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Dreepa

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  1. Like
    Dreepa got a reaction from PickleTheHutt in Public objectives too easy   
    First game done, second to come tomorrow. I agree with BigKahuna so far. Game was quite different compared to TI3. We actually got stuff done. When ppl see how everyone rises on that victory board, tension starts. That's the key. 
    My impression compared to TI3 was, that less time is spend at the lower VP stages. It's basically just a psychological thing: When you see all player at low VP till mid game (as is the case in TI3), you keep your options open. You play opportunistic. You play towards your own agenda. But when you see everyone race to the 4th VP in turn 3 already, and then to 6 VPs in turn 5, you feel pressured. Everyone at the table starts to doubt his own plan, everyone starts to get wary of how much time is still left and how close victory already is. The logical consequence is to get out of your comfort zone and do something about it. 
    It encourages less parallel "each for his own" play and increases concerns about someone winning the game much earlier. Therefore is also means less material overall on the board when stuff gets going. 
    Kind of equalizing the curve over a broader time-frame. Steady gains vs spikey VP hops.
     
  2. Like
    Dreepa reacted to BigKahuna in Exceeding fleet supply   
    Nope, TI3 worked exactly the same way, like in TI4, people commonly mix up the rules of capacity and Fleet supply.
  3. Like
    Dreepa got a reaction from lhall248 in PDSII   
    Your PDS can be used in another players turn, when he activates a system. Ships move into that system first though.
  4. Like
    Dreepa reacted to BigKahuna in Some questions about TI4 rules   
    Well that is quite standard, by the rules as they have written them in the English language im 100%, undisputably right, this Ruling basically says.... forget what the rules say, here is what we meant.  He doesnt give a reason or logic because their is none, its a Ruling based on desired effect, which is fine but only shows that the rules are unreliable, we always have to ask and/or wait for ereta, you can't rely on the rule index for factually correct Ruling you really have to try to interpret "what they meant"... all married guys can tell you that this is an impossible task!  You can basically throw the rules reference in the garbage, its useless, the designers dont even use it to interpret their own rules.
  5. Like
    Dreepa reacted to Chaoticus in Any good house rules for shopping?   
    It has often been discussed in this forum whether the OL should be a more of a game master or the heroes worst nightmare. The latter seems to be the consensus. Since heroes get gold and XP every quest, they grow stronger with every game and the amount of gold they gather will determine the steepness of this curve. The OL evolution is more step like as the game progresses to Akt II. So as you say, a nice Game Master OL will end up deep fried and there's no fun in that. I agree, you have to play competitive, you need crystal clear rules and that leads to this rule-lawyering (more or less the whole forum is dedicated to that).  I wouldn't say that the rules of Descent are badly written, but every expansion adds stuff which increases the possibility of unclear situations. Also, these nasty heroes are always trying to bend the rules to their advantage
     
    Nevertheless I feel one must make a distinction between:
    - true imbalances or badly written rules which can/should be house-ruled (there is a whole thread to that topic)
    and
    - a chain of bad luck (on either side) which may look as an imbalance but really isn't. House rules are not required in this case.
     
    Your group's bad luck with the item draws seems to fall in the latter case. And I would break such a chain of bad luck by granting the heroes a single advantage (only once) instead of house-ruling the whole thing.
     
    And maybe your heroes are also too picky. After all, every hero can use every weapon (in principle). Sometimes it makes sense to have a bow or a rune for a fighter for one or two quests. If you get more dice or good surge abilities why not.
  6. Like
    Dreepa got a reaction from kraisto in Any good house rules for shopping?   
    I admit to being overly aggressive. And I apologize. I take the hug and the cookie though.
  7. Like
    Dreepa got a reaction from Atom4geVampire in Any good house rules for shopping?   
    I admit to being overly aggressive. And I apologize. I take the hug and the cookie though.
  8. Like
    Dreepa got a reaction from Chaoticus in Any good house rules for shopping?   
    I admit to being overly aggressive. And I apologize. I take the hug and the cookie though.
  9. Like
    Dreepa got a reaction from player1399050 in Button UI layout in Road To Legend App   
    Hi,
     
    I just wanted to get something off my chest here. Working in games dev, I ve seen a lot of UIs that have issues. Therefore I just wanted to pass along that the following button layout is terribad. Please don't do it.
     
     
     

     
     
    Unless there is an UNDO function, like a backspace key for a touch-keyboard to correct misses, you should never arrange buttons that imply a final decision in such a close proximity to each other. It increases the likehood of erroneous input and thus frustration.
     
    Now if you have an undo function or extra confirmation dialogue too, that would also work of course.
     
     
    Cheers,
  10. Like
    Dreepa got a reaction from Drasai in Button UI layout in Road To Legend App   
    Hi,
     
    I just wanted to get something off my chest here. Working in games dev, I ve seen a lot of UIs that have issues. Therefore I just wanted to pass along that the following button layout is terribad. Please don't do it.
     
     
     

     
     
    Unless there is an UNDO function, like a backspace key for a touch-keyboard to correct misses, you should never arrange buttons that imply a final decision in such a close proximity to each other. It increases the likehood of erroneous input and thus frustration.
     
    Now if you have an undo function or extra confirmation dialogue too, that would also work of course.
     
     
    Cheers,
  11. Like
    Dreepa got a reaction from Volkren in Button UI layout in Road To Legend App   
    Hi,
     
    I just wanted to get something off my chest here. Working in games dev, I ve seen a lot of UIs that have issues. Therefore I just wanted to pass along that the following button layout is terribad. Please don't do it.
     
     
     

     
     
    Unless there is an UNDO function, like a backspace key for a touch-keyboard to correct misses, you should never arrange buttons that imply a final decision in such a close proximity to each other. It increases the likehood of erroneous input and thus frustration.
     
    Now if you have an undo function or extra confirmation dialogue too, that would also work of course.
     
     
    Cheers,
  12. Like
    Dreepa got a reaction from Keiran in Button UI layout in Road To Legend App   
    Hi,
     
    I just wanted to get something off my chest here. Working in games dev, I ve seen a lot of UIs that have issues. Therefore I just wanted to pass along that the following button layout is terribad. Please don't do it.
     
     
     

     
     
    Unless there is an UNDO function, like a backspace key for a touch-keyboard to correct misses, you should never arrange buttons that imply a final decision in such a close proximity to each other. It increases the likehood of erroneous input and thus frustration.
     
    Now if you have an undo function or extra confirmation dialogue too, that would also work of course.
     
     
    Cheers,
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