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JRosen9

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Everything posted by JRosen9

  1. Well to be extra fair. The Scorpion WERE one of the original great clans until they were banished for starting the one thing they were trying to stop .... Prophesies suck that way
  2. Just a comment. I really enjoyed the last episode. The only thing I would recommend, is that if you are talking about a card please give a brief synopsis of what it does, especially now with the game being new and unreleased. I believe towards the beginning of the podcast, you were talking about the card "I Can Swim" and I for the life of me couldn't remember the cards effect.
  3. Wasn't this also the story of the Lion during this time frame? We know the emperor is evil, but he is the emperor. Do we follow him or fight against him? If I remember correctly that was why totori left in dishonor
  4. My only suggestion for the article would be to replace the map of rokugan with one that only has the 7 great clans. With the extra mons and everything the map appears too busy.
  5. I think over each arc (run of 6 packs) each clan will have equal dynasty and conflict cards but it may vary within each individual pack.
  6. The problem is based on the cards that have been spoiled so far there is an inconsistency as one of the previewed neutral cards falls where a Unicorn dynasty card was predicted. This means one of three things as far as I can tell: Some of the numbered cards on previewed cards are wrong throwing off all current speculation. Unicorn has 1 less card then everyone else (or one less dynasty card) The total number of cards each clan has is the same but the number of dynasty and conflict cards each clan has is different
  7. But if there are 25 cards per clan, that's 75 cards that are legal (3 of each). You'll need to add neutrals and some out of clan to make a legal deck anyways. Whats really the difference if the some clans are split 12 Dynasty 13 Fate while others are split 13 fate 12 dynasty?
  8. That's what I'm trying to say. I don't think you can say each clan will have 14 dynasty cards. I think instead you will have to say each clan will have 25 cards which is somehow split between dynasty and conflict. The more conflict heavy clans, like scorpion, will have more cards on the conflict side but less on the dynasty side. This shifts all of the card numbers around so that you can't really say whats what. Mainly because there haven't been any dragon or lion conflict cards previewed with discernible numbers. This means there are 26 cards on the conflict side that contain all of the dragon and lion conflict cards and possibly some of the phoenix and crane ones. I'm trying to work through the data to see if I can come up with something
  9. I just noticed something. The cards previewed in the initial articles may not be reliable as far as numbers are concerned. Each of the cards previewed in the articles after the initial batch contains a C or D next to the card number to indicate Conflict or Dynasty. No such letter appears on any of the initial batch cards.
  10. The new conflict article contains the card "Fallen in Battle" which the article states is card 201. However, the image appears to me as 211. Do you feel this is a typo in the article? Furthermore, it appears the card distribution is wrong. Its currently stated that Unicorn dynasty goes from 109-122. However, Otomo Courtier appears and is stated in the article as card 122. Maybe the clans have varying number of dynasty cards? With some characters appearing the conflict deck, maybe the number of personalities each clan has is the same but split between conflict and dynasty deck. In this way a more honorable clan like lion might have more in clan dynasty cards while a more ambush clan like scorpion might have more in clan conflict cards (really hard not to call them fate cards)
  11. When Thrones2.0 was pre-released at Gencon, they held a special event. The deck construction rules were, if I remember correctly, take all the cards of one faction and all the cards of another faction. Then add 10 neutral cards and shuffle them all together. That is your deck. They could do something similar for L5R. If they wanted to make it storyline, they could do something minor like the winning clans form an alliance or something.
  12. For the same reason you can only have 3 of each card in a deck. Its a deckbuilding constraint that adds a layer of strategy. You may want to play both of these awesome province cards, but they are both earth so you can only have one. It can also serve as balancing. If there is a very strong combo of effects using 2 province cards, you can effectively prevent it by making them both the same element. That being said, we are only assuming you can only have 1 of each element in your deck. I do not believe we have seen anything official that states that.
  13. Your card numbers are off. If the Spanish numbers are right, thats the total number of cards. As some cards are duplicated their number would appear twice. Using a dynasty pack as an example due to less cards. Lets say it has 20 distinct cards in it. Of those 20, 10 are dynasty and 10 are conflict and it contains a playset of each. The Spanish site would say includes 30 Dynasty and 30 conflict even though the numbers only go from 1 to 20.
  14. I don't know, the more I read the more I want to go second. That way I know what my opponent is doing while he has to predict what I will do.
  15. Hummingbird tattoo, one of the earlier ones Snake Tattoo, one of the later ones
  16. That worked. Thanks. I'll give you guys a listen soon. I was using an RSS feed pulled from soundcloud. It would populate your logo but then show no episodes.
  17. Nope ... I'm doing the same thing. I got excited when something popped up and then realized it was just a star wars source book
  18. There is The Jade Throne and Sake House Brawl. Both are fairly new and both can be found on sound cloud. I'm having issues with Imperial Assembly Advisor. I'm trying to get it to work in Podcast Addict on android but the RSS feed shows empty.
  19. This would be an exact reason to make it so Yokuni is NOT Togashi. The clan needs a purpose outside of the leader. I personally hope they eliminate the Togashi is still around thing.
  20. However when you attack, you bow your guys. If you go after the weak player, you have now bowed part of your force, leaving yourself open to the other strong player. I still don't see how this is different than any other card game out there. In thrones you kneel/bow/tap your characters to defend and attack with challenges. If every player gangs up on 1 guy he will run out of resources to defend with. In Original VS (not sure about new VS) your defenders are getting stunned leaving you an open board if another player decides to attack you. If anything, I think the ephemeral nature of characters in L5R will decrease this issue as the strong players will not stay strong as their guys will go away as well. Lets look at your example. Player A and B have good mil and pol board while player C has only Mil. Player A goes first and declares a Pol conflict on C. He commits guys (probably at least a third to half his units due to the fate system). Player C commits nobody and Player A breaks the province and bows all the guys he committed. Player A might now only be strong in Mil as all his Political guys are tapped. Player B now goes. His options are declare a Political Challenge against a weakened A, a Political Challenge against Weak C or a mil challenge against strong either. Why does he not go after A in Politics? However, if you are still worried about this, an easy fix is stating that a player may not be the defender in more than 2 conflicts per turn. The bigger issue, that I've yet to see addressed is the rings. In a 3 player game, there are 5 rings yet 6 possible conflicts. In a 4 player game its worse and there are only 5 rings and 8 possible conflicts. As each ring can only be claimed once per conflict phase, do you end the conflict phase as soon as the last ring is claimed? If so this gives the early players in turn order a bigger advantage as not every player will get their 2 conflicts. The only solution I can see is to allow rings to be claimed multiple times a conflict phase. Maybe set a limit to this?
  21. I don't see how this is a problem. In Magic, Thrones, VS or any other game system that involves a free for all there is nothing stopping all the players from ganging up on one them and eliminating them. What usually happens is the opposite though. The weak player is ignored in the face of bigger threats. And the strong players typically don't go after the weak as this typically weakens their board position allowing the other strong player to attack them.
  22. Loved your articles, will listen to the podcast on my way home today or tomorrow
  23. This was a pretty cool story concept in my opinion. I always hated this story concept. Mortals ascending to become the sun and moon and therefore above the kami just never sat well with me
  24. So in the case of bids of 1-1-4-5, you would have the player who bid 5 lose 4 honor, one of the players that bid 1 gain 4 honor, the other player that bid 1 gain nothing and then draw cards equal to their bid? This is horribly unbalanced for the two people in the middle. As one draws nearly as many cards as the top bid but pays no cost and the other draws the exact same number of cards as the low bid but gains to benefit.
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