Jump to content

PrinceLucifer

Members
  • Content Count

    42
  • Joined

  • Last visited

Posts posted by PrinceLucifer


  1. Troublesome for me as well... I do own a SurfacePro as well and I use the Windows 8 application on it, but I would really have prefered to get an App for that too. And I disagree on the cost, sorry... The Windows Phone community might be small, but if you build a full store app it will run on phones as well as "normal" Laptops, which gives you the biggest market of them all...

    But well, I still love the game...


  2. And I am not particularly happy about this... The tutorial is great and helps you get into the game quickly, but there are enough situations (even between games) where I would like to have a rulebook PDF around to look up particular questions... So it would be nice to see one get somewhere...


  3. Hi Rust!

    Well, I own both games and they both have their charms...

    Runewars is a bit easier to learn and play, making it a better choice when playing wih people that are not regular players of FFG big box games. Another pro for me is that it's based in the Runebound/Descent universe, making it quite easy to grab if you know those games. A little contra in my opinion is the fighting system. The card based system is interesting, but uses a bit too much luck for my taste. A second one is the gameboard. sometimes there is not enough space on the tiles and they tend to move on the table too much.

    Starcraft on the other hand brings in the complexity. The order system makes a great starting point for a wide variety of decisions, giving you more flexibility. The fighting system is a bit better than the one in Runewars, although I also don't like this one too much. Additionally I like the miniatures from Starcraft much more than those of Runewars. Unfortunately they are also a contra... The plastic stands of the flying units tend to break. I also think that the units are all much too close together regarding strength/combat effectivness. But that might just be because the combat system itself doesn't favor my style of playing.

    Compared I have to admit that I can't give you a singular advice. I like Starcraft more, but that's mainly because I prefer SciFi to fantasy. ;-)

    Greetings from Hell

    Lucifer


  4. It really brings up the question where to draw the line between GW and FFG... The line was easy with Rogue Trader, WFRP and so on, but latest with Chaos in the old world and Horus Heresy those lines get blurry... If you want to draw it further I would also opt for things like Blood Bowl, Gorka Morka or perhaps even Mordheim... Thinking about Gorka Morka, perhaps FFG can borrow some ideas from Vlaada Chvatil and his "Galaxy Trucker" for that...

    Greetings from Hell

    Lucifer


  5. Hi Guys!

    Reading this thread and all the opinions is quite a bit odd from my perspective. I am both a boardgame player, playing everything from Monopoly and Settlers of Catan to Descent and StarCraft, and an RPG player, being homed in Dark Eye mostly. I also do know the Warhammer world quite well from playing the miniature game + some variants. Given all this WFRP is quite a "strange" game, not really fitting any group at all. Having played it several times I am also one of those that put it back on the shelve... But why?

    1) I REALLY love the dice. Those are so great for an RPG, they alone would be enough to play it.

    2) Skipped on location cards and mostly also on the tactical setup. I don't think the locations help very much, and for the tactical setup I always run into a problem with the standups.... (Don't have enough and also never the right ones.) I also have a problem with relative distances, they can at some points be very important and tend to get lost if the group is bigger (Three groups of people charging towards the heros from different directions. I know how far they are away from the heroes, but how far are they away from each other? Might be interesting if heroes for example start charging in different directions and there is no longer any central point to view from...)

    3) I totally lost it on the action cards. Those are very great for specials like spells or extremely special maneauvors, but mostly my players only get confused with them. And keeping track of the recharge tokens if a player really uses the skills a lot is annoying... Also I have the problem of not having enough cards sometimes. This is not only a problem with action cards, also with talents cards. (Or are those skills?) and more for the special abilities. (I had a group not so long ago where two characters changed their career and ended up with the career the other one had... Now I would have needed each of the special ability cards twice due to dedication...)

    4) Someone already said that: Only 3 gods? and 3 magic orders? Come on...

    I could go on with this for another page or so, but I think I made my point... The game is great from the ideas, but needs loads of tuning...

    Cheers

    Lucifer


  6. Well, it took me some time too to get some people to play with, and even now there are not as many as I would have hoped for, but still I would never think of playing the games solo. This would take all the fun out of most of the games. (After all I play boardgames because I want to spend my time with other people...)

    @Himmelweiss: If you ever make it down to Austria give me a call, maybe we can meet up for a game or two...

    Greetings from Hell

    Lucifer


  7. Perhaps the question has been up already and I just overlooked it... Anyway I ask it...

    Is there any plan for an RPG based on the RuneBound world? I mean after RuneBound Boardgame, Descent and now RuneWars, I would really like to crank it up a bit and have my players (mostly the Descent guys...) have their own real adventures in Terrinoth. After developing their characters that much in Road to Legend and Sea of Blood I think they would deserve it...

    Greetings from Hell

    Lucifer

×
×
  • Create New...