional especially when compared against some of their brother legions like say the Space Wolves. Dan Abnett has made the UItramarines more interesting in a recent novel but telling a new comer to read Know No Fear would be counterproductive seeing how it's one book in a very long and ongoing series about a little something called the Horus Heresy. I could go on and on but allow me to make one suggestion. If you are completely new to the setting and play video games, give Space Marine the video game, a try. It has Ultramarines, Imperial Guard, Orks and Chaos factions represented. That and it's one of the funnest games I've played in years (this coming from someone who doesn't play all that many video games). In about 8 hours of pulse pounding, adrenaline fueled game time, you will understand what it's like to be an Ultramarine. Feel free to ask questions. I'm a bit of a lore fanatic but not an expert.
  10. That's what I've been wondering since DH 2.0 was announced. I care a lot less about backward compatibility than I do about forward compatibility. What's done is done. If FFG really wanted us to continue to buy and care about older games (like DH 1.0, RT and DW) then they should have thought of that before deciding to make changes to the rules. Yes, we all know that old game material is still usable but we also know that interest in game drops dramatically when (1) support ends and (2) a new edition is created. Of course, this coming from the guy who has been asking for a unified system since day one.
  11. Hmmm...I can't figure out how to download it. I click on the link and it takes me to a webpage with the audio file and I can listen to it there but I'd like to put it on my phone. Thoughts?
  12. I just want to chime in here and say that I'm all for a unified system. I'll add that from a financial perspective I think a unified system would actually make FFG more money than separate lines for arbitrary sections of the setting. It would also make the game more playable which, lets face it, is one of the most important goals in RPG design. A game creator wants people to do more than just read his game books, he wants them to actually use them in play. A unified system will help in that regard. Perhaps If we make that a persuasive argument FFG might take the idea seriously.
  13. Tom Cruise said: I'd like a second edition of the system, myself. One centralised core book with up to date, standardised rules, with DH, OW, BC etc released as supplements for that system. The same approach the World of Darkness games use. It'd increase inter-compatability a ton, and mean any ruleset updates effect ALL of the systems. This. If FFG want people to play their games more often then they have to make an effort make it easier for people to do so not more difficult. Also, why are they so quiet about future plans? My guess is they will have a big announcement at GenCon. Probably announcing a second edition of either DH or of a unified game line but more along the lines of what they have planned for Star Wars (one set of rules but many rulebooks). If anyone reading this is going to GenCon please report back to us what the hell FFG is planning because this silence is deafening. One other thing to note is that since the release of DH there have been two editions of the WH40K miniatures game. It's time.
  14. johnnyper

    The End?

    I'm not optimistic for a second edition of DH or a consolidation of the 40K RPG game lines. I don't have any special insight other than the D6 generation podcast (#122) where Tim Huckelbery and Sam Stewart (from FFG) spoke about the upcoming Star Wars RPG and implied that they (FFG) like the way they've handled the releases of the 40K games and plan to do the same with SW. Ugh. I give up… I'm a fan of the games but purely as a reader of the material. I haven't had the opportunity to play in a long time. Just as well I suppose. The more I read the games (I own over 90% of the 40K material FFG has published) and the more I read about the games here and on other message boards the less appealing it becomes in large part because of the occasional janky or unbalanced rule but mostly because of the incompatibility of it all. I'll stick with the novels for now if for no other reason than that is all I have time for. That said, can someone wake me up when a second edition is anounced? No. Published? I can't stand all the waiting. Don't worry, I won't hold my breath. PS: by contrast GW released WH40K 5th edition in 2008. 6th edition was released last year. You know what else was released in 2008? Dark Heresy. PPS: Craig Gallant (from the D6 Generation Podcast) mumbled something on the latest episode about a "super secret project" that he's working on for, I think, FFG, though it could be for one of the other game companies he's been writing for. But that's just me talking nonsense.
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