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Otakuon

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  1. Like
    Otakuon got a reaction from ellhaynes in I guess some box expansions got canned   
    To be honest, this is pretty much exactly what I was looking for with respect to what additional expansions for Descent could entail.  We already have a huge variety of heroes, monsters and tiles (although a few more urban tiles and ones with different biomes besides underground/grasslands wouldn't hurt).  Really, the only area I wanted more variety was with the class decks.  I hope that this won't be the only one and they will release several more PoD decks to fill int eh gaps.  This combined with more content in the Road to Legends app means Descent is far from over.  
  2. Like
    Otakuon got a reaction from TalisDiorn in The 3rd Edition probably will not happen   
    Personally, I don't really see a need for a completely new edition right now.  The basic 2e mechanics are pretty solid, especially with respect to the the classic version played with an Overlord.  As for the co-op/app side of things, the enemy AI should be pretty easy to tighten up in the app without needing to publish new physical content.   I would prefer to see more PoD packs like the recently announced Lost Legends that give us more options for the characters.  
    As for Runebound/Terrinoth in general, I don't think all hope is lost.  As much as I appreciate the setting, LotR is obviously going to have wider recognition so it will get some priority (FFG also needs to make good on its licensing).  It doesn't surprise me that the Runebound Miniatures game was a non-starter.  Could have predicted that from the moment they announced it.  Tabletop miniature games is a crowded field and has always been a niche-among-a-niche market.  Even FFGs other miniature games, other than X-Wing, have had a rocky go at it, and it was going to be doubly hard to make a miniature tabletop game based on a virtually unknown setting successful.  But let's not forget that Heroes of Terrinoth just came out which re-implements the great mechanics of their Warhammer Quest Adventure Card game except without the hang-up of a licence that could (and did) go away.  I hope to see lots more expansions for this product in the near term and it could be that this is where FFG will put a lot of their Terrinoth resources for right now.  In a way, HoT is a bit like Descent/Runebound Lite, much like the WQACG was Warhammer Quest "lite".  Still a very fun game to play though.  That said, I would like to see a few more expansions for Runebound.  The last one that added co-op play was much welcomed, but a few more of the small pack expansions with new scenarios would be appreciated. 
    But going back to Descent.  Right now I think the app is where the best possible potential for growth will be.  I would like to see them create more campaigns/scenarios that take a wider portion of the expansions into consideration.  Doing so might also provide motivation for fans of the app to go out an purchase these expansions if they haven't already.  There is so much physical content for Descent 2e right now that it will take FFG awhile to exhaust utilizing it all in the app.
  3. Like
    Otakuon got a reaction from TalisDiorn in The 3rd Edition probably will not happen   
    Personally, I don't really see a need for a completely new edition right now.  The basic 2e mechanics are pretty solid, especially with respect to the the classic version played with an Overlord.  As for the co-op/app side of things, the enemy AI should be pretty easy to tighten up in the app without needing to publish new physical content.   I would prefer to see more PoD packs like the recently announced Lost Legends that give us more options for the characters.  
    As for Runebound/Terrinoth in general, I don't think all hope is lost.  As much as I appreciate the setting, LotR is obviously going to have wider recognition so it will get some priority (FFG also needs to make good on its licensing).  It doesn't surprise me that the Runebound Miniatures game was a non-starter.  Could have predicted that from the moment they announced it.  Tabletop miniature games is a crowded field and has always been a niche-among-a-niche market.  Even FFGs other miniature games, other than X-Wing, have had a rocky go at it, and it was going to be doubly hard to make a miniature tabletop game based on a virtually unknown setting successful.  But let's not forget that Heroes of Terrinoth just came out which re-implements the great mechanics of their Warhammer Quest Adventure Card game except without the hang-up of a licence that could (and did) go away.  I hope to see lots more expansions for this product in the near term and it could be that this is where FFG will put a lot of their Terrinoth resources for right now.  In a way, HoT is a bit like Descent/Runebound Lite, much like the WQACG was Warhammer Quest "lite".  Still a very fun game to play though.  That said, I would like to see a few more expansions for Runebound.  The last one that added co-op play was much welcomed, but a few more of the small pack expansions with new scenarios would be appreciated. 
    But going back to Descent.  Right now I think the app is where the best possible potential for growth will be.  I would like to see them create more campaigns/scenarios that take a wider portion of the expansions into consideration.  Doing so might also provide motivation for fans of the app to go out an purchase these expansions if they haven't already.  There is so much physical content for Descent 2e right now that it will take FFG awhile to exhaust utilizing it all in the app.
  4. Like
    Otakuon got a reaction from TalisDiorn in The 3rd Edition probably will not happen   
    Personally, I don't really see a need for a completely new edition right now.  The basic 2e mechanics are pretty solid, especially with respect to the the classic version played with an Overlord.  As for the co-op/app side of things, the enemy AI should be pretty easy to tighten up in the app without needing to publish new physical content.   I would prefer to see more PoD packs like the recently announced Lost Legends that give us more options for the characters.  
    As for Runebound/Terrinoth in general, I don't think all hope is lost.  As much as I appreciate the setting, LotR is obviously going to have wider recognition so it will get some priority (FFG also needs to make good on its licensing).  It doesn't surprise me that the Runebound Miniatures game was a non-starter.  Could have predicted that from the moment they announced it.  Tabletop miniature games is a crowded field and has always been a niche-among-a-niche market.  Even FFGs other miniature games, other than X-Wing, have had a rocky go at it, and it was going to be doubly hard to make a miniature tabletop game based on a virtually unknown setting successful.  But let's not forget that Heroes of Terrinoth just came out which re-implements the great mechanics of their Warhammer Quest Adventure Card game except without the hang-up of a licence that could (and did) go away.  I hope to see lots more expansions for this product in the near term and it could be that this is where FFG will put a lot of their Terrinoth resources for right now.  In a way, HoT is a bit like Descent/Runebound Lite, much like the WQACG was Warhammer Quest "lite".  Still a very fun game to play though.  That said, I would like to see a few more expansions for Runebound.  The last one that added co-op play was much welcomed, but a few more of the small pack expansions with new scenarios would be appreciated. 
    But going back to Descent.  Right now I think the app is where the best possible potential for growth will be.  I would like to see them create more campaigns/scenarios that take a wider portion of the expansions into consideration.  Doing so might also provide motivation for fans of the app to go out an purchase these expansions if they haven't already.  There is so much physical content for Descent 2e right now that it will take FFG awhile to exhaust utilizing it all in the app.
  5. Like
    Otakuon got a reaction from Masterchiefspiff in Can't take the outer rim from me...   
    Yes, seems much inspired by Firefly, but of course Firefly was inspired by Star Wars, so I guess it's kind of like coming full circle.  Also getting vibes of Merchants & Marauders and Xia from this as well.  Not bad things.  I have been looking forward to a good sandboxy Star Wars board game.  Hopefully this will scratch that itch.  
  6. Like
    Otakuon got a reaction from Masterchiefspiff in Can't take the outer rim from me...   
    Yes, seems much inspired by Firefly, but of course Firefly was inspired by Star Wars, so I guess it's kind of like coming full circle.  Also getting vibes of Merchants & Marauders and Xia from this as well.  Not bad things.  I have been looking forward to a good sandboxy Star Wars board game.  Hopefully this will scratch that itch.  
  7. Like
    Otakuon got a reaction from Sharkey1337 in New California Still "On The Boat"?   
    Exactly, they could have just said "Available now exclusively at GameStop, available at your local FLGS later this year".
  8. Like
    Otakuon got a reaction from Sharkey1337 in New California Still "On The Boat"?   
    Exactly, they could have just said "Available now exclusively at GameStop, available at your local FLGS later this year".
  9. Like
    Otakuon reacted to YoureNoGood2MeDeadpool in New California Still "On The Boat"?   
    My FLGS was finally able to get it in stock this week. If you haven't checked with them recently, they may be able to get it for you now/soon.
    Cheers!
  10. Like
    Otakuon got a reaction from Sharkey1337 in New California Still "On The Boat"?   
    Exactly, they could have just said "Available now exclusively at GameStop, available at your local FLGS later this year".
  11. Like
    Otakuon reacted to Sharkey1337 in New California Still "On The Boat"?   
    Agreed, I see their news post as 10/25 being the official release date but there was no mention of Gamestop’s exclusivity other than GS’s item page.
  12. Like
    Otakuon got a reaction from Sharkey1337 in New California Still "On The Boat"?   
    Hum...I noticed that MM has had it listed as "New Arrival" for at least a week or two now.  Not sure if that means they actually have it or if they jumped the gun.  Still, very odd situation.  Wish Asmodee/FFG would be more transparent with this stuff as it just causes customer confusion.
  13. Like
    Otakuon got a reaction from angelman2 in Wave 12 Wishlist   
    I am thinking that if FFG still has new IA releases on the horizon and isn’t retiring the product line or replacing it with a new edition (this is FFG after all) I would think that the next release or the one after has to be Rouge One focused. I mean, that film was basically “Imperial Assualt: The Movie.”  I would also think they would start diving into the ST material as well (although I would not be as excited about that). 
  14. Like
    Otakuon got a reaction from angelman2 in Wave 12 Wishlist   
    I am thinking that if FFG still has new IA releases on the horizon and isn’t retiring the product line or replacing it with a new edition (this is FFG after all) I would think that the next release or the one after has to be Rouge One focused. I mean, that film was basically “Imperial Assualt: The Movie.”  I would also think they would start diving into the ST material as well (although I would not be as excited about that). 
  15. Thanks
    Otakuon got a reaction from puntspeedchunk in 2.0 - all who are leaving   
    That is the whole point of this discussion..  What is the reason for everyone to transition to 2.0 if it doesn't bring any major improvements to the way some of us already play it?  There is no need to rush out and buy it just because it is "new".  New doesn't always mean "better".  I really don't get why so many people are so personally offended that some of us don't feel the need to jump to 2.0 right away and would rather take a  wait and see approach, or, heaven forbid, never transition to 2.0 at all.
  16. Like
    Otakuon got a reaction from Darth Meanie in 2.0 - all who are leaving   
    Because it is clear FFG's intention is to make X-Wing (and most of their products these days) a purely tournament only/organized play sort of affair (or at least, every game should be played with the intention of eventual tournament play).  I, and many others, just don't have any interest in this sort of thing.  If FFG actually cared about other modes of play, such as scenario play, we would see more supplements that addressed this.  But as it stands, the only focus is on supporting organized tournament play.  I wouldn't be surprised if 2.0 is also used as an excuse to kill off epic play.
    Eventually, it comes down to, why would we support a product that doesn't really add much more value to the way we already play?
  17. Like
    Otakuon reacted to Darth Meanie in 2.0 - all who are leaving   
    Let's looks at today's news blerb, shall we??
    Oh, look, it's Jeremy Chamblee talking about his tournament experiences and FFG urging people to "have such an open and inviting community filled with really great people to not just game with, but to simply be around. If anyone hasn't gotten the chance or taken the opportunity to go to an X-Wing tournament and meet these great folks, I would highly recommend it."
    Back then we dreamed that FFG had us in mind for someday later.  Later keeps getting later, and later, and later. . . 
    Which is exactly why 2.0 is a breaking point for many of those players.  In the moment we don't even have Epic to keep the dream alive.  Only the vague promise that "we'll get back to you later."
    As a game, XWM as produced by FFG hasn't been very directed at casual play, still isn't very directed at casual play, and now with the cost of conversion to 2.0 some casual players are getting tired of throwing coins down the X-Wing Wishing Well, literally and literally figuratively.
    In the moment, based on what's in the App, the much touted "Battle of Yavin" theme is standard play at 400/6 with list building limited to pilots present at said battle in the movie.  Oh, boy.
  18. Like
    Otakuon got a reaction from Darth Meanie in 2.0 - all who are leaving   
    Because it is clear FFG's intention is to make X-Wing (and most of their products these days) a purely tournament only/organized play sort of affair (or at least, every game should be played with the intention of eventual tournament play).  I, and many others, just don't have any interest in this sort of thing.  If FFG actually cared about other modes of play, such as scenario play, we would see more supplements that addressed this.  But as it stands, the only focus is on supporting organized tournament play.  I wouldn't be surprised if 2.0 is also used as an excuse to kill off epic play.
    Eventually, it comes down to, why would we support a product that doesn't really add much more value to the way we already play?
  19. Like
    Otakuon got a reaction from NotBatman in 2.0 - all who are leaving   
    I am still on the fence.  As a 100% scenario/co-op player, there isn't a huge push for me to move to 2.0.  I have a massive collection as it is, but since I don't play competitively I am not going to get AS much out of the new edition as a purely tournament player will.  Still, I will probably pick up a core and the conversion kits when Amazon has them for bargain basement prices in a few months.
  20. Thanks
    Otakuon got a reaction from puntspeedchunk in 2.0 - all who are leaving   
    That is the whole point of this discussion..  What is the reason for everyone to transition to 2.0 if it doesn't bring any major improvements to the way some of us already play it?  There is no need to rush out and buy it just because it is "new".  New doesn't always mean "better".  I really don't get why so many people are so personally offended that some of us don't feel the need to jump to 2.0 right away and would rather take a  wait and see approach, or, heaven forbid, never transition to 2.0 at all.
  21. Like
    Otakuon got a reaction from puntspeedchunk in 2.0 - all who are leaving   
    Exactly.  I mean, they released an entire campaign kit for Armada, why couldn't' they have done something like that for X-Wing?  Plus, Armada has objective cards built into the core rules which actually make up part of the list building process and give each match a bit of unique "flavor" instead of just "line up on each end of the table and then kill all ships".  This is why the impression that FFG gives is that X-Wing, especially now with 2.0, is purely a tournament game.  When 1.0 dropped, it was clear that FFG had the intention of making it a game that would involve more complex objectives and a "narrative".  But as the tournament scene took off, they, like many other miniature game publishers, dropped the focus on narrative play and instead chased after the tournament crowd. Sure, this is where the money is to be made, so I guess I can't blame them. But the rest of us who actually like scenario/narrative based play can't help but feel a little left out.
  22. Like
    Otakuon got a reaction from NotBatman in 2.0 - all who are leaving   
    I am still on the fence.  As a 100% scenario/co-op player, there isn't a huge push for me to move to 2.0.  I have a massive collection as it is, but since I don't play competitively I am not going to get AS much out of the new edition as a purely tournament player will.  Still, I will probably pick up a core and the conversion kits when Amazon has them for bargain basement prices in a few months.
  23. Like
    Otakuon got a reaction from puntspeedchunk in 2.0 - all who are leaving   
    Yeah, I saw that as well.  The quality of FFGs products have really been going downhill since the Asmodee merger.  But I guess that shouldn't be any surprise as now they have to cut costs to meet shareholder demands.  They still produce great art/design, but what's the point if they are printed on cheap materials?  Just part of Asmodee's continuing crusade to be the new Hasbro (or at least get bought out by them).
  24. Like
    Otakuon got a reaction from puntspeedchunk in 2.0 - all who are leaving   
    Exactly.  I mean, they released an entire campaign kit for Armada, why couldn't' they have done something like that for X-Wing?  Plus, Armada has objective cards built into the core rules which actually make up part of the list building process and give each match a bit of unique "flavor" instead of just "line up on each end of the table and then kill all ships".  This is why the impression that FFG gives is that X-Wing, especially now with 2.0, is purely a tournament game.  When 1.0 dropped, it was clear that FFG had the intention of making it a game that would involve more complex objectives and a "narrative".  But as the tournament scene took off, they, like many other miniature game publishers, dropped the focus on narrative play and instead chased after the tournament crowd. Sure, this is where the money is to be made, so I guess I can't blame them. But the rest of us who actually like scenario/narrative based play can't help but feel a little left out.
  25. Thanks
    Otakuon got a reaction from puntspeedchunk in 2.0 - all who are leaving   
    That is the whole point of this discussion..  What is the reason for everyone to transition to 2.0 if it doesn't bring any major improvements to the way some of us already play it?  There is no need to rush out and buy it just because it is "new".  New doesn't always mean "better".  I really don't get why so many people are so personally offended that some of us don't feel the need to jump to 2.0 right away and would rather take a  wait and see approach, or, heaven forbid, never transition to 2.0 at all.
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