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DarwinsDog

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  1. Like
    DarwinsDog reacted to SoyGreen in Suggestion - Quest Picker   
    Love the app - really well done - thanks FFG for breathing new life into this game.
     
    One suggestion that I would REALLY love to have would be a quest picker.
     
    There are nights we want to get in and play one quest - not need to start a campaign. Or maybe I want to introduce a few people to the game... I would love a one off to do this. Additionally - maybe I played a really awesome quest and want to run through it again with another buddy... I can think of several reasons this would be fantastic.
     
    There is also the chance - I never get to see some of them as they are displayed randomly... I could play the campaign 10 times and not see them all.
     
    Please consider a Quest Picker!
     
    Also - one other idea would be to have the chance to pick a couple monster groups that would be in that quest...
     
    Would be fun to choose the quest - and maybe there are 6 monster groups that would be spawned through the course of the quest - maybe the option to choose 3 monsters... just an idea.
  2. Like
    DarwinsDog got a reaction from The Cocky Rooster in Is this the end?   
    I would love to see the existing campaigns come out in app form. I haven't actually gotten to play the heroes on any of them, since I'm always the OL of my group.
  3. Like
    DarwinsDog got a reaction from The Cocky Rooster in Joining the adventure in mid of the campaign.   
    That would be nice. The other option would be to let players manually input the progress of a campaign. It would also help in the event of a corrupted save file or something like that. That would cover your dilemma as well, I think.
  4. Like
    DarwinsDog got a reaction from eljolly in Joining the adventure in mid of the campaign.   
    That would be nice. The other option would be to let players manually input the progress of a campaign. It would also help in the event of a corrupted save file or something like that. That would cover your dilemma as well, I think.
  5. Like
    DarwinsDog got a reaction from maxam in RTL for new players   
    You've got it. The perils are there to keep you moving. The minor perils are there as a warning that you need to be moving along soon and the major perils are there to say that you should have listened. Otherwise the game would go something like: Open door -> kill monsters -> rest and heal for a few turns -> repeat.
  6. Like
    DarwinsDog reacted to kraisto in Road to Legend Questions   
    1. Always the master. The app keeping tracking of all monsters for that group (minons and masters) because in some cases you can encounter more monsters of the same group and the app only activate them one time per turn. Just ignore the activation for the minions if they are not present.
     
    2. Move adjacent. Of course, they can still attack with the reach distance if are no more movement points left. (see the Decision Making rules in RTL manual)
     
    3. If you cannot meet the requeriments for that activation, you skip for the next one. You can circle the activations  until you get two valid ones.
     
    4. You choose, see the Decision Making rules in RTL manual.
     
    https://images-cdn.fantasyflightgames.com/filer_public/14/43/1443102c-0180-4ffa-8ab2-514d1845f805/road_to_legend_rules.pdf
  7. Like
    DarwinsDog got a reaction from Rauhughes in Is mobility simply the most important hero trait?   
    A lot of it depends on the strategies that each side uses. One of the best OL tactics in a lot of the missions (from the core set, at least) is to use large monsters to block hallways while the lieutenant accomplishes the objective. Having a really heavy hitter to open the way for your fast characters can make all the difference.
     
    There's also nothing stopping the slower characters from taking ranged weapons. If your scout or wizard is upgrading, consider giving the old weapon to the warrior. They won't be able to use all of their skills, but they will have some more options for damage dealing.
  8. Like
    DarwinsDog reacted to kraisto in WSIG - Looking to expand on the base game.   
    Lieutenants: Merrick, Splig and Alric are the important ones for the first RTL campaigns.
    Try to expand to a big box first, adds more content: 4 heroes, 4 classes, 4 monsters groups, items, a new condiction, and a new side quest (for RTL)
    Small expansions adds the same, but with less heroes, classes and monsters. They have the same price range in comparison with heroes and monsters packs.
    I highly recommend to add more monsters, for more variations in the encounters.
  9. Like
    DarwinsDog reacted to Neladvan in WSIG - Looking to expand on the base game.   
    The lieutenant pack adds a bit more diversity and balance to the game (imo), but doesn't add much content to the existing campaigns.
    Basically it gives the OL a chance to play around Wildlander's Danger Sense and other discard mechanics by instead buying Plot Cards by purchasing Threat Tokens (or otherwise laying claim to them during an encounter). Thus giving the OL another place to spend his XP in a meaningful way as opposed to a card you may or may not draw, and it may or may not be discarded before you get to dish it out.
    They usually add both to the hero's decisions and the OLs. If you are going to play the Road to Legend campaign however, I would absolutely not recommend a lieutenant pack for now.
     
    If you are short on funds for buying more content, I would probably recommend a small box expansion, as it adds relics, monsters, heroes, classes and shop items, and you can incorporate the quests from there into the Shadow Rune or Heirs of Blood campaign, whichever you have (by rumor cards).
     
    If you rather save up a bit I'd recommend Shadow of Nerekhall expansion (a big box one), I really enjoy that one as OL, and so far the heroes seem to enjoy it as well. 
     
    I, personally, wouldn't bother with the Hero and Monster collections until you have possibly expanded the other parts of the game a bit, but each to their own.
     
    Best of luck on your decision! 
  10. Like
    DarwinsDog reacted to flightmaster101 in WSIG - Looking to expand on the base game.   
    Do you have the Lieutenant packs for the core set?  Those might be a good transition to some of the new mechanics and OL abilities that they provide, (as well as new minis to paint, YAY!).  
    If you want to enhance the game with side quests I would go with a small box to introduce the side questing mechanics and rumor cards.  Once you have that you can expand into hero & villain packs.
    If you're done with the repetitive core campaign i would consider a big box expansion with a new campaign to play through.
     
    So there's a few different options depending on what direction you want to go.
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