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WintermuteZero

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  1. @valvorik: True, you can do this by yourself. We sometomes do too. But as the game progresses, the games turns more mechanic on us, so we "need" clue tokens to close gates after a while. The Story-Clue-Cards would help to remind us, that there are strange things happening and we are following leads, and not just meet a condition for rerolls and gates closures. But you are right, in the end, the true story behind a game of AH is bound to imagination alone. @secure/stable locations: Then just add the secure-locations to the card descriptions, but we usually can't finde clues in stable locations. Or maybe i just never paid enough attention.but my gutfeeling asys, that most clues are found on instable locations.
  2. I love Arkham Horror and i am happy about every expnasion. Also Fantasy Flight has added some absolut crucial elements concerning the look and feel of the game, like the injury und madness cards, so it's not like "sure, he's been to the hospital for the sixth time, but look at him, almost as new". Or the epic battle cards. But one element has been missing since for one crucial element: The Clue Token. You need clue token for one of the most important things in AH: closing gates but also rerolls. In AH you have so many places of the Lovecraft Mythos, you have all these characters and all these GOO's, but when you visit a location you just "recieve a clue". That bothered me from the start. Wouldn't it be great, to have a very short information for every Clue you pick up? Even betterm when they were specific to the location you are at? An example. You pick up a clue token at the Science Building. immediatly after you picked up a clue token you have to draw (or chose to draw) a Clue-Story card with an according Color of this neighborhood (bright yellow). Since clues can only appear at unstable locations it is ust nescessary, to have these locations listed in the Clue-Story-Cards. There is a very short story to the clue you picked up: "As you are in the Science Building of the Miskatonic University, you find deep in the exhibits of the dark pharao piece of metal that could not be from this world. Engraved on its front you see symbols you cannot read. Suddenly you realise, that you broke into exclamation of the name "Nyarlathotep" over and over again. You gain one clue Token" Also, the Clue-Story-cards can add additional events to the game: "Stumbling though the Woods, you find the remains of something that looks like an altar. As you examine the remains, you find a mystic symbol referring to the cult of the black goat. In the distance you can hear voices calling... Iä! Shub-Nigugrath! You gain one clue token Also, you mus take a "one of the thousand" cult membership card" (if you are playing with the Goat expansion) Or you can gain additional Clues, lose the clue at this location ("You got sidetracked by rumors that turned out to be false. You gain no clue tokens at this location.), pass checks, be confronted with difficult decisons (either you take the clue and be delayed, or lose this clue token). Upside of Clue-Story cards: More atmosphear, more tie ins with the characters and GOO's (i.e. some namedropping), some more random effects Downside: prolongues the game. Therefore it could be optional to draw a Clue-Story card. What do you think, should such an expansion be released for AH? I sure would love this. I couldn't make this by myself, because i don't have such a deep knowledge of the Lovecraft mythos, but maybe other people are willing to do a fan pack like this?
  3. Dunwich Horror, just to get started with the Scenario.
  4. I'm holding my German "Wolf" in my hands :-). The charactersheet is identical to the english one, so no pain using him in english boards. And maybe FFG will release his equipment on the support site of Tannhäuser, just like they did with the other three additional heroes.
  5. True, it seems unfair. And i am also waiting for the new legendary chars. But IMHO, the matriarchy is centered around the legendary, the other chars are more ore less just support. I fear, with new legendary characters, the power could swing back a bit too much. But until we can hold them in our hands, the will be plenty of time enjoing Zorka's wrath :-D
  6. Worth it. You get an additional (and quite mighty) new faction so you can play with 3 players. Also you get some Token of the month stuff, new map, new miniatures etc. For me, Tannhäuser seems incomplete without Novgorod.
  7. Sergey said: Sergey said: Thank you for explaining the situation with GenCon - in other words, the one goes to GenCon can get only ONE copy of Wolf?. As for German Wolf - is it in german language or in english? Basically, it will be in german. But i don't think, they will do many modifications to the character-card. The Tokens should be pretty much the same. The only real difference is, that you would have to pick the translated equipment sheets from gameboard geeks or something like that. I will definitly get me a german wolf, even though i collected this game until now exclusively on english.
  8. Then get a german copy soon ;-). No, seriously. Nobody will just "give" his Wolf to you. You can try to get one from ebay, but they are VERY expensive. Just saw one for 40 (!) $. Wait until genCon is over and then try to buy one copy on ebay. But of course, if anybody want's to give away Wolf for shipment and original "price", then count me in as well ;-)
  9. And the german redistributor promised WOLF in may. :-)
  10. I wanted to add that it is perfectly possible to play with 3 Fractions on the new Novgorod Map. Just today i did a great 3 Player Match. You can also use the other maps. And even though i thought the reich and the Union would cooperate (what shame!), but because we played "Capture the Flag" it went smoothly even without 2 against 1. It was a close call in the end. Even though i think the Matriarchy is overpowerd. especially on "Hard". It is for instance possible, to replace one Objetive Point with an entry point and Voilá! There you go. I think to add a second board is quite a nice idea. I have to make my mind up how to do it best. Greets!
  11. Marius said: Your best shot at Willpower in these factions is: The Underwater Conspiracy Cost 2 Conspiracy. TTCAI Text: If you win this conspiracy, you may cause all characters in play to lose willpower and then go insane, if able. So, you can only use Underwater Conspiracy against Willpower-Characters as i see it, right? Sorry for my questions, but i need a litle bit of trining with understanding the cards correctly :-)
  12. After playing some Multiplayerr-rounds, here is my verdict: It is possible, but with just one core it's lacking heavily the neutral cards. It is really necessary to add either 1 or 2 core's or add up with asylums containing some good neutrals (preferably with characters). The negative side is, taht with just the core there isn't much of deck building. Therefore aome combinations you have to fall back to due to 3 Players are lacking power or playability. The positive side is, that heavy decks (Cthulhu and or Agency) is getting attacked by two sides, preventing domination. So i would recommend it to other players, but not just with the base set. You have to be ready to spend a little bit of money for additional cards.
  13. Thanks for the results! I noticed the strength of a Cthulhu deck and also the Agency does a good job. I totally lost with a Hastur/Miskatonic deck (just to see if it would work in any way) against Cthulhu & Yog. But i have already a little bit of older black borders (Asylum-Packs + Premium Starters). so my results are not as solid-prrof as yours.
  14. I see! thanks for this neat information. I was really giving up on miskatonic :-/
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