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Malgamus

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  1. Here is my latest build post Cyber Exodus. I'm running NBN fast advance with an asset based economy supported by gaining credits as needed. Normally, you can score an agenda on the turn it's played using the various options presented. NBN (49) 14 Inf Agendas (11) Breaking News (3) Astroscript Pilot Program (3) Private Security Force (3) Restructed Datapools (2) Breaking News makes great fodder for Archer as always, APP is a beast for fast advance. PSF can put the hurt on a tagged runner forcing them to waste turns drawing if unprepared. Datapools usually forces the runner to give up on removing tags and can setup Psychographics fast advances. Operations (13) SEA Source (3) Big Brother (3) Psychographics (3) Closed Accounts (2) Biotic Labor (2) 8 Inf SEA and Big Bro help tag and add more to setup Psychographics and/or Closed Accounts. Biotic Labor is the new addition and gives a boost to allow one turn scores of APP or make use of Breaking News in one turn as well. Assets (6) Marked Accounts (3) Private Contracts (3) I love these high trash econ cards. They can be weakly defended or left open with little threat. Imp can be an issue but I if you are running against Noise prepare for it. The both provide enough to run your deck and build up for Biotic Labor or rez San San when you need them. Private Contracts is great for building the advantage for traces as well. ICE (18) Data Raven (3) Pop-up Window (3) Tollbooth (3) TMI (3) Hunter (3) Archer (3) 6 Inf The typical mix of tag and stop ICE. Pop-up Window is a nice econ booster that can shift the advantage for a trae with SEA on the next turn. Archer is ever present continuing it's nasty streak of ambushing a runner which tends to cost them the game. Upgrades (2) San San City Grid (2) Helps get those agendas scored on the turn they are played.
  2. Here is my latest build after TA released. NBN got some great cards in the set and I've been testing using Trick of Light as well. Between that, Astroscript, and tags you should have a way to fast advance when you need to. NBN (49) 15 Inf Agendas (10) Breaking News (3) Astroscript Pilot Program (3) Private Security Force (1) Restructured Datapool (3) Operations (16) Hedge Fund (3) Closed Accounts (2) Psychographics (2) Big Brother (2) SEA Source (3) Trick of Light (2) 6 Inf Beanstalk Royalties (2) 2 Inf Assets (3) Melange Mining Corp (3) ICE (20) Data Raven (3) Matrix Analyzer (3) Hunter (3) Tollbooth (3) Wall of Static (3) Ice Wall (3) 3 Inf Archer (2) 4 Inf Upgrades (0)
  3. Here is my latest build. The big changes are the addition of Inside Job and Corroder. I've been running this build for a while and find it highly effective. Noise (45) 15 Inf Events (14) Deja Vu (3) Sure Gamble (2) Stimhack (2) Inside Job (3) 9 Inf Easy Mark (2) 2 Inf Infiltration (2) Programs (19) Corroder (2) Crypsis (2) Djinn (3) Datasucker (3) Imp (3) Parasite (3) Medium (3) Hardware (5) Grimoire (2) Cyberfeeder (3) Resources (7) Wyldside (2) Armitage Codebusting (3) Aesop's Pawnshop (2) 4 Inf
  4. I agree, MMC works much better for NBN than PAD.
  5. So I'm back with the latest build of my Noise deck. He has really embraced his love of viruses this time and the deck plays differently than most now. Let's look at the cards. Noise (45) 7 Inf Events (14) Deja Vu (3) Sure Gamble (3) Infiltration (3) Stimhack (2) Easy Mark (3) 3 Inf Okay so Stimhack has made its way back in for big runs late in the game. Deja Vu is also at 3x for more virus playing. Easy Mark stays in for economy along with Sure Gamble. Infiltration is great for exposing cards or credits in a pinch. Programs (18) Crypsis (3) Djinn (3) Datasucker (3) Imp (3) Parasite (3) Medium (3) Here is where the big change happens in the deck. All the programs are viruses except for Djinn which lets you search for and host viruses. Crypsis becomes the sole breaker but more on that later. Hardware (5) Grimoire (2) Cyberfeeder (3) Grimoire is great with viruses and Cyberfeeder helps keep installing them cheap(free). Resources (8) Wyldside (3) Armitage Codebusting (3) Aesop's Pawnshop (2) 4 Inf The standard resource load out stays the same minus Ice Carver. Wyldside helps draw more and Aesop's keeps the credits moving. So this deck is all about playing viruses. You are looking to trash as many of your opponents cards as you can by installing them. It is possible to deck your opponent but most of the time you win by scoring 7 points from a late game run on the Archives with help from Stimhack for the win. You won't be running very much outside of that unless there is a weak spot worth exploiting. I've tested it via OCTGN and it seems to do well against various decks and it's fun to watch a corp player struggle as you build up a virus army and mill their R&D away.
  6. My current Anarch build focuses on virus to mill the corp's R&D. I make use of their abilities/tokens when I can but they are secondary bonuses as the main purpose of the viruses in the deck is to force cards into the Archives. They also serve as fodder to Aesop's Pawnshop to make credits and keep the flow of viruses going. Other cards that help with this are Grimoire, Djinn, and Deja Vu. Crypsis is also great in the deck as he keeps the rig lean, can break any type of subroutine when you do need to run, and he also triggers the virus trash effect of Noise. In short, if you are using the viruses for their effects and need their tokens, you need to manage them carefully and don't build up a lot to make it worth the corp doing a virus scan.
  7. I don't use PSF because runners don't normally keep the tags for long and I usually have something else worth playing instead like Closed Accounts, Scorched Earth, or just trashing their resources. I use SE to empty their hand rather than kill them. This stalls them for a turn or more while they recover. All the other agendas have a specific purpose in the deck as well whereas PSF could be nice to use but isn't really needed.
  8. Jinteki's specialty is deception. They have more traps than the other corps and their ICE damage the runner rather than stopping them. They want the runner to think twice about every card they install to a remote server. Traps are the basis of this strategy since they become the "wrong choice" for the runner to make when picking a target.
  9. Since WLA released I have updated my deck. I also cut down to 45 cards and haven't looked back. NBN plays well lean and mean. Here is the updated deck list. NBN (45) 15 Inf Agendas (9)(20 AP) Breaking News (2) Astroscript Pilot Program (3) Restructed Datapool (2) Priority Requisition (2) I love the new agenda for NBN. On demand SEA Source means I don't need that card in my deck anymore. I think one of the biggest mistakes people overlook is the resource trashing tags can do. Tagging the runner and trashing several of their resources can ruin their game. Astroscript is great for helping score the bigger Agendas faster and Breaking News is good for Archer fodder and tagging to mess with the runner. Priority Req helps with rezzing the bigger ICE like Tollbooth and Archer. I cut PSF because of it's high cost low return and the ability doesn't get used often. Operations (11) Hedge Fund (3) Closed Accounts (3) Scorched Earth (2) 8 Inf Beanstalk Royalties (3) 3 Inf Closed Accounts and Scorched Earth are great for messing with a runner depending on their setup. I use SE more for trashing a hand of cards than for flatlining the runner. If they are light on cards but loaded with credits, Closed Accounts can stall them for several turns. Hedge Fund and Beanstalk Royalties help fund your light economy. Assets (3) Melange Mining Corp (3) I prefer to keep my remote servers to a minimum in this deck so I don't play many assets. MMC is great for boosting your economy for several turns then it can be trashed to make way for agendas. ICE (17) Data Raven (3) Draco (3) TMI (3) Wall of Static (3) Tollbooth (3) Archer (2) 4 Inf Data Raven is great for threatening the runner. They either have to take a tag and pay later to remove it or end their runner. Draco is cheap and with only a few credits you are costing the runner money or they are dealing with traces. TMI is good because your NBN trace boost makes it much easier to get out or cost the runner more to keep it from being rezzed. Tollbooth is amazing as always. Archer is a nasty suprise that does well thanks to Breaking News or Priority Requisition. If the runner hits it blind it can cost them dearly. I only run 17 ICE but like I said I keep remote severs to a minimum so I don't need to protect as much. Upgrades (5) Red Herrings (3) SanSan City Grid (2) The upgrades are all about protecting and scoring your agendas which is the main focus of the deck. Even the tagging is about protecting your agendas by stalling the runner.
  10. Unless you are very good at making them look like agendas the runner will just hit your R&D or HQ. Typically, you will be playing as Jinteki when doing this and I personally prefer to hit Jinteki in their central servers as a runner to begin with. It can be a viable strategy if you can pull it off but I think any experienced runner will see through it.
  11. Since WLA released I have made some changes and started testing the deck on OCTGN. So far, I'm pretty happy with the results. Here is the updated list. Noise (45) 13 Inf Events (14) Deja Vu (2) Sure Gamble (3) Infiltration (3) Modded (3) 6 Inf Easy Mark (3) 3 Inf I ended up dropping Stimhack altogether, it's really only a late game card and most of the time I ended up with one or two sitting in my hand most of the game. They make good damage fodder but I'd rather have something useful for most of the game. Other than that, the events stayed the same. Sure Gamble, Easy Mark, and Modded help your low level economy. Anarch runs light and it works. Modded becomes even better now by making Morning Star a bit easy to get out at 5 credits instead of 8. Programs (18) Mimic (2) Morning Star (2) Yog.0 (2) Djinn(2) Datasucker (3) Imp(3) Parasite (2) Medium(2) The programs changed the most. Imp is freaking amazing for Anarch. Being able to trash anything from R&D or HQ can really ruin a corps plans. It truely is something wicked. Once he has done his thing, he becomes great feed for the Aesop's credit engine. Djinn helps put out more viruses now that Morning Star is hogging 2 MU. Being able to pull viruses out of the deck is helpful too. I dropped the breakers down to 2 each because at 3 they would sometimes pile up in hand. They usually aren't needed until more of the mid game anyway. The Anarch breakers seem to tear Jinteki a new one especially. They are perfectly matched to the strength of their ICE for the most part and end up paying very little to get through them. So while Jinteki tries to play the mind game in remote servers you are running wild in their central ones. Morning Star is amazing and can smash any barrier wit a little help from viruses or ICE Carver and for one 1 credit. Once you use it several times, it more than makes up for the initial cost. Hardware (4) Grimoire (2) Cyberfeeder (2) I added in the Cyberfeeders because they can let you break ICE for free with the 1 credit abilities Mimic and Morning Star have. They can also let you install viruses for less or free and net more credits from Aesop. Also, you can sell them off to Aesop for a profit if needed. Depending on the meta, you can sub in Rabbit Holes or Plascrete Carapace. Right now I haven't seen the need for either. Resources (9) Ice Carver (2) Wyldside (3) Armitage Codebusting (2) Aesop's Pawnshop (2) 4 Inf This is my standard resource build for Anarch. Wyldside is a beast at deck accelerating which Anarch wants. They have plenty of cheap cost cards and you want to get them quick. Aesop's is a credit machine in this deck. Being able to sell of useless items for a profit is never a bad thing. Doing it as a free action is even better.
  12. I have 2 core sets for now but will have 3 by the end of December. Right now I can have 2 Runner and 2 Corp decks built at a time. 2 of them being the Shaper and Jinteki decks I use to run demos. Having a 3rd set will give me enough cards to have two constructed decks built for each side and keep the demo decks around as needed.
  13. I love risky feel of the Anarch cards. Playing the deck puts you on your toes always trying to manage all your resources(clicks, credits, cards, virus tokens). Wyldside really let's you fly through your deck and get the things you need. The breakers do well and can handle most ICE with help from the viruses and ICE Carver. Most of the cards are cheap and the extra economy cards like Modded and Easy Mark provide a nice boost when you need it. Noise (45) 13 Inf Events (16) Stimhack (2) Deja Vu (2) Sure Gamble (3) Infiltration (3) Modded (3) 6 Inf Easy Mark (3) 3 Inf Programs (17) Mimic (3) Corroder (3) Yog.0 (3) Datasucker (3) Parasite (3) Medium(2) Hardware (2) Grimoire (2) Resources (10) Ice Carver (2) Wyldside (3) Armitage Codebusting (3) Aesop's Pawnshop (2) 4 Inf
  14. Here is the current build I'm using of this deck. After reading a post on BGG, I cut it to 45 cards and it still works pretty well. Getting one or more economy cards in your starting hand is key. From there its locking the runner out early with cheap ICE or using Red Herrings so you can score cheaper agendas. Breaking News makes great fodder for Archer or you can rez it for free with PR. Scorched Earth and Closed Accounts are great for destroying the runners card or credit pool costing then turns to recover. NBN (45) 14 Inf Agendas (10) Astroscript Pilot Program (3) Breaking News (2) Private Security Force (3) Priority Requisition (2) Operations (13) Hedge Fund (3) Closed Accounts (2) SEA Source (3) Scorched Earth (2) 8 Inf Beanstalk Royalties (3) 3 Inf Assets (3) Melange Mining Corp (3) ICE (14) Data Raven (3) Enigma (3) Wall of Static (3) Tollbooth (3) Archer (2) 4 Inf Upgrades (5) Red Herrings (3) SanSan City Grid (2)
  15. I think you do need to have a better understanding of your deck and objectives when playing as the corp. You should always be focused on achieving those goals and keeping track of everything on the table like the breakers the runner has and if ICE are worth rezzing or even worth keeping installed(looks at Enigma against any decoder). With the runner you don't know as much and have less to keep track of.
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