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JRosen9

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Posts posted by JRosen9


  1. 11 minutes ago, DeJener8 said:

    Still confused as to how we're supposed to tell dynasty and conflict cards apart based on their fronts. Most conflict cards have the little influence bamboo, but Way of the Crane doesn't have any.

    There is a small C or D next to the number to tell you which deck.  Also, the only card type shared between the decks (that we know of) is a personality and so far all personalities that are in conflict decks have bamboo icons on them


  2. 40 minutes ago, HirumaShigure said:

    Have all Crane Clan cards been spoiled now or are there still some mysteries yet to be revealed? 

    I actually need to update my previous statement.  There was a scout I wasn't aware of.  I believe all Crane cards have been spoiled in one form or another.  Two of these cards (a 3 cost and 2 cost character) show up on the example play area on the showcase page.  I am unable to read anything on these two cards.  There is also the possibility that card 39 is a crane card but this is most likely a crab card.  There is also the possibility that 137-138 are crane cards but I believe these to also be crab cards.  Finally 149 could be a crane card, but I feel this will be a dragon card.


  3. 2 minutes ago, Zalari said:

    I see no place for this 3 cost to fit  in with the Dynasty cards (between Nerishma and th Storyteller, I believe all spots are taken). Meanwhile, the Brash Samurai and the Scout would fit perfectly between Whisperer and the Gift Giver.. ;)

    Which scout?

    Never mind


  4. 5 minutes ago, KerenRhys said:

    Doji Whisperer is very likely to be the Crane conflict character we don't "know" (number 140). She cost 2 so the same as the Doji Gift Giver which is alphabetically before. So it doesn't match on the Dynasty side. However, as Steward of Law cost only 1, it would be logic to have the Whisperer just after.

    For the Dynasty side, the number 41 should be the Enlightened Monk shown on the showcase (cost 1) and the 2 others the Brash Samura and the ?? Scout that cost 2, with ?? beginning by a A, B, C or D (maybe Daidoji Scout?).

    I am under the impression that Doji Whisperer is a dynasty card.  The only image I know of the card is on the play layout example on one of the first examples.  The number can't readily be seen and I don't count the numbers as exact off those first images, but it appears to be a 2 digit number which would make that a dynasty card.  

    On the showcase page there is a crane character card above the conflict deck.  I can't read the title but it has a 3 fate cost.  The only place this fits is on the conflict side right after steward of law.  That means brash samurai and doji whisperer must be dynasty cards


  5. I think after the crane previews today there is only a single unknown crane card.  Crane Conflict would go from numbers 139 through 148.  The only unknown card is 140 which is most likely the 3 cost character shown on the showcase page who's name I can't read.  Crane dynasty goes from 40 through 53 with 41 through 43 being unknown cards.  Doji whisperer and Brash Samurai are 2 of these 3 cards leaving the last unspoiled crane card being a 1 or 2 cost crane character.

    Assuming all the above is correct, this gives Crane 24 cards (not including stronghold and province).  If we assume all clans get the same amount of total cards, this would mean crab have 15 dynasty and 9 conflict (Crane is 14 and 10 respectively).


  6.  

    5 minutes ago, Zalari said:

    So... if #25 Eager Scout is the first Crab card (which it would be, if we do have 17 provinces) and #53 Artisan Academy is the last Crane card... that would give us 29 cards between Crab and Crane? Which.. is not even? 

    I'm still of the belief that not all clans have the same number of dynasty and conflict cards but that each has the same number of total cards.


  7. 22 minutes ago, Tonbo Karasu said:

    !"£%^&*()

    Well, my Dynasty predictions are all shot to bits.

    I've been running a spreadsheet with the numbers.  I've done 2 things.  I've ignored all the numbers on the first day previews.  None of them have the C or D like the later previews do, so I feel they are early print runs that may not be final.  The 2nd thing I've done is not assume each clan has the same number of dynasty cards.  With characters in the conflict decks, I feel each clan will have the same number of cards but split differently between conflict and dynasty.


  8. 1 hour ago, Kakita Shiro said:

    They don't have any control over any of the podcasts they give stuff out to either. 

    While true, forums are much more accessible and can be quickly accessed.  Podcasts you have to actually take the time to listen to.  Podcasts also have a limited number of voices.  You have the 2-5 people who talk about it and thats it.  where as forums have a technical unlimited number of voices.

    I'm not saying any of this is true, I'm just saying its possible that FFG would like to keep as much of the discussion as possible on boards they control.  I only played AGOT briefly but this seems to be the way FFG handles things.


  9. 15 hours ago, AllWingsStandyingBy said:

    Around mid Gold Edition there were just so many characters, and so very very few got any exposure or proper coverage.  You'd wait months for your Clan's story to be released, and it'd be about some Joe Schlub you couldn't care less about.  I remember, as a Mantis, how interesting I thought Moshi Kalani looked.  He even had amazing art, with additional awesome art on the cover of the Imperial Assembly issue and had Great Destiny in with his RPG stats.  Yet years passed and we never saw Moshi Kalani's Exp1 nor did we see him do anything at all in the fiction.  I think he may have finally done something years later, but at that point I had already moved on.  So many characters got such little exploration or development during that period.  I guess that was sort of the downside of having 8 Great Clans, Shadowlands/Spider Clan, the Four Winds themselves, Imperials, the occasional Naga re-awakening, and the Nezumi all requiring attention.

    The way FFG is doing things this shouldn't be an issue.  There should be much fewer named characters running around so all should get their due in the story.


  10. 22 minutes ago, Waywardpaladin said:
    24 minutes ago, Bayushi Tsubaki said:

    Are people forgetting that Kachiko was just as happy to see her too?
    Yes, she's a Scorpion, but she's also a person. :P 

    How much of that is an act? Especially when she transitions into trying to ferret out what she might've learned in the few moments she's been there outside of Kachiko's monitoring, and trying to figure out if she suspects foul play...

    This.  Especially since its specifically mentioned how every motion, dress, and word is particularly chosen


  11. I liked the story up until Kachiko showed up.  Then it felt like Hotaru went from interesting character to hormonal teenager with the thoughts of most beautiful woman in the empire and wanting to kiss her etc.  I felt like a jump cut from a samurai political drama into Twilight.  Also, it may be due to the fact that you don't get kachiko's thoughts, but the relationship felt very one sided.  To me it felt like Hotaru was fawning over Kachiko and Kachiko was playing Hotaru like a fiddle.


  12. 2 minutes ago, Drudenfusz said:

    It was because the mother of Togashi Hoshi was a Scorpion, which gave Togashi the 12th black scroll, but revealed his true nature to her clan. And that sparked an ongoing assisting throughout the centuries without being a formal alliance, even to that Shoju met Togashi Yokuni before the Scorpion Coup. And the player base of both clans seemed to enjoy it, while AEG tried hard to make stories that broke that connection between them. Good times!

    Actually, if I recall correctly it started at a major tournament where a dragon player and scorpion player were matched against each other in single elims.  Its kinda fuzzy, but the two players refused to attack each other while the story team looked on.  After the game I believe the players signed and traded their clan champions and the story team said as long as those champions were in their decks their alliance would be strong.  Hopefully someone else can post on that because its real fuzzy in my memory


  13. 11 hours ago, Tekwych said:

    OK, for a moment I thought you were talking to yourself. Ned more Avatars, or custom Avatars.

    Yes, Asmodee North America (ANA) has chosen to make all companies that buy direct from them, retailers, (wholesalers and wholesalers who masquerade as online retailers) sign new agreements to maintain their accounts with all the ANA studios (Days of Wonder, Asmodee, FFG, Plaid Hat, Z-Man) The new contracts require you to register either as B&M or Online. If you want to do both you must separate your orders and have two accounts. Terms for a B&M are much more lenient. Orders from all the studios are combined and everything ships together.

    Going forward, Organized Play, and Events will be combined as well. Can't wait for Ashes: Rise of the Phoenixborn OP

    I believe there were a few exemptions for this for places like Cool Stuff which is a large online retailer but is also my B&M FLGS.


  14. 1 hour ago, AllWingsStandyingBy said:

    I think in a lot of settings, not having the "Big Baddies" as a playable faction can actually be a really good thing for gameplay balance.  I'm not sure Middle-Earth the CCG became a better or more interesting game when it became possible to play as Ringwraiths, Fallen Wizards, the Balrog, or Sauron himself.  Though it certainly became a much more complicated game.  This may be especially true in a player-driven story world.  

    The difference is no matter how many times you play Middle-Earth CCG, the story doesn't change.  Frodo still makes it to the mountain and throws the ring in the volcano.  L5R having the game affect the story matters.  With the Destroyer war, who cares what the tournament results are because Kali-ma will be defeated.  Go back to the 2nd Day of Thunder and there is actually (albeit a small one) a chance for the clans to lose and evil to win.

    1 hour ago, LordBlunt said:

    My apologies. I honestly thought that it was on FFG's site.

    Here it is, through Bazleebub's site.  Listed in the Introduction to the Background for New Players

    http://imperialadvisor.com/wp/

     

     

    That map is not released by FFG and has no bearing on anything.


  15. 27 minutes ago, AllWingsStandyingBy said:

    I think the game will work best if the zanier factions, like Yogo Junzo's Army (Shadowlands) and the Nezumi and the Brotherhood are left out, as they just always felt very divergent to the basic principles of the game (and with some of FFG's new mechanic may not work as well), since to what if any extent, could any of them participate in a Political conflict?  "The great lord Fu Leng humbly submits to your gloriousness, Hantei the XXXIV" jabbered the swollen, saliva-coated jowls of Oni no Tsuburu.  And I would be fine with this, I think making the Shadowlands (via Yogo Junzo's army) a playable faction was a terrible mistake by AEG for a variety of balance and game mechanic reasons, plus cards that had been costed as high-cost things for normal factions (like Moto Tsume) were totally bonkers once YJA's could bring them into play with none of the honor requirements or penalties.  

    I think at some point the villians need to become playable.  As can be seen from the destroyer arc, the story lost its appeal to many people when it was this faceless enemy.  As far as zani things.  Oni no Pekkle and other shadowlands infiltrators show how you can do political with the shadowlands.  Daigotsu himself was very political and manipulative.  Further, as I mentioned on one of the other threads, you don't have to make shadowlands immune to honor.  You can have them lose at 0 and win at 25 just like everyone else.  Thematically when the shadowlands hit 0 honor it represents the threat becoming so paramount that the clans band together and eliminate you and when the shadowlands hit 25 honor it isn't that they won by honor, but more you made the empire see your opponent as more disgraceful then the shadowlands.


  16. 11 minutes ago, feydruatha said:

    There is a difference between betraying the empire and betraying the emperor.

    The Scorpion, guilty of so much, are only guilty of one of these actions. 

    Isn't it a chain reaction?  My memory is a little hazy but I think the events went like so.  Bayushi Shoju finds prophesy saying the hantei line must end to save the emperor.  Shoju kills the emperor.  Clans unite against them and Hantei the 39th banish the scorpion.  In anger Scorpion Yogo Junzo opens up the black scroll releasing Fu Leng and starting the events of the clan war which Shoju was trying to prevent.

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