-
Content Count
741 -
Joined
-
Last visited
Posts posted by Cremate
-
-
Have any of you experienced any issues with the dice and character sheets for Roll20 lately? Mine worked fine a week or so ago, but when I logged in to run tonight's session it no longer worked. I've tried to reboot the API, but it didn't help.
Basically all the images and icons are gone. I'm new to Roll20 and I'm uncertain whether the problem is on my end, whether it's a fixable bug or whether it's because the image directionary it draws upon has been taken down somewhere (a lot of fan-made digitalisations of FFG games have been taken down lately).Anyone else experiencing the same issue? Anyone with a clue on how to fix it?
It's a game I run for some of my primary school students currently isolated at home because of the pandemic. I'm not sure I'll be able to continue the sessions without the digital platform, given the current circumstances, and some of these are vulnerable kids for whom this game means the world (especially given the situation). -
2 hours ago, FrogTrigger said:IA's darkest hour?
... after dark all cats are leopards.
GuillotineTE reacted to this -
You could also just challenge yourself with some less than sterling Heroes.
Biv, Saska, and a few others spring to mind.
-
As someone who've played the Sabs a fair bit lately, what they need isn't to get their bonkers blast back. To make them more viable they need something else.
Reduce the deployment cost by one (which essentially gives them a needed reroll for the same price, TC, while reasonably denying them another attachment on top) and the figure cost by one or increase their health by one.Fightwookies reacted to this -
Next chapter on the path to legendary glory for Biv & Buddies will be streamed tomorrow Wednesday at 14.00 GMT.
-
We'll be recording the next episode tomorrow, Wednesday, at 14.00 GMT. Catch us live or watch the video later!
The Cocky Rooster reacted to this -
Of course this was before the latest wave was out, but I do believe that the last Nordics (Nationals) was won by an Imperial MSU list.
-
1 minute ago, a1bert said:Because a focused Greedo hasn't yet resolved an attack he gets a green die from focused to his Parting Shot attack.
This was discussed at length on Facebook recently - probably in one of the groups you're not in, so we missed your expert input.
The argument didn't rely on when the dice is spent, but on the fact that the Focused condition isn't removed when the die is spent and instead only when an attack is resolved - and since attacks start getting "put on pause" while secondary and tertiary attacks are nested within them without being resolved, leaving the condition on. -
I've been meaning to make some sort of graphical illustration of the Russian Doll-like nested attacks to disentangle the mess that is Greedo.
Even so, I think the issue with Greedo is two-fold.
A) that we miss additional clarifications of when and how an attack is aborted (and thus considered resolved even if it didn't make it through all the seven steps of the attack) beyond the rules clarification given by the developers in the context of Death-by-Relentless some years ago.
B) and perhaps a FAQ entry is needed on Greedo as well, as it seems - to me - that played by the book, Greedo get an unfairly amount of benefit from being Focused. Especially when two Greedos face off. -
We'll try to give some advance warning, but with both our busy schedules it might happen somewhat impromptu when time allows.
a1bert and The Cocky Rooster reacted to this -
Voting will close shortly. And with luck we might already be recording the first chapter today.
-
And I have no idea why most of that post is highlighted in grey and seem unable to remove the formatting.
-
The sentence in the preview article "Signal Jammer is played at the start of a round, and can be discarded to cancel the effects of a command card of your choosing" is a misdirect. There is no choice and it is blunder on the part of whoever wrote the article (or the card would need to be worded differently).
Now, the term "discard" usually does infer an element of choice regardless of whether there's a "may" or not in the sentence, but that's not the case here, as it is something that happens after-the-fact rather as something that triggers (and pays for) the effect. Also that would make the "any player" wording redundant as well.
Finally, if this card actually did infer a choice, it would more or less instantly invalidate an entire trait: spies. Their cards are more expensive and/or have requirements in terms of figures on the map or actions spent. -
-
7 hours ago, Golan Trevize said:It works as a Negation against take initiative and as a protection for take initiative against negation.
It could never protect your own Take Initiative from being hit with Negation.
Masterchiefspiff reacted to this -
Whoops, must have been an Androidian Slip!
-
The Board Wars will be taking on - and stream - the Legends of the Alliance, but what 4 heroes are we going to play? Have your say in the straw poll!
subtrendy2 and zwara81 reacted to this -
I don't think this game needs regular skirmish-only releases - it just needs a starter box for skirmish with the bare necessities and nothing more.
As for the comparison between the support Legion and IA is getting. Is it so surprising? Legion is all new and needs to be pushed, no different from when IA came out, with the possible difference that FFG has grown exponentially since then and the franchise has been kicked back to life on the big screen, changing the scopes naturally.subtrendy2 reacted to this -
I've long been a proponent for removing the Smuggler Trait from Weequays and, possibly, the Hunter trait from Tools for the Job.
-
14 hours ago, Morfedel said:Thing is, FFG has a history of cancelling things that don't do exceptionally well. Even if its making a modest profit, they kill it.
They do?
-
Thrawn TIE Bomber swarm as well.
-
7 hours ago, cnemmick said:Wild Fury might be okay if your elite lolcatz can Pounce in for the first attack and then Wild Fury for an additional Focused attack.
Or attack, Wild Fury, Pounce, To the Limit, attack.

Might not be something to build for, but since some other creatures can also benefit from having Wild Fury and To the Limit in their decks anyway.TheWelcomeMat88 reacted to this -
-
2 minutes ago, GilDK said:To the best of my memory, I think we had maybe 3-5 games in total stopped at the end of 10 minuttes, which I dont see as that much out of 6 rounds and 65 players
Honestly, win or loss, I would have been very upset if that had happened to a game I was in.
For better or worse, having sprung that rule on us, I found it much easier to be a little bit more direct with my opponents throughout the day, about the need for them to keep the pace.

Roll20 API no longer working?
in Star Wars: Edge of the Empire RPG
Posted
This was a game on its 5th or 6th session and the problem only surfaced today.
Thanks for checking! It means I know the problem is likely on my end. A relief that the APIs are not at fault. I wonder how to sort it out, though.