JRosen9
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Everything posted by JRosen9
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No multi-player option?
JRosen9 replied to Drudenfusz's topic in Legend of the Five Rings: The Card Game
But you can't have every player take from the highest bidder as he would lose to much. If the bids are 1-1-1-5 and the highest bidder gets his honor taken 4 times he just lost 12 honor and is likely out of the game. Conversely if you have bids of 1-5-5-5 you can't have the lowest player gain 12 honor as he likely just won the game. My suggestion keeps all honor gains and losses between 1 and 4 and makes sure each player loses or gains a proportionate amount of honor to all other players. With my suggestion in the first example the gains would be 4,4,4,-4 and the in the second example the gains would be 4,-4,-4,-4 -
No multi-player option?
JRosen9 replied to Drudenfusz's topic in Legend of the Five Rings: The Card Game
I don't get why there is rounding. There is no average, just addition or subtracting. When you bid you gain honor equal to the difference between your bid and the highest bid and lose honor equal to the difference between your bid and the lowest. No rounding required -
The lowest point of old L5R?
JRosen9 replied to Nagori-A-Go-Go's topic in Legend of the Five Rings: The Card Game
If I recall, that system wasn't used for a long time, and when it was used it was to break a tie between two opponents when time was called and NEVER to determine final placing. If your final opponent conceded to you as soon as you flipped strongholds, you would be in the same position as if you beat him getting to 122 honor. -
Dynasty Article is up
JRosen9 replied to Silver Crane's topic in Legend of the Five Rings: The Card Game
Oh no ... you should definitely be hoping for black scrolls. In fact I think in this reimagining of l5r there should be 84 black scrolls so each clan gets their own full set. You get a black scroll!!! You get a black scroll!!! You get a black scroll!!! EVERYONE GETS A BLACK SCROLL!!!! -
Spoiled Cards List
JRosen9 replied to Tonbo Karasu's topic in Legend of the Five Rings: The Card Game
It wouldn't cause a mechanical issue, just thematic. And in the CCG, yes you could play with dead characters, until the new arc started and all the dead characters were rotated out. -
Spoiled Cards List
JRosen9 replied to Tonbo Karasu's topic in Legend of the Five Rings: The Card Game
The difference is Game of Thrones is based on an IP that is fixed (at least until GRRM releases a new book). L5R is based on an IP that is fluid and changes based on game outcomes (at least that is the current assumption). Having a Kisada or Shoju legal until the game ends could cause thematic problems, Especially if down the line you play with a deck that is nothing bug clan clan champions (hyperbole I know). -
Dynasty Article is up
JRosen9 replied to Silver Crane's topic in Legend of the Five Rings: The Card Game
Well in that case, in real world stuff, there is no fate but what we make. Therefore when you run out fate you don't die -
Dynasty Article is up
JRosen9 replied to Silver Crane's topic in Legend of the Five Rings: The Card Game
Because by constant lines in the FFG articles that when a character leaves play due to lack of fate they are being called away to somewhere else, retiring, or some other reason they are no longer there. This isn't the exact wording, but they give several reasons as to why the character is leaving play that doesn't involve the character's death. I believe one such article actually even made mention of the possibility that the character's destiny may lead him back to you. -
Dynasty Article is up
JRosen9 replied to Silver Crane's topic in Legend of the Five Rings: The Card Game
However, there is a distinction between the dead and discard pile in Thrones. Assuming you have both piles in L5R, I would assume running out of fate would put you in the discard pile. -
Spoiled Cards List
JRosen9 replied to Tonbo Karasu's topic in Legend of the Five Rings: The Card Game
Here's a thought, do you put the clan champions in the core set? The core set is legal for the life of the product. Would it be better to put iconic people in dynasty packs that will at some point cycle out and leave core as very generic people that will last forever. This way 4 years down the line when all of the current champions are dead or replaced, you can print new ones that will "Take up the mantle" -
Dynasty Article is up
JRosen9 replied to Silver Crane's topic in Legend of the Five Rings: The Card Game
1) Some province cards are previewed in the Showcase. They start the game face down and when attacked are flipped face up. They all have an ability of some sort and a Province Strength as well as a ring symbol in the lower right hand corner 2) According to the article its random so any random way works. You can roll die, flip a coin, play odds or even, its your choice 3) Unknown. I'm hoping its a typo and should read the first player flips over cards and takes an action, then the second player flips over cards and takes an action -
Dynasty Article is up
JRosen9 replied to Silver Crane's topic in Legend of the Five Rings: The Card Game
Actually I think it says if you pass you can no longer bring personalities in. I believe you can still play actions I also noticed the first player flips their face down cards face up ... I hope this is typo and both players get to buy guys -
I believe this is part of the issue AEG had towards the end. There were so many story tournaments that every fiction had to contain story results and there was no real moving of the plot. I would be much happier with fewer but more impactful story tournaments. I didn't pay much attention to Thrones OP, but I believe they had store championships with the winners all getting automatic bids or something to the next level which were the regional events similar to Kotei. The winners of the kotei got automatic bids to Nationals and the the winner of Nationals got automatic bids to worlds. Someone can correct me on that. With this setup, you can have the store championships be a Global Storyline Event where each winner gets a vote towards a story and the total of the votes drive the story. Kotei's can then be more specific similar to how kotei were before. Nationals and Worlds can then be BIG story events (i.e emerald/jade chamionships, days of thunder, etc).
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Lack of other factions (Naga, Shadowlands)
JRosen9 replied to Teslacrashed's topic in Legend of the Five Rings: The Card Game
Not that I'm advocating bringing back the horde, but I see a lot of people saying you would have to add special rules for Shadowlands and I don't see it. All you have to write on their stronghold is "You cannot win an honor victory." Don't give the Shadowlands immunity from honor loss or losing by 0 honor. If Shadowlands hit 0 honor, they lose the game. This is thematically that the Horde has grown too visible of a threat and the rest of the clans banded together to wipe you out. Theoretically, you can let the Shadowlands win an honor victory too. This isn't so much as the Shadowlands winning by honor but the opponent losing by dishonor. By this I mean that thematically your opponent has been shown that they are so bad that the shadowlands appear to be a beacon of honor in comparison. -
Also from Orlando. Hopefully can get a L5R group once the game hits.
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Spoiled Cards List
JRosen9 replied to Tonbo Karasu's topic in Legend of the Five Rings: The Card Game
There is nothing assuring you that you can build a legal deck out of 1 core box. If I recall correctly, Game of Thrones 2.0 had you take 2 factions, combine them together and then add some neutral cards to get you to the card limit. This deck is illegal in all competitive formats. Also, if we use Thrones core as a model, expect singles of all but 1 clan cards (which you get 2 of that card), and doubles of most neutral cards with 4 copies of the most used locations. Finally, I took the 250 card comment in the AMA to mean 250 different cards, not the total card count in the box. What are the usual counts for different cards in the other FFG LCGs? -
No multi-player option?
JRosen9 replied to Drudenfusz's topic in Legend of the Five Rings: The Card Game
But why does zero sum matter? From what we know so far, I don't see why card draw honor gains need to some to zero. What I suggested above Allows for your honor change with respect to everyone else be weighted correctly without being double penalized. Your net change in honor compared to all of your opponents is in sync with the cards you drew. If in a 3 player game 2 players bid 1 way and the 3rd bid another, the 2 that bid the same the will both have their honor change the same amount and draw the same amount of cards. -
Lack of other factions (Naga, Shadowlands)
JRosen9 replied to Teslacrashed's topic in Legend of the Five Rings: The Card Game
Not to disagree with you, but it is possible that the they could do clan v clan in the deluxe boxes for L5R which cuts that time frame in half -
No multi-player option?
JRosen9 replied to Drudenfusz's topic in Legend of the Five Rings: The Card Game
What if you compare with both the the highest and lowest player and only pay once? Example: Player A Bids 5 Player B Bids 4 Player C Bids 3 Player D Bids 2 Player E Bids 1 Player A compares to himself and Player E. He Gains 0 honor (5-5 = 0) and Loses 4 Honor (5-1 = 4) for a net of 4 honor loss Player B compares to Player A and E. He gains 1 honor (5-4=1) and loses 3 honor (4-1=3) for a net of 2 honor loss. Player C compares to Player A and E. He gains 2 honor (5-3=2) and loses 2 honor (3-1=2) for a net of 0 honor change Player D compares to Player A and E. He gains 3 honor (5-2=3) and loses 1 honor (2-1=1) for a net of 2 honor gain Player E compares to Player Player A and himself. He gains 4 honor (5-1=4) and loses 0 (1-1=0) for a net of 4 honor gain. I see no reason why this shouldn't work -
I just picked this up planning on using just the included decks and I had some questions. I played through the beginning of ivory so some may be rules changes I'm not aware of. 1) It is my assumption that the Rokugani players take a single joint turn together and then the Siege player takes its turn. If this is correct, Do the Rokugani players go first as each one of them has greater than -20 honor? 2) The Scorpion clan coup card has a favor action only usable by the siege player. As he will never have the highest family honor, how is he ever supposed to take the favor to use the action? 3) Is there anything I need to be aware of playing it as is out of the box?
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Here is where you lose me. You state that if the card had immunity to card effects, then that card would not be killed by tears of lys. Therefore, the effect that is killing the character comes from a card. What type of card? Its not from a character, attachment, plot, location, or agenda. So to me that leaves event as the only remaining card type. Therefore wouldn't it be an event card effect and then a character who is immune to card effects would not be killed?
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This is incorrect. At your step 1 and 3, when you declare your fighters you kneel them (except for people like Jaime during a military challenge). At step 4 when you remove a character, it leave the challenge in the same state it was currently in. Look at Castle Black. It is also used in your step 4. It straightens a defender. Why straighten a defender if it doesn't knelt until after the fight?
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I don't know what FFGs license covers, but even if it only covers the main novels, that would still leave them access to some prenovel stuff like Rheagar, Lyana, the doom of valaria. Basically they should have access to anything that is mentioned in the main novels. With that said, I wouldn't mind a splash of a character or plot here and there from pre game of thrones but I would like the game to focus on the novels
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Ser Davos Seaworth and Duplicates - noob question
JRosen9 replied to CerseisAdvocate's topic in Rules Questions
If you have a Ser Davos in play with duplicates, and he is killed you have two options. 1) Discard the duplicate to leave him in play. 2) Let him die and trigger his interrupt returning him to your hand and sending his duplicates to the discard pile.
