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About Phil_Fantus

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  • Birthday 06/26/1977

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    Goes, Zeeland, Netherlands
  1. More different types of units, that's what I'd like. What better way to really immerse yourself in the game than with more plastic? Mechanized units, mecha, corvettes, orbitals, leaders, just to name a few ideas. I often missed the leaders in TI3 because of the clutter of units in a hex, so I'd prefer miniatures.
  2. I think the price is just fine for a game of this magnitude.
  3. Yes, we use them all. And mechanized units, we will miss those if only because they look cool. The only thing I won't miss are the representatives. That mechanic slows the game down immensely.
  4. The core set is a hoot and a blast. You will have tons of fun with it. It has enough replayability to be played for a long time. The expansions will spice things up of course, but the core game is sound as it is.
  5. Let's just hope there was still one piece of unfinished product left that was halfway through the design process when it was decided to switch attention to RW:TMG and that renewed interest through holiday sales will give the momentum to bring it to a launch. Wishful thinking? You bet it is.
  6. P Then you really need elves! They would be your perfect foe. Is there anything more satisfying for a dwarf than seeing a frolicking elf being beat into the dirt? I guess not. After all, squashing orcs with your axe is easy and gets boring after a while. And always fighting in those damp tunnels. Grant yourself some fresh air, hit an elf out of a tree. Elves->Dwarfs->Orcs, that would be my preferred release schedule. I wonder if we will see any of it.
  7. Vallejo is the big name here. I remember that painters of the 'Eavy Metal-team from Games Workshop also used Vallejo in secret in place of their own Citadel-line.
  8. You forgot Terrinoth and Twilight Imperium, now those are two settings I want to hear more about.
  9. Speaking for myself, I'm glad the agreement ended. Current Games Workshop IP is not that interesting to develop further. I'm very curious how FFG will flesh out their own fantasy and sceince fiction related worlds now. That being said, a couple of existing games could have used more expansions (for instance Forbidden Stars), but I guess they will be revamped into Terrinoth or Twilight Imperium style games somewhere in the future.
  10. Are we talking about token heroes or actual miniatures? With tokens, there is no need for a figure swap. Also, it the last figure is always a 'hero', then the hero is basically an upgrade to a unit. The whole unit would become heroic instead of being lead by the hero. A hero, in this case a leader character, should be killable outright (imho). Devastating to morale, forcing the unit to retreat 1 extra hex. My choice would be to roll the extra die to see if he/she is wounded.
  11. I still hope that Battlelore will get supported with new expansions.... and if it does, I'm certain at one point we will get a heroes-expansion. This would, of course, make fanmade content obsolete. However, the thought about an expansion like this has crossed my mind repeatedly. As there already is an old heroes-expansion, it is helpful to look into that. Here are the rules from the 1st edition for heroes: https://images-cdn.fantasyflightgames.com/ffg_content/battlelore/battlelore-heroes/bl-heroes-rulebook-en.pdf Reading this, the first question comes to mind: when do heroes die? With the first wound (like shock troops in TI), or the last one? Or maybe, like in the former edition, you roll an extra die to see if the hero is wounded each time?
  12. I share your fear. Battlelore is amazing. Runewars:TMG looks awesome and will possibly be the game former GW-players are waiting for. Both games should not exclude each other! In another franchise X-wing and Armada both receive love as a lighter and heavier skirmish game. This can also be the the case for Battlelore and Runewars:TMG. What would be really great are paired launches. For instance: elves for Battlelore and elves for Runewars:TMG, launched weeks apart, so the popularity of one game can affect the other. We will see.
  13. Well, if this is a war, then GW has already lost. They axed Warhammer Fantasy Battles and replaced it with Age of Sigmar, which is a silly excuse for a game. Everybody in my gaming club quit WFB. All my friends. These are serious gamers, who will invest in something new as their old WFB-armies gather dust. I sincerely hope that FFG will not forget Battlelore! It is such an elegant game. I hope there will be new expansions. Battlelore and RWMG do not exclude each other.
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