JRosen9
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Everything posted by JRosen9
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The Table is Yours - PODCAST
JRosen9 replied to BayushiCroy's topic in Legend of the Five Rings: The Card Game
Yogo Junzo was never a Phoenix. He was the son of the yogo daimyo and cousin to a soshi. He was the current yogo daimyo when he opened the scroll -
The Table is Yours - PODCAST
JRosen9 replied to BayushiCroy's topic in Legend of the Five Rings: The Card Game
I've only listened to the beginning of the latest episode but I wanted to come to defense of the Phoenix. Correct me if I'm wrong, but didn't Yogo Junzo, a scorpion open the first black scroll giving rise to an organized shadowlands. In fact the shadowlands faction was originally called Yogo junzo's army. And the Phoenix may sacrifice their souls to the taint but at least they didn't lead a shadowlands army into the empire. The Phoenix have their faults but unlike the scorpion or the crab, the Phoenix haven't led a shadowlands army -
Additional seats
JRosen9 replied to theninthguardian's topic in Legend of the Five Rings: The Card Game
How has no one commented on the real meat of the article? The fact they previewed two new cards without giving you a hint card text or even whether they are conflict or dynasty cards -
Memorable Storyline Prizes Results in O5R
JRosen9 replied to Eu8L1ch's topic in Legend of the Five Rings: The Card Game
As I never played 7th sea, what was this disaster? -
Spoiled Cards List
JRosen9 replied to Tonbo Karasu's topic in Legend of the Five Rings: The Card Game
I'm not saying they would pull a bait and switch on the champion. I'm just saying that the previewed art may be for a different card then their champion card. Although looking back now on the read more page, that is probably their champion art as there is nothing going on in the background and Hotaru and Toturi both show up there. -
Spoiled Cards List
JRosen9 replied to Tonbo Karasu's topic in Legend of the Five Rings: The Card Game
We've seen art with them in it, but are we sure its their card art? That could be art they are using for an event or something. -
Memorable Storyline Prizes Results in O5R
JRosen9 replied to Eu8L1ch's topic in Legend of the Five Rings: The Card Game
This... you can't lose what you don't have. It would have been a great story arc had anyone who wasn't the spider "won" it. This coming from a spider player -
I see no reason they couldn't do bigger releases in an LCG. If we look at each cycle as a single expansion (which it has roughly the same amount of cards as AEG's expansions). Then we get 2 expansions a year to the 3-4 we got with AEG (I think AEG released a set every 3 months). If FFG decided to to do 30 card dynasty packs and 4 month cycles or 40 card dynasty packs and 3 month cycles you get the exact same amount of new cards in the same amount of time.
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Arasou's Death. The previous lion story bits talks about Arasou being the champion and Totouri being a good general. If they released the card previews first and Toturi is shown to be the champion and there is no Arasou card it would have spoiled that Arasou dies before the set is released
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I can see an issue with 1 hour as it doesn't give people a chance to even see the story. However, I can't see an issue with not releasing the article say a day or 2 days later.
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Missed fiction week
JRosen9 replied to Mon no Oni's topic in Legend of the Five Rings: The Card Game
I like the card, not a fan of the name. I guess the same problem with Shameful Display. It just seems weird to be making attacks on things which are events. Also shouldn't the attacker be the one raiding? I think I would of liked something along the lines of Narrow Pass or Storm Ravaged Plains. Maybe even Bandit Hideout. Something that showed why your supplies are cut short -
I don't have the figures but I'm sure FFG does. I'm sure there is a sharp decline in sales of a chapter pack some time shortly after its initial release as most of your current players have the pack. After the 6th chapter pack when this sharp decline happens you stop making the chapter packs and switch to clan packs. Maybe to alleviate shelf space you offer a buy back (i.e. for every 6 chapter packs of a cycle you send us, we'll send you a set of clan packs for that cycle). This way they could simply repackage the cards. This keeps the number of SKUs and shelf space relatively equal.
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This is the one issue I thought this might have and I don't have the experience on it. That's why I said to stop selling the cycle when you switch this one. That way FFG still has the same product on the shelves, its just packaged differently. The number of SKUs would temporarily increase but then drop to relatively the same as the dynasty packs are no longer offered.
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Missed fiction week
JRosen9 replied to Mon no Oni's topic in Legend of the Five Rings: The Card Game
Interesting thing is this is a fire card. If we assume Shameful Display is fire or air (as it has to do with honoring and dishonoring), then Crane can't run this, shameful display, and art of peace at the same time. -
And any one dynasty packs will only have 1/6th of the available neutrals and 1/6th of each available clan card, that's still an incredibly small amount. My idea is not limiting access to neutral cards practically any more than dynasty packs already will. You aren't comparing fairly. If we assume that dynasty packs follow the same distribution as AGOT chapter packs then you will have 2 clan cards for each clan and 6 neutral cards. If you assume all neutral cards are useful for you, then you are getting 8 playsets for $15 vs 5-6 playsets for $13. This comes to $2.53 per playset in the clan pack model and $1.88 per playset in the dynasty pack model. This only looks at neutral cards in off clan packs. When you look at on clan packs you have 17-18 playsets per pack which comes to $0.76 per playset. If they wouldn't want to spend 13 dollars on 1 or 2 sets of cards (as well as get a whole new clan to play competitively), why would they want to spend 15 dollars or 2-4 sets of cards (or 90 dollars to fill out the clan). I don't think this would work. First, it would have to have a higher price point as it will have 3 times the number of cards as the clan ones. Second, I think you would have the same issue that you had back in Ivory with mantis starters as existing players buy them out to have extra copies for extra decks. But isn't that how you get a new player into the game is to get them playing? I'm sure each of us started with one clan and playing and either stuck with that one clan or moved to a different one or ended up playing multiple. In the long term it doesn't hurt any more than the current system, in fact it hurts less as you now have more players which is better for FFG and L5R
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I'm not sure what you are getting at here. My point is a set up that allows you to buy all your clan cards for a little less than a dynasty pack. If you buy all 7 proposed clan cycle packs you'll have the exact same thing as if you bought all 6 actual cycle packs for about the same cost. I'm also not saying release the dynasty packs initially as clan packs. I'm saying AFTER the cycle is complete, stop releasing the cycle and ONLY release these clan packs. Existing players will have built themselves off the normal cycle packs while NEW player can build themselves off the clan packs later. In the CCG days, when you had a new player what did you do? Did you give him a bunch of cards from a single clan or did you give him every possible case he might want to play from that clan? I'm guessing the former. What I'm proposing is the similar thing for an LCG. Giving clan packs for the cycle packs after they finished so that a new player has a low price point of entry and can get started playing the game. Two years down the line when you try to convice a new player to join, whats going to be easier, telling them they can be competitive for $360 as they need 1 or 2 cards from each of the 24 dynasty packs released or they can be competitive for $52 as they only need to buy 4 clan packs to START.
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And how is that any different then the current dynasty packs. Lets say in your example cloud the mind is in dynasty pack 1, blackmail is in pack 2, and above question is in pack 3. You now have to spend $45 for those 3 cards (+ your 6 crab cards) but you still need to buy pack 4, 5, and 6 just to finish your crab set. So now you've spent $90 as a brand new player just to get all your crabs
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Then you buy the clan pack for the clan you want to influence. Remember, my purpose with this idea was to help a new player get a start when there several dynasty packs released. Let me use AGOT2.0 as an example. Lets say you have new guy who bought just the core so far. He really likes Tyrell. Instead of telling him you need to buy the 6 Westeros chapter packs, the 6 War of the Five Kings chapter packs, and the 5 chapter packs from blood and gold, you can instead tell him to buy the 1 Tyrell Westeros cycle pack and the 1 Tyrell Wot5K cycle pack. He can then buy the 5 blood and gold chapter packs now or wait a few months and get the Tyrell Blood and Gold cycle packs. This way he can build a competitive Tyrell deck for say $113 vs $270. If later he decides he wants to play another faction or splash a faction he can pick up the faction cycle pack for that faction
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Maybe I have my estimations wrong. I was thinking each core was $30 and each monthly pack was $15 with the set of 6 costing $90. Regardless, my numbers were just for example. I would price the clan packs at a price of (cost of the dynasty pack) * 6 / 7.
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I'm not sure why a neutral card division won't work. Maybe there is a card that isn't in your clan's deck and you need a different clan for it. So you buy that clan's deck also. You've still payed less than buying a dynasty pack for a single card and now you have 2 full clans to play with. You could also split a playset between multiple clans. Its not ideal but it gives you a start towards your deck. I want to point out that I'm not talking about touching the core or any of the deluxe boxes. I'm talking about the dynasty packs. The 20 card packs that retail for $15 a piece and 6 make up a cycle. I'm talking about when the cycle is finished you take those 120 playsets of cards and divide them into 7 clan packs for future sales with the point of lowering the cost of entry for new players. Also, how do you card pool with a new player in an LCG? You only have 1 playset of cards making every card effectively a rare. Are you going to give your playsets to a player who may or may not be back?
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I know this is future think considering the game isn't even released yet, but I've been thinking lately on once we get a few cycles in how hard it will be to convince a new player to join. You're going to tell him to drop $90 on 3 cores and then $90 on each cycle that has come out since and maybe a deluxe box. What if after the release of the sixth dynasty pack in a cycle, FFG stopped selling any dynasty packs in that cycle (so you don't have 1000 skus) and instead sold Cycle Clan Packs. Each pack would contain a playset all of the cards of that clan that was released in that cycle as well as a selection of neutral cards that were released in that cycle that relate to the clan. The neutral cards would be divided in such a way that when you bought all 7 clan packs you would have a single full playset of all the neutrals. These packs would retail for about $13 each so that all 7 would cost you roughly the same as all 6 dynasty packs. The advantage would be for new players. After the new player has his core and gets a feel for which clan he likes you can tell him to go buy his clan pack (and maybe a deluxe box if one exists for his clan). This way the new player doesn't have to drop hundreds on the outset to build a current competitive deck, they can start with the clan they enjoy the most and build from there.
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Spoiled Cards List
JRosen9 replied to Tonbo Karasu's topic in Legend of the Five Rings: The Card Game
Look at AGOT2.0 core for what to expect. All but 1 faction card was a singleton. Most neutral cards were doubles. The most used neutrals were 4x and 8 neutral cards were singletons. Outside of giving a full play set of everything, I think this is the best model as when you buy 3 sets you don't have a lot of extra cards -
GenCon storyline tournament
JRosen9 replied to Chron73's topic in Legend of the Five Rings: The Card Game
Second what C2K said, however, it would also be horrible if they do a coup and its over as quick as it started.
