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JRosen9

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Posts posted by JRosen9


  1. 2 minutes ago, Mirith said:

    Recently spoiled card Know the World implies you collect the fate, but it is part of the card text:

    "Action: Switch a ring in your claimed ring pool with an unclaimed ring and gain all fate on that ring. (Retain the conflict type)"

    (You'll have to dig up the twitter link to see it)

    The fact that the "gain all fate on that ring" isn't in the reminder text parentheses like the "Retain the conflict type" tells me that the normal rules is the fate stays where it is and the Know the World spell breaks the rules and allows you to take it.


  2. 4 hours ago, JJ48 said:

    Empire was excellent, but I still prefer Jedi for one primary reason:  the space battle!  Star Wars had lots of cool stuff in it, but starships flying around was always the most fun to me.

    Starships swimming around is more like it.  Star Wars space ships act more like underwater vehicles than spaceships.  I'll never forget that ship tipping up and sinking into the planet at the beginning of episode 3


  3. 25 minutes ago, Ishi Tonu said:

    Great card!

    It does make me wonder about which point in development these card images are from.  There seems to be a lack of consistency in templating.  This card being a "Reaction" and Way of the Unicom being an "Interrupt" seems a little wonky to me.

    I don't really see the reason to have both types.  

    I don't remember if I'm remembering my brief stint in AGOT 2.0 or the end of my OL5R career, but I seem to remember Interrupt and reaction having different meanings.  I believe Reaction resolves after the effect its reacting to and interrupt resolves before the effect its reacting to.  In this case, the WotU keeps you from passing it and the RfB goes off after the bow effect has taken place.  Normally this has no meaning but when you have multiple things reacting to the same effect, the interrupts will resolve before the reactions


  4. No one can give you definite answers as there is no released rulebook.  Here is my interpretation from what we currently know.

    1) I would say not to pay a cost, but as a result of an effect that is fine.

    1a) I would say you can choose to dishonor and then the dishonor fails

    1`b) see 1a

    1c) no as this is cost and the cost isn't paid

    1d) this should be fine, the dishonoring effect fails but the honoring effect still applies

    2) I would assume yes

    3) Based on Know the World, I would say the fate stays where it is unless the effect that changes it states otherwise.  Do note that the ring currently in the conflict is neither claimed nor unclaimed but is contested.

    4) Until we have a rulebook we don't know.  I can see two possible answers.  First, There was considered to be no conflict.  I believe AGOT did something similar when the challenge ended 0-0.  In this case the ring return to unclaimed status.  Second the conflict is tied and is won by the attacker.  Personally, until there is a rulebook I would go with the first interpretation.

    5) This question won't be official until there is a rulebook.  AGOT2.0 had challenges resolved in a 4 step process. a) Determine winner, b) Resolve unopposed, c) Resolve Claim, d) Resolve Keywords.  If we apply that same step to L5R, I would say Spies at court resolves when you win (which is step A) and Art of Peace resolves when you break the province (which I would say is step c).  So the event should resolve first.  Note: this would apply to this specific situation.  You would have to look at what each thing is reacting to in order to determine which resolves first.  In AGOT2.0 they were very good at specifying (i.e after winning, when unopposed, before claim effects, etc).

    6) I have seen nothing stating what happens if you are unopposed as an attacker.  In AGOT2.0 you gain a glory.  Maybe you gain an honor but nothing has been stated one way or the other.

    7) I believe you are allowed

    8) There is definitely an action window before the conflicts start.  Nothing has been stated if there is one after the first conflict but before the second but I would assume there is one.  As for priority in this conflict window I don't know.  I could see it going either way.

     

     


  5. No one can give you definite answers as there is no released rulebook.  Here is my interpretation from what we currently know.

    1) I would say not to pay a cost, but as a result of an effect that is fine.

    1a) I would say you can choose to dishonor and then the dishonor fails

    1`b) see 1a

    1c) no as this is cost and the cost isn't paid

    1d) this should be fine, the dishonoring effect fails but the honoring effect still applies

    2) I would assume yes

    3) Based on Know the World, I would say the fate stays where it is unless the effect that changes it states otherwise.  Do note that the ring currently in the conflict is neither claimed nor unclaimed but is contested.

    4) Until we have a rulebook we don't know.  I can see two possible answers.  First, There was considered to be no conflict.  I believe AGOT did something similar when the challenge ended 0-0.  In this case the ring return to unclaimed status.  Second the conflict is tied and is won by the attacker.  Personally, until there is a rulebook I would go with the first interpretation.

    5) This question won't be official until there is a rulebook.  AGOT2.0 had challenges resolved in a 4 step process. a) Determine winner, b) Resolve unopposed, c) Resolve Claim, d) Resolve Keywords.  If we apply that same step to L5R, I would say Spies at court resolves when you win (which is step A) and Art of Peace resolves when you break the province (which I would say is step c).  So the event should resolve first.  Note: this would apply to this specific situation.  You would have to look at what each thing is reacting to in order to determine which resolves first.  In AGOT2.0 they were very good at specifying (i.e after winning, when unopposed, before claim effects, etc).

    6) I have seen nothing stating what happens if you are unopposed as an attacker.  In AGOT2.0 you gain a glory.  Maybe you gain an honor but nothing has been stated one way or the other.

    7) I believe you are allowed

    8) There is definitely an action window before the conflicts start.  Nothing has been stated if there is one after the first conflict but before the second but I would assume there is one.  As for priority in this conflict window I don't know.  I could see it going either way.

     

     


  6. 4 minutes ago, blackheartz said:

    Do we know how many copies of the same province can we run? Are we limited to three copies, one of each or can we run the same province 5 times?

    We know nothing for sure, but one assumption since each province has an element on it and you need 5 provinces, that you must have 1 province of each element.  If thats the case you will not be able to duplicate ANY provinces.


  7. Just now, Casanunda said:

    I see your point.   If that's true, though, then provinces of one element would be better than others, which could cause all kinds of balance problems down the road, since each clan will likely (not always) want to include their class-specific province.  Those that share the same element as Shameful Display are probably less happy than those than share with Elemental Fury, for example.

    I'd think they may want to keep similar effects together so you can't load your deck with all of the same effect.  If this is true, I would assume shameful display is Air forcing crane to choose between their clan one and it.  However, this thought is already partially debunked with Elemental Fury being Water while the Phoenix one is Void


  8. Just now, Casanunda said:

    Shameful Display seems much better than Elemental Fury to me.  Fury can only trigger once and has a pretty mild effect; some rings are better than others for particular decks, sure, but they're all good.  Phoenix might like it more, though.

    I should have been more specific.  I meant I assume that the neutral province cards of the same elements would be roughly equivalent in power.  Right now I don't think we have a lot of info on the elements.  I may be recalling incorrectly, but I think the only neutral province card we know the element of is Elemental Fury.


  9. 23 minutes ago, Joe From Cincinnati said:

    It's my understanding that there are 10 neutral provinces and then 1 province per clan, for 17 total.

    I would be absolutely shocked if every deck didn't run Shameful Display, at least out of the Core Set, barring some sort of inclusion barriers (only one province of each ring type, for instance) that clashes with your clan specific province.

    There are 7 neutral provinces we have not yet seen, but I would hope the power level of them isn't much higher than "dishonor any one character and honor any one character" especially with all the potential abilities focused around honor and dishonor. Plus it's repeatable for each battle at that province!

    Elemental Fury may have a similar level of "auto-inclusion" during the core set. Again, it all depends on what those 7 other provinces are.

    We will see.  The assumption is that each element will have 2 province cards.  Therefore, each clan will have 2 options for four province cards and 3 options for the last province card.  I would assume that the clan province cards are all more powerful than the neutral ones and then the neutral ones will all be around equivalent power.  If all of that is true, I would actually say that none of the province cards are auto includes (unless one of the neutral ones is hands down better than the other one).


  10. 2 minutes ago, profparm said:

    Yeah wandering Ronin was much better when we hadn't seen any other characters that cost that much.  Now he seems like he won't get any serious play.

    He might see play at the beginning just because you are searching for a card to make a 40 card deck.  Right now if you include 3 copies of every crane card, you end up with 42 cards.  Chances are though you don't want 3 of every card and will be looking to add something else instead.  But yes, once we have a few dynasty packs, this guy will probably find a permanent home in card box.


  11. 28 minutes ago, MrMenthe said:

    The way the foil cards are made you can actually remove what's printed on it, leaving just a shiny blank card. You then print the desired card on a transparent film that you put on the blank foil and Voilà ! :D

     

    Ah, I always thought that as the whole card didn't appear foiled the foil was always cut.  The more you know


  12. On 5/26/2017 at 5:20 AM, Togashi Gao Shan said:

    Excellent work. 

    I'm working on various alternate versions of the Ring tokens. Current batch is using the original Imperial Edition art for them, and just a colored border to differentiate the Military and Political sides. I'm thinking of making versions that include text explaining the benefit of that Ring.

    Fire:

    WOlWbXz.jpg   DjhIpmn.jpg

     

    Air:

    THO2ZP3.jpg  Dx5PTPu.jpg

     

     

    I made a quick and dirty token using this art.  Found it very difficult to find decent copies of these images.

    bWN3bOq.jpgB48uVqe.jpg

     

    If people want I can complete the set relatively quickly


  13. so I'm trying to turn this into a template.  Does any one know where I can find a hi-res image of fate icon and glory icon?  Also, do people think I should leave the scroll that has the military and political icon or make it just the icon?

    Also searching for the font for the numbers and text box if anyone has them.


  14. 5 minutes ago, JJ48 said:

    The problem I see with this line of thinking is that you can claim rings (though not get the benefits) while defending.  So if someone declares a military conflict against me and I win, a rule like that would mean that I couldn't declare a military conflict.

    Of course, one could differentiate between rings claimed from attacking vs defending, but this starts sounding a bit too complex to me.  I mean, the game is supposed to be rather complex, but something like that would really best have two different types of tokens to show offense rings vs defense rings, if that were the case.

    Ah yes ... forgot about the claiming while defending.  That does put a damper on this idea


  15. I was just thinking about the ring retains its type line.  We know that you can do a political and military conflict.  We also know that if you pass, your second conflict can be either type.  What if the exact rule is,

    "When you declare a conflict, choose a conflict type that you do not have in your claimed ring pool"

    This would allow you to still go after military if your military challenge was changed to political by the phoenix or if your first military attack didn't go very well.  It also gives relevance to the way rings are in your claimed pool

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