Jump to content

ccgtrader99

Members
  • Content Count

    76
  • Joined

  • Last visited

About ccgtrader99

  • Rank
    Member

Contact Methods

  • AIM
    -
  • MSN
    -
  • Website URL
    -
  • ICQ
    -
  • Yahoo
    -
  • Skype
    -

Profile Information

  • Location
    Cottonwood, Arizona, United States
  1. There were so many personal life stuff things that happened that it was impossible to me or Lou to really plan anything. I'm bummed because I was really excited about it too. Who knows? Maybe we'll try for something again in the future.
  2. Good points guys. I have to disagree a bit though with a couple of thngs: Netrunner isn't new and while I get a few guys might have played in back in the day, I doubt that there is that many people who actually played that original 17 years ago. (yikes, I'm old). AGOT hasn't had over 10 years between publishing like Netrunner, so I'm not sure that their built in audience had much to do with it. Netrunner had over 200. The tournament was broken into different pods, but for purpose of national championship I'm almost sure that they had 240 or more. Maybe I'm wrong. Regardless it seems like the OP for Netrunner is evolving, while for Gencon this year AGOT got titles for Melee and a Melee plot for Joust. I'm not mad or anything, just wish over the course of this game (and it has never been in a better place I agree) AGOT would get something like this tour.
  3. Just some food for thought since nobody has really posted much here lately. I, like many other AGOT'ers play other LCGs, and in particular Netrunner. I am a little shocked how popular its become and this is kinda cool (http://www.fantasyflightgames.com/edge_news.asp?eidn=4323 ). While AGOT is my first love, I wonder why AGOT hasn't really reached the heights that Netrunner has. Sure Netrunner is new, and perhaps the Wotc association has helped, but doesn't AGOT have an advantage just based on pure exposure? Perhaps since the shift towards casual gamers AGOT is doomed to be an afterthought kept alive in a competitive nature by the few die hard players. It seems that at least for now, Netrunner is where to go if you're looking for strong players and competitiion. I don't mean that as a slight to anyone, its just in MI some of the better players are semi/pro Magic players so the level of competition is quite high here. I wish that AGOT had 240 players for Gencon. I wish we had some sort of tour. For as long as I rememeber, there have been the new LCGs on the block but eventually, AGOT would prove its staying power. I just regret that for the life cycle of this game, it only took Netrunner one year to eclipse anything AGOT has provided in an organized play fashion. You can't blame FFG, they are riding the hot hand. I just wish we would get a little love in that department too. EDIT: I like the news messenger type bag prizes. Something different is always welcome.
  4. First off, great time at Gencon thanks to all and it was nice seeing everyone. I just noticed that i may have left my Stark Wildling deck there. If anyone found it, I would appreciate it if you contacted me. Thanks, Casey
  5. This thread is getting a little off topic. Before anyone else might take this the wrong way I’d like to point out a few things: Lalchant is a guy who loves the game and community. He came with me to Chicon before and it definitely left a positive impression. Like Greg stated, it was a really cool and important event that was player driven. I can’t stress that enough. Players taking initiative through special tournaments, making videos, doing podcasts or anything else that is taking their precious free time for the enjoyment of others should be applauded. That being said, this is the internet and communication can be lost in translation. I hope nobody was offended and believe me when I say that you need to know chant when he is kidding. We don’t usually use the “ ~ “. Lalchant has said to me personally how much he admires and respects guys like Greg, but I hope you can see why is frustrating that after the thread gained a little steam other metas diverged into planning their own events and kind of hijacking his idea. He started off with what I feel is an excellent idea; have the only legend left who 99% of this new era of LCG player has never faced: Nate French. Back in the day he was arguably the best, but my own hubris has to include myself and Melnick. He came close for the first one and if he attended the following year I have a strong feeling he could have won. Unfortunately, as we all know Melnick and I got DQ’ed (I believe we were the top 2 seeds that year). So I guess AGOT competitive history as we know it has changed. What if Nate or Melnick didn’t quit the game? How many titles would they have had? I wonder. The new blood of this game has picked up the slack and only a few of us left link the past greatness with the present. What he set out to do was run a tournament of who’s who of current and past champions, no excuses, no DQ’s , no Day 2 switching decks (~your welcome Bruno J ) . Is it exclusive? Yep. Once in a game’s lifetime? Probably. Special and exciting? You bet. Now of course we want to include as many people as possible, with say a champion’s bracket and their meta mates. (perhaps playing each other in the finals?) We want to make this event huge, and I’m putting as much time and support as I can to see if we can’t make it happen. As with many things this idea is a bit of group think, so I’m sure if one or two out of towners committed, more would follow. I’ve never known anyone, especially the champions of this community to shy away from competition, drinking, and an overall good time. I’m extending my hand in fellowship I hope others will follow once we hammer out the details in a few days. This game is rich in friendship and history, we're just trying to add a little more. Casey PS. ~old school OH and MI meta for the win!
  6. I just wanted to post something real quick to voice support for lalchant's idea. If I were a competitive player, the chance to play against the best is too tempting to pass up. Throw in Nate ( a legend) whom many in this community have never played; how can you say no? I'm on my phone, but I'll post more later.
  7. Heya! I would love to join you, but Saturday is tough for me and a few others. Feel free to join us on Facebook. Our page is called A Game of Thrones LCG: Michigan.
  8. Hi. Welcome back to AGOT. Check out www.cardgamedb.com and agotcards.org; both are great sites for gettingup to speed. Card game db has a visual spoiler list that has all the cards by block that are standard legal. There is another great resourcecalled Team covenant that does the best Agot vids that cover top players and decks that would help you as well. The best way to get back into the game is probably try to scoop up a collection (look for lcg in title) on ebay.
  9. Honestly, I dont think most of us care. The info is out there, but dont feel bad about asking. It might not help much considering how the environment changed so much recently.
  10. I am a little fuzzy on details. So the guy quit because he had over all sewn up with Melee and Joust performance?
  11. Of course not. Then again, how many repeat champs do we have in melee? ~almost winning equals winnig the lotto. Unless you honestly think Joust is easier? Wish we could poll players.
  12. Of course not. Then again, how many repeat champs do we have in melee? ~almost winning equals winnig the lotto. Unless you honestly think Joust is easier? Wish we could poll players.
  13. Sorry about the formatting nightmare, mobile post: I'll copy it so it's a little easier to digest: Very insightful, and I will reiterate that Melee isnt for the scrubs like me. I disagree how you put Joust games in the box of win quick, or win later. Isnt that all games? Melee just takes into account that you will get beat down if you go too fast. Patience is the hallmark of all formats. You state a Melee player has to more to focus on, but isnt it also true they have less pressure some turns than others? The ebb and flow of Melee dictate that some players are bigger targets than others at a given time, right? In Joust it is a case of you're winning or you're not. No deals, no king making, meta mate buddies just win or go home. I would also argue that there is a bigger premium on correctly predicting the meta and using secret tech to win. Maybe its just me, but 99 percent of the community seems more interested in Joust reports, decklists and even FFG has Joust finals on the web, so do a slew of other sites and metas. Melee is lacking in that regard. We can agree on that right? Lets assume that both formats are equal skill in deckbuilding and playing. So why does it seem that the competitive community as a whole (even hardcore Melee folks) seem to prefer following the evolution of Joust? Is it maybe possible that its tougher to succeed in Joust with consistency? Is it more fun to watch? Is is a representation that the competitive community prefers Joust? Love to hear your thoughts.
  14. Very insightful, and I will reiterate that Melee isnt for the scrubs like me. I disagree how you put Joust games in the box of win quick, or win later. Isnt that all games? Melee just takes into account that you will get beat down if you go too fast. Patience is the hallmark of all formats. You state a Melee player has to more to focus on, but isnt it also true they have less pressure some turns than others? The ebb and flow of Melee dictate that some players are bigger targets than others at a given time, right? In Joust it is a case of you're winning or you're not. No deals, no king making, meta mate buddies just win or go home. I would also argue that there is a bigger premium on correctly predicting the meta and using secret tech to win. Maybe its just me, but 99 percent of the community seems more interested in Joust reports, decklists and even FFG has Joust finals on the web, so do a slew of other sites and metas. Melee is lacking in that regard. We can agree on that right? Lets assume that both formats are equal skill in deckbuilding and playing. So why does it seem that the competitive community as a whole (even hardcore Melee folks) seem to prefer following the evolution of Joust? Is it maybe possible that its tougher to succeed in Joust with consistency? Is it more fun to watch? Is is a representation that the competitive community prefers Joust? Love to hear your thoughts.
  15. This is turning into an interesting topic. I'll say I'm sorry now in case anyone felt like I'm attacking their skill since that is not my intention. Again, I'll say I enjoy casual games once in a while of Melee but this struck me as odd: Honestly, that sounds to me a lot like 4 Melee newbies sitting down at a table, not a high-level competition. Good Melee decks are able to withstand a pretty hefty amount of punishment, and have plenty of tricks to make sure their board presence doesn't get steamrolled. Repeatable saves, challenge control and an even and complete icon distribution are just that important in Melee. I'd agree since I consider myself a noob at this game, but….every table I sat at had 1 former Melee or Joust champ. I can't speak for me, but they were not newbies. In fact, I went out of my way to just observe the flow of the game rather than just win. I was trying to understand the hype and it played out as I stated. I also tried to sabotage their chances since I viewed them as a threat to my victory. Neither of us won that table. Because for every one who bothers to fight, there are ~20 Joust-only players who fancy themselves "Jaime" and try to insult Melee whenever possible. Sacred cow? More like pet punching-bag. Like I said before, Melee is fun. Melee is more random. More randomness added to this game makes for more luck. If you try to take out some of that element you have collusion. I don't know why so many folks get mad when we point this out. You mention Euro board games, but AGOT already has the random ccg element of your random draw vs 1 opponent. Add 2 more guys to that seems to add more luck to me. Maybe I'm wrong. Let's take a game that most can agree is perfect (community behavior aside) representation of card game skill: Magic. There are many ways to prove your skill (draft, standard, extended etc). Different formats, different card pools, still 1v1. I'm not arguing that Melee takes no skill. What I am saying is that some folks feel that it isn't perhaps the best representation of pure card game skill since their are elements beside the draw and a player's skill that can determine an outcome. And if you feel like that other stuff I mentioned doesn't happen, I am really amazed. Maybe its just better in Europe and the states is just lagging behind. I wish that were true. You don't need to agree, but I just wish that we didn't combine them. Obviously, people like both formats and Melee should get a fair shake as much as Joust. I just don't like how we are forced to play both to be called a champion. Yes, I know we are talking about semantics. The games, like Chess and Poker, are honestly so different that it's comparing apples to oranges. So, if a person wants to say that one requires more skill than another, it's their job to first explain how the apple actually looks a lot like an orange in this light, and that both are pretty spherical and grow on a tree. I also have to disagree with your apples and oranges statement a bit. Yes, mind set when meta gaming or deckbuilding is different but it is the same game. AGOT has the same base rules when you draft, play classic , standard or melee. The difference with Melee is: king-making situations sometimes do arise, and such cases do need a bit of character from the player who falls into that situation Before I address this I'll say this community is great and has very mature, fun and intelligent people. How could anyone who has played this game for any amount of time expect in a situation (using myself for example) that I'd pick someone other than my friend to win if the situation did arise. If only 1st place games counted (like how Joust has 1 winner) then I could at least say you're always playing to win; rather than I'm playing to not lose. This format is evolving (good) has been a joke in the states for 2 years (bad) and is moving to become better. I've already stated before why I suggest not combining the two for a regional event, and it doesn't need to be rehashed. New tourney rules are a good step, but frankly either too heavy handed or nearly impossible to enforce. Take last year for example , it was clear these guys were playing to win but just excluded the 4th person to make it a 3 person game. In my mind (I wasn't there) what were they supposed to do? Let him back in? These things are more common than you may think, at least in my experience. I hope that Europe's great AGOT scene continues and you have fun in Melee. I also wish that for the states. Me? I'll be playing Netrunner on Friday
×
×
  • Create New...