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heychadwick

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About heychadwick

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    Charlotte, North Carolina, United States

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  1. heychadwick

    Is Luke Gunner Actually That Good?

    That's a bit black and white. No room for grey? Maybe he's a good option, but not the best option? Maybe Vet Gunner is good for someone who doesn't have a problem with getting a target in a mobile arc? Also, maybe he's good to have for casual players who want fluff filled games? Maybe everything isn't geared towards being in the competitive game?
  2. heychadwick

    Is Luke Gunner Actually That Good?

    It is good to have the discussion and it's nice that it's civil. So...I don't see all the stuff from v1 happening with the latest one. 1) Arc Dodging - can't happen like it used to. For one, have to spend a bunch of points on Engine Upgrade. If Boost then no Evade action for title defense. Planning on going near obstacles makes him easier to predict. All ships can Barrel Roll, which means you should always be able to keep him in arc. 2) Offensive firepower - No Han re-rolls. No Gunner re-rolls. No Focus or TL because you are either going to Boost or Evade. Maybe re-roll one die if near an obstacle. I mean, that's a lot better than it used to be. An Interceptor with a Focus only dies if he blanks out. 3) Avoid damage - C-3PO is not the same. Same for R2D2. Falcon title only happens if you have an Evade. Let's you reroll 1 die. Han might be near an obstacle. Sure, that's neat, but that's hardly as powerful as it was. I mean rerolling that one green makes it that you will get a lot of one evades, but that won't stop the damage get through. I just don't see it as bad as it was for v1.
  3. heychadwick

    Is Luke Gunner Actually That Good?

    Because I don't see it as the same annoying ****. Luke gunner allows one ship with a certain slot to always get to move the arc. That is no where near the level if BS that was Fat Han. To be honest, I am thinking Vet Gunner will be more offensively effective to me.
  4. heychadwick

    Is Luke Gunner Actually That Good?

    I'll dispute this. It wasnt really 360 turrets by themselves that were cancer. It was 360 turrets that could: 1) Arc Dodge 2) Fire really powerful offensive attacks 3) Avoid heavy damage It was this combo that really made them cancer. That isn't there with Luke gunner. To not see the entire picture is to not see the full problem...and why Luke Gunner isn't such a big deal.
  5. heychadwick

    Is Luke Gunner Actually That Good?

    Everyone seems upset about the game design aspect. Luke breaks a cardinal rule. To me, he's Luke freakin' Skywalker. I expect him to be powerful. To me, that's irrelevant. Hes there. What matters to me is how it affects the game. I don't care if it's good game design or not or if it should be allowed in the game....from a philosophical perspective. Does it break the game? If not, I'm good. I don't think it does.
  6. heychadwick

    Is Luke Gunner Actually That Good?

    Yeah, but my point is.....that is not that powerful. He gets to shoot. 3 dice. Only rerolling 1 die if near an obstacle. Hardly game breaking. People are saying Tie Interceptors will be useless because Luke will always give a 3 die attack that MIGHT have some modification.
  7. heychadwick

    Is Luke Gunner Actually That Good?

    Nothing? - You know where he will be to get all your ships with optimal shots. -Falcon title does nothing as you don't have an Evade. -Prevent Han from being R1 near an obstacle - No Boosting - No offensive Modifier - No defensive modifier...as the opponent knows where you will be.
  8. heychadwick

    Is Luke Gunner Actually That Good?

    So, for their 1 green evade due....IF they have an Evade...they get a reroll? Hardly the stuff of legends.
  9. heychadwick

    Is Luke Gunner Actually That Good?

    What re-rolls? He gets 1 for each roll IF he is near an obstacle? Makes him even easier to predict and block.
  10. heychadwick

    Is Luke Gunner Actually That Good?

    Yes, A-wings and Interceptors will only have a single token, but the same goes for the Turrets. No more Han re-roll. No more insanity with the offense dice. No Boost and BR. No C-3PO or R2D2 for defense. It's not that bad.
  11. heychadwick

    Is Luke Gunner Actually That Good?

    Fat PWT were bad for the game. They did more than negate arc dodgers. They helped destroy generics having a chance. They were a cancer and were horrible to the game. I knew tons that quit the game for it. Luke gunner us no where near the level of power as Fat PWT.
  12. heychadwick

    Conversion kits at GenCon?

    The stated in one video that they were going to try to have the App ready by GenCon. It might be a bit buggy, though. Will they have promo decks on sale at GenCon???
  13. heychadwick

    Special preorder damage deck

    I wasn't going to say it, but yeah....
  14. heychadwick

    Is Luke Gunner Actually That Good?

    I don't understand the freak out. Yes, it breaks a core concept of turrets in v2, but it's freakin' Luke. So, I'm OK as long as it's not too powerful. Is it still powerful? Is it the return of Fat Han? I don't see it. It means that Han can do one action per turn. Does Han have his built in reroll ability? No. Does he have the awesome defensive power of C-3PO and R2-D2? Nope. Can he Boost and BR away? No. This is especially true since every ship can BR now. Han will get 3 red dice per turn, but probably not modified. Oh, Han can if near an obstacle, but that also makes him very predictable for movement. Also, rerolling one die isn't isn't crazy powerful. Others have said you can add more force crew, but you only get 1 Force regen per turn. That means turn a turret or adjust dice. It just doesn't seem scary to me as you can shoot Han down a lot easier than you could before.
  15. heychadwick

    Special preorder damage deck

    Anyone know if you can get the promo deck at GenCon? It woukd suck that I get burnt for getting mine early.
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