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Everything posted by blackholexan

  1. Hi guys! Do you think there will be changes to this section of the rules with the Legacies update? I don't need/want them, of course. The following are just speculations. Poe(2PG): +1pt (it would be fair, maybe even fairer to the Evil side, as they did that on Phasma) Fn2199: +1pt instead of +2pt (the change to replace rule and the points cost increase made him disappear completely out of the meta) Unkar: +1pt instead of +2pt (the points cost increase made him disappear completely out of the meta) Furthermore: Do you think there will be buffs (= points cost decrease) ever?
  2. eFinn(Leg) - eRose eBaze - eAayla ePoe(2PG) - eAayla eDr.APhra - e7thSister eThrawn - eNuteGunray eTarkin - 2xTrooper
  3. 5 Battle Droids vs 5 Gungan Warriors: the next meta
  4. You need dice from one core box and that's it. Every set in Destiny as LCG would cost WAY more. They are two completely different games (even if some ideas may come from that)
  5. Have you read the rules instead of the article? (the article has a few errors...) Now, Vibroknife works like Electrostaff and I'm really fine with it. You can still do plenty of unblocakable damage with it without making it universally overpowered (and hindering shield strategies completely).
  6. I could name 4 other overpriced characters (3 of them on the Hero side too...) but from my experience physical CCG staff always act on reducing OP cards and quite never buffing UP cards...so we could hope Balance of the Force section will one day have buffs too but I don't think so honestly.
  7. As I stated earlier, I DO agree on the lack of playtesting. At the same time, nevertheless, I appreciated that something has been done instead of just leaving the things as they were or simply banning cards. My hopes are the new design and playtest staff is prepared to this challenge. The cost/life/dice value point ratio was off scale on all the 3 changed characters (I could adda couple more, actually) and even if there are 5 characters that instead are quite unplayable for the opposite reason (waaaaay overcosted), I have never seen a CCG staff doing buffs. A more diverse meta was needed: 5 Nationals won by the same deck and 4 decks being 85% of the field make the game NO fun at all. I get your point on 2 player set and agree on the rushed publishing. THAT product was indeed rushed to the market and present very good cards but overpowered characters (I look at you Kylo, too!)
  8. Clearly you haven't played any other CCG beside Destiny in the last 10 years or so. Just to give you a recent example. Last year MtG (the "best" and "most playtested" CCG of the history) crew had to BAN one card and heavily ERRATA another BEFORE they even hit the physical tables. (Yes, they banned a card when it was still in the boosters for distribution...). You were already buying dead cards with that expansion. I do agree that FFG needs to better the way they design and playtest cards, though.
  9. Italian version of every errata'd card till now has been released as a pdf. It would be wise for FFG to do the same with the English version.
  10. Darth Maul confirmed as a character in Legacies! Look carefully at the description of the product on the product sheet!!!!
  11. If they follow the same plan of the first 3 sets, the second set (due on March/April) will be of Dicember movie. Spirit was on Rogue One this year.
  12. I really hope he is 10/14 or 15/22 or 16/22. The quiz was about guessing the sum for: life points + sum of die faces + Elite points cost. My guesses were 10 + 10 + 22...so my answer was 42
  13. They already stated that all Plots cost between 1 and 3 points. I guess all of them will alter just the game start (at least the first plots we will get in Legacies).
  14. The previous 2 sets received the extensive FAQ document (and a few errata) just a week after their availability and therefore before being legal in premier tournaments. There is no sign of this yet.... Why do you guys think it's taking more time this time?
  15. You cannot play unique support / upgrades if you have already one in play with the same name
  16. It is the other way around, actually. Cards value change drastically from a constructed deck to a drafted one. There are quite a few common and uncommons that are quite unplayable in constructed and are possibly first pick in draft. Knowing and playing against cards you know everybody plays helps veteran, clever builds in draft/limited formats are a huge boost to newbie chances to win. Just to give you an example: in the last 8-players draft the 4 veterans finished 4th 5th 6th and 7th. Two rookies got to pick dice first and got very good legendaries. But nobody got bad staff selecting dice one by one as described. The best thing was that nobody complained/whined about anything at the end while sealed booster prizes (that usually veterans got in the constructed format) have not the same appeal lately. We are indeed thinking about doing final dice picking even for constructed format because your pulls are less luck based. Finally, dice picking as prizes is a huge incentive to build a good deck instead of taking Legendaries home and crafting a bad/unplayable deck during the draft tournament.
  17. Making TA usable only with non unique groups or selecting traits may indeed prove useful (even if I stil think the single point investment the other 2 factions have access to is unfair to Rebel faction)
  18. Do you think 6 boosters is a good compromise? We did twice that and with the pick of dice according to standings in the end. You always get a number of dice equal to the number of boosters you buy but if you craft a good deck you "shape your fortune" (choose the content of those boosters)
  19. To craft a good deck (aka deck-building) you need to be good at drafting. And to draft the right cards you need to have a good idea on how you want to shape your deck. They are somewhat co-dipendent, but both necessary. Giving characters beforehand and playing with 95% of what you got, make both skills less valuable. In that istance why bother with a draft? Do a sealed event and go ahead in half of the time.
  20. IF you can't remove dice showing 3 or more combined value with Unkar ability, you cannot take that action. As well as you cannot take the action of Veers or Leia if you have no die to remove.
  21. The 23 points limit was inspired (apart from the maths I explained earlier) from the points of 2players starter (22/23 points per team). Our goals (all easily obtained through the set of rules I shared) were: Fastest setup (especially without the auction and giving each player any non unique character he/she desires or better a couple of them randomly dealt): you will need a hour for the draft and the deckbuilding at most. Cheapest deal: 6 boosters for 15/18$ is quite affordable (and you can barter with the shop owner a bit). With 6+ players you can acquire an entire booster box and be sure to have 6 legendaries in the pool and get a better deal too. Saving a few original rules (colours of cards in this case, and all the cards work as intended) Enjoyable by players of any level (in the last draft the top 4 were all players that have been playing the game since just a month ago!)
  22. Unkar player could use its "Action" IF he had dice showing 3 or more in his dice pool
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