Everything posted by ChrisCarl25
There are no tangible rewards for eliminating a lone scout. The main purpose of doing so is to deprive your opponent of this useful resource-gathering mechanic and possibly claim that space for yourself (with your own scout). At the very least, you force your opponent to give up some production time building a new scout.
I believe the design is intended to do just that: funnel your economy (coins) into other paths to victory. This would make it harder to go for the Economic Victory if you invested more that once or twice. But this disadvantage is balanced by the investments bolstering a victory route of your choice.