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Laughmask

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  1. So to address the first issue. I don't have the book on hand so I am having to go off memory, but when creating your character, after picking the stereotype, you assign your traits. After traits come perks/talents/feats or something, which includes the origin ones. If Farm Kid reduces Cool by -1 (which I am assuming is the case) then it would be entirely possible to get a kindergarten grade Cool. This would occur if you reduced the trait down to 1 during the trait assignment step, since that is where the rule regarding "a minimum of 1" comes into effect, then in the next step, it gets reduced further to kindergarten as a result of the origin perks. For that you would otherwise follow the rules for traits of Kindergarten grade. For the second issue, if a kid were to go up against a moose sized creature, the bonus depends on which defensive trait the creature chooses to use. So you with your scrap of 1 would get +2 if he uses scamper (since he is larger/slower/easier to follow). However, if he were to use scrap as a defensive trait, he would receive the +2 bonus - not you. This represents the increased strength or heartiness. Say the Giant Mushroom has Scrap 1 and Scamper 4 Me: Scrap 1 vs. Giant Mushroom: Scrap 1(+2) [1vs3] Me: Scrap 1(+2) vs Giant Mushroom: Scamper 4 [3vs4] In this scenario, you would have better chances going up against the higher scamper, because bonuses will bring it to grade difference of 1, as apposed to 2 against scrap. Unfortunately, you as the player don't get to choose which trait the opponent uses to defend with.
  2. This is an excellent post. Gives any narrators out there inspiration for ideas. Any idea on when the next session will be ??
  3. Most likely just a coincidence. From what I have seen of the show, it is far more adult and less fantastical as the RPG.
  4. I have been looking over my previous grimm campaigns and noticed that I used a lot of custom made characters (using the gnome template but altering the traits). This led me to think that perhaps the minor characters listed in the back of the book weren't balanced very well. When I did the math, it turns out the average starting amount of points spent on traits for all of the 7 archetypes is about 51 points. For example, the bully starts with: Cool 2, Pluck 1, Imagination 1, Luck 1, Muscle 4 (total of 27 points spent on core traits) Hide 1, Seek 2, Scamper 1, Scrap 4, Throw 2 (total of 20 points spent on playground traits) Book Learning 1, Industrial Arts 3, Juvie 2 (total of 6 points spent on playground traits) This makes a total of 53 points worth of starting traits. I did this for each of the 7 archetypes and found the average (51 points). Then you add the 8 points that you get to spend when starting at 3rd grade, which gives the average starting 3rd grader a total of 59 points spent. You can then add and subtract 8 points from that number to see what the average number of points will be at each grade. I used this scale to assign new values to the traits of minor characters in the back of the book so that they will scale properly with the level of the kids. After all, a 2nd grade cat should not have 102 points worth of spent traits when an 2nd grade player only gets 51, that's just not fair. If the character or creature you want to use is too weak for the players, weaker than what you would like it to be, then simply increase the grade, spend an addition 8 points among the traits, and voila! A simple scaling system. So far I have done everything up to Gnomes (they are very tough to balance due the large number of study traits and only being 4th grade). But when I am finished, will post the newly balanced characters on the forums. The additional benefit of having the characters more appropriately statted for their grade is that it allows wiggle room for characterization. For example, the Gnome as it is has 144 points spent on traits (thats just over 13th grade!) and it is only a 4th grader. By lowering the stats significantly (down to around 67 as a 4th grader should have), it enables the narrator to buff certain stats that may be unique to a certain character in your story (a talking cricket, perhaps, with an actual grade in Cool) without making them waaaaay to overpowered. The only drawback to this that I have discovered would be characters gaining lots of health just so that they can be scaled to the grade of the players. Let's face it, a mouse, no matter what grade it is, should have no more than a few points of health (unless some quirky, Grimm-lands occurrence has happened =P). At that point it is easy enough to gauge for yourself the health value of what you feel the character should have. With health values between 1-12, it keeps things simple enough.
  5. Haxblud said: Why is Grimm only available in PDF format on the Fantasy Flight Games website? Have they stopped printing the book? I only checked today out of curiosity and found that out. Is that it for supplements for this role playing game? Yeah, it's been out of print for a while now. As far as products, there's only the rulebook and nothing more. I've been trying to think of a story hook to create an up to date Adventure Module for new characters. Unfortunately college split up my previous group so I never got a chance to finish my Neverland adventure. However, I'm thinking of revamping it to improve on some areas and post it.
  6. Hello everyone, if you've read the forums then you may have seen me around a lot. I have been getting a lot of emails about grimm, which is making me wonder if people still frequent the forums. I'd like to give back to the community, but only if there's a community to give to. Is anyone out there!? I'm still seeing threads' view count rise.
  7. Also, I'm interested to hear about your session. If you have time and wouldn't mind, you should post it here.
  8. Hmm, well there's two ways of looking at it. The way I saw this was that it simply allowed the dreamer to save imagination points within the restriction. The view is that it allows players to cast a level 2 imagining at a 4th level (if that makes sense). As long as they enjoy it and aren't blowing through the content faster than you'd like, I don't think it'd be a problem.
  9. In my last group, we decided that the rule only applied to core and playground based of the starting traits. Since those two categories are all 2 from the start, we figured that was because they wanted you to evolve from there. With that in mind, the normal kid didn't have too much of a problem getting talents. I think she had David and Goliath and Animal Friend. Although she did come in at grade 4....
  10. The simplicity. I was able to sit a friend down and just go along doing a quick little story I wrote up, and then went straight into making stuff up on the fly because we enjoyed it so much. He was quick to learn and being a narrator, the longest part is just reading about the grimm lands. The simplicity also allows for players to be able dream up complex ideas and not have to worry about being bogged down by rules. It's either increase the difficulty of the role, or require certain traits to be expended in order to accomplish it.
  11. I would definitely check these out and see what questions they answer, just to get a feel. Podcasts - Part 1 Part 2 Examples of gameplay and ideas If have any questions after checking those out, I'll be glad to help.
  12. http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=84&efcid=3&efidt=352178 http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=84&efcid=3&efidt=368314 try those! they should work.
  13. Narrator Screen Useful tips for useless traits. Campaign sessions
  14. Hmm, well if your going with normal ages and the corresponding grades, then they'd be starting as 9th graders. Is that your plan?
  15. Judging by your list of top 5 games, I'm guessing you play a lot of Warhammer FRP, so let me ask you - are you guys immature in that game? If anything you should have to be more mature in order to play those games of a serious tone rather than one where you play as children in a whimsical, yet dark and twisted world. As Newcuckoo said, I think players are quick to find the game isn't silly and childish as they might think. Just tell them the backstory of the Ugly Duckling as the book has it: When he found out he was actually a swan...he was still hideous, so he ran away. After being taken up by the Rotten King and influenced into committing malefic acts like killing and eating his duck family raw, his appearance became more twisted and horrific as he ate more and more ducks until he transformed in the humanoid-swan hybrid he is today. Now he works for the Rotten King as his toturer, enforcer and head of security, serving proudly with a wicked fetish for inflicting pain. I don't know much about Warhammer, but from what I do know, I could see that being some zealous fanatic working under the influence of Slaanesh or Korn as a very persuasive deciding factor among captors to give up valuable information. One of my players is very immature, and usually drags me into immature comments and jokes as well. For example, when he came across an evil "wishing rock" that he had been warned about, he began talking to it to try and gain some information. In the end, when wolves started to make their presence known with howls in the distance, he wasted his one wish on making it day again to send the wolves back. He was quite disappointed and whipped out his magic marker keepsake and drew lewd and immature things like " I <3 Male Rocks" and " I take it from behind." When he got back to their little outpost, he found out that the wishing rocks are sort of like scouts that capture kids wishes and deliver them to the Rotten King via his pet dragon. We made a lot of jokes about the mess that rock would be in when the dragon stops by again. For me, it was kind of okay because it was a very childish thing to do, albiet a much older sense of immaturity, but it was still childish. It's very easy to set a serious yet whimsical tone when you throw the players into a field of dead/burning/impaled/<gruesome adjective here> fairies/gnomes/giant frogs/<fairy tale creature here> after just being told the witch/goblin/troll/<evil creature here> held their only chance of surviving the grimm lands.
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