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About Doodlebug

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  • Birthday 02/08/1973

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    Brisbane, Queensland, Australia

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  1. Seen the new Diplomacy Strategy Card posted on the support section of the TI4 page? What do people think? Seems like a good improvement to me. Should result in it being chosen more often that it currently gets picked in my games. The changes to the two tech cards "X-89 Bacterial Weapon" and "Magen Defense Grid" also seem good, X-89 always seemed too cumbersome to use and not worth getting as a result. Wasn't sure how to link to here.
  2. What is the height of an assembled speeder bike and ATRT including base? Trying to build terrain to suit. How far is range 1?
  3. Firing through a narrow firing slot in a fortified bunker should certainly give the unit more than Cover 2, that’s no different to being in thick forest. Treating the bunker as an immovable vehicle with armor and hit points might work, you wouldn’t target the squad directly but the bunker. If the bunker was destroyed you could just remove the squad that was occupying it or roll a Defense dice for each mini and remove those that failed the roll. I would definitely want to incorporate bunkers etc on certain maps. Blowing up a bunker with your HH-12 trooper would be cool.
  4. Ran first session of a Skyrim game last weekend. Went really well. Our heroes, a mage, a ranger and a Carl (knight), woke to find themselves imprisoned by a Daedric cult with no weapons or gear and no memory of how they got there (all the Elder Scrolls games I have played have started with you in prison or custody). With the help of an NPC they managed to escape their cell and explore the cave system they were in. They took out a few easy minion groups of basic cultists, found the sacrificial camber and ran from that into the major encounter with the cult enforcers (rivals) and the cult leader (nemesis). I thought it was going to be too tough for them for a while, but the cult leader failed in his first attempt to summon a flame atronach and that gave them a chance to win the fight and escape. It was great fun.
  5. There is a talent in the book to reduce the difficulty of the next dual wielding check you make so if a player wanted to do this they should certainly pick up that talent first.
  6. The difficulty would ramp up doing this though as the two attacks use different characteristics and skills, and a magic attack at engaged is already average difficulty. I am running a Skyrim campaign soon and this sort of thing is possible in the video game so I want to allow it if a character wants to go that way.
  7. Yeah, you would suffer 4 strain. Hadn’t thought of that. That might put a player off trying since you increase the chance the strain is wasted by increasing the difficulty. Or do you think you should only suffer the additional strain cost if you successfully trigger the second attack? If you did cast two different types of spells it would be hard to get enough advantage to trigger the different effects anyway. As you say, you need 2 advantage just to trigger the second attack and then 2 more for each effect. But yes, the lightning upgrade does seem to give you a similar effect more simply.
  8. Any reason a character can’t do this if they use one hand for each magic attack or hold an implement in each hand and just increase the difficulty per the dual wielding rules? Can anyone see any problems with allowing this? If two attacks use the same characteristic and skill then you just increase the difficulty by one, so a basic magic attack at short range would then be an average check dual wielding. But things would get harder as you add effects and how would you handle different effects on the spells? Not sure.
  9. Doodlebug

    Magic Weapons

    This thread is great. I am going to be running a campaign set in Skyrim and enchantment is a part of that. This has given me some good ideas about how to go about it.
  10. Some nice lore in the Legacy of Dragonholt rules that were just released. Some good background on different races in the character creation section.
  11. I have never done basing before so want some advice. I have used a Vallejo basing paste and glued on some static grass but I want to know whether I should spray a varnish over the grass? What do you guys do? You end up handling the trays so much in this game I am worried the grass will wear off quickly if I don’t spray over it. I will also add some little bushes. Should I spray over them or add them after varnish? I was thinking after.
  12. Death knights will hopefully be able to pressure them.
  13. I'll be there for another beating. Need to think of a list that can handle shifty elves.
  14. Thank you for making these! They are great. I will print and use these when I play.
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