Jump to content

JRosen9

Members
  • Content Count

    306
  • Joined

  • Last visited

Posts posted by JRosen9


  1. 59 minutes ago, Jedi samurai said:

    Remember its just gaining honor, its taking  honor from the higher bidder. So so who is D gaining his honor from? 

    seems like yuo're making too complicated. Just have the highest bidder pay the honor to the lowest. If you're in the middle nothing happens. 

    But you can't have every player take from the highest bidder as he would lose to much.  If the bids are 1-1-1-5 and the highest bidder gets his honor taken 4 times he just lost 12 honor and is likely out of the game.  Conversely if you have bids of 1-5-5-5 you can't have the lowest player gain 12 honor as he likely just won the game.  My suggestion keeps all honor gains and losses between 1 and 4 and makes sure each player loses or gains a proportionate amount of honor to all other players.

    With my suggestion in the first example the gains would be 4,4,4,-4 and the in the second example the gains would be 4,-4,-4,-4


  2. 30 minutes ago, Drudenfusz said:

    So, you think rounding down is then the way to go? That still would require a sentence in the rules, and surely would often lead to people having to loo that up. So, I see not how I am wrong, that is exactly the problem I am talking about. And you simply deciding one option that seems logical to you doesn't remove all the drawbacks I have pointed out. I would say with a rounding down system the incentives to pick a three are even higher, ruining the whole system even stronger.

    I don't get why there is rounding.   There is no average, just addition or subtracting.   When you bid you gain honor equal to the difference between your bid and the highest bid and lose honor equal to the difference between your bid and the lowest.  No rounding required


  3. 21 minutes ago, Ryric said:

    Let me give an example. Back when I played Gen Con, I don't recall how many people advanced from each qualifier round, but let's say 16 for the purpose of this example. Now imagine in 7 rounds, you have some 7-0 people. They advance. Next you have the 6-1 people, they advance too. That uses up, say, 13 of your slots. So now you have 3 slots for 5-2 players, but there are more than three of them. So you use a tiebreaker, in this case a formula based on their ending honor, how many provinces they had left, and how many rings they had in play. Conceding before your honor-running opponent actually hit 40 honor, for example, screwed them out of those points. (A concession was always considered a military win). And yes, it was a fairly imperfect system and Shadowlands got screwed.

    If that system was no longer in use I'm glad; I was just thinking of times when conceding hurt your opponent. Sometimes players back then did it to be spiteful, especially if they were RPing Shadowlands or Scorpion.

    If I recall, that system wasn't used for a long time, and when it was used it was to break a tie between two opponents when time was called and NEVER to determine final placing.  If your final opponent conceded to you as soon as you flipped strongholds, you would be in the same position as if you beat him getting to 122 honor.


  4. 9 minutes ago, Isawa Tasatu said:

    Hopefully the first expansion..... as an Isawa I should really not be hoping for Black scrolls should I....

    Oh no ... you should definitely be hoping for black scrolls.  In fact I think in this reimagining of l5r there should be 84 black scrolls so each clan gets their own full set.  You get a black scroll!!! You get a black scroll!!! You get a black scroll!!! EVERYONE GETS A BLACK SCROLL!!!!


  5. Just now, KerenRhys said:

    Why would playing with dead characters would suddenly cause problems in the LCG when it never did in the CCG?

    It wouldn't cause a mechanical issue, just thematic.  And in the CCG, yes you could play with dead characters, until the new arc started and all the dead characters were rotated out.


  6. 32 minutes ago, williamobrien said:

    The Game of Thrones core set is packed with characters who died within the first year of release.  My guess is most of the characters named in the article will be in the core set, with a few possible exceptions.  I just don't think that veneer of story accuracy is worth putting out a less appealing product.  The core set is meant to hook people into the game's universe and provide a reasonably complete picture of how the game plays.  That's harder to accomplish if you withhold the star players.  It would also be somewhat awkward to leave out the mechanical top-of-the-curve that the Clan Champs will presumably represent. 

    The difference is Game of Thrones is based on an IP that is fixed (at least until GRRM releases a new book).  L5R is based on an IP that is fluid and changes based on game outcomes (at least that is the current assumption).  Having a Kisada or Shoju legal until the game ends could cause thematic problems, Especially if down the line you play with a deck that is nothing bug clan clan champions (hyperbole I know).


  7. 1 minute ago, Sparks Duh said:

    Just curious as to why you would think when a person who runs out of fate is not dead?

    Because by constant lines in the FFG articles that when a character leaves play due to lack of fate they are being called away to somewhere else, retiring, or some other reason they are no longer there.  This isn't the exact wording, but they give several reasons as to why the character is leaving play that doesn't involve the character's death.  I believe one such article actually even made mention of the possibility that the character's destiny may lead him back to you.


  8. 1 minute ago, Wispur said:

    FFG's Game of Thrones LCG, which is the closest thing on the market to this, does not allow you to play a Unique character if it is already in your dead pile.
    So not only is there precedent, but that precedent is in a similar game by the same company.

    I'm not saying that's definitely what they're doing here, but it is certainly a strong possibility.

    However, there is a distinction between the dead and discard pile in Thrones.  Assuming you have both piles in L5R, I would assume running out of fate would put you in the discard pile.


  9. Here's a thought, do you put the clan champions in the core set?  The core set is legal for the life of the product.  Would it be better to put iconic people in dynasty packs that will at some point cycle out and leave core as very generic people that will last forever.    This way 4 years down the line when all of the current champions are dead or replaced, you can print new ones that will "Take up the mantle"


  10. 2 minutes ago, Bayushi Tsubaki said:

    Article left me scratching my head about some things:
    •What are Province Cards? Are they a separate type of card from Dynasty and Conflict cards that you only have 5 of? What do they do? Etc.
    •What determines who goes first? A mechanic? Rock, paper, scissors?
    •When does the 2nd player get to flip cards over?

    1) Some province cards are previewed in the Showcase.  They start the game face down and when attacked are flipped face up.  They all have an ability of some sort and a Province Strength as well as a ring symbol in the lower right hand corner

    2) According to the article its random so any random way works.  You can roll die, flip a coin, play odds or even, its your choice

    3) Unknown.  I'm hoping its a typo and should read the first player flips over cards and takes an action, then the second player flips over cards and takes an action


  11. 4 minutes ago, Mirith said:

    It isn't clear to me, but do holdings just live in their province, not allowing you to replace it with a dude unless you discard it?

    Other important note, passing means you are done for the turn, at least in the dynasty phase.  I hope this is not the case for conflicts.  

    Also, it says "First player flips their face down cards face up."  Does this mean only one person gets new cards each turn?  In which case Way of the Unicorn is really powerful.

    Actually I think it says if you pass you can no longer bring personalities in.  I believe you can still play actions

    I also noticed the first player flips their face down cards face up ... I hope this is typo and both players get to buy guys


  12. 37 minutes ago, Ishi Tonu said:

    I was hoping to have a discussion about a few aspects of what the L5R community would like to see when FFG takes over the tournament scene.  This the Kotei and Jeweled events were a big part of Old5R.  From the little I know about the tournament play for FFG's other games it would appear this would go away.  I wouldn't expect any special treatment, but I wonder if FFG would explore the option of allowing player run events conducted outside the standard FFG tournament schedule that could still have an impact on the story.  

    I believe this is part of the issue AEG had towards the end.  There were so many story tournaments that every fiction had to contain story results and there was no real moving of the plot.  I would be much happier with fewer but more impactful story tournaments.

    I didn't pay much attention to Thrones OP, but I believe they had store championships with the winners all getting automatic bids or something to the next level which were the regional events similar to Kotei.  The winners of the kotei got automatic bids to Nationals and the the winner of Nationals got automatic bids to worlds.  Someone can correct me on that.  With this setup, you can have the store championships be a Global Storyline Event where each winner gets a vote towards a story and the total of the votes drive the story.  Kotei's can then be more specific similar to how kotei were before.  Nationals and Worlds can then be BIG story events (i.e emerald/jade chamionships, days of thunder, etc).


  13. Not that I'm advocating bringing back the horde, but I see a lot of people saying you would have to add special rules for Shadowlands and I don't see it.  All you have to write on their stronghold is "You cannot win an honor victory."  Don't give the Shadowlands immunity from honor loss or losing by 0 honor.  If Shadowlands hit 0 honor, they lose the game.  This is thematically that the Horde has grown too visible of a threat and the rest of the clans banded together to wipe you out.  Theoretically, you can let the Shadowlands win an honor victory too.  This isn't so much as the Shadowlands winning by honor but the opponent losing by dishonor.  By this I mean that thematically your opponent has been shown that they are so bad that the shadowlands appear to be a beacon of honor in comparison.

     


  14. There is nothing assuring you that you can build a legal deck out of 1 core box.  If I recall correctly, Game of Thrones 2.0 had you take 2 factions, combine them together and then add some neutral cards to get you to the card limit.  This deck is illegal in all competitive formats.  Also, if we use Thrones core as a model, expect singles of all but 1 clan cards (which you get 2 of that card), and doubles of most neutral cards with 4 copies of the most used locations.

    Finally, I took the 250 card comment in the AMA to mean 250 different cards, not the total card count in the box.  What are the usual counts for different cards in the other FFG LCGs?


  15. But why does zero sum matter?  From what we know so far, I don't see why card draw honor gains need to some to zero.  What I suggested above  Allows for your honor change with respect to everyone else be weighted correctly without being double penalized.  Your net change in honor compared to all of your opponents is in sync with the cards you drew.  If in a 3 player game 2 players bid 1 way and the 3rd bid another, the 2 that bid the same the will both have their honor change the same amount and draw the same amount of cards.


  16. What if you compare with both the the highest and lowest player and only pay once?

     

    Example:

    Player A Bids 5

    Player B Bids 4

    Player C Bids 3

    Player D Bids 2

    Player E Bids 1

    Player A compares to himself and Player E.  He Gains 0 honor (5-5 = 0) and Loses 4 Honor (5-1 = 4) for a net of 4 honor loss

    Player B compares to Player A and E.  He gains 1 honor (5-4=1) and loses 3 honor (4-1=3) for a net of 2 honor loss.

    Player C compares to Player A and E.  He gains 2 honor (5-3=2) and loses 2 honor (3-1=2) for a net of 0 honor change

    Player D compares to Player A and E.  He gains 3 honor (5-2=3) and loses 1 honor (2-1=1) for a net of 2 honor gain

    Player E compares to Player Player A and himself.  He gains 4 honor (5-1=4) and loses 0 (1-1=0) for a net of 4 honor gain.

     

    I see no reason why this shouldn't work 


  17. I just picked this up planning on using just the included decks and I had some questions.  I played through the beginning of ivory so some may be rules changes I'm not aware of.

     

    1) It is my assumption that the Rokugani players take a single joint turn together and then the Siege player takes its turn.  If this is correct, Do the Rokugani players go first as each one of them has greater than -20 honor?

     

    2) The Scorpion clan coup card has a favor action only usable by the siege player.  As he will never have the highest family honor, how is he ever supposed to take the favor to use the action?

     

    3) Is there anything I need to be aware of playing it as is out of the box?


  18.  

    Essentially, this means that whatever created the delayed effect IS NOT considered to be resolving when the delayed effect resolves. In short, Tears of Lys is in the discard pile at the end of the phase, so how can it be killing the character? So immunity from "opponent's events" isn't going to help. (Immunity from an opponent's card effects would.)

     

     

    Here is where you lose me.  You state that if the card had immunity to card effects, then that card would not be killed by tears of lys.  Therefore, the effect that is killing the character comes from a card.  What type of card?  Its not from a character, attachment, plot, location, or agenda.  So to me that leaves event as the only remaining card type.  Therefore wouldn't it be an event card effect and then a character who is immune to card effects would not be killed?


  19. I would assume he can stand again!

     

    Example:

    1. You declare your fighters

    2. Action-phase

    3. the opponent declares his fighters

    4. action-phase (you bring Hotah from your hand and remove a character from the challange)

    5. fight "starts" and the winner is calculated

     

    Step 1-4 are only steps to determine participating characters. and only "used" characters are kneeled, so yes I think every removed character can stand up again.

     

    Please confirm this, I'm not sure ;)

    This is incorrect.  At your step 1 and 3, when you declare your fighters you kneel them (except for people like Jaime during a military challenge).  At step 4 when you remove a character, it leave the challenge in the same state it was currently in.  Look at Castle Black.  It is also used in your step 4.  It straightens a defender.  Why straighten a defender if it doesn't knelt until after the fight?


  20. I don't know what FFGs license covers, but even if it only covers the main novels, that would still leave them access to some prenovel stuff like Rheagar, Lyana, the doom of valaria.  Basically they should have access to anything that is mentioned in the main novels.  With that said, I wouldn't mind a splash of a character or plot here and there from pre game of thrones but I would like the game to focus on the novels

×
×
  • Create New...