GraySteel33
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Posts posted by GraySteel33
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That makes so much more sense now. I do not know where I got the idea but I thought the CR was the number of crits that were dealt. That does make great weapons very nice indeed.
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on a side note the only thing directly mentioned in the FAQ is a reference to the ToM which says gaining/losing one pwer turn for wizards. Nothing is addressed for priests but I am going to assume they use the same rules as the wizards as far as holding power and taking a backhand from Sigmar.
Thanks again all.
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Okay I am looking for further clarification from the FAQ here. The ability referenced is melee strike:
The results given were 3 hammers, 2 boons and 1 comet.
The 3 hammers obviously activate that line on the card, the comet can be used to cause a single critical wound (is that right?) and the two boons (here is the real question) can either activate the line on the card or cause a critical? Where is it stated that two boons can always be used to activate criticals?
I apologize but sometimes I just cannot find anything in these books.
Thanks for all the help.
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yeppers that helps a lot. For some reason I could not find that anywhere in the book. Anyway thanks I appreciate the clarification.
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yeah I get that but what about when I cast a spell and it takes me below that point or I power up? How quickly do I lose/gain those spell points?
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How quickly do you reach equalibrium with favor and spell power? I can only find rules about being over you slowly lose power and being under you slowly gain power. Is there a set amount you gain?
Fabierien
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fabulous thank you very much!
I saw the condition card entry but it never dawned on me that it was that, I do not know what I thought it was but ahhhh nevermind *sticks nose back in box*.
Though I do think in a revised edition with clerical erros there should be a simple paragraph that should say, 'as seen on the condition card' or something like that.
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So I just got the game and I am having trouble tracking down what various conditions do:
For example if you fail a terror roll you gain the friegthened condition. What does that condition do? I seen a card that said someone gained the shaken condition again I cannot find any of these conditions. I am sure I am just over looking them but any help that can be given would be wonderful.
Fabierien

henchmen/ npcs
in WFRP Rules Questions
Posted
I think you are following the henchmen rules correctly but I think your use of them might be your problem. I do not think any fight should be all henchmen, they are meant to be mowed down. Instead take yourself two groups of 2 beastmen henchmen, a couple of ungors and a gor. Henchmen are there to add threat but not be the focus of combat. Maybe that is not a good example, think of the movies right, the heroes are cutting through enemies left and right and then they run into the hero of the other side and now the fight is on. The henchmen pose a threat but not to the same degree that other creatures do. They are there to make your players feel like bad-arses, but there should always be someone around to remind them there are other big boys in the pond.