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corkysru

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About corkysru

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  1. How stupid is it to now have the rule book posted before it hits retail? They used to be great about releasing the rules first. I want to read the rules to know if I want the game. I hope this doesn't become their new MO.
  2. There is the option of house ruling using rubber bands instead of dice to determine damage as well. It doesn't mean it won't seriously mess with game balance. True. But in this case, we're not talking something drastically different. We're talking about a specific rule that you don't like for which you have a well-thought-out alternative derived from a previous game system. If it bothers you so much to use an action to open a door, and you'd rather spend two movement points to open the door, I can't see how that would stop you from purchasing the game. When you buy it, you can try out your variant. If it works, great. If not, tweak it. It seems you've already played Descent and Descent 2E, so I'd imagine you're familiar enough with the system to know what you like or don't like and what works and what doesn't. Very true. After all we have been using our own Line of Site rules and haven't noticed a problem. In fact it probably makes things harder for the heroes in Descent. I imagine that house rule will probably get passed on from our campaigns so this might have to get worked in as well. We will to see. I apologize about the drastic comparison. Although using rubber bands does seem fun now that I think about it. Or use the old Crossbows & catapults or Weapons & Warriors cannons.
  3. There is the option of house ruling using rubber bands instead of dice to determine damage as well. It doesn't mean it won't seriously mess with game balance.
  4. Obviously you never played Descent 1st edition. Doors slowed tempos enough. I have played enough games where those two movements points caused serious decisions to be made. I have played both versions of Descent since they were introduced. And we have played countless hours of both. Corkysru ... I agree with your point concerning D1e and the need to spend 2 movement points to open the door. It definitely was a significant enough of an investment in D1e. One of the reasons I feel this is true, however, is because of the size of the dungeons within D1e, the spawning rules, etc. I think have to use an action in D2e is justified, due to the smaller dungeons, the way spawning works, etc. I guess I will just have to demo this game before buying. I don't know why this rule change bugs me so much. In regards to Descent 2nd edition it was just one of MANY issues I had with the game. Which was a shame really.. because there were a few things I really liked(I grew up with heroquest so the inability to roll defense die always made me sad in first edition). Hopefully my fanboy side will overcome any problems I have Imperial Assault.
  5. Obviously you never played Descent 1st edition. Doors slowed tempos enough. I have played enough games where those two movements points caused serious decisions to be made.
  6. Go back to the way they did it in Descent 1.0. It takes XX(probably 2) movement points. This always made much more sense to me thematically(it takes movement to open a door) and mechanically(it allowed you to move, attack and open/close a door on the same turn).
  7. So it seems that this is using the same (imo BAD) system of opening a door being an action all of itself? That was one thing that I really didn't like about Descent 2.0. It seems from the most recent article that this is the way it is...can anyone confirm this?
  8. I am confused how the turn order is determined in a 3 and 4 player game. With two players their Rock-paper-scissors works out... but what happens when there are more players??
  9. This is a big deal. If you are going to run a tournament like this at least try to get them spread out more. Or have more of them. Screw the people in california. They have how many tournaments? There isn't one in the tri-state area of Pennsylvania, Ohio & West Virginia.
  10. Seriously FFG.. I thought better of you. I come to your site 15-20 times a day just looking for new stuff to read.. but I do my best to avoid facebook. Either give us the article to read or don't. Don't dangle it in front of us.
  11. Since they announced a sale in their Event Center is there still going to be an online sale this year? I have been looking forward to it for awhile now....
  12. I'd too would love to see an official comment. It seems rather strange for games to take a step BACKWARDS n the progress chart...
  13. Steve-O said: SolennelBern said: I had hope for Rex but it looks like i'll have to pass on this one too. I like reading rules and trying to decipher everything before playing for the first time, it's part of discovering a new game but i'm the only one in my group who thinks that way. I've never tried to read the rules to a friend's game in advance - I expect him to explain them if he wants to play it. Likewise, I expect to need to explain the rules of my games to them. Perhaps you just expect too much of your fellow gamers and need to loosen up a bit. No one wants to play a game that comes with homework beforehand. HAHA. I never even try to teach an epic game like TI to my friends without asking them to read player aids or how to videos or reading the rules. If its a simple game(20 pages or less) then its not a big deal.. but once you hit 30-40 pages in a rule book most times its just too much for one person to remember.
  14. So what is the new game? :-D The suspense is killing me!!!!
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