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About BigKahuna

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  1. BigKahuna

    Do we really want a 2.0?

    I have to admit that while I stopped playing X-Wing and was mildly excited about 2.0, even though I got the conversion kit, after sitting on my shelf for like 3 months I still have not even opened it and right now given an option of play X-Wing 2.0 or playing Armada as is, I would still rather play Armada. Now that may just be preference, but truth be told, it took me a long time to become familiar and comfortable enough with Armada that I felt I knew what I was doing. If someone thrust a new rulebook and a whole new set of cards in a conversion kit for Armada today, personally I think it would end up in the same place that X-Wing 2.0 is... sitting on my shelf as a "maybe I will try it some day". Perhaps its my age starting to rear its ugly head but I just don't feel the excitement of yet another "new" miniature game or "updated" version. I actually think the market has been saturated, which has taken the wind out of miniature gaming communities as a whole. In my circles the excitement for miniature games has died down very heavily and I think a lot of has to do with the fact that the hobby has become a never ending battle line of trying to keep up with the latest and greatest and the truth is that Armada didn't get good until they stopped pushing constant releases. I agree with whoever said that Armada is in a great place right now, its stable, balanced and barring a few OP things in the game that you can house rule, a very fair and interesting game space. I do not believe however that the market can sustain Armada as a competitive game even with a 2.0. Generally the miniature games of today are becoming simpler, the games are becoming less about the game and more about the hobby, which is kind of where it started. Armada is a very complex game, its not something you can "just pick up", like Legion for example that has rules that fit on a cocktail napkin. Personally I think the Armada community should brace themselves for a Runewars type announcement, its going to go the way of the doedoe bird and its going to happen very soon as in, we may already have seen the last thing that will ever be released for the game.
  2. BigKahuna

    Worse than I Thought

    Board game publishing/design and everything else that goes into it is a high risk, with little reward the vast majority of the time business. Game makers like FFG do well because they have built up a reputation and work in larger volumes with a built in audience using some of the beloved franchises among gamers which is in part while they are successful but suffice to say the overwhelming vast majority of game makers largely fail to turn a profit worth speaking of and even when they do it might be enough to pay the rent and the investment for the next one. I would wager your chances of becoming rich making a board game are about as good as playing the lottery. Its why things like kickstarter are so popular as it takes the risk out of the whole thing for developers/publishers of games and why the current trend that a small select of audience capturing publishers are buying up all of these smaller companies. It's all an effort to raise volumes and decrease costs, in particular for international distribution. Suffice to say the idea of the "small game" is dying a very painful death at least in the mass market and many people who might in the past have worked for smaller companies to get their games published are going into self-publishing using services like Kickstarter and Gamecrafters to publish their games. Effectively removing the business risks entirely. I mean if you want to find the next generation of great board game designers your less likely to find them working for FFG and more likely to find them publishing their games on Gamecrafters. Games like Lord of the Rings LCG are kind of part of a dying breed. Its just a bit too niche for the overhead of modern distribution. 5 years ago it was iffy, today its becoming increasingly unlikely. Even games like Star Wars Destiny are struggling and they are backed by FFG and the Star Wars franchise... yet still its struggling. What's worse is that typically high points of sales like Christmas are becoming instead "belt tighting" moments for people, where they spend less not more money than usual, a sign that the economy is shifting for the worse. With craziness like US's Trump and UK's Brexit going on, the prospects for the future are not that great and niche products on the market like a collectable card game about Lord of the Rings is not likely to survive the economic shifts coming down the pipe.
  3. Agreed with the above, if the online LCG fails to capture and hold onto the paper lcg players, the chances of it being successful is slim to none. It needs them and that part of the game community has spoken loud and clear, the answer is no, this is what the numbers show and though I agree that numbers are not conclusive evidence , there is no other evidence of any kind to suggest anything otherwise. That said there is still time for the devs to deal with the reality of their enterprise and make adjustments but to this point there attitude suggests they are moving forward with the game as planned in a defiant act of willful ignorance, the situation has all the makings of an indie developer about to learn a hard lesson in listening to their community.
  4. BigKahuna

    Advice on Selling a Nearly Complete Collection

    I think that is a fair offer, I don't think you will have any trouble selling it. For me its a bit of a timing issue, right before Christmas most of my fun money goes to the kids presents and the many trips/vacation plans over the holidays. But we'll see, I will check in with you have the holidays, if you haven't sold it yet, I will make you an offer.
  5. BigKahuna

    Advice on Selling a Nearly Complete Collection

    It's all about price mate, what are you asking for the package?
  6. My friend has been collecting and we have played the game, so I have some understanding of the game, however I now want to invest into my own collection and build my own decks as we plan to get a bit more involved in the game. My question is with the introduction of the new "faction introductory decks" and all of the sets that have come out, has the recommendation for what to get changed since launch. Looking back at the archives about discussions it seems that most recommend 2 or even 3 core sets, but that to me seems like a bit of overkill for me since I'm only getting into the game to buy cards for myself (I don't need to worry about covering a second player). I'm also quite specific about what I want to play with. Stark/Baratheon. What would you guys recommend for starting off a collection to build some decent decks for casual play for a new player coming into the fold today?
  7. BigKahuna

    Where's the expansion?

    It’s an amazing game, my group dubbed it game of the year after one play through and since then it has remained the most wanted for any board game night. Shockingly however it really didn’t get much hype or a particularly great reception and can be found in bargain bins pretty much everywhere pretty much since launch. I wouldn’t hold my breath on ever seeing an expansion unfortunately.
  8. Not at all, I can be convinced even if it's not clear proof, but from what I have seen there isn't even an attempt being made here, more of a presumption that FFG and Asmodee have some sort of reputation for this sort 1-2-3 and toss it approach when the reality is that they have never even once done this. This was a legitimate question, aka, what is the logic or evidence being used to make the prediction because its not based on the history of FFG and Asmodee. I can understand why people might think this is a wierd move, but in the world of CCG's, this is actually quite normal, in fact, most CCG's have big sales most of the time. If you have been collecting CCG's you know it's normal that if you show just a bit of patience you can almost always get your cards at a major discount. More importantly though, FFG has had this sale every year for years for most of their games that are still very much active today. Lord of the Rings and Game of Thrones for example have always been there, there still alive and healthy years after release. I do understand that in the US its kind of tradition to put things on sale that you can't sell, but in modern business you put things on sale to have a sale because it draws attention. That sort of ideology that a sale means we are having trouble selling it is kind of an old school view of how sales actually work. I don't disagree that this could be an indicator but in the case of a CCG I have my doubts about it. I agree that this is an indicator of a problem, but not the one your describing. I think the issue here is that these are popular starter sets that sell well and they sell well because it's a package with a fixed card/dice list and that is easier to sell then random boosters. It's indicative of the problems of the CCG (random) model versus the LCG (fixed) model, simply put, people prefer it and hence it sells better. It's kind of like the World of Warcraft phenomenon. So many MMORPG's try the subscription model and fail, yet World of Warcraft has been doing it successfully for years. Why? Who knows, but just because it works for one company doesn't mean it will ever work for everyone else, the market is strange that way. CCG's are the same. It works for Magic and Pokemon, but everyone else fails at it, yet people keep trying and of course they keep failing. This makes sense to me. It's a misreading of the market. Its really quite simple. People who play card games, buy card games, people that don't play card games, don't buy card games. You can't try to cater a card game to "non-gamers" and I find it odd that people keep trying. As a card player I don't want to buy a starter box that I know is incomplete. This starter box while cheap provides you with 2 incomplete decks. I will take it for free, but I don't want to pay for it. If I'm going to buy a card game, I want a complete game. So I'm not surprised to see this set having trouble selling at all. To me, this is worth way more then any other kind of speculation. First hand accounts, if repeated by other people in the community is sort of a confirmation that there is a problem. To me, this is an indicator that the game has a problem and I agree that Destiny seems to collect dust on shelves in gamestores and we have seen quite a few examples throughout the Destiny community including this forum of people offering the same account. If there are any indicators that I would consider warning signs, this sort of observation by the community is what would convince me.
  9. I find most of this discussion here to be at odds with the information we actually have. Its almost like everyone is trying to spin any news into bad news to make a point. What evidence does anyone have that would suggest a ramping down or plans to abandon the game`? I see the predictions, but no basis for making them.
  10. Ok I get the prediction here, but is there any examples you can sight, from Asmodee or FFG in which they have actually done this? Lots of very successful and popular games where on sale during the holiday season, this really is not that unusual and though I do get that Destiny is from appearances not doing as well as it should, I still don't see where the prediction people are making is based on historical evidence. What is being described here, the prediction is that they will throw games out at the first sign of trouble, yet there is no precedence in either the old owners or the new that this something that happens or will happen. There current reputation is one of support of their games in the long term and while certainly some complain about slowing of support in older games, to me this has always been a rather silly complaint, all games go through cycles of bursting on the seen and then gradually getting a reduced amount of content over time. This is just how it works in the industry for all games period. The fact is however that FFG and Asmodee both have a slow, steady and methodical process of supporting their games in the long term. This is the reputation on which predictions should be made. The simply do not have the reputation of abandoning games. That's all I'm saying, I want to be clear I'm not saying I disagree with you that there may be a problem going forward, but If this happens, if games start getting abandoned by Asmodee it will be the first time that happens because it has never happened before.
  11. I gotta be honest with you I don't fully understand where FFG gets this reputation since at no point in the last decade have they ever treated a game this way. What are you even talking about, name a game that they have ever "called it" after a year, two, three? The shortest lived game in their line up was nearly 7 years old when it was shutdown, that's half the age of the whole company. What your describing has never happened in the entire lifetime of FFG yet your acting like this is a common practice for them. Why? Give us an example.
  12. That's a pretty ridiculous statement especially given the games you have chosen. Imperial Assault continues to get very regular updates every month like clockwork since its launch, they just put out two new skirmish maps in September and October, we got the Tyrants of Lothell expansion in September and a bunch of villian and allies packs. Imperial Assault is now 4 years old so your whole 1-2-3 years and your out theory does not apply to this game in any way shape or form. Armada as well, I would point to this game if I wanted to explain to someone how you properly support a miniatures game. They have made major balances fixes this year, had an almost overwhelming amount of organized play events the entire year, to the point where you could basically play competitive Armada every weekend of the entire year. They released some amazing expansions this year not to mention the upcoming Executor. It's been a fantastic year for Armada fans. Grant it the release schedule for Armada is much slower but it has always been this way. Naturally when a game is first released, especially miniature and card games that require a good amount of mini's initially to be released or in the case of cards, a good amount of card pool to get going, so naturally their is a blast at the beginning but FFG support is amazing by industry standards.
  13. This isn't really a big surprise to me and for what it's worth I concur with the aggression of the releases, it creates this weird environment as a consumer where it is often less of a question of interest and more a question of capacity when it comes to the collectable games. I mean, there are only so many play sessions per week/month, so if I'm playing Legion, Lord of the Rings and Game of Thrones, there is no room for whatever the new thing is unless I cut something. When your invested in something... you feel a kind of obligation to keep up, stay current, which sort of makes you reluctant to start something new. I think what FFG fails to realize is that the target audience is not that diverse. The same people that play X-Wing, play Armada, that play Legion, that play Destiny that play Game of Thrones etc.. These are the same communities. You can't have 10 lines going and expect that they will all find an audience or have some measure of success, but this isn't because they are bad games, quite to the contrary, I would love to play them all, but there is only so much budget and time to play them all so it's kind of a pick and choose thing. I think at the heart of the problem for FFG and in turn to the people that sell the game is this kind of saturation of the player base.
  14. I have been part of this community for over ten years, I have been involved with most of the collectible games both miniature, card and board games in some fashion or another. I would be interested for you to point out even one game in the last decade where this is even remotely true. The shortest lived game that lost support is Star Wars LCG which lasted 6 years, most do between 7-10 and in the cases where they are cut off it's because they are replaced by either a new edition or an alternative entry into the market. For example Star Wars LCG was largely replaced by Star Wars Destiny, Game of Thrones was replaced by 2nd edition, Call of Cthulhu was largely replaced by Arkham Horror. Some games obviously loose official tournament support but this happens because of a lack of interest of the community not a lack of interest by FFG. Destiny tournaments for example are really boring affairs, the game is too shallow for competitive play. I know people will argue that point, but it really is true, it just doesn't have the depth to sustain a competitive environment, its a light, simple dice/card game and should be aimed at casual play.
  15. Alphaspel.se, it's a Swedish store, they have quite a bit in stock.