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  1. Xarthilias said: Question 1. The adventure I started with, is Edge of Darkness. What time date should I choose? Should I use Terran dates? (i.e. the 3rd of March. 40136) I am inclined to do so since from my understanding the cycles of night and day (on most imperial planets) mimick the night and day cycles on Earth) Most Imperial planets have their own calendar that is suitable for the local year. The Imperium has the Imperial Calendar in which dates are of the following format: axxxyyyMmm where a is the "accuracy number" that gives an estimate of the accuracy of the date given. 1 means that it's totally accurate, while 9 means that it's only a guess. The next three numbers (the xxx) are the "year fractions", and are simply the thousanths of the year in question that have passed. The last three numbers (the yyy) are the standard year, and the two numbers after the capital M are the millennium. The starting date of my campaign (with the adventure Edge of Darkness) was 4315815M41. This means that the "accuracy class" is 4, pretty high for a place as remote as Calixis Sector, but the adventure took place on Scintilla, the sector capital so I thought it was justified. The next three numbers tell us that 315 thousandths of the year have already passed(which means that it's about 105th standard day of the year). The rest tells us that it's the 815th year of the 41st millennium (so 40815). It might seem a bit complicated to use at first, but it'll get a lot easier after some experience with it. My players are nowadays completely comfortable using the Imperial Calendar. So, as a rule of thumb you could say that about three (3) year fractions make a standard day which means that about every 90 year fractions the acolytes receive their salary. That's how I do it anyway. You are of course free to do as you please, as is any other GM. -Cheezy
  2. In IH pg 97 it is "Sepherin", as in the Sepherin mirror shield. So it should be "Sepherin 3rd Regiment", or something along those lines. That's at least my opinion. You have to remember, that "secundus" is the latin word for "second" which in this case gives the impression that "Sepheris Secundus" means either "The Second Sepheris" or "The second planet in the Sepheris system."
  3. It's also said in IH on page 111 that the mysterious artisan guild/tech-cult called Cadence Arms and Incunabula is based in Nova Castilia of Fenksworld. Also, on page 119 there is a whole page about the hives of Fenksworld.
  4. It's near the rimward border of Golgenna Reach, in the middle of the triangle formed by Sepheris Secundus, Port Wrath and Seedworld AFG:218.
  5. The Laughing God said: @Cheezy: from where did you get the complete text of the 'letter'? I actually pieced it together from the pages of Damned Cities. It took some time and a lot of squinting and creative use of a flashlight. I propably ruined my eyes in the process as well
  6. The Laughing God said: 6) the pages of Tattered Fates and Damned Cities are shot through with barely readable 'handwritten' letters. On p56 of the last book for example it says: 'we entered the realms between worlds where there is no time or space'. What the hell is this? The whole letter goes like this(it's the same on every page of Tattered Fates and Damned Cities): You accuse me of being a Madman. What right have you to judge what is sane and what is not? I have fought with the shadows at the edge of your vision. I have seen the faces that laugh at you in your nightmares. I have smelt the foetid breath that issues from the mouth of hell itself. I have heard the silent voices that make your spine tingle with dread. I have entered the realms between worlds where there is no time or place. I have clashed with creatures the sight of which would sear your soul to the core. I have bested horrors that chill with a gaze and tempt unreasoning terror. I have faced death eye to eye and blade to blade. I have stared into the eyes of insanity and met their all-consuming stare. I have done all this for you; for your protection and the guarantee of a future for Mankind. Only the insane have strength enough to prosper; only those those that prosper truly judge what is sane.
  7. Luthor Harkon said: Thanks for all the helpful answers so far. More views are stil appreciated though... Well, since you asked, here's one more view: The way I see the planet classification system is as follows: The class the planet belongs to is determined by what the planet produces from the Imperiums point of view. This means that planets that produce foodstuffs are classified as Agriworlds, planets that have a large population and heavy industry, and produce finished goods, are called Hive Worlds(even though they might not have actual hives a la Necromunda), Mining Worlds produce raw materials for industry, Frontier and Feral Worlds don't produce much of anything etc. So, my answer to your question is that your world should be classified as a Mining World.
  8. RevMark said: You describe your planet as 'young' yet having been settled for 2000 years. If you're working in the Calixis sector, note that canon states that nothing is older than 2000 years. So Scintilla and Malfi have been settled 2000 years, but I've never heard either of them described as 'young'. It doesn't state anything of the sort. It's just that they haven't been part of the Imperium before the Angevin Crusade. The area of the galaxy that is now known as the Calixis Sector has propably been settled by humans since the Dark Age of Technology.
  9. The official fluff on Sheol 17 can be found in IHB, page 139.
  10. MDMann said: In DotDG there's a chapter on intra Imperial conflict and hereseys. It includes a quiteinteresting piece on the Arbites where a major Heresey is Alteanism (my book's not to hand, but I think that's the right one), to which senior Arbitors are partcularly susceptible: following the Law regardless of other Adepta, following their own interpretations of the Law regarless of others, and carrying out (or ordering) extra judicial justice and vigilantism on suspects without proof. The Arbites are deeply shamed at this (when caught) and suffer severely politically as a result. It's the "Crime of Abstraction" you are talking about.
  11. Kilcannon said: If you have Step aside and Wall of Steel does that mean you can use your normal reaction once for either, then an extra reaction for parry and an extra reaction for dodge? Yes it does.
  12. Pneumonica said: Yes, that, but the point is they roll once for every rank they go up. In that way, the really bad Scum (no such thing as "good" Scum, neh?) tend to be better off and don't fall on such lean times as the really... uhm... not so badly bad Scum? I surrender... I think that the 20 thrones mentioned in table 5-1 is just some sort of average amount and should not be summed to the amount from table 5-2. And as I see it, RAW says that you don't get any rank increase for Scum's salary. On the other hand, the way I'd rule it would be that the normal 10% Rank Increase would apply to Scum as well, and you roll once every month on table 5-2. In other words, just ignore the 20 thrones in the table 5-1, except maybe for determining how much an average NPC scum would make. Of course, this is just my way of doing things. Yours may differ. BTW I admit that it isn't written very coherently in the book.
  13. Letrii said: Who/what is Khaine? Full name: Kaela Mensha Khaine(=Bloody Handed Murder in the Eldar language). Khaine is the Eldar god of war, murder, slaughter and carnage. Its the warp manifestation of the violent side of the Eldar psyche. Most of the other Eldar gods were killed in ancient times by the Chaos Gods or by Khaine himself. Some people claim that Khaine is just an aspect or part of Khorne, but the Eldar vehemently deny this. When fighting with Slaanesh, Khaine was injured badly, and fragments of him were spread through the webway and are used nowadays by the Eldar to transform one Eldar temporarily into an avatar of Khaine: a towering humanoid of molten metal with fresh blood constantly dripping from it's right hand and wielding a huge sword.
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