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Everything posted by heychadwick

  1. You can always use the base and dial for another faction pretty easy. Does it really matter if it is another faction.
  2. Not when I tried. Might matter which way you turn as you move them in a particular order.
  3. Is there actually many bad wings? I mean, all of them seem to be really good. I can think of a Wing of Space Tugs being bad as an extreme example, but I think just about any ship does well in a Wing. Part of what you want to think about is what type of game are you playing? Are you doing just 500 pt brawl? Or playing an objective? Do you have something else you really want to play in your list? If you use a Wing of Tie Defenders, you will seriously not have much else in your list. That might not work out well....or it might work out great. It all depends. I think that Vulture Droids are fine in a Wing. You can't do the 1 hard turn, but the 2 hard turns are fine. I don't know why you would say that they don't do well. It means everyone will have a Calculate token. A Wing to me normally makes me think of 6 ships, unless it's something expensive, like Y-wings. I look at them as 3 ship Wings. Not sure on X-wings, but definitely not 6.
  4. That was 1st Ed Epic. Non-tournament 2nd Ed (which includes Epic Battles) means you can have as many whatever as you want. No limit.
  5. I am a bit frustrated that I haven't gotten to fly the Red Baron yet. We had a tornado cancel game night. Then snow. The few times we have had game night, we played Flight Group Alpha, and no one wanted a game after that. It would be really nice to actually get to play with my new ship. I think I will use it as a regular Interceptor tomorrow night for Flight Group Alpha.
  6. Absolutely agree with this! I have always liked to have at least half a list of generics as too few ships really makes me feel vulnerable. I also think that the init bid is crap. Once you learn to fly generics it really can become easy to knock out ace players. Blocking is an underappreciated tool. If I have a game with 3 or fewer blocks, I am doing it wrong or failing horribly.
  7. I agree with Advanced Optics on low Init pilots. I have traditionally used them on regular Tie Fighter Epsilon Cadets at Init 1. Use the Focus for defense if you need to, but if you aren't being shot at, you can either use the Focus for modding your dice to hits....or changing a blank to a hit. How often do you fire and get a Hit and a Blank? Too often for me. In fact, I think it works better for the First Order Tie Fighters as you can get more ships. More ships means more ships with Focus and Adv Optics. It means more ships that are not shot at and will have their Focus to translate the attack into a hit. 29 pts for each ship is pretty cheap. Even if you just put 3 of them in a list and a bunch of better ships, you can do a lot with them. I just checked the probability calculator for 2 attack dice with a Focus and Adv Optics and you get: 0% of zero hits; 18.7% of 1 hit; 81.2% of 2 hits. That's pretty impressive for a 29 pt ship. It also gives a lot of ships to Phasma to bounce damage to.
  8. On the plus side, we did play FGA tonight. Civil War campaign, mission #2. Four of us flying Tie Bombers trying to stop some Firesprays blow up a base. It was a lot of fun and the dice were a little crazy. In the end, half of us were shot down (Including me - it was the **** Concussion Missile Scyks!). We even managed to finish it with Gold Star objectives complete! I think 4 people might be the best way to play the game. More is too many and fewer is not enough.
  9. I know people that don't like MyFace and ended up creating a bogus account only to do game stuff. It is a solution.
  10. Yep, FGA for short. You can get that on Board Game Geek here: FGA on BBG The Clone Wars stuff is on the Facebook group. I don't have a direct link to it.
  11. The link above is the link to the 2nd Ed documents. There are actually a couple of different versions (from what I understand), but this one is the most popular and had the most support from the original creator. There is a Facebook group that talks about it and has a lot of side projects. There is a Clone Wars version as well as an Imperial version based on the old Tie Fighter pc game from the 90's.
  12. This is a real thing. I had a list back in 1st Ed that was Vader with 5 Tie Fighters. Vader had that one EPT that gave him extra red dice for using other ship's tokens. I would go in and nail someone hard with Vader, and then peel off. All Vader would do is circle out of enemy's arcs while the Tie Fighters would cause bump storms and get a ton of R1 shots on people. It was a good strategy as everyone focuses on Vader. Tie Fighters did the real work in the list.
  13. I think you go with a very loose grouping to create a killbox for the enemy. I believe formation flying will be the worst for them (in most cases). Someone wrote a blog article (that I can't remember) that talks about this. I think it is the best thing for the X1 to go for. Their range of speed makes it pretty significant. It allows you to decide who goes for which target.
  14. Man overboard! Still, Bombardment Specialist makes all attacks possible at R4....if you have enough Calc tokens. I think you would need more than 1 attack to make it worth it....unless I am rolling the green dice!
  15. If you guys get the chance to play Flight Group Alpha (the Imperial one), it is pretty good. There were some recent changes that updated the career path changes. I find them really interesting.
  16. I think this is an important part that many people miss. Unless you spend the TL, you can use it again and again. That's why FCS is good on the X1 because it gives you the modification for one die. If you can get the TL and next turns have the Focus token each turn, it works out better in your favor. FCS is good for ships with higher Init or your lower Init ships will just take a Focus on the first round. Passive Sensors is excellent for these guys, though. Perhaps a mix between FCS and Passive for the different ships. Passive is good because each round, when it's time to shoot, you can decide to grab a new TL on a new target, or go for the Calculate token. Wasn't there a FAQ that stated you could use the TL to re-roll the dice and still get the effects? Sounds like you can't, but I think there was something. Or maybe it was getting the extra die.
  17. I have often used the free cardboard trays from Panera Bread to put tournament stuff in. It has a lid and you can tote it from table to table and then take stuff out. There are are some nice tournament trays out that don't cost too much, as well.
  18. Ha! First, I don't drink iced tea as I'm not a native. Hate the stuff. Yeah, I've had a change of heart. With the Huge stuff, my collection has just grown insane. I carry most of it with me each week as we could play just about anything. I started to use a huge rolling case that was bulky, loud, and didn't hold enough. With the Huge Conversion Kit, I started looking at alternatives. I saw that Feldherr is actually reasonably priced (compared to Battlefoam) and I went with them! It's made things immensely easier with 100% of my minis in one giant bag that I can carry over one shoulder. I've got a complete separate bag for all my dials, cards, templates, and tokens. Then, I have a third bag that I usually don't need that I have for HotAC or Flight Group Alpha with the "Star Flickers" box and various 3D printed stuff.
  19. Just FYI, but you can get a 5 Euro discount from Feldherr if you use the code "Shuttle19".
  20. I agree with Tvboy (and a few others) that have said that massed Bombs gets you better mileage. Back in 1st Ed I flew 4 Tie Bombers with Seismic and had really good success, but part of that was due to the fact that no one saw Tie Bombers and/or Seismic Charges. Darkhorse wrote up a great article for a strategy that used 4 Tie Bombers (including Jonus). I used it for good success with being able to cause a bomb fest and then drop a bunch of Bombs. People wouldn't expect it and had a hard time getting past my own ships and then away from the Bombs. I haven't tried it in 2nd Ed, but things became so much cheaper that when I went to rebuild the list, I had a lot of points left over and am not sure on the best way to use them. I have no knock against Hyenas as I think they are also great, but I don't think that Hyenas always do it better than Tie Bombers. This is especially true since Tie Bombers can drop at an angle (1 bank) and that adds nuance that the Hyena can't. It also means you can drop a bigger "net" of Bombs that is harder to get away from. If you want to spend the points for a Bombardier, you can even drop them at a 2 bank! That's something pretty cool that can still catch people by surprise. I also think that Barrage Rockets and Proton Bombs are pretty good as it gives you a cheap and effective Bomber. I did come up with a list that I think would be fun to try: Captain Jonus (45) Cluster Missiles (5) Proton Bombs (5) Shield Upgrade (6) “Deathfire” (32) Barrage Rockets (8) Proton Bombs (5) Scimitar Squadron Pilot (27) Barrage Rockets (8) Proton Bombs (5) Tomax Bren (35) Crack Shot (1) Proton Torpedoes (13) Proton Bombs (5) Total: 200 Tomax has the Proton Torpedo as he can move late enough that he can get the TL and get a shot, hopefully with Jonus still alive. I doubt he will get to use Crackshot, but I had a point sitting in there. Jonus stays alive and can try to fire his Cluster Missiles if he gets the chance. He can reroll for both volleys, but I don't expect him to live too long. The main idea is to get up in a good spot to trade shots, and then drop the Bombs and do 5 K-turn. === You also didn't mention Tie Punishers, which I think are pretty good. They have the System slot that can get you Trajectory Simulator, as well. I will also state that with many lists with Generics out there, Bombs are pretty useful. I also didn't talk about Mines, either.
  21. If you can set up a TL and Focus, Lt. Kestal could be good. You will get the hit off most likely. I wonder if anyone has tried Tie Aggressors since the points drop? Against Huge ships, these Missiles are nasty. Get the shields down and you hit them for a Crit. Not only that, but the Jam will mess with them, especially if a Missile Raider. Also, the Strain doesn't hurt to reduce their effectiveness.
  22. ....that's if you are only playing 200 pt lists. If you are going to provide more than one list or are going to play more than 200 pts, you might.
  23. I learned to hate organizing cards with binders back in the days of Magic. Something new comes out and you have to re-org the whole thing. I have found I prefer the card box.
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