JRosen9
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Posts posted by JRosen9
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I've only listened to the beginning of the latest episode but I wanted to come to defense of the Phoenix. Correct me if I'm wrong, but didn't Yogo Junzo, a scorpion open the first black scroll giving rise to an organized shadowlands. In fact the shadowlands faction was originally called Yogo junzo's army. And the Phoenix may sacrifice their souls to the taint but at least they didn't lead a shadowlands army into the empire.
The Phoenix have their faults but unlike the scorpion or the crab, the Phoenix haven't led a shadowlands army
BayushiCroy and Zalari reacted to this -
How has no one commented on the real meat of the article? The fact they previewed two new cards without giving you a hint card text or even whether they are conflict or dynasty cards

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46 minutes ago, Ultimatecalibur said:I was intended to prevent a repeat of the 7th Sea ccg disaster.
As I never played 7th sea, what was this disaster?
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15 minutes ago, Yandia said:Well, we got confirmation that the Champions will be in the Core set. I would be surprised if they would play bait and switch with any of the the other Champions and we have seen art for all of them except for Shiba Ujimutsu. So it is quite reasonable to assume that this will be their card art.
I'm not saying they would pull a bait and switch on the champion. I'm just saying that the previewed art may be for a different card then their champion card. Although looking back now on the read more page, that is probably their champion art as there is nothing going on in the background and Hotaru and Toturi both show up there.
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30 minutes ago, Doji Makoto said:That would be neat but I doubt it. If I am not mistaken, we already know the art of Shoju, Yokuni, Kisada and Altansarnai. They are different from Hotaru and Toturi.
But I expect (and hope) that Kachiko will have the same style art.
We've seen art with them in it, but are we sure its their card art? That could be art they are using for an event or something.
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17 minutes ago, Shiba Gunichi said:The way it shook out, the clan in Spider's spot was supposed to lose their Great Clan status, but then get an arc where they could try to reclaim it. So their exposure was their "loss" of status, and their becoming legitimate was the result of their playerbase's actions during Celestial Edition.
The fact that Spider- who had not been a real Great Clan- ended up in the spot was what led to some severe narrative contortions.
This... you can't lose what you don't have. It would have been a great story arc had anyone who wasn't the spider "won" it. This coming from a spider player
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6 minutes ago, Sparks Duh said:Sure, but they won't.
Didn't say they would, just pointing out that your hate isn't for the LCG model, its for the small dynasty packs. I assume you'd have the same issues with the CCG model if they only released 2 expansions a year
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13 minutes ago, Sparks Duh said:Playing a lot of SW: Destiny has me feeling more and more hate for the LCG model. Bigger expansions is way better than this trickle release that LCGs have.
I see no reason they couldn't do bigger releases in an LCG. If we look at each cycle as a single expansion (which it has roughly the same amount of cards as AEG's expansions). Then we get 2 expansions a year to the 3-4 we got with AEG (I think AEG released a set every 3 months). If FFG decided to to do 30 card dynasty packs and 4 month cycles or 40 card dynasty packs and 3 month cycles you get the exact same amount of new cards in the same amount of time.
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5 minutes ago, JJ48 said:Sorry, what would have been spoiled? I didn't see much in the way of major plot surprises in here.
Arasou's Death. The previous lion story bits talks about Arasou being the champion and Totouri being a good general. If they released the card previews first and Toturi is shown to be the champion and there is no Arasou card it would have spoiled that Arasou dies before the set is released
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6 minutes ago, Koriume said:I can imagine in any case, the story will fit better before the article.
I just cannot see why the article cannot be thrown lets say, 1 hour after the story. There is a dedicated and expectating crowd here, that will certainly read things in the right order (most followers will probably read the story before 1 hour after publishing).
I mean: even though a couple of people will be spoiled, the community will receive things in order.
All this to say: I need to see more cards now!
I can see an issue with 1 hour as it doesn't give people a chance to even see the story. However, I can't see an issue with not releasing the article say a day or 2 days later.
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32 minutes ago, Ishi Tonu said:Or like Defend the Wall or Elemental Fury, or The Art of Peace? Why no outrage over all these when they were spoiled?
I got nothing for Defend the Wall, but I always pictured Elemental Fury as fighting the battle in a storm of elements. And as for art of peace its more of attacking a treaty you had. Hence you broke the peace treaty so you are dishonorable and they are honorable for trying to keep it.
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I like the card, not a fan of the name. I guess the same problem with Shameful Display. It just seems weird to be making attacks on things which are events. Also shouldn't the attacker be the one raiding? I think I would of liked something along the lines of Narrow Pass or Storm Ravaged Plains. Maybe even Bandit Hideout. Something that showed why your supplies are cut short
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2 minutes ago, Mirith said:Except they don't cycle stuff out for 3-4 years? Unless that has changed since I last looked. In which case stuff I don't think goes out of print, since that, to me, goes against their business model (Cards always available to everyone evenly). I know some of the older packs become hard to find, but I don't think its because they are "out of print". And stores may protest. They have a limited amount of shelf space. You might have trouble getting a store to go in on buying 3 copies of each clan when they already still have 2 copies of each dynasty pack sitting on their shelves still.
My main point though is, I think it would be nice, but I doubt it will happen.
I don't have the figures but I'm sure FFG does. I'm sure there is a sharp decline in sales of a chapter pack some time shortly after its initial release as most of your current players have the pack. After the 6th chapter pack when this sharp decline happens you stop making the chapter packs and switch to clan packs. Maybe to alleviate shelf space you offer a buy back (i.e. for every 6 chapter packs of a cycle you send us, we'll send you a set of clan packs for that cycle). This way they could simply repackage the cards. This keeps the number of SKUs and shelf space relatively equal.
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2 minutes ago, Mirith said:Creating different additional products is not very cost effective for them. And stores often don't like to carry a bunch of different products, especially redundant ones. I think they intend for new players to either buy all sets, or do their own research and buy the ones they need.
This is the one issue I thought this might have and I don't have the experience on it. That's why I said to stop selling the cycle when you switch this one. That way FFG still has the same product on the shelves, its just packaged differently. The number of SKUs would temporarily increase but then drop to relatively the same as the dynasty packs are no longer offered.
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Interesting thing is this is a fire card. If we assume Shameful Display is fire or air (as it has to do with honoring and dishonoring), then Crane can't run this, shameful display, and art of peace at the same time.
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15 minutes ago, RandomJC said:In the CCG, I gave them those cards for free. I didn't charge them money, and then they could have access to ALL the neutrals to build their deck. Which is the biggest problem, your idea severely limits the access to neutral cards, unless you plan on buying heavily into the game. Any one clan box will only have a 1/7th of available neutrals, that's incredibly small amount.
And any one dynasty packs will only have 1/6th of the available neutrals and 1/6th of each available clan card, that's still an incredibly small amount. My idea is not limiting access to neutral cards practically any more than dynasty packs already will.
17 minutes ago, RandomJC said:As a buyer, people weigh cost on individual items, versus the long term analysis you keep pointing out. We as collectors know this cost up and down the path because we are determined to purchase a full playset and all these dynasty packs. As a new/casual player, they will be looking at each individual purchase as "is this worth it to me". At which point, 6 playsets for 15 dollars is a better deal than 1 playset for 13. This is how a buyer thinks, 9 times out of 10.
You aren't comparing fairly. If we assume that dynasty packs follow the same distribution as AGOT chapter packs then you will have 2 clan cards for each clan and 6 neutral cards. If you assume all neutral cards are useful for you, then you are getting 8 playsets for $15 vs 5-6 playsets for $13. This comes to $2.53 per playset in the clan pack model and $1.88 per playset in the dynasty pack model. This only looks at neutral cards in off clan packs. When you look at on clan packs you have 17-18 playsets per pack which comes to $0.76 per playset.
26 minutes ago, RandomJC said:While you're idea is great to get a clan into a persons hand, but they will never buy any other box for only 1 set of cards. This means they're game will be stifled. They will feel frustrated at lack of versatility within what they can do, and probably be beaten, a lot, but won't want to spend 13 dollars to buy a 1 or 2 sets of cards to help improve the game. Instead they'll just put the game away and move on.
If they wouldn't want to spend 13 dollars on 1 or 2 sets of cards (as well as get a whole new clan to play competitively), why would they want to spend 15 dollars or 2-4 sets of cards (or 90 dollars to fill out the clan).
18 minutes ago, RandomJC said:You could not have the neutral cards in any clan box, and sell them separate, but I'm unsure how well that would work.
I don't think this would work. First, it would have to have a higher price point as it will have 3 times the number of cards as the clan ones. Second, I think you would have the same issue that you had back in Ivory with mantis starters as existing players buy them out to have extra copies for extra decks.
20 minutes ago, RandomJC said:I truly think that you're idea is a good launch point for getting into a clan, but in the long term only hurts. The new player has severe cuts of their card pool, and its bad for FFG from a financial point, which means they are spending more money for less return, which is worse L5R as a whole.
But isn't that how you get a new player into the game is to get them playing? I'm sure each of us started with one clan and playing and either stuck with that one clan or moved to a different one or ended up playing multiple. In the long term it doesn't hurt any more than the current system, in fact it hurts less as you now have more players which is better for FFG and L5R
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3 minutes ago, RandomJC said:This of course assumes every person who buys things does that kind of long term cost analysis. New players aren't going to spend 13 dollars on a box of cards for 1 playset of cards.
I'm not sure what you are getting at here. My point is a set up that allows you to buy all your clan cards for a little less than a dynasty pack. If you buy all 7 proposed clan cycle packs you'll have the exact same thing as if you bought all 6 actual cycle packs for about the same cost. I'm also not saying release the dynasty packs initially as clan packs. I'm saying AFTER the cycle is complete, stop releasing the cycle and ONLY release these clan packs. Existing players will have built themselves off the normal cycle packs while NEW player can build themselves off the clan packs later.
In the CCG days, when you had a new player what did you do? Did you give him a bunch of cards from a single clan or did you give him every possible case he might want to play from that clan? I'm guessing the former. What I'm proposing is the similar thing for an LCG. Giving clan packs for the cycle packs after they finished so that a new player has a low price point of entry and can get started playing the game. Two years down the line when you try to convice a new player to join, whats going to be easier, telling them they can be competitive for $360 as they need 1 or 2 cards from each of the 24 dynasty packs released or they can be competitive for $52 as they only need to buy 4 clan packs to START.
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2 minutes ago, RandomJC said:I'm using core box, because that's the only way I can think of to provide card examples, I understand that you aren't talking about Core. What happens when you want a card like Cloud the Mind, and you're Crab, you have to buy the Phoenix box. Then a card like blackmail, so you buy the Scorpion box. You're now buying boxes for one card. It isn't cost effective. I'm now spending 23 dollars for 6 cards. I have a whole lot of extra cards that I don't have anything to do with. Now I want to splash Crane into that, because you like a card like Above Question is something you want. So you spend another 13 on a box for max 10 cards. that's a lot of wasted cards, and each of those cards you bought for are now more expensive.
What you are describing is a cheap way to just buy you're clan, and to play the clan the way FFG thinks it should be played. But if you want to do anything other than what that clan box wants you to do, you're now paying 13 dollars for a 5-10 cards.
I look at card pooling differently than you. To me, the cards are effectively common. I can be assured of my ability to reacquire something I've lost.
And how is that any different then the current dynasty packs. Lets say in your example cloud the mind is in dynasty pack 1, blackmail is in pack 2, and above question is in pack 3. You now have to spend $45 for those 3 cards (+ your 6 crab cards) but you still need to buy pack 4, 5, and 6 just to finish your crab set. So now you've spent $90 as a brand new player just to get all your crabs
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1 minute ago, Sparks Duh said:What about influencing other clans?
Then you buy the clan pack for the clan you want to influence. Remember, my purpose with this idea was to help a new player get a start when there several dynasty packs released. Let me use AGOT2.0 as an example. Lets say you have new guy who bought just the core so far. He really likes Tyrell. Instead of telling him you need to buy the 6 Westeros chapter packs, the 6 War of the Five Kings chapter packs, and the 5 chapter packs from blood and gold, you can instead tell him to buy the 1 Tyrell Westeros cycle pack and the 1 Tyrell Wot5K cycle pack. He can then buy the 5 blood and gold chapter packs now or wait a few months and get the Tyrell Blood and Gold cycle packs. This way he can build a competitive Tyrell deck for say $113 vs $270. If later he decides he wants to play another faction or splash a faction he can pick up the faction cycle pack for that faction
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3 minutes ago, Shu2jack said:I thought 3 cores was $120 and each monthly pack was $16-$20?
Maybe I have my estimations wrong. I was thinking each core was $30 and each monthly pack was $15 with the set of 6 costing $90. Regardless, my numbers were just for example. I would price the clan packs at a price of (cost of the dynasty pack) * 6 / 7.
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4 minutes ago, RandomJC said:The neutral card division won't work. Inevitably there will be a card that you want to build into your deck that isn't typical for your clan that means you have to buy into another clan box to get one card. Or even worse several boxes to get several cards. As well as determining which neutral is appropriate for which clan is hard. Cloud the Mind, for example, is a strong utilitarian card that looks like it will see at least some play in many clans. The point of neutrals is that they work well with more than one clan, so it's pretty hard to divvy them out by clan.
If you're trying to convince a new player to stick with the game, the best way is card pooling. It helps create community, it helps create clan faction loyalty, and multiple people going into purchasing dynasty/core/deluxe boxes is very cost effective.
I'm not sure why a neutral card division won't work. Maybe there is a card that isn't in your clan's deck and you need a different clan for it. So you buy that clan's deck also. You've still payed less than buying a dynasty pack for a single card and now you have 2 full clans to play with. You could also split a playset between multiple clans. Its not ideal but it gives you a start towards your deck. I want to point out that I'm not talking about touching the core or any of the deluxe boxes. I'm talking about the dynasty packs. The 20 card packs that retail for $15 a piece and 6 make up a cycle. I'm talking about when the cycle is finished you take those 120 playsets of cards and divide them into 7 clan packs for future sales with the point of lowering the cost of entry for new players.
Also, how do you card pool with a new player in an LCG? You only have 1 playset of cards making every card effectively a rare. Are you going to give your playsets to a player who may or may not be back?
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I know this is future think considering the game isn't even released yet, but I've been thinking lately on once we get a few cycles in how hard it will be to convince a new player to join. You're going to tell him to drop $90 on 3 cores and then $90 on each cycle that has come out since and maybe a deluxe box.
What if after the release of the sixth dynasty pack in a cycle, FFG stopped selling any dynasty packs in that cycle (so you don't have 1000 skus) and instead sold Cycle Clan Packs. Each pack would contain a playset all of the cards of that clan that was released in that cycle as well as a selection of neutral cards that were released in that cycle that relate to the clan. The neutral cards would be divided in such a way that when you bought all 7 clan packs you would have a single full playset of all the neutrals. These packs would retail for about $13 each so that all 7 would cost you roughly the same as all 6 dynasty packs. The advantage would be for new players. After the new player has his core and gets a feel for which clan he likes you can tell him to go buy his clan pack (and maybe a deluxe box if one exists for his clan). This way the new player doesn't have to drop hundreds on the outset to build a current competitive deck, they can start with the clan they enjoy the most and build from there.
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4 hours ago, Radon Antila said:I hope that card distribution speculation is completely wrong.
According to that data, each core set will only carry one copy of each Clan dynasty character.
Would FFG really expect the Dragon players to buy three core sets each just to get a playset of Agasha Swordsmith?
Look at AGOT2.0 core for what to expect. All but 1 faction card was a singleton. Most neutral cards were doubles. The most used neutrals were 4x and 8 neutral cards were singletons. Outside of giving a full play set of everything, I think this is the best model as when you buy 3 sets you don't have a lot of extra cards
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15 minutes ago, Chron73 said:Pure speculation post, was wondering what everyone would like to see in the storyline based on the tournament outcome?
Myself, I think it would be cool if when it got down to the final, the announcement is made that the loser's clan initiates the coup and the winner's clan champion is the one who storms into the throne room and slays the murderer.
Of course if FFG goes a purely different route and doesn't even have a coup, then my idea is dead.
Second what C2K said, however, it would also be horrible if they do a coup and its over as quick as it started.
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The Table is Yours - PODCAST
in Legend of the Five Rings: The Card Game
Posted
Yogo Junzo was never a Phoenix. He was the son of the yogo daimyo and cousin to a soshi. He was the current yogo daimyo when he opened the scroll