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About BigKahuna

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  1. I will try and see if I can replicate the problem, I will get back to you
  2. It has probably already been said, but releasing a collectors edition of the core set as a method to promote the digital card game is a brilliant idea but if there intention was to then turn around and cancel the physical game, that would be an act so outrageous and disgraceful that it would severely compromise their digital card game hopes. I don't think they would want to attract negative attention at critical "adoption" point of the digital card game. They are certain to at some point phase out the physical card game, it's inevitable, but right now I would say we are at least safe until the end of 2018 at the absolute minimum.
  3. BigKahuna

    State and Future of the Game

    Well this certainly wasn't intended as a post to start controversy, I was really more curious about the sources people use to purchase sets as I'm finding mine have dried up considerably. One thing I think does give me a good feeling is that they are re-releasing the core set with this new starter set thing, I can't imagine them doing that and then suddenly canceling the game. So that is great news.
  4. So after playing Lord of the Rings now for a couple of years, my collection constantly growing and my appreciation for the game still at its height I have noticed that in the last 4-5 months its become increasingly hard to find the sets still missing from my collection. I supposed its natural for the game to slow down but I would have thought that with the new Deluxe Expansion and the announcement of the upcoming digital re-imagining of the game that the support for the existing LCG was secure for the foreseeable future. There are appear to still be some re-prints on the agenda in the future as well. I'm thinking maybe I need to seek out alternative sources, I'm curious for the guys in Europe like me, where you shop to purchase expansions/cycles etc.. Right now I have quite a few gaps and while I gave up a long time ago of trying to collect in release order (pretty much just buying what is available), I still find it difficult to get a hold of certain expansions. Are there any robust (stocked) online sources in Europe for Lord of the Rings? Also I'm curious if there is any news or information about the future support for Lord of the Rings? There have been a couple of LCG's that have reached end of life and it sort of felt like it happened without much warning. Has there been any official news or information regarding the future plans for Lord of the Rings LCG, how long it will remain an active game, whether or not we can expect reprints of all sets in the future and stuff like that.
  5. BigKahuna

    State of LCGs

    Perhaps, but I recall showing the game to a friend of mine and the first words out of his mouth where "What is this Japanese Anime ****". I totally get it, at a glance, it is an Anime game, I think fans of L5R hate it when anyone makes that connection, which is why there is a kind of rejection of the notion that the two are related, but if you live in Japan and I show you L5R, your first play will be a comparison to every other Anime game you have ever played.
  6. Twilight Imperium has a few quirky things that have always just been part of the game. Among them is this 4 player (all SC cards chosen) thing, then there is the 5 player (Uneven Map) thing. There are a few other minor quibbles, but yeah its kind of part of the personality of the game. Over the years people have created custom variants to deal with some of these elements. For example alternative 5 player maps that try to make things more even... and 4 player Variant Strategy cards (in that variant there are 6 Strategy cards that cover everything and only one is selected by each player leaving two unselected cards). I don't think that kind of stuff has been approached or adapted for 4e yet as the game is still relatively new but eventually the community will step up. In general though, every race, benefits or loses something depending on certain "pre-game" conditions. For example for some races its an advantage to play with fewer players (Like you pointed out with the Jol-Nar in a 4 player game), while other times they are less effective, for example Jol-Nar suffer a bit in a 5 player game, in particular if they are in the squash spot were fighting is more likely. Its all part of the game. If there is one thing that can be said about TI, its that its not really "balanced" by the strictest definition of the word, much of the balance of a typical TI games comes in the form of player interaction. For example if you know Jol-Nar have a big edge in Tech in a 4 player game.... the other 3 players might be more reluctant to trade or help them at the diplomacy table.
  7. BigKahuna

    What if FFG brought "Rarities" into the LCG format?

    I think the problem with the idea is that its trying to fix a problem we don't have. The cancellations of the 3 LCG's isn't the result of the format failing, which seems to be the basis for the reasoning here. Revenue was never really the problem, nor was there anything inherently wrong with the games or the business model it was using. One of the primary reasons LCG's were introduced was because of the shocking amount of CCG's that were failing. It was clear at the time that there just wasn't enough room in the market place for CCG's to compete with one another. There was room for a few, but beyond that, most CCG's were dying well before their time and publishers were becoming increasingly nervous about launching such products. The assessment of CCG's however was wrong, the problem wasn't the model, the problem was the quality of the games. The vast majority were built on outdated designs, on propriety licenses or worse yet just re-skinned versions of other games. There were quite a few clones and "like magic the gathering" concepts that just bombed really badly. Neither designers nor publishers were thinking outside of the CCG box, so the games were failing because they basically sucked balls. When the LCG concept was introduced, it was not the business model that made them successful but the quality of the games. The model was something people appreciated, but games like Lord of the Rings, Game of Thrones, Android.. all those games would have been just as successful as CCG's because they were great games, just as Star Wars Destiny would have been just as successful as an LCG. From a profit perspective though I don't think there is that much of a difference. With CCG's you have a 3rd party market you are competing with, no one is buying boosters praying they get the cards they need.. they by one or two "booster sets" and the rest they trade or buy from 3rd parties. With LCG's, there is no 3rd party market, each customer buys 1 expansion of each kind and they have everything they need. Its more convenient for the consumer and the publisher has more control over their sales, its far easier to predict how much will be purchased. Arguably depending on the scale of the audience, one model might make more money over the other but publishers aren't in the market to make short term gains, they are in it for the franchises and long term payouts. So when you look at canceled games like Star Wars LCG, what you have is a game that had a profitable, successful 6 year run that you can now easily recycle into a 2nd edition and if you doubt that there will be a 2nd edition, you haven't been paying attention. Killing Star Wars LCG is just the first step to getting another 6 years out of it by refurbishing an already successful game into a new edition which to the publisher makes no difference... new expansion, new edition, its the same **** to them. You see 3 canceled LCG's, FFG see's three new opportunities to re-release and re-sell the same game under a new edition with a guaranteed audience in the near future. Its basically printing money. Just like Game of Thrones, they will let these dogs lay until fans are screaming for it, then they will wait some more until people are outraged.. then after some more waiting they will release new editions and we will buy it up like its the only thing on this earth that matters. FFG knows this business and they know it well, canceling those LCG's was the smartest thing they could have done, its basically like printing money.
  8. I find it interesting that 8th edition 40k has so many negative comments. I would not have expected that. In my area, 40k is booming right now, being hailed as one of the best editions of the game in living memory. I think there is something to be said about game aging as well, I do believe that over the years, with developments in game design, product design and business model design, many games have aged pretty badly. One place I can see that is in games like Battletech for example where the rules have never been streamlined all that much since it's 84 release. For a game to take 5-6+ hours just to resolve a battle, using character sheets and stuff like that, even the latest and greatest from Battletech feels like its a game from another time to me. I think one thing X-Wing has going for it is that it's still very much a modernly designed game, in many ways, its X-Wing and FFG in general that is pushing miniature table top gaming design modernization. Concepts like card upgrades for example is becoming more and more common in games coming out today. Thought to length of play and creating games for organised play as part of its design, ditching concepts like 600 page rulebooks and focusing miniature games on being more approachable.. these are all things FFG has done for the model of how miniature games are made today. Many of the old school games like 40k really still have this rather archaic approach with very little streamlining done from the perspective of table top play that really gives games like X-Wing the edge. For me though X-Wing was never really a particularly great game for competitive play mainly because there was far too much randomness in the game. I always felt it worked far better as a casual game.
  9. Interesting topic. I have been into various types of table top gaming since about 1984 and have gone through quite of few of these sort of "New Edition" moves. Without going into too many specifics in general the outcome of new editions is almost always the same. 1. Outcry. No matter what anyone ever does, the initial reaction from the vocal minority is a complete breakdown of civil conversation, typically driven by outrage over the whole thing. People simply always find fault with whatever approach is used and they are not particularly nice about it. Simultaneously the defenders come out in grove on the opposite spectrum, crapping on the old edition, and defending whatever the new thing like no wrong could ever be done by the designers/publishers. 2. Fabricated or Real depreciation of the game. Typically either stories of a games imminent demise are made up or they are actual real, but a new edition is a risk because in introducing it a publisher effectively kills the old game, if the new one is not as good, the outcome can be disastrous. Even if its not however, the "tale" of it being terrible can actually effect the community and act almost as a kind of self fulfilling prophecy. 3. Endurance: Eventually the new edition edition endures and typically happens regardless of whether or not the game is actually successful, this is usually because 2nd edition tend to be better funded, riding on the success of the 1st and publishers are very reluctant to accept failure so good or bad game, it will get the "this is better" treatment from the developer and will be marketed and pushed hard win or lose. In the end however a good game will be successful, a bad one won't be. Gamers are a finicky and bitchy bunch, but they are gamers and the old field of dreams proverb "if you build it they will come" applies. A good game will always find a community and a bad one no matter the hype or full court press by the publisher will fail, the harder its pushed the more spectacular the failure. So by example I would say some of the big success have been games like Warhammer 40k. It really had a rough ride for a long time with a lot of mediocre to terrible editions, but the current edition has been really well received and despite all the insistence by the community that the game was doomed, its currently seeing an entirely new golden age. There are more people playing 40k right now than I have seen in over a decade, its second only to X-Wing right now. An example of one of the more spectacular failures was 4th edition Dungeons and Dragons. I have literally in my 30 years of gaming never seen a company take a auto-win franchise like D&D and fail so spectacularly, to the point that it not only almost sunk the franchise but the companies it was associated with. It failed so bad it gave birth to what is now one of the biggest competitors for the top spot in role-playing (Paizo's Pathfinder). Universally hated by the community, its failure was predicted long before it went to the presses and despite an enormous effort by Wizard of the Coast pushing it like it was solid gold, even trying to relaunch it with a sub-edition called "Essentials" it is without question one of the miserable failures in role-playing history. Strangely however, 5th edition D&D is probably one of the greatest recovery stories in role-playing as well worth a mention. There are plenty of examples but I think from a standpoint of statistics, new editions of a game have a better record of being successful, than not, but that is mostly just an eyeball observation, not sure how accurate that actually is.
  10. It would be very nice of them, but again, I don't see how that makes business sense. If they do that, as mentioned, there would be no reason for any active X-Wing player to ever buy anything but the conversion kits again. It would actually be kind of boring.. I mean we want new content, but really there are already enough different ships, I think the interest is in revitalizing and finding cause to use our old ships again.
  11. I don't think there is enough information to make that statement, in fact they have alluded to the exact opposite. My understanding is that there will be 5 conversion kits (Rebels, Imperials, Scum & Villainy, The Resistance, The New Order) with hints that a 6th "Epic" conversion may become available at some point down the line. My understanding is that once the conversion kits are out and the new core set is out, everything released from that point will new content and when they say new content, they don't mean new ships... For example they may release a new B-Wing and that will be a 2.0 B-Wing that will have new pilots and upgrades not part of any conversion which you will have to purchase if you want to make use of. They will reprint all the ships again, but their won't be any additional conversion kits for them, you will have to buy the ships. This whole "converting" is just a paper conversion of the existing material. When they make new B-Wings, A-Wings, etc... they will create new content for them that you will have to buy (the model) to get. That is my understanding of how this will play out, I could be wrong but to me as a business model for them to re-release 14 waves of ships which not a single X-Wing player has any reason at all to buy after buying the conversion kit would be totally insane. I mean literally I have no reason to buy a single 2nd edition ship for the next 2-3 years as they get these waves out if that is how they are doing it. But I don't believe that for a second, I expect if you want to play 2.0, conversion or not your going to end up having to rebuy everything anyway.
  12. BigKahuna

    One weird side-effect of all this 2e nonsense

    You know I'm kind of in the same boat. I fully support everything they are doing in 2.0, but yeah at this point I don't really see myself buying anything for 1.0 just because it comes with the overhead of having to convert it later. As it stands I'm on the line for 250 bucks to convert my collection and get it 2.0 ready, adding more ships just means that whatever ship I buy, I have to make sure its either covered by the conversion kit I'm already getting or I may need to buy additional conversion kits which kind of kills whatever discount you might get for buying into 1.0. I don't plan on playing any X-Wing at all until 2.0 comes out, so its a dead game until then and really I kind of want whatever new versions of 1.0 models come out .. So for example I'm interested in getting another K-Wing but at this point, the conversion kit only covers the one I have and if and when they re-release the K-Wing they may have a new model so I don't really want to get the 1.0 version. So yeah, this announcement pretty much put X-Wing back on the shelf until 2.0 comes out and put a full stop on any purchases until then for me.
  13. Yeah we will have to agree to disagree on that obvservation, every single one of those games you just mentioned have communities begging developers to make a new versions of their favorite game and they would abandon their collections/game for new/updated content if available so fast it would make your head spin. These communities aren't built because they love the old editions, or that there is some sort of old school movement, they are built as a result of the lack of a new edition and support which they all wish they could get. A beloved game going OOP is pretty much the worst thing that can happen to a community, it means they are locked permanently into a permanent meta state and forced to a 3rd party market, with content slowly becoming more expensive and less available. Its why communities built around OOP games are so tiny, most of us have more facebook friends then make up the entire community. The ideal situation is always a new edition, it refreshes the game, shows commitment from the developer and typically is driven by years of experience with the previous edition giving it a huge edge over the previous edition. There is a cost associated with it for the consumers, and lets face it, this is the part everyone is kind of irritated at, but everyone will get over it. The worst thing that could happen for X-Wing is for the developers to just shut it down. The first thing that would die overnight is the entire event/tournament scene as people abandon the game in mass looking for greener pastures which is effectively the same thing that would happen if they released a bad second edition, but at least with a second edition there is a chance they will get it right and revitalize the community and the game. To claim that there is some benefit to a game going out of print is just plainly silly, its all bad, always, there is literally nothing positive that comes out of it.
  14. That's true, but that's how it works. At some point all games either die out or get new editions, those really are the ONLY two options for a game. It's clear that X-Wing's golden age is over, fewer and fewer new players are joining the coop and more and more people are leaving. It needs to be refreshed and FFG has done this with existing fans in mind, but you are absolutely right, anyone who doesn't convert/upgrade will be left out in the cold as is the case with every table top game ever put out. I mean is anyone still playing 4th edition Warhammer 40k? New editions are necessary, and FFG would have been perfectly in their right to say "ok, lets reset this whole thing" and skip conversion kits. **** I don't know of any company that has ever done so much for the community to make an edition transition easier. Most of the time it's just a middle finger and a take it or leave it new product line. FFG is actually looking to make sure that everything we bought over the last 6 years is still going to be valid with a simple conversion kit and for pretty dirt cheap too.. I mean sure there are players out there who have pointlessly huge collections, but anyone who has bought based on "what is fieldable" will not need to buy more than 1 conversion kit of each faction and at this point I think many people will simply go single faction, certainly a consideration which actually makes the entire game way cheaper for you going forward as you will only need to buy from one faction (which notably is how it works in most miniature games, you don't collect all factions of a game typically). I'm not disagreeing with you, I totally believe you are 100% right, if you don't convert, your collection will be rendered pretty useless pretty quick. It's pretty much a convert, or quit situation.
  15. BigKahuna

    Man people are really nasty on here if you arent converting

    I think you have to make peace with and understand the real situation here. The vast majority of the X-Wing fan base loves X-Wing, but they recognize that in its current state its irreversibly broken as a game, a situation that has created a tremendous amount of frustration at competitive and casual events alike and taken a lot of the steam out of the fun and joy of the game. A situation that FFG has recognized, acknowledged and taken steps to repair for their fan base so that we can get back to the business of playing the game without a 25 page FAQ's that not only address half of the problems and makes the game waaaaay to complicated, effectively re-wording the vast majority of the printed cards making tracking everything a pain in the butt. FFG has solved this by providing conversion kits of all printed material, created a way to make it easier for them to maintain the balance of the game my leveraging modern tech (digital tools) and committed themselves to maintaining X-Wing as a game for years to come. To come to a fan forum and piss all over that effort because you will have to spend a couple of hundred bucks to convert and download an app is pretty insulting and so no, I would not expect a particularly warm reception from the vast majority of fans who have been waiting for FFG to get their **** together and fix our favorite game for far too long. Its a complete lack of recognition of the facts behind the new edition and a total lack of understanding of why its so vital that they do this.