JRosen9
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Everything posted by JRosen9
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Auto-Include cards in your deck
JRosen9 replied to LordBlunt's topic in Legend of the Five Rings: The Card Game
Note to self, do not play L5R with Gambit or Bulls-Eye -
The fact that the "gain all fate on that ring" isn't in the reminder text parentheses like the "Retain the conflict type" tells me that the normal rules is the fate stays where it is and the Know the World spell breaks the rules and allows you to take it.
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How much retcon can L5R bear?
JRosen9 replied to Doji Takashi's topic in Legend of the Five Rings: The Card Game
Starships swimming around is more like it. Star Wars space ships act more like underwater vehicles than spaceships. I'll never forget that ship tipping up and sinking into the planet at the beginning of episode 3 -
Spoiled Cards List
JRosen9 replied to Tonbo Karasu's topic in Legend of the Five Rings: The Card Game
Here's a pdf file I've compiled of all the cards minus some that were revealed only in the card fans or don't have the proper numbering https://drive.google.com/open?id=0B_FK1OFg8DPkRk0tQnNWNVhBaXM -
Auto-Include cards in your deck
JRosen9 replied to LordBlunt's topic in Legend of the Five Rings: The Card Game
Everyone saying how good shameful display is and how its the upper tier of province cards. I just want to point out we have only seen 2 neutral province cards and 3 clan cards, so we really have zero to compare with. For all we know SD is actually the bottom tier of province cards. -
Auto-Include cards in your deck
JRosen9 replied to LordBlunt's topic in Legend of the Five Rings: The Card Game
The clan provinces may be tied to the element that best represents the clan Air - Scorpion and Crane Earth - Crab Fire - Lion? Water - Unicorn Void - Phoenix, Dragon? -
Auto-Include cards in your deck
JRosen9 replied to LordBlunt's topic in Legend of the Five Rings: The Card Game
Asahina Aardvark confirmed! -
Troll5R - The Best Podcast!
JRosen9 replied to Sparks Duh's topic in Legend of the Five Rings: The Card Game
I don't remember if I'm remembering my brief stint in AGOT 2.0 or the end of my OL5R career, but I seem to remember Interrupt and reaction having different meanings. I believe Reaction resolves after the effect its reacting to and interrupt resolves before the effect its reacting to. In this case, the WotU keeps you from passing it and the RfB goes off after the bow effect has taken place. Normally this has no meaning but when you have multiple things reacting to the same effect, the interrupts will resolve before the reactions -
No one can give you definite answers as there is no released rulebook. Here is my interpretation from what we currently know. 1) I would say not to pay a cost, but as a result of an effect that is fine. 1a) I would say you can choose to dishonor and then the dishonor fails 1`b) see 1a 1c) no as this is cost and the cost isn't paid 1d) this should be fine, the dishonoring effect fails but the honoring effect still applies 2) I would assume yes 3) Based on Know the World, I would say the fate stays where it is unless the effect that changes it states otherwise. Do note that the ring currently in the conflict is neither claimed nor unclaimed but is contested. 4) Until we have a rulebook we don't know. I can see two possible answers. First, There was considered to be no conflict. I believe AGOT did something similar when the challenge ended 0-0. In this case the ring return to unclaimed status. Second the conflict is tied and is won by the attacker. Personally, until there is a rulebook I would go with the first interpretation. 5) This question won't be official until there is a rulebook. AGOT2.0 had challenges resolved in a 4 step process. a) Determine winner, b) Resolve unopposed, c) Resolve Claim, d) Resolve Keywords. If we apply that same step to L5R, I would say Spies at court resolves when you win (which is step A) and Art of Peace resolves when you break the province (which I would say is step c). So the event should resolve first. Note: this would apply to this specific situation. You would have to look at what each thing is reacting to in order to determine which resolves first. In AGOT2.0 they were very good at specifying (i.e after winning, when unopposed, before claim effects, etc). 6) I have seen nothing stating what happens if you are unopposed as an attacker. In AGOT2.0 you gain a glory. Maybe you gain an honor but nothing has been stated one way or the other. 7) I believe you are allowed 8) There is definitely an action window before the conflicts start. Nothing has been stated if there is one after the first conflict but before the second but I would assume there is one. As for priority in this conflict window I don't know. I could see it going either way.
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No one can give you definite answers as there is no released rulebook. Here is my interpretation from what we currently know. 1) I would say not to pay a cost, but as a result of an effect that is fine. 1a) I would say you can choose to dishonor and then the dishonor fails 1`b) see 1a 1c) no as this is cost and the cost isn't paid 1d) this should be fine, the dishonoring effect fails but the honoring effect still applies 2) I would assume yes 3) Based on Know the World, I would say the fate stays where it is unless the effect that changes it states otherwise. Do note that the ring currently in the conflict is neither claimed nor unclaimed but is contested. 4) Until we have a rulebook we don't know. I can see two possible answers. First, There was considered to be no conflict. I believe AGOT did something similar when the challenge ended 0-0. In this case the ring return to unclaimed status. Second the conflict is tied and is won by the attacker. Personally, until there is a rulebook I would go with the first interpretation. 5) This question won't be official until there is a rulebook. AGOT2.0 had challenges resolved in a 4 step process. a) Determine winner, b) Resolve unopposed, c) Resolve Claim, d) Resolve Keywords. If we apply that same step to L5R, I would say Spies at court resolves when you win (which is step A) and Art of Peace resolves when you break the province (which I would say is step c). So the event should resolve first. Note: this would apply to this specific situation. You would have to look at what each thing is reacting to in order to determine which resolves first. In AGOT2.0 they were very good at specifying (i.e after winning, when unopposed, before claim effects, etc). 6) I have seen nothing stating what happens if you are unopposed as an attacker. In AGOT2.0 you gain a glory. Maybe you gain an honor but nothing has been stated one way or the other. 7) I believe you are allowed 8) There is definitely an action window before the conflicts start. Nothing has been stated if there is one after the first conflict but before the second but I would assume there is one. As for priority in this conflict window I don't know. I could see it going either way.
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Auto-Include cards in your deck
JRosen9 replied to LordBlunt's topic in Legend of the Five Rings: The Card Game
We know nothing for sure, but one assumption since each province has an element on it and you need 5 provinces, that you must have 1 province of each element. If thats the case you will not be able to duplicate ANY provinces. -
Auto-Include cards in your deck
JRosen9 replied to LordBlunt's topic in Legend of the Five Rings: The Card Game
I'd think they may want to keep similar effects together so you can't load your deck with all of the same effect. If this is true, I would assume shameful display is Air forcing crane to choose between their clan one and it. However, this thought is already partially debunked with Elemental Fury being Water while the Phoenix one is Void -
Auto-Include cards in your deck
JRosen9 replied to LordBlunt's topic in Legend of the Five Rings: The Card Game
I should have been more specific. I meant I assume that the neutral province cards of the same elements would be roughly equivalent in power. Right now I don't think we have a lot of info on the elements. I may be recalling incorrectly, but I think the only neutral province card we know the element of is Elemental Fury. -
Auto-Include cards in your deck
JRosen9 replied to LordBlunt's topic in Legend of the Five Rings: The Card Game
We will see. The assumption is that each element will have 2 province cards. Therefore, each clan will have 2 options for four province cards and 3 options for the last province card. I would assume that the clan province cards are all more powerful than the neutral ones and then the neutral ones will all be around equivalent power. If all of that is true, I would actually say that none of the province cards are auto includes (unless one of the neutral ones is hands down better than the other one). -
Auto-Include cards in your deck
JRosen9 replied to LordBlunt's topic in Legend of the Five Rings: The Card Game
He might see play at the beginning just because you are searching for a card to make a 40 card deck. Right now if you include 3 copies of every crane card, you end up with 42 cards. Chances are though you don't want 3 of every card and will be looking to add something else instead. But yes, once we have a few dynasty packs, this guy will probably find a permanent home in card box. -
Auto-Include cards in your deck
JRosen9 replied to LordBlunt's topic in Legend of the Five Rings: The Card Game
I think the only card I would call an auto include is the Phoenix province card. Being able to switch either conflict type or ring type is amazingly strong -
Old L5R Junk foils?
JRosen9 replied to SavageTofu's topic in Legend of the Five Rings: The Card Game
Ah, I always thought that as the whole card didn't appear foiled the foil was always cut. The more you know -
Old L5R Junk foils?
JRosen9 replied to SavageTofu's topic in Legend of the Five Rings: The Card Game
You have me curious. What exactly are you trying to do? Do you have picture examples? -
I made a quick and dirty token using this art. Found it very difficult to find decent copies of these images. If people want I can complete the set relatively quickly
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so I'm trying to turn this into a template. Does any one know where I can find a hi-res image of fate icon and glory icon? Also, do people think I should leave the scroll that has the military and political icon or make it just the icon? Also searching for the font for the numbers and text box if anyone has them.
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Ah yes ... forgot about the claiming while defending. That does put a damper on this idea
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I was just thinking about the ring retains its type line. We know that you can do a political and military conflict. We also know that if you pass, your second conflict can be either type. What if the exact rule is, "When you declare a conflict, choose a conflict type that you do not have in your claimed ring pool" This would allow you to still go after military if your military challenge was changed to political by the phoenix or if your first military attack didn't go very well. It also gives relevance to the way rings are in your claimed pool
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Interesting that its a spell that requires no shugenja
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Ogre Bushi ... no one in the game is more iconic than him
